5 months
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thatgamecompany
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11s | hello hello hello and welcome sky kids |
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14s | wait wait wait I I messed it up I messed |
15s | it up hwk hwk sky kids this is to to |
20s | have a talk with a very special guest |
23s | you guys this person is that game |
26s | company's CEO and creative director for |
30s | Sky Children of the light janova Chen |
32s | welcome janova how are you thank you for |
36s | having me here uh very very excited and |
39s | also nervous usually I don't do live |
41s | stream that's not my |
42s | specialty thank you for finding time uh |
45s | to do this with us I'm sure that |
47s | everybody at the studio is super busy |
48s | with the PC |
50s | launcher yeah it it's uh you know sky |
53s | has been a game we've developed since |
56s | 2012 so it's been 12 years in the making |
59s | and by finally we're on the PC platform |
63s | and I can tell you that everybody who |
66s | worked on the PC Port are really really |
68s | excited and pay attention to everything |
70s | that's going on right now and that's why |
72s | I really appreciate you being here with |
74s | us uh janova it's it's not very common |
78s | to have you know the CEO of the studio |
80s | to come in and have this time of |
82s | connection uh with with fans alike Sky |
86s | children alike and I'm sure that's |
88s | really important a lot of these people |
90s | have been really uh expecting a moment |
93s | to to have a a live moment with you so |
97s | my appreciations to you in their name |
100s | and there you go Bunches of Hearts we |
102s | seeing all of those hearts thank thank |
104s | you so much and uh you know I I |
106s | mentioned this before but the company |
109s | that game company started back in 2006 |
112s | because of uh you guys The Gamers who |
116s | played our game and write the letter to |
118s | encourage us to find the company and |
122s | ever since we've been making games for |
125s | you and uh thank you for your support |
127s | thank you for the hearts uh we survived |
130s | for 18 years and uh we're going strong |
134s | that's a a great segu NOA for us to get |
137s | started uh so it's been oh while 2006 uh |
142s | of TGC as a as a gaming studio right and |
145s | so how has sky as a game and PGC as a |
149s | studio |
151s | evolved within this time uh especially |
154s | from your original Vision right like |
156s | when when you uh started this company |
159s | and and when you started creating this |
161s | game to what it has become now uh how |
164s | how does it feel and how has both of |
167s | these evolved throughout this |
169s | time um you know we when I was um just a |
175s | student um kind of studying in the The |
179s | Graduate School School uh that was |
182s | 2003 there's a Coline shooting where two |
185s | high school students uh bringed machine |
188s | gun and and grenades into the school and |
190s | caused you know many people uh dive |
194s | parish and at the time yeah video game |
198s | was considered as the cause of such |
201s | violence and uh when we were working in |
204s | the school um and the school had a |
207s | program to uh you know reward student |
210s | student to innovate uh on new ways to |
213s | tell the stories um and we have this uh |
217s | game uh Innovation Grant which ask us to |
220s | pitch for ideas that could show you know |
224s | games can be made in different ways um |
227s | and so starting from that project we |
229s | worked on this game that's not violent |
233s | you know the the the reverse of violence |
235s | um not addictive um and we focus on |
239s | making making the player feel a positive |
242s | feeling rather than you know destroying |
245s | things we actually uh healing uh the |
248s | world somehow um and that was an |
252s | experiment project but many people who |
255s | played our game told us that they cried |
258s | for the game uh we were we were all very |
261s | shocked because at that in 2004 2005 |
265s | people don't associate video game as |
267s | something that would make people cry for |
268s | a good reason |
270s | and uh it was those player who's touched |
273s | by our game uh they they wrote very |
275s | heartfelt letter to us uh telling us |
278s | sharing a little bit about their life |
282s | and how our game is changing their |
284s | well-being and how we should really you |
288s | know start a a business uh to show as |
291s | through through like commercial games to |
293s | show the world that games doesn't have |
295s | to be always about fighting and |
297s | competition that it could be a force of |
300s | good and it could be considered as |
303s | literate liberal arts um and make |
306s | people's life better um that that was |
310s | just very inspiring and you know we we |
314s | pretty much dropped everything just to |
317s | follow the P you know the the request |
319s | from the players and try to start a |
322s | company before we even graduate and |
324s | that's how that company started and till |
328s | this day I still feel we are you know |
330s | working hard on achieving what our |
333s | players asked us 18 years |
335s | ago yeah and and how about sky right uh |
340s | almost 5 years old across all major |
343s | gaming platforms right like has your |
347s | vision for Sky come to fruition how how |
351s | has that Vision evolved to what it is |
352s | now yeah so so honestly I you know I |
357s | grew up playing games um see it's very |
359s | young young age and you know as a gamer |
363s | I'm also introverted person game is |
366s | pretty much the medium that create make |
369s | me feel not alone I made many friends |
372s | through video games uh I find my career |
375s | with video games and I've learned most |
379s | of my English and my you know uh geology |
383s | and history through playing video games |
386s | and so to me game is like a child good |
390s | friend you know and it's it's like |
393s | family um but as I grow up I start to |
397s | see um you know games are somewhat |
401s | despised by the rest of the society as |
403s | particularly by my parents generation |
405s | and you know a big portion of my friends |
409s | who don't play games also see this as a |
413s | a waste of time um a |
416s | distraction um and so I wanted to |
419s | legitimize this medium you know I love |
421s | this medium I want this medium to be |
423s | loved by more people and so what is the |
426s | best way to you know make more people |
428s | love games uh by making another game |
432s | that you already love to play probably |
434s | it wouldn't change the status call right |
437s | and so the only way I can see to make |
439s | the way to make more people love games |
441s | is by innovate the games and creating |
444s | new types of experience particularly new |
447s | type of emotional experience so so it |
450s | will attract the people who don't see |
453s | game as their entertainment medium or |
456s | artistic medium to consider you know uh |
459s | come to try games or you know consider |
462s | using game as a as a canvas to to paint |
465s | their own art um and so starting from |
469s | you know Cloud to flow to flower to |
472s | Journey what we are trying to prove is |
474s | that games can be an art piece you know |
478s | games can make you |
480s | think about life and think about you |
483s | know |
484s | humanity and it and it's not just like |
488s | make you feel differently it also need |
489s | to make you feel very strong emotions so |
493s | that you would remember and so from from |
496s | flower we start to experiment with you |
499s | know uh three act storytelling that we |
501s | learned from the film school but |
504s | reinterpret with game plays to use the |
506s | game play to touch you uh and it was |
509s | quite successful uccessful and so when |
511s | we move from flower to Journey we focus |
515s | on whether we can do the same emotional |
518s | impact but happening among multiple |
521s | players um and at the Time video game |
524s | has a bad reputation for playing games |
527s | online like nobody wants to turn on |
529s | their microphone or listen to toxic you |
533s | know Communications and so we were |
536s | thinking can we potentially you know not |
539s | only touch the the players and let them |
541s | have an |
542s | emotional |
543s | uh experience shared together but also |
547s | you know create a positive connection |
549s | between people rather than a toxic |
551s | connection um yeah and U so so that's |
556s | like the first half of the company we |
558s | spend the first six year just experiment |
561s | with how games can make you feel and |
563s | then prove that on a commercial um uh |
566s | platform like |
568s | PlayStation um |
570s | yeah and and then what happened after |
572s | Journey till Sky there's a huge gap of |
575s | the rest of 12 Years A lot of people |
577s | thought we just disappeared or maybe the |
580s | company has go this you know bankrupt or |
583s | something right uh what happened is it |
585s | took us seven years to develop Sky just |
589s | to get it out onto the market and we |
592s | only made this version to be on iOS and |
596s | then you know 8y year game we we we |
598s | shipped on the Andro Android then N9 |
601s | years we shipped on the switch 10 years |
603s | in we Shi on the PlayStation and now 12 |
606s | years we on the PC final um it's a it's |
610s | a very long process um but I'll probably |
614s | you know jump into Sky a bit later yeah |
617s | that's that's where we are and that's |
620s | that's fascinating has has the |
622s | vision changed like is it more than you |
626s | thought it could have been from the |
627s | original sketching on your books how how |
630s | did that progress for |
633s | Skype so one of my biggest heroes in |
637s | gaming is humito wer who created um uh |
641s | IO and Shadow of the closet right and uh |
645s | so I'm you know I'm certainly if I'm a |
649s | fan of somebody I would just try to |
650s | study as much as how they make their |
652s | things so so with uh with a he he talked |
656s | about how uh when he start a project he |
661s | would look for that Cent um how to say |
664s | the the most important image uh like he |
667s | would do the concept art a sketch to |
669s | create an image that represent the |
672s | emotion he's going |
673s | for uh and then the game kind of evolve |
676s | around this image uh and that's why most |
679s | of his his Works have this very well |
683s | thought up world with culture and with |
686s | stories because he's a he's a visual |
689s | thinker |
690s | um and so when when we approach our |
692s | games uh I also try to start a game with |
695s | image uh with a sketch and a feeling uh |
699s | and then I would work with a composer to |
702s | come up a music uh like a |
705s | theme um so so the combination of the |
710s | music emotion and the visual emotion you |
713s | you you get the you know the central |
716s | seed of the look and feel and then you |
719s | evolve mechanics and the story around it |
722s | um yeah that that's how I usually start |
724s | a |
727s | project and here we are uh to PC |
730s | millions and millions of downloads it |
733s | did you have that in mind when when you |
735s | were uh working with the team and you |
737s | guys were still small 12 years ago uh to |
741s | to where we are right now for Sky it |
743s | does it blow your mind is my question |
744s | does it blow your mind that so many |
746s | people uh feel attached and feel |
749s | connected |
750s | to the game and to one another through |
751s | the |
752s | game yeah when we worked on the sky game |
757s | initially we thought we would just |
759s | simply Port Journey we take what we |
761s | learned from storytelling journey and |
763s | make a premium game on the phone uh and |
767s | so hopefully it would reach more people |
769s | like one of the lesson we learned from |
771s | Journey is that a lot of the players who |
774s | play Journey would write letters to us I |
776s | think we have about 1,600 emails from |
779s | players just want to reach out to us to |
781s | tell us their stories and uh many of |
785s | them said this is the first game they |
787s | shared with their wife and daughter uh |
790s | most of the owners of PlayStation like I |
792s | would say what what a 90% of PlayStation |
795s | owners are men so they said this is the |
797s | first game they daughter finished uh you |
801s | know people don't finish game these days |
804s | um and I I and also heard from a friend |
807s | who went to Japan uh uh and did a meet |
811s | up with journey fans and uh he told me |
814s | like more than 60% of the fan are women |
817s | uh so that was very shocking to me |
820s | because I I you know I thought gamers |
822s | are mostly dudes like myself um but to |
827s | realize that you know when you make a |
830s | fighting games it probably will turn off |
832s | a lot of a lot of female players but |
835s | when you make a game about emotions and |
837s | you know the beauties of the world and |
839s | in life that that is very U how to say |
842s | like emotionally |
844s | accessible um and so when we decide to |
847s | leave PlayStation and work on sky on a |
850s | mobile platform we really believe that |
852s | the games are meant to be played by |
854s | everybody not just hardcore Gamers but |
857s | you know people of all ages um and |
861s | particularly with the success of Journey |
863s | we know women would play our game and so |
866s | how can we essentially uh create a game |
870s | that would appeal to more than just |
872s | traditional games uh we know we can |
874s | attract more players than how many |
876s | player who play Journey we just didn't |
878s | expect to attract you know almost uh 50 |
882s | times more right that that's the |
883s | surprise |