7 months
ago -
thatgamecompany
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0s | [Music] |
---|---|
4s | hey everyone Welcome to our cozy Nest |
6s | I'm Luke I'm a technical game designer |
8s | at TGC um hey neighbor hey neighbor I'm |
12s | Kyle lead gameplay engineer at TGC we've |
15s | been working really hard behind the |
17s | scenes to put in so much love and and |
19s | bring you this season the season of |
21s | nesting some kind of player home in sky |
24s | has been a long time coming it's |
25s | something you know players have wanted |
27s | for a long time it's something we've all |
28s | wanted to make for a long time um and I |
32s | think the reason why it's happening now |
35s | is maybe a couple of things one I think |
37s | our shared basis system has been like |
40s | growing and evolving over time and it |
42s | felt like it was finally ready to handle |
43s | a challenge like this and I also think |
46s | um you know back when we introduced |
48s | Avary Village we talked a lot about the |
51s | possibilities that that opened up for us |
53s | in terms of the kinds of Worlds we could |
56s | make for our players at Sky and um I |
58s | think this is a great example of like |
61s | one of those possibilities that having a |
63s | hub like a village gives us as designers |
66s | we really wanted to again make the |
68s | Streamline the the experience of playing |
70s | with others in that space um and that |
73s | that was a wide spectrum of things we we |
76s | wanted for example a lot of our placees |
78s | have interactions right you can sit down |
80s | you can drink some tea you know you can |
82s | do these little things and we wanted to |
84s | make that process very smooth and work |
88s | well with others um and it took some |
90s | iteration actually to get it there you |
92s | know with where there wasn't bugs or |
94s | there wasn't really you know little |
96s | limitations that I think would make the |
98s | experience not as good um so I think |
100s | that that's where a lot of the work had |
102s | gone into and then obviously building |
104s | the space you know I can't I can't |
106s | emphasize enough how much work went into |
109s | that interface uh you know we have some |
111s | amazing uh people working on some of |
113s | that technology the UI technology of of |
116s | the shared space edit editing experience |
119s | and I think uh that's much more |
121s | streamlined now uh the the big addition |
124s | I think in my mind for this for this |
126s | newest season is we actually have this |
129s | kind of snapping mode now so you can |
131s | essentially there's like almost like a |
133s | grid under the hood uh in the world that |
135s | you're moving objects on it snaps them |
137s | to these different positions we really |
139s | hope you love season of nesting and we |
141s | cannot wait to see all the creativity |
143s | you unleash um and be sure to invite us |
145s | to your nest Waring parties until next |
147s | time we'll see you in the sky |