5 months
ago -
thatgamecompany
-
Direct link
Transcript (by Youtube)
2s | [Music] |
---|---|
4s | hello sky kids my name is U I'm a |
7s | backand engineer at that game company |
10s | I'm part of the team building a cloud |
12s | streaming service to support in-game |
14s | streaming for upcoming skyfest event hi |
17s | Sky Kids my name is Sam and I'm the CTO |
20s | of that game company with skyfest we are |
23s | going to be combining Festival Tech and |
26s | video streaming together to allow |
28s | players to enjoy share |
31s | video viewing experiences in our new |
33s | skyfest Cinema area video streaming is |
37s | kind of um almost The Logical next step |
40s | in terms of the types of like big shared |
43s | experiences that we can create for |
45s | players you know imagine going to watch |
47s | a movie together with your closest Sky |
50s | friends and um other Sky players around |
53s | the world that's the type of experience |
56s | that uh we can unlock with this |
58s | technology the real challenge for the |
60s | back end is that we don't know what the |
64s | preferred media format for each platform |
67s | is so we had to create multiple format |
70s | for Sam's team to test firstly we had to |
73s | figure out the best way to stream this |
75s | data over the network and um this is |
78s | something that euru team has been |
79s | helping us with next we had to figure |
81s | out how we were going to present this |
83s | video content to you the player you know |
86s | initially our idea was to just present |
88s | the video as a 2d over overlay on top of |
91s | the game and that just didn't seem to uh |
94s | to fit the type of experience that we |
96s | wanted to create so instead we decided |
99s | to get the video rendered in the 3D |
102s | World and make it truly part of Sky |
106s | frankly the biggest challenge is |
108s | supporting multiple platforms with the |
111s | best video quality we can provide |
113s | unfortunately as of today there are some |
115s | platforms that will most likely not be |
118s | supported in time for skyfest and this |
120s | includes uh the Nintendo switch and a |
123s | small percentage of android devices so |
126s | our team is working really hard to um |
129s | get all platforms supported this feature |
132s | will work on PC iPhone most Androids and |
137s | uh the steam deck and Playstation |
139s | implementations even though they're not |
141s | done yet are looking pretty good and |
143s | we're hoping that they will be done in |
144s | time for skyfest thanks so much |
146s | everybody and see you at skyfest see you |
149s | then |