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about 2 months ago - /u/Draco9990 - Direct link

Patch looks good, hoping arena got some visual upgrades from the flash test. Surprised they didn't make any changes to the ticked phase when it's 10 tickets or below, losing to minion kills is one of the weakest arena points IMO.

God changes are interesting, this is now another patch in a row where gods receive no massive changes, which is fine on its own but just hope this doesn't become a standard throughout. In comparison to recent releases, Neith, Ymir, Zeus, Anhur, Kuku, and others feel much fresher and unique with their changes to the likes of Morri, Sol, or Athena.

Very minor nitpick but the aspect names are very generic lmao - Aspect of the 'Barbarian' and 'Ranger' why not use some god names instead, maybe deities that arent gonna be making it to the roster anytime soon

about 2 months ago - /u/PonPonWeiWei - Direct link

Originally posted by dadnaya

Weird. Maybe it's an upcoming change for him in S1 as well? or just they fumbled it?

Wonder if maybe in my testing I broke something and thought it was intended, or I saw something someone was testing from the Smite 1 team.

I have my notes up from side by side testing and I was noting that I had missed a feature while working on him for Smite 2 in letting him refire his A01 during the A03, but if my A03 was firing I couldn't cast my initial one. But testing again today after seeing this comment, looks like I might have been testing in a broken state (I am often dev commanding while iterating through stuff, so its always a possibility).

Looks like a mistake on my end, but I personally really like the adjustment. Happy accident!

Definitely get a chance to try him out and see how he feels to play.