Smite

Smite Dev Tracker




Yesterday

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Jul

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Hop onto the Battleground and earn 2x Worshipers after every game played!

22 Jul

Comment

Originally posted by [deleted]

[removed]

Hey there! I'd like to remind you that this subreddit has a zero-tolerance policy on such matters. Human rights are not up for debate, and while you're allowed to express your opinion, this is not the place for you to do so!

Thanks


19 Jul

Comment

Originally posted by Snufflebox

Fair enough.

At the end of the day, as long as you guys are getting the feedback needed to make the game better, that's all that matters, even if in my head it doesn't make much sense.

However, I assume the takeaway here would be that all feedback is appreciated and encouraged, but more detail there is, the better?

Yup, that's a good summary!

If you've got a something you see as a problem, it's always helpful to know what your view of that problem is exactly. But pointing out the problem even if you can't fully explain why you think that way is still useful! After a long time in game dev, I think any dev would tell you that giving feedback is unironically a skill - and I wouldn't expect anyone to be perfect at it.

Comment

Originally posted by Snufflebox

I don't really want to argue about this with you, since you obviously know about it better than I do, but I honestly have a hard time understanding how even a large amount of people saying "This looks bad" gives any more context as to what exactly is the issue, than one person saying the same. If anything, a 100 people saying "this looks bad" could mean a 100 different things.

I love that you guys are super open to criticism and it has made SMITE 2 the best version it could be, but I cannot help but wondering if you guys are unintentionally making it harder for yourselves by encouraging that type of feedback, instead of asking for as detailed feedback as possible. Even if someone's not willing to write an essay about the subject, they should still be able to point at least one thing they do not like, which would at least give clear direction on what to work on.

But like I said, you guys know more than I do. It's just my thoughts.

Don't get me wrong - Ideally people would give feedback as detailed as they can. I'd absolutely encourage people to try and voice exactly why they don't like these things.

However, I would discourage telling people to not leave feedback that isn't detailed - or to characterize it as nitpicking or bad. Because it's far more likely to just stop them from giving feedback at all than it is to improve anything. Some of those players might not even know how to describe what it is that is making them feel that way, too!

As far as that second question, things are very subjective. 100 people saying "this looks bad" COULD mean 100 different things, but at the same time, if it did actually mean 100 different things then we'd likely never address those 100 different things separately, since some would inevitably be at odds with one another.

But the vast majority of the time, when we've got a huge contingent of people saying something looks bad, we can gather that so...

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For what it's worth, I think it's absolutely ok to nitpick and it's totally fine to have criticisms of minor things.

Even if you think something might be WIP, I think the team would rather hear what you don't like about something than to have people ignore it under the assumption it just will be changed. Game dev happens in iteration, and the current alpha is showing a lot of iterative steps.

Saying something 'looks bad' is still valid criticism. It's not detailed criticism, which can always be more helpful for sure. For an example of what I mean by that:

"This god looks bad" - Criticism
"This god looks bad, to me it looks a little flat color-wise." or "This looks bad, the ability visuals are way too flashy and I can't see anything" - More detailed criticism

Hearing 'This god looks bad' doesn't give any specific action points, but it does clue us in. If a huge number of people are saying a specific thing looks bad, then it b...

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18 Jul

Comment

Originally posted by dadnaya

Weird. Maybe it's an upcoming change for him in S1 as well? or just they fumbled it?

Wonder if maybe in my testing I broke something and thought it was intended, or I saw something someone was testing from the Smite 1 team.

I have my notes up from side by side testing and I was noting that I had missed a feature while working on him for Smite 2 in letting him refire his A01 during the A03, but if my A03 was firing I couldn't cast my initial one. But testing again today after seeing this comment, looks like I might have been testing in a broken state (I am often dev commanding while iterating through stuff, so its always a possibility).

Looks like a mistake on my end, but I personally really like the adjustment. Happy accident!

Definitely get a chance to try him out and see how he feels to play.

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HOW DO I DOWNLOAD THE CLIENT?
If you want to play in SMITE 2’s Closed Alpha, the best way to guarantee access is to buy a Founder’s Edition. To do this, you can navigate to the SMITE 2 store page on your favorite platform (Steam, Epic, Xbox, PSN) and purchase your favorite Founder’s Edition. You can also request a Key for SMITE 2, for a chance to be granted free access to the game.

After that, the game will be added to your library! On Steam, it will be listed as "SMITE 2 Public Test"

HOW DO I LINK MY ACCOUNT & GET MY FOUNDER'S EDITION CROSS-GEN SKINS?
During the Alpha period we are using the Founder’s Edition as a way to test our Cross-Gen content system.

To use the Nightstalker Neith or The Fallen Zeus in SMITE 2 Alpha, you must:

  • Purchase a SMITE 2 Founder’s Edition containing the skin
  • Log in to SMITE 1 after making your purchase
  • Link your SMITE 1 account to your SMITE 2 ac...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Patch looks good, hoping arena got some visual upgrades from the flash test. Surprised they didn't make any changes to the ticked phase when it's 10 tickets or below, losing to minion kills is one of the weakest arena points IMO.

God changes are interesting, this is now another patch in a row where gods receive no massive changes, which is fine on its own but just hope this doesn't become a standard throughout. In comparison to recent releases, Neith, Ymir, Zeus, Anhur, Kuku, and others feel much fresher and unique with their changes to the likes of Morri, Sol, or Athena.

Very minor nitpick but the aspect names are very generic lmao - Aspect of the 'Barbarian' and 'Ranger' why not use some god names instead, maybe deities that arent gonna be making it to the roster anytime soon


12 Jul

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

11 Jul

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Hop onto the Battleground and earn 2x Favor, Worshipers, and XP after every game while in a party!

09 Jul

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Welcome to the SMITE Summer Rewind Update 🌞
The heat is rising on the Battleground of the Gods and the Summertime fun continues! This Update we are revisiting both a game mode, and a variety of items from SMITE's past. Starting now, you can hop into Medusa's Deathmatch, or try some of your favorite SMITE build's of old with the return of several items such as Fatalis, Hide of the Nemean Lion, and more.

SMITE Summer is going strong and we are excited to see you all in game!

New God Skins
Court Archer Cupid



Court Charmer Aphrodite



High Honor Mulan



Summer Fun Medusa

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

03 Jul

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Get 3x Worshipers, Favor, and XP while you play this holiday weekend, starting July 4th.
Additionally, starting today all Gods are unlocked and playable for a limited time.

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Jun

Comment

Originally posted by saefi

Could you guys please allow us to swap between combat blink/beads without disabling the autobuy feature? :)

Yup, that's already in the works. I think we mentioned it on patch notes, actually.


28 Jun

Comment

Originally posted by IncomeStraight8501

My only complaint is the screen tearing I've gotten on console where I'll get a half second of black

Yeah, this is a known issue with Playstation right now. It will be fixed ASAP. Unfortunately couldn't have it ready for this weekend.

Comment

Originally posted by LovelyPotato12

Please update the community resource bank for new smite 2 gods

Done!

Comment

Originally posted by Sextus_Rex

Yes agreed, the lighting seems better this time around and I like that the buffs drop immediately now. I just wish they'd fix the wonkiness with the item store though. I can't tell you how many times I've double clicked an item, walked out of base, and realized it didn't purchase the item for me. Also I NEED consumable slots back. I can't deal with just one ward every 3 minutes

We're aware and working on the item store issues!