about 1 month ago - thatgamecompany - Direct link
about 1 month ago - thatgamecompany - Direct link

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606s hello hello hello and welcome sky kids
609s wait wait wait I I messed it up I messed
611s it up honk honk sky kids and welcome to
613s yet a another stream two in a week or
617s three in a week what is this because we
618s did have some exclusives steam love uh
621s last evening uh two Alamar folks welcome
624s the new uh steam players new and
626s Veterans alike uh joining us on Steam
629s and and thank you we are live right now
631s on Twitch YouTube and I have to say you
634s guys steam is actually uh blowing this
638s out of the water we have nearly 700
640s folks watching us on Steam right now and
643s I can guess that is not to see me
647s unfortunately I I'd love that to be me
649s but this is to to have a talk with a
654s very special guest you guys I am overly
658s excited uh to have
660s uh this time to to chat and to talk and
663s to hang out with uh one of my personal
666s Inspirations and the maker of uh
669s beautiful games uh I would say that this
673s person is that game company's CEO and
677s creative director for Sky Children of
680s the lights and uh though not an official
683s title it's my personal title to him one
685s of the greatest uh Visionaries of video
688s game making uh J Chen welcome janova how
691s are you thank you for having me here uh
695s very very excited and also nervous
697s usually I don't do live stream that's
699s not my
700s specialty uh but hey right now we
703s cumulative we probably have over a
705s thousand people watching it so I don't I
707s don't think that helps but I I I felt
709s the need of sharing those news with you
712s uh thank you for finding time uh to do
714s this with us I'm sure that everybody at
716s the studio is super busy with the PC
718s launch yeah yeah it it's uh you know sky
722s has been a game we've developed since
725s 2012 so it's been 12 years in the making
728s and finally we are on the PC platform
732s and I can tell you that everybody who
734s worked out on the PC Port are really
737s really excited and pay attention to
738s everything that's going on right now oh
740s I'm sure and the chat right now is
743s ecstatic to be talking to you Genova
745s chat on all uh I have to get used with
747s this multi uh stream platforms steam
751s YouTube twitch if you can show your
752s appreciation to janova Chan put a blue
755s heart showing love to TGC in the chat
757s I'm sure he's gonna appreciate that show
760s your love I wish I would I'll give you a
762s heart through the camera Genova I can
764s see I can see any hearts flying here
767s there you go that's what sky is all
769s about right it is uh sharing that the
772s sense of connection and that's why I
774s really appreciate you being here with us
776s Genova it's it's not very common to have
781s you know the CEO of the studio to come
782s in and have this time of connection uh
785s with with fans alike SK Sky children
788s alike and I'm sure that's really
790s important a lot of these people have
792s been really uh expecting a moment to to
795s have a a live moment with you so my
799s appreciations to you in their name and
802s there you go Bunches of Hearts we're
804s seeing all of those hearts thank thank
806s you so much and uh you know I I
808s mentioned this before but the company
810s that game company started back in 2006
814s because of uh you guys The Gamers who
817s played our game and write the letter to
820s encourage us to finded the company and
824s ever since we've been making games for
826s you and uh thank you for your support
829s thank you for the hearts uh we survived
832s for 18 years and uh we're going strong
836s that's a a great seg wage NOA for us to
838s get started uh so it's been oh while
842s 2006 uh of TGC as a as a gaming studio
846s right and now here we are celebrating uh
849s the steam launch uh with with you know
853s the the the trailer the the steam launch
856s trailer that we released that was very
857s beautiful and nearly five years of Sky
860s Children of the light so how has sky as
865s a game and PGC as a studio evolved
869s within this time uh especially from your
872s original Vision right like when when you
875s uh started this company and and when you
877s started creating this game to what it
879s has become now uh how how does it feel
882s and how has both of these evolved
885s throughout this
886s time um you know we when I was um just a
892s student um kind of studying in the The
896s Graduate School uh that was 2003
901s um at the Time video game was uh a
904s Target uh by the mainstream media um the
908s Congress uh has associate video game as
911s the cause of the shootings in the
913s society uh there's a Columbine shooting
915s where two high school students uh
917s bringed machine gun and and grenades
920s into the school and caused you know many
923s people di parish and at the time yeah
928s video game was consider as the cause of
930s such
931s violence and uh when we were working in
935s the school um and the school had a
938s program to uh you know reward student to
942s innovate uh on new ways to tell the
945s stories um and we have this uh game
949s Innovation Grant which asks us to pitch
951s for ideas that could show you know games
955s can be made in different ways um and so
958s starting from that project we worked on
960s this game that's not violent you know
964s the the the reverse of violence um not
967s addictive um and we focus on making the
971s player feel a positive feeling rather
974s than you know destroying things we're
976s actually uh healing uh the world somehow
980s um and that was an experiment project
984s but many people who played our game told
987s us that they cried for the game
990s uh we were we were all very shocked
992s because at that in 2004 2005 people
996s don't associate video game as something
998s that would make people cry for a good
1000s reason and uh it was those player who's
1003s touched by our game uh they they wrote
1006s very heartfelt letter to us uh telling
1008s us sharing a little bit about their life
1012s and how our game is changing their
1015s well-being and how we should really you
1018s know start a a business uh to show as
1022s through through like commercial games to
1023s show the world that games doesn't have
1026s to be always about fighting and
1028s competition that it could be a force of
1031s good and it could be considered as
1034s literate liberal arts um and make
1037s people's life better um that that was
1041s just very inspiring and you know we we
1045s pretty much dropped everything just to
1047s follow the P you know the the request
1050s from the players and try to start a
1053s company before we even graduate and
1055s that's how that g company started and
1058s till this day I still feel we are you
1061s know working hard on achieving what our
1063s players asked us 18 years
1066s ago yeah and and how about sky right uh
1071s almost five years old across all major
1074s gaming platforms right like has your
1077s vision for Sky come to fruition how how
1081s has that Vision evolved to what it is
1083s now yeah so so honestly I you know I
1088s grew up playing games um since very
1090s young age and you know as a gamer I'm
1093s also introverted person game is pretty
1097s much the medium that create make me feel
1100s not alone I made many friends through
1103s video games uh I find my career with
1107s video games and I learned most of my
1110s English and my you know uh geology and
1114s history through playing video games and
1117s so to me game is like a childhood friend
1122s you know and it's it's like family um
1125s but as I grow up I start to see U you
1129s know games are somewhat despised by the
1133s rest of the society as particularly by
1135s my parents generation and you know a big
1138s portion of of my friends who don't play
1140s games also see this as a a waste of time
1145s um or a
1147s distraction um and so I wanted to
1149s legitimize this medium you know I love
1152s this medium I want this medium to be
1153s loved by more people and so what is the
1156s best way to you know make more people
1159s love games uh by making another game
1163s that you already love to play probably
1165s it wouldn't change the status quo right
1167s and so the only way I can see to make
1170s the way to make more people love games
1172s is by innovate the games and creating
1175s new types of experience particularly new
1178s type of emotional experience so it will
1181s attract the people who don't see game as
1184s their entertainment medium or artistic
1187s medium to consider you know uh come to
1191s try games or you know consider using
1193s game as a as a canvas to to paint their
1196s own art um and so starting
1199s from you know Cloud to flow to flower to
1203s Journey what we're trying to prove is
1205s that games can be an art piece you know
1208s games can make
1210s you think about life and think about you
1213s know
1215s humanity and it and it's not just like
1218s make you feel differently it also need
1220s to make you feel very strong emotion so
1224s that you would remember and so from from
1227s flower we start to experiment with you
1229s know uh three act storytelling that we
1232s learned from the film school but
1234s reinterpret with game plays to use the
1237s gaml to touch you uh and it was quite
1240s successful and so when we moved from
1243s flower to Journey we focus on whether we
1247s can do the same emotional impact but
1250s happening among multiple players um and
1254s at the Time video game has a bad
1256s reputation for playing games online like
1259s nobody wants to turn on their microphone
1261s or listen to toxic you know
1265s Communications and so we were thinking
1267s can we potentially you know not only
1270s touch the players and let them have
1272s emotional
1274s uh experience shared together but also
1277s you know create a positive connection
1279s between people rather than a toxic
1281s connection
1283s um yeah and U so so that's like the
1287s first half of the company we spent the
1289s first six year just experiment with how
1293s games can make you feel and impr proove
1294s that on a commercial um platform like
1299s PlayStation um yeah and and then what
1302s happened after Journey till Skye there's
1304s a huge gap of the rest of 12 Years A lot
1308s of people thought we just disappeared or
1310s maybe the company has go this you know
1313s bankrupt or something right uh what
1316s happened is it took us seven years to
1319s develop Sky just to get it out onto the
1322s market and we only made this version to
1325s be on iOS and then you know eight year
1328s in we we we shipped on the Android then
1332s nine year in we shipped on the switch 10
1334s years in we Shi on PlayStation and now
1337s 12 years we're on the PC finally um it's
1340s a it's a very long process um but I'll
1343s probably you know jump into Sky a bit
1347s later yeah that's we are and that's
1351s that's fascinating has has the
1353s vision changed like is it more than you
1356s thought it could have been from the
1358s original sketching on your books how how
1360s did that progress for
1364s Skye so one of my biggest heroes in
1368s gaming is fito wer who created um uh IO
1373s and Shadow of the classes right and uh
1376s so I'm you know I'm certainly if I'm a
1380s fan of somebody I would just try to
1381s study as much as how they make their
1383s things so so with uh with a S and he he
1387s talked about how uh when he started a
1391s project he would look for that c um how
1394s to say the the most important image uh
1398s like he would do the concept art a
1400s sketch to create an image that represent
1402s the emotion he's going
1404s for uh and then the game kind of evolve
1407s around this image uh and that's why most
1410s of his work his Works have this very
1413s wellth Out World with culture and with
1417s stories because he's a he's a visual
1420s thinker um and so when when we approach
1423s our games uh I also try to start a game
1426s with a image uh with a sketch and a
1429s feeling uh and then I would work with a
1432s composer to come up a music uh like a
1436s theme um so so the combination of the
1441s music emotion and the visual emotion you
1443s you you get the you know the central
1447s seed of the look and feel and then you
1450s evolve the mechanics and the story
1452s around it um yeah that that's how I
1455s usually start a
1457s project and here we are uh to PC
1461s millions and millions of downloads did
1464s you have that in mind when when you were
1466s uh working with the team and you guys
1468s were still small 12 years ago uh to to
1472s where we are right now for Sky it does
1474s it blow your mind is my question does it
1475s blow your mind that so many people uh
1478s feel attached and feel connected uh to
1481s the game and to one another through the
1483s game yeah when we worked on the sky game
1488s initially we thought we would just
1489s simply a port Journey we take what we
1492s learned from storytelling journey and
1494s make a premium game on the phone uh and
1498s so hopefully it would reach more people
1500s like one of the lesson we learned from
1501s Journey is that a lot of the players who
1504s play Journey would write letters to us I
1507s think we have about 1,600 emails from
1509s players just want to reach out to us to
1512s tell us their stories and uh many of
1515s them said this is the first game they
1518s shared with their wife and daughter uh
1521s most of the owners of PlayStation like I
1523s would say what what a 90% of PlayStation
1525s owners are men so they said this is the
1528s first game their notter finished uh you
1532s know people don't finish game these days
1535s um and I I and also heard from a friend
1538s who went to Japan uh and did a meet up
1542s with journey fans and uh he told me like
1545s more than 60% of the fan are women uh so
1549s that was very shocking to me because I I
1552s you know I thought gamers are mostly
1553s dudes like myself um but to realize that
1559s you know when you make a fighting games
1562s it probably will turn off a lot of a lot
1564s of female players but when you make a
1566s game about emotions and you know the
1569s beauties of the world and life that that
1571s is very uh how to say like emotionally
1575s accessible um and so when we decide to
1578s leave PlayStation and work on sky on a
1581s mobile platform we really believe that
1583s the games are meant to be played by
1585s everybody not just hardcore Gamers but
1588s you know people of all ages um and
1591s particularly with the success of Journey
1593s we know women would play our game and so
1596s how can we essentially uh create a game
1600s that would appeal to more than just
1602s traditional games uh we know we can
1605s attract more players than how many
1607s player who play the journey we just
1609s didn't expect to attract you know almost
1612s uh 50 times more right that that's the
1614s surprise um yeah yeah we have have
1618s somebody saying here on Steam uh I've
1620s been waiting for this experience for a
1622s long time for the game to come to the PC
1625s what were some of the big challenges
1627s that the studio had to go through to
1629s release Sky to PC
1632s finally yeah so the the biggest
1635s challenge to leave the PC at last is
1639s unfortunately
1640s hacking uh hacking and and also a very
1644s wide range of graphics cards that may or
1648s may not work uh when you try to push the
1652s uh the limitation of of your Hardware uh
1656s so our background is you know our engine
1659s for Journey is a Playstation 3 engine um
1663s and it's really good at maximizing the
1666s cell processor and the graphics card to
1668s to drive as much performance as we can
1671s so all the sand the individual glitter
1673s on the sand and the simulation of the
1675s cloth and it's require a lot of Compu
1679s ation when we uh move it to uh Sky uh
1684s sky is a crossplatform game so the
1687s hardware is not standardized like
1690s PlayStation you only need to optimize
1692s for one hard drive you know graphics
1694s card but when it's on PC there's all
1697s kinds of graphics card from integrated
1699s graphics card that's come with your like
1702s you know Chromebook or chip La laptops
1704s basically two uh super Advanced Nvidia
1708s card that is probably better than
1709s PlayStation 5 um and so you have such a
1712s wide range and you want to make sure
1714s your game runs on all of them and so
1718s that's quite quite a big challenge um
1720s and uh and then again PC is the home of
1724s the hacking community and you know when
1727s we put the game on iOS it's very easy to
1730s to keep it from being hacked but PC is
1733s um yeah it's it's a different ball game
1736s um we had to work with you know a whole
1739s team of security Specialists to you know
1743s kind of work on all kinds of um
1747s essentially pluck the hole to to prevent
1750s from hacking because sky is online game
1752s and online game has economy and people
1755s can cheat then you know if a lot of
1758s people would feel unfair if their
1761s friends are cheating so we took this
1764s seriously and spent quite a long time
1766s trying to make sure that the game can
1768s run um most of the devices and also
1772s support steam deck which is very
1774s important you know um and you know then
1778s ultimately to to prevent from uh being
1782s hacked so so you see players we are
1786s watching you and we will not hesitate in
1788s cing you guys okay uh this is this is
1791s not a ask for you to challenge it to to
1794s to to hack us uh no please please no
1799s uh Jova five years of sky right and the
1802s game still feels so fresh and unique so
1805s many people uh how does the team in the
1809s studio uh work to keep things fresh to
1812s things keep to keep things unique and
1815s particularly for PC where we have games
1817s coming up every minute of the day right
1820s how how do we try to keep ourselves
1823s different and and still loyal to the
1825s tone of games that TGC has been putting
1828s out
1829s uh yeah to be honest I never thought I
1832s would be working on this game five years
1834s after the game is still uh just launched
1837s you nobody expected to have a game that
1839s will survive five years uh when we
1842s launch the game we expect maybe it will
1844s survive for six months uh if if if it
1847s survived then maybe we'll do a little
1849s bit more we put it we push it for two
1851s years but now we're in the fifth year
1854s it's crazy uh it's it's mainly because
1857s of your support because the players
1859s around the world who you know want to
1862s come to this game and spend time here
1864s and you know learning the stories
1867s learning the characters but most
1869s importantly to spend time with their
1871s friends um we are not like a game where
1874s it takes you like 3,000 hours to master
1877s a you know like a mobile game or um
1881s player underground you know the
1882s Battleground Games there's not that much
1885s things to learn so we were like why
1887s would people stay for this loud um I've
1889s seen players who played over 9,000 to
1892s 10,000 hours of this game and I was just
1895s like what are they doing in this game
1897s they're are they just wasting their life
1899s away here um but then we we look at the
1903s data they're just mostly spend time
1905s chatting you know catching up with
1907s friends and on average in Skype people
1910s talk or 35 messagers per person per day
1914s and that's basically what'sapp uh if you
1916s use a messenger app so
1918s and I I I realized you know over time
1921s when we first launched Sky it was more
1923s like a journey in Disguise of in a theme
1926s park but today it's really just you know
1930s like it's a park where you can come here
1932s to handang out with friends and we're
1934s trying to keep the the park fresh we're
1937s making new content every three months
1940s and we're trying to improve the systems
1941s and introduce new um you know kind of
1944s user generate content platforms but
1947s ultimately play it's a place for people
1949s to connect and you know I've never made
1954s a game where I felt like now I'm like a
1956s park keeper rather than uh just a
1958s Storyteller so so I'm still trying to
1961s trying to learn and adapt to this new
1963s new way of making
1965s games uh just want to share some stuff
1968s that the chat is saying uh that they
1970s love the wonderful interactive
1971s storytelling that comes from Scott
1973s stinker on YouTube so thank you for your
1976s message and a friendly fox said says I'd
1978s love to hear about Genova's process in
1981s creating games and maybe an advice to
1983s someone who wants to make games in the
1986s future yeah a process well these days so
1990s when we make Journey it's a very small
1993s team um you know when we ship Journey
1995s it's 12 people when we started at seven
1998s uh these days walking on Sky uh we have
2002s two teams working on seasonal content
2004s they have to ship something every three
2007s three to six months um and we have even
2011s smaller team working on various events
2014s and it I feel like when I work on indie
2018s game like flow flower Journey um because
2021s of the small scope it feels more like a
2024s directorial experience where you are
2028s coming up a concept and you prototype it
2031s and you try all kinds of mechanics until
2034s one things stick and then you kind of
2036s into production to
2039s you know essentially fill it with
2041s content and the story and then you
2043s polish it by polish multiple times until
2046s the story start to touch people and then
2048s you release it that's a that's like a
2050s very much like a Indie movie director
2052s making a
2053s movie but with sky right now I feel I'm
2056s more like a showrunner uh because you
2059s have to plan for the whole season like
2061s whole year and what happens in each
2063s episode and then you work with multiple
2066s directors under each season and that
2068s they are they're directing their the
2070s story and you need to make sure all the
2072s story lines up right and um yeah so
2076s these days working on game is slightly
2078s different for me uh but as a aspiring
2082s game designer I think you know the core
2084s is still you know to think about what
2087s you want
2089s to communicate to the to the players
2092s that is that a particular emotion is
2095s that a you know particular idea like
2099s inspiration you want the players to feel
2101s and you focus on that emotion first and
2103s and then start with a
2105s core of interactive prototype uh it has
2109s to be interactive it cannot be a movie
2113s um you know like a lot of people made a
2115s great movie about something and
2117s expecting that the game is going to work
2120s it could actually be very boring just
2121s watching it uh so it has to be a core
2124s interactive prototype to capture what
2127s you want to express um and start with
2130s that
2131s core then then you can like build it's
2135s like the skeleton and you can build the
2137s meat and skin around it uh once the
2139s skeleton is solid a lot of the games
2141s fail because they they spend they didn't
2144s spend enough time working on a
2147s skeleton and then because of that line
2150s or because of budget then they have to
2151s quickly put the meat and and ski on it
2154s then it would just
2156s collapse um so I I think that spending
2159s as much time as you can on finding the
2162s core is you know my advice um and now I
2167s think mamoto who father of Mario also
2170s recommend that is just work on the game
2172s core gamep play until it is so fun that
2176s you know before you work on anything
2179s else thank you for that and I love your
2181s analogy about uh being a director from
2185s previous games now being a showrunner
2186s because it's tangible it's something
2188s that uh I can understand and if I can
2191s understand anybody else can thank you
2193s for that analogy Jova and uh our studio
2197s TJC is really well known for pushing
2201s Technical Innovations right and just
2203s recently we we uh last year we we broke
2207s a world record for the festival Tech
2209s that we used for the Aurora concert
2211s right is there still room to innovate
2214s and is it important to keep creating new
2216s tech and pushing Tech forward in order
2219s to tell different stories or or more
2221s interactive
2224s stories yeah I I think a lot of the
2227s times people associate video game
2230s industry when you make sequels to an
2232s original idea the sequel is less
2234s creative right and and it's very rarely
2237s the SQL is better than the
2239s original um but uh when we work on Sky
2244s our DNA is in Indies and we like to
2247s innovate and we want to push the
2249s boundary of what people will
2251s feel with the medium of interactivity
2255s right and uh so when we pushed for
2259s Journey from uh flower we want to see if
2263s something can be done uh never before
2267s seen on a relationship between two
2270s players and when we work on Sky we want
2273s to expand that relationship from two
2276s players to a group of players
2278s and we want to see if we can create a
2281s genuine emotional
2283s bound between these people across
2286s Nations and countries right I mean and
2290s uh yeah that that was our our goal but
2294s once we achieve that goal in
2297s Sky we don't just want to keep making
2299s content and that's not very exciting
2302s right like we want to see if we can
2304s bring something new to this industry um
2307s and so was the concert you know that was
2311s really uh you know like having a concert
2314s in a video game is it's not an original
2316s idea I me fortnite did it really really
2318s well what what we do is we innovate on
2321s the emotions right and we when we see
2323s the concert format and I I I have these
2326s dreams where went see the the fortnite
2329s concert I was expecting to it's during
2332s the pandemic so I was expecting to go
2333s into the concert have this wonderful
2336s time with a great artists and have this
2340s bonding with the people around me that's
2342s that's what why people go to the stadium
2344s right is to feel like you're not alone
2346s to to feel like you're connected to tens
2349s of thousands of people who who love the
2352s same thing you do um but the fortnite
2356s experience didn't give me that um it's
2359s more of a idol worshiping of something
2363s Giant and and that's quite different
2365s than what I was expecting so I I felt
2368s like there's actually a potential
2370s here
2372s um and and this is during pandemic so
2375s I've been staying at home for for almost
2378s a year and my Social Circle was
2381s basically just my immediate family and
2383s that's it and so I thought it would be
2385s great to connect everyone uh and let
2388s them feel the the connection as if they
2391s could go to attend a real uh event uh
2395s with thousands of people and so so why I
2398s approached our uh CTO Sam mcgr I said
2402s you know our game only has eight people
2404s in the room is there any way you can
2406s connect 10,000 people in that's that's
2408s the number 10,000 people um and I'm sure
2413s he was happy with their
2414s request right right he initially tell me
2417s no but I was like you know there's got
2420s to be a way like I you know like maybe
2422s we can sacrifice on something but I just
2425s want to build a connection we don't need
2427s to to have everybody to be fully
2429s rendered and eventually he he didn't
2433s turn me down he has he's an open-minded
2435s person he likes a challenge and uh so he
2438s Sam figured out a
2440s way to compress the data because imagine
2444s if the most expensive thing for the
2446s online game is the server cost if you
2448s send a packet of data that cost you sent
2451s right that's that's easy and if you send
2454s to seven people every minute that's
2456s maybe seven cents but if you're sending
2458s it to 10,000 people that's a lot of
2460s money just for one account and so how
2463s can you keep the the cost down for
2467s 10,000 people to send another n each
2470s person have to send another
2472s 99,999 people data about where you
2477s are it it's just not econ economically
2480s possible and So eventually we figure out
2483s a way to to compress it into a 3D
2486s texture it's kind of like how J pack
2489s of it is to a to a a bit map but this is
2492s probably too too uh detailed um but yeah
2497s once we figured out that it's possible
2499s then the question is how do we even
2501s render 10,000 people on the screen on a
2503s crappy Android phone um that's you know
2507s another major Challenge and then once we
2509s figure out that then the question is how
2512s do you design an experience where you
2514s can guide 10,000 people you know who
2516s were definitely now listen to you uh all
2519s of them there's always rebels in the
2522s society like how can we create an
2523s experience where people don't compl
2525s completely ruin the experience for
2527s everybody
2528s else yeah it was uh it was pretty much
2531s hell we tried to
2532s push uh lots of late nights uh crazy
2536s stuff and and by the time we launched
2538s the concert we also expect the concert
2541s to move people and make people cry and
2543s connect them and it's all kind of crazy
2547s uh it all came together it felt it felt
2549s very much like moon landing uh to be
2551s honest uh when when we launched the
2553s concert where we have one more than one
2556s million concurrent players you know in
2560s these stadiums um and none of them
2562s crashed yeah that was that was kind of
2565s like I can't believe we pulled it off um
2568s yeah I can't believe you pulled it off
2571s either in thank you because that concert
2573s was one of the best gaming experiences I
2576s have had and you I think you are super
2578s right like having all of those people
2580s together especially at the climax of the
2583s concert it it hits it hits so special
2586s right because at the end of the day I
2588s think it's about vibing off each other's
2591s uh each other and and that's why sky is
2593s so exciting to play because you are in
2595s constant bouncing off of other people
2597s and how they uh reflect the world that
2600s they experiencing along with you right
2603s yeah I feel like very very grateful that
2606s you know our players are here to
2609s actually fill up this Stadium right and
2612s to experience some brand new uh
2616s experiments that we do I mean sometimes
2618s our experiments fail I know quite a few
2621s times we try something and people didn't
2623s like it right and uh and then we take
2625s those feedback seriously and uh you know
2628s but I
2630s I'm I guess you know I'm an Innovative
2634s type of person so I I love to try new
2637s things and and experience new things and
2641s uh it's it's a very special place with
2644s the sky Community because you know we
2647s are we're we're doing a lot of things
2649s that nobody else have done before and we
2652s have yet some crazy stuff coming very
2655s soon this year so hopefully you would
2658s enjoy it I cannot wait yeah and speaking
2662s of collecting feedback and and building
2666s from what the community shares with us
2669s uh the PC Community scene let me tell
2672s you they are uh very well known for
2674s being super hardcore and uh to have
2678s strong ideas strong opinions per se
2681s right do you think these players can
2683s also find home within sky that has been
2685s so contained for so long in our little
2688s world and now we are out in the
2691s ocean oh sorry my my son just jumped
2695s above the floor so he's crying hopefully
2698s the microphone doesn't pick
2701s up uh and
2705s uh yeah it's a it's an interesting thing
2708s to finally come back to to PC um you
2711s know for a long time our game has been
2713s made for PlayStation which are you know
2716s quote unquote core Poe Gamers right um
2719s and we were very proud that we were able
2722s to make the game look absolutely
2725s beautiful and you know like every pixel
2728s is pushed you know with with flower we
2731s push the grass blades we were the first
2733s company that get over 200,000 grass
2735s blades moving and interacting and
2737s responding to you um on the screen and
2742s uh with journey we're pushing for the
2744s the realistic glitter of the sand and
2746s the the simulation and collision of the
2749s cloth um and uh yeah that's that's our
2753s DNA is we we we we are both we're
2756s interested in both technology and also
2759s the the art um but when we move it to
2763s mobile at the time when we were working
2765s on Sky it was the era of iPhone 4 I'm
2769s I'm not sure if you still remember how
2772s slow iPhone was back then um so a lot of
2776s the the tech you know our instinct to
2779s push the technology to do more actually
2783s back files because the more you push for
2786s computation the quicker LLY your battery
2788s dies um and you know then we have to
2792s learn how to be efficient right like
2794s what what type of magic is worth the
2796s computation and and the the waste of
2799s your energy of the
2801s battery um but when it comes back to PC
2806s the PC is forever powered to the wall it
2809s has maximum um capacity and so we want
2814s to make sure that our game would will
2817s look better on the PC than any other
2820s platform uh you can run this game at 4K
2823s uh you can run at 120 frame uh Hertz per
2827s second because the game is super
2829s optimized so you know doing 120 Fram
2832s second it should be very easy um we also
2836s really push for HDR uh when it comes to
2839s PC uh we actually optimized the
2842s HDR uh display for the latest uh steam
2847s deck
2848s um and these things will make the sunset
2852s looks way richer than you know anything
2854s you've seen on conventional display uh
2858s yeah I mean it this is kind of what what
2861s I'm trying to say is that even though
2863s the game was originally launched on a
2865s mobile you know at our core our team is
2870s a console develop team and we want to
2874s bring that High Fidelity experience to
2877s to the
2878s PC and you will probably see more
2880s optimizations to to the sky game in the
2883s future um where the game would look even
2888s better uh speaking of looking good it it
2892s is looking fabulously good and uh by the
2895s way guys we do have uh we are releasing
2897s an art book that shows a lot of uh those
2900s artistic changes and we had a a talk uh
2903s with some of the creators of the art
2905s book at WonderCon and one of the things
2907s that they mentioned is about
2910s allowing the the the visual art of the
2913s game to push uh the story forward so how
2917s does janova the game's artistic
2920s Direction uh complements the overall
2922s gaming
2927s experience
2929s uh I back then when we were working on
2932s Console games uh there's this term of
2934s Tria a and Tria a means it's hundreds of
2937s people working on many years very
2939s expensive games uh and what one thing we
2942s noticed that is every year in the game
2945s awards uh we will see who wins the best
2948s uh visual who wins the best um art
2952s Direction it's never the Triple A
2955s games um and I think there there's a
2958s reason right like if you think something
2960s looks good it's not just the performance
2964s it's it's how consistent uh
2968s how
2969s um something feel
2972s so yeah coherent and and and simple uh
2977s and memorable and our direction is about
2981s everything working together so it felt
2983s like it was done by one person it's
2985s almost like they have their own
2987s voice um where when you have a massive
2992s team uh it's very hard for everybody to
2995s be uh kind of choreographed and
2998s rehearsed very well just like a like a
3000s choir right a choir group if one person
3003s sings a song you can
3006s hear very clearly what they are singing
3009s because each words is very crisp right
3013s but if you have tens know 100 people
3016s sing if two people sing slightly later
3020s or see see slightly off beat of off tone
3024s then the words become difficult to to
3027s interpreted right and so uction
3030s ultimately is is about if the audience
3033s can actually understand or hear what
3036s what the artist is trying to say and
3039s so um when we work our much smaller
3042s budget uh in order to make a visual that
3045s looks better than you know say 300
3047s people working on a super realistic
3050s photo realistic rendering engine the
3053s only way we can beat them is by beating
3056s them uncons consistency and
3058s choreographies and the you know
3060s essentially rehearse rehearse and make
3062s it feel like it's as if the 100 people
3066s who's singing at the same time are the
3068s same person um yeah that is ultimately
3074s the most important thing uh while I was
3077s in the film school we have this metaphor
3079s called the barrel uh the barrel is made
3082s up about by multiple wooden FX and and
3086s uh our teacher would say the final
3089s quality of the film is not how tall the
3092s barrel is or how big the barrel is is
3094s how much water the barrel can hold so
3097s it's determined by the shortest side of
3099s the the pl right if you have a wonderful
3102s game play and uh amazing performance but
3107s the the visual looks really terrible the
3111s game would not be as successful compared
3113s to a game that is you know
3117s like 70% there on Art Direction and 70%
3120s there on performance and 70% on gameplay
3123s that it will actually feel like a better
3125s be uh so that's how a smaller Studio A
3128s Indie Studio can potentially beat a a
3131s AAA company when it comes to the overall
3134s quality and
3137s experience awesome
3140s and five years right all all uh major
3145s platforms what's next what what what's
3147s your vision for the future of Sky since
3150s yesterday with the official launch
3155s forward um so we are currently at a very
3159s Frontier of building a game and making
3163s an animation
3165s theories uh and also kind of creating
3168s this
3171s um how to say it's
3173s like matter it's like not face books
3177s version of metaverse but it's like a
3179s metaverse version of
3181s Sky
3183s um we wanted to create these never
3186s beeseen experiences of people coming
3190s together
3192s uh I I think some one of the players I
3195s talked to after they experienced the
3197s concert they asked me they say hey you
3199s know I've been thinking about what else
3201s can I do with a lot of people
3203s together and uh he said have you thought
3206s about
3208s Marathon uh you know like I he think
3212s Marathon would be really fun to to run
3213s through the sky with you know thousands
3216s of players and it was like that's a
3219s great idea how do we do that we're
3222s trying to figure that out right um and
3226s and other people say I I wish I could
3229s you
3230s know uh when Aurora came on stage uh
3234s only one Stadium
3237s worth of players about 10,000 people can
3240s actually interact with this real person
3242s somewhere that is broadcasting into the
3245s stadium but everybody else could not
3247s interact with her and so there are
3251s players asking us if if we could create
3253s a situation where if we have a real
3256s singer or performer that she could
3259s interact with the entire server and so
3261s we're we're looking into how to make
3264s that possible right um but just imagine
3267s the possibility And the emotions you can
3270s feel if someone who is really there that
3273s can interact with you um is is not a c
3277s preann animation but a real person
3282s um yeah there there there there's just
3285s so many things that we have not tried
3287s with online games before but now it
3289s becomes possible today um yeah I really
3293s want Sky to be this kind of you know a
3298s Frontier where where human connections
3301s and larger social interactivity can be
3305s experienced and the protype here janova
3309s I just have to say that I love that as
3311s you say that we are expanding technology
3314s the the soundtrack of days of Fortune
3316s starts playing and it just makes this
3319s wonderful like we are ready for an
3322s adventure I love it uh we are coming
3325s close to an end guys thank you so much
3327s everybody in chat for uh hanging out
3330s with us and janov I cannot say how
3333s exciting the chat has been both on
3335s YouTube twitch uh as well as on Steam so
3339s thank you for your time is there
3340s anything you would like to to share with
3344s nearly 2,000 Sky children whether new
3347s mods or or veterans alike uh yeah is
3351s there anything that You' like to tell
3353s them uh to celebrate this
3355s release
3357s um we have a anniversary coming um and
3362s this year the anniversary will be quite
3364s unique um I I have you know never
3369s thought we will be able to do these
3370s things uh in in the past 18 years
3376s um I I want to just withhold that but
3379s just hope you would enjoy by the time we
3381s enter the summer uh around around the
3384s end of June and July uh um yeah and I I
3389s just want to say thank you so much for
3390s supporting our game and keeping this
3392s community you know wholesome and live
3395s and that's what allowed us to make all
3398s these new ideas into
3400s reality um and we would do our best to
3404s to amaze
3405s you awesome so thank you so much uh
3408s everybody before we uh head out you guys
3411s I'm going to play the official steam
3414s release trailer that we released uh just
3416s so you guys can see it because I cannot
3418s get enough of that trailer it's so
3419s beautiful it is but janova thank you for
3421s your time thank you for creating this
3424s wonderful pieces of gaming that that we
3427s all love and for allowing us to connect
3430s in different levels with people who we
3432s may never even see in in in real life
3435s but that that doesn't make it any less
3438s real uh it's a great platform and
3440s something beautiful that you have made
3442s for for sky kids and and Gamers alike
3446s everything thank you for your time thank
3448s you thank you TI and thank you for all
3451s of you who come to this stream and
3452s listen to me and you know just thank you
3455s for the love that that yeah that's
3458s totally why we're making games and uh in
3461s the most difficult time when we
3463s struggles when we make games it's your
3465s support that really keep us going so
3468s thank
3469s you all right thank you very much Genova
3472s I'm going to play that trailer for you
3473s guys check this out if you haven't yet
3475s I'm sure you have cuz it looks
3500s [Music]
3505s good
3512s [Music]
3527s [Music]
3535s yeah
3538s [Music]
3554s [Music]
3565s w
3584s here we go you guys Jova Chen I I do not
3587s get enough of uh listening to this man
3590s speak it's so inspiring and uh to have
3593s an opportunity to to have this chat with
3596s him it's something that my journey and
3599s flower self would have never thought
3601s true so you guys are witnessing dreams
3604s come live thank you for being part of
3606s this all nearly 2,000 of you I
3608s appreciate your time thank you for
3609s hanging out with me uh and yeah I mean
3612s it it was an incredible opportunity to
3615s to interview goova so don't you dare
3618s give up on your dreams because they may
3620s just happen on the meanwhile we have
3623s beautiful games and and beautiful
3625s opportunities for you to with others
3627s thank you so much just calling some
3629s folks here Mom uh The Moth Man on Steam
3634s thank you so much uh moonil uh thank you
3637s so much Bubba a friendly Fox uh shant
3641s mushroom blood the graves thank you so
3644s much everybody for joining us on this
3646s stream today and I'll see you guys at a
3648s later stream some other time thank you
3650s for being here with
3655s m
3657s [Music]
3693s [Music]
3711s [Music]
3745s for
3775s for
3805s for