over 1 year ago - thatgamecompany - Direct link

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0s hello everyone and welcome to another
2s developer update I'm Worthen and today
4s I'm joined by Genova and we're going to
5s be chatting a bit about Festival Tech a
7s tool developed during season of Aurora
9s to connect others and create lasting
10s memories that we're excited to integrate
12s more and more into Sky in the future uh
14s Genova how you doing
16s pretty nervous because I haven't been
18s doing uh developer commentary for a long
20s time you know ever since covet
23s oh yeah yeah since the office right yeah
26s yeah well I think it'll be fine
29s um next time we're doing this if we're
30s eating physical office right that's a
33s long time ago maybe the next time we do
35s this we can get uh in person again maybe
37s okay let's go ahead and get into the
39s questions here so first thing um yeah I
42s mentioned in the intro here that uh
43s we're referring to this technology as
45s Festival attack and I think like we've
47s done some interviews we've talked about
48s maybe concert Tech audience Tech do you
50s want to talk about why we've kind of
51s Blended on Festival Tech
53s hmm yeah I mean you know ultimately when
57s we created Sky we want to create a place
61s where people can create genuine human
64s connections with each other this is not
67s something where you trade with somebody
69s with a token on numbers but it's
73s actually emotional connection where you
76s feel you're understood uh you're valued
79s and you know that that is a that is an
83s interactivity between two human beings
85s that will actually uh help each other
88s and so when we work on Journey we focus
91s on just one person with another person
93s at a time in order to build these
97s genuine connections we have to build
99s trust we have to create comfortable
102s environment where people are willing to
104s be a bit vulnerable to you know kind of
107s connect with the other person and after
110s Journey we we learned many
113s great design techniques so we apply it
117s to Sky
118s and we took the challenge to make it so
121s that we can go beyond just two players
123s you know in Sky initially we we went
126s with eight it's a very complex uh
129s nuanced social situation because it's no
132s longer just you and me it could have
134s third person and third parties and it
136s could be multiple parties in in the
139s eight people when we developed Sky when
143s Sky first launched you know just to
145s handle a player and figure out all the
148s positive and negative situation is you
151s know a blast like you know we've never
154s tried to tackle building a wholesome
157s social environment in a completely
159s anonymous online community and I think
162s we did pretty decent job to keep the
165s community wholesome a lot of the times
168s we will hear from the players that they
170s wish that the sky could support more
172s players right so this sense of
174s connection that you belong to something
176s bigger could feel like for example the
179s equivalent of a MMO Guild you have like
183s 40 to 100 people to really feel you're a
186s part of a bigger group so starting from
190s 2020 we want to tackle this challenge is
195s can we make the player feel they are
197s part of something bigger and have an
199s emotional connection with all those
201s peoples just like a concert we did the
204s concert season we planned the whole year
207s to get ourselves ready you know
210s technologically to support up to 4 000
213s people in a space and also from design
216s side like how can we create an
217s experience where people don't find each
220s other annoying because a lot of times if
222s you you have 4 000 people jamming in one
224s place you are very frustrated with each
226s other right we want people to like each
228s other and appreciate the commodity
231s experience yeah that took us a long time
234s to propel but I think after the Aurora
237s concert if you were part of that
240s experience I think you probably have
242s felt something that is uh positive
244s things
245s and after that we've seen many players
249s gathering in the concert space and
251s wanted to stay there and wanted to have
254s something to do with each other and
256s we've seen some pretty interesting flash
258s mobs that's done by hundreds of not if
262s thousands of players and that really
265s gives me a kind of very optimistic view
268s of the future I mean people are talking
270s about metaverse these days my thinking
273s about the virtual world with so-called
276s metaverse is where
279s more meaningful and kind of realistic
282s exchange is happening in the virtual
284s space and when I played the concert I've
288s I've been to multiple concerts in real
290s life
291s and there are emotions I felt that I
294s could not feel anywhere else like you
296s cannot feel that just watching a concert
298s unfold on the screen
301s um the this the smell
303s um the excitement the the the vibrant
309s energy in the air
310s you can only really feel it when you are
313s in the middle of thousands of maybe tens
316s of thousands of people around you yeah
318s and and we tried our best to use
320s interactivity and
323s to to capture that feeling and I think a
325s lot of people myself as well felt a
327s similar energy in
330s the virtual concert and so after that I
334s feel very
335s optimistic or you can also say ambitious
338s is that can we connect with people at an
341s even bigger scale
344s um so from a concert
346s which is a 4 000 people
348s like I'm thinking about in real life
350s what are the situation where hands of
354s thousands of people can be connected at
356s an emotional level and feel not alone
358s and as a positive experience then I
362s think about a lot of these festivals
364s music festivals Comic Cons in Japan
368s there are these religious slash country
370s holiday
371s festivals that's happening that's
374s beautiful when people talk to me about
376s like what are the great experiences you
379s have with many people in my vision it's
383s like a Night Market
385s with a lot of wars and a lot of people
388s coming and feeling very happy you know
392s um yeah that's why initially we were
394s just saying oh let's make a large crowd
396s system to support tens of thousands of
399s players But ultimately we would like hey
403s you know actually we don't want a bunch
405s of people to get together and create a
407s lot of frustration and Stampede you know
409s people die in real life
411s what we want is that happy
414s connected experience like like a good
417s Festival so that's why we're calling the
420s festival attack you know hoping that we
422s can achieve that sense of connection and
425s warmth in a virtual world as real as
429s you have experienced you know by
431s participating a real one so that's
433s pretty honest answer here it's a good
436s one it reminds me um you know I had the
438s opportunity to go out to Japan
440s um recently and go to um guillon in
442s Kyoto and I was there for one of the
444s festivals around um Hanami and there
446s were so many people out and the Stalls
448s were out and yeah like I think since
450s coven began it was really my first time
451s being in like that kind of like Festival
453s atmosphere and it it did feel really
455s good right it felt like I was around a
456s lot of people having fun and it's a lot
459s of positivity of mixed together great
462s food great Vibe great music I feel like
465s that's the natural uh next step for this
469s guy is to create a really positive
472s experience for a large group of people
479s sponsored we've had days of Bloom and
482s now we have season of Passage both of
484s which have used the uh Festival Tech
486s what do you think Festival Tech brings
488s to these like specific events or seasons
491s and how do you like kind of see us using
493s it in the future going forward to make
494s players like have more fun during these
496s different events and seasons
498s to be honest the the Technology Building
501s these Technologies
502s you know it might seem to be trivial as
505s a video game but it's equally complex
507s like building a rocket
509s um I mean you all see how many times
511s rocket explodes and things didn't go as
514s we extend expect it when we launched
517s Aurora concert that night we have 1.6
521s million people all trying to get in each
523s stadium is 4 000 that means we have to
525s operate 400 Stadium at the same time
529s hoping that the stadium does not explode
533s in the mid-air right and that would be a
535s terrible experience if we bring all
537s these people in and then in the middle
539s of the the concert someone just
541s disappeared
543s um yeah and it's it really just felt
545s like launching the rocket and after the
547s first concert we survived everybody felt
550s like we just landed on the Moon I mean
552s you can imagine the energies in the room
554s of all the people there just like
556s cheering that nothing breaks
558s yeah and and that was that was quite
561s stressful
562s and so this year we have more ambitious
566s plans right like we want to
568s bring the numbers to tens of thousands
570s we also not only want to just make the
573s number bigger but also we want to bring
575s more into activity after all if you
578s played Aurora concert the interactions
582s between the player is more of a
584s co-witnessing you know at maximum you
587s can you can your energy will be charged
589s by the people around you but you don't
590s have any direct interactions besides
592s just seeing okay we are all like making
595s the right emails so we're pushing for
598s both the quantity of how big the server
601s can support but also the quality of the
605s interaction so you can see the seasonal
607s passage is really an experimental season
612s um if you're in beta you already see we
615s are experiencing five different ways to
617s have player interact with each other
619s coexisting with the the system we're
622s just trying to see what people would do
624s if we don't have any interactions we
626s just put people in the in the space
628s where they are doing their Quest and
630s that we've heard the feedback which some
633s of the player doesn't like the fact that
636s so many people blocking their views so
638s we are already working on Solutions uh
642s to to solve that and this second Quest
645s you already experienced in life is about
648s to see what happens if we have a large
651s group of people in a somewhat of a
654s survival scenario
656s uh you don't really die if you fail you
659s can still be saved by the crowd but we
661s kind of want to see how does that
663s interaction unfold we have three more
666s interactivities some of them are more
668s competitive some of them are more fun
670s some of them are more collaborative so
673s these are kind of our way to really push
676s the boundary of what we can do with
678s hundreds not thousands of players and
681s the challenges we've never seen it
683s before and there's no one have ever
685s tested this type of gameplay in the past
688s the largest online gameplay I've heard
691s was like World of Tanks which they have
693s a thousand tank fighting each other but
696s you know we're experimenting easily more
699s people than that in complete different
702s gameplay scenario and honestly the first
706s Quest when we test this in the beta was
709s initially with a few dozen developers
712s versus a few hundred beta testers it all
716s felt pretty be good we never thought
717s that there would be a traffic jam that
720s you couldn't even see the NPC you're
722s supposed to meet we just could not
724s foresee this problem because nobody in
727s the world have tried it once we see it
730s with 4 000 people yeah it is kind of a
732s mess so we quickly adjust the number on
736s a server just just so that people don't
738s block your view but we have a systematic
741s solution now that yeah they should never
743s become a problem because as Sky we have
746s within the development we have certain
748s rules we follow one of the important
750s rule we follow is the experience
752s supposed to be better if there's more
754s people if the crowd become a negative
757s experience we need we really need to
759s address it and hopefully the whole
762s experience will be better
763s what I want to say is like we are we're
765s experimenting and we're inventing new
767s things together with you because we can
769s never find 10 000 people to come test
771s something with with us you are our only
774s hope and we promise that we will bring
777s you something amazing but at the same
779s times some some rocket is going to
781s explode uh so I'm also just gonna
785s apologize ahead of time that sometimes
787s we don't know what we're making uh we we
790s will only know if we can see it with you
792s guys together
793s that's I don't know if people watching
796s this will know but we are recording this
797s on May 4th and and the you are our only
799s hope I'm just assuming is a Star Wars
801s reference that's my guess yeah
805s um yeah and you mentioned you know there
807s are some specific things we really
808s learned within like the first few hours
810s of Passage and to touch on some of those
812s just specifically I think like we made
814s the quick decision to reduce just the
816s total number of players but to Jehovah's
817s point you know that's kind of just like
819s a quick fix to the situation but going
821s forward I think like we're looking to
823s address just the amount of noise you
825s hear from other players like obviously
826s we know we felt it too right when we got
829s online we were all kind of messaging
830s each other like this is a lot like this
831s is very loud
833s um the Ember attack that I think Nick
835s messaged about I think we we put that
837s out on Discord and Twitter that will
839s make sure that players don't interfere
841s right while you're trying to experience
843s those Spirit stories like our folks at
845s the studio put a lot of time and effort
846s into those too and like we really want
848s you to be able to enjoy those the the
850s noise is a classic situation where we've
853s never be able to find 4 000 people to
856s test see how loud everything is going to
857s be when we work on the concert we
861s initially have the opposite problem
862s which people feel like the concert is
865s um stadium is dead even though we have
867s like hundreds of people sitting there uh
870s and and not to mentioning reaching
872s thousands so the audio designers they
876s have to design Without Really hearing
879s you know all the players input but
882s kind of to control the volume if the the
885s stadium is fully filled then the volume
887s reaches to like what we would expect you
889s would hear from a real stadium and then
892s the volume will shrink if it's only a
895s small portion right so when we tested
898s the sound it was 400 players in beta
903s it feels totally okay right it's not
906s very uh distracting but once it's four
909s sounds
910s to really high enough high volume nobody
914s have ever heard it in the test I mean
916s you probably say well how come you
918s didn't think about that it's just like
921s we didn't think about that you know and
923s uh so so that's why many Rockets
926s explodes it's just people you know test
929s all the scenario in a safe environment
931s and then once put the Real Environment
933s something was lost right and but now we
936s we see the explosion with the first
939s Quest
940s we've already made changes to to the
943s audio so system right and you know
946s obviously when we use Festival Tech in
948s the future like that factors in like
949s that that first quest experience really
951s factors in like what we learned in terms
954s of like hey what's like the ideal
955s audience size like what's the best way
957s to have this experience so I learned
959s from that obviously we also um are
961s dealing with we know for some of you
963s watching that there was an issue with
964s being able to join your friends during
966s some of it so like that's also something
968s we're working on like to be clear we
970s want you to experience these big moments
972s with your friends right that was just
974s something that unfortunately like we
976s didn't quite catch but going forward
977s that is a priority to make sure that you
979s can enjoy those moments with all of your
981s friends like you normally would for
982s events and Seasons so yeah a lot of
984s learnings from that first Quest but we
986s did want to kind of get out here and
987s take some time to explain a little bit
989s about what we were doing with all the
990s festival Tech I think this video is
991s probably getting a little long for most
993s people genoba so I think like yeah any
995s any parting thoughts Genova before we
998s close out this video
999s as we mentioned we want to host a very
1002s amazing festival for the player and
1005s that's our
1007s you know long-term goal and we we're
1010s taking all the necessary steps to
1012s experiment and pop iterate to take us
1016s there
1017s um
1018s and yeah I just want to say you know
1021s thank you for being part of this and
1023s helping us to to make this possible and
1025s and when this this massive
1029s Festival happen in the future you know
1031s it's not just us but also you to help
1034s make this possible uh thank you yeah
1038s whenever you're out there leaving
1039s feedback whether it's on Reddit whether
1041s it's in the Discord just on social media
1042s like we will we see those things we
1045s catalog them and we discuss them and it
1046s really is you all are part of that
1048s development experience with it so you
1050s know tackle what you know is saying
1051s thank you for all the time you take to
1053s test and provide that feedback okay
1055s angry good for now like I said we'll
1057s have more in the future not just about
1058s Festival Tech but a lot of cool stuff
1060s coming up this year please look forward
1062s to a lot of blogs and videos coming out
1063s and yeah thank you so much for joining
1065s us and we'll see you again soon
1069s thank you