Smite

Smite Dev Tracker




Comment

Originally posted by andydufrane101

So thor hitting at a 120 degree cone infront of him wasn't intentional?

Its Full Spin -> Full Spin -> Cone Spin. The change affects the Full Spin sections, and mostly should prevent the cases where two full spin hits happen simultaneously or in some cases people could be inside the spin area and it could miss.

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Hey, y'all!

First off, a huge thanks to everyone who took the time to participate in the recent survey. Your feedback helps us shape the subreddit into a place you all enjoy hanging out! We’ve taken your input and made some tweaks to the rules. Here’s a rundown of what’s changing:

🌟 Memes!

  • When? Anytime! We’ll keep an eye on things for a few weeks and adjust if needed.

  • How Many? One per day per user - keep it tidy by grouping them into a gallery or album post.

🌟 Self-Promo & Content Posting

  • The 72-hour rule for self-promotion is staying in place. Keep on sharing your awesome stuff!

  • Phone screenshots? Generally a no-go.

  • Post-Game Screenshots? Allowed, but keep it positive - no need for negativity!

  • Soapboxing & Rants? Bi-weekly rant threads will still be created. ...

Read more External link →

Yesterday

Comment

Originally posted by Avernuscion

I assume it's extended to Smite 1 stuff as well? Given it's the same game models and continuity, more or less?

Yep!


26 Mar

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Hey y'all!

We know this community is full of talented creators, and we want to showcase your amazing work! We're putting together a wiki page featuring SMITE 2 related fan content, which will be permanently linked in the subreddit sidebar for everyone to see.

To make this happen, we need your help! If you want your content featured, drop a comment with the details or send them via modmail.

💡 What we need from you:

  • Name of creators involved with the content.

  • A link to your content (art page, video page, websites, etc.).

  • A short description of the content.

  • Any additional details

💡 What kind of creators are we looking for?

  • 🎨 Artists - Illustrations, concept art, etc.

  • 🎥 Video creators - Montages, guides, funny moments, deep dives, and more.

  • ✍️ Writers - Stories inspired by SMITE 2.

  • 🌐 Fan Websites & Resources - Wikis...

Read more External link →
Comment

Originally posted by Zoso_65

I am not fully up-to-date with Smite 2, but from what I have seen matches are usually not lasting very long. The increase in Pen % is of course nice, but the cost increase in pretty drastic. Won't it simply take to long for mages to get their items online? Tanks with hybrid items are running them down pretty effectively.

If objectives aren't being rushed down as quickly, it probably lengthens the game which helps this case.

Just looking at a random sampling of games, ~500GPM is pretty reasonable pace, underestimating a hair. So this delays the item a teamfight if you are teamfighting around every ult cooldown. Napkin math, but feels fair.

It does delay it but if you are identifying that tank pressure is disrupting your play, saving for a tool that will be more strongly countering to that I think is a fair tradeoff.

Our future changes will make this a bit easier, but if we just buffed it without raising the cost it creates a different side of the % Penetration issue.

Comment

Originally posted by pyro745

Can you confirm the %pen amount on Heartseeker? Not sure if it’s still the case, but for a while it said: 10% pen 10% pen

Making it seem like it had 20% total?

That is a UI display bug. Because we 'unified' Physical and Magical Penetration across the board, all these items actually have X% Physical Penetration and X% Magical Penetration.

Our tooltips automatically generate what stats an item has, and for these items we have to override it but we missed that on Heartseeker.

tl;dr Yes, it is only supposed to provide 10% Penetration.

Comment

Originally posted by dank_summers

Thank you the sun beam bow meta has been one of the worst

Im confused about the pen items though, is the current patch still only giving the 15%

No, they will give 25%.

Since Merlin Patch they SAID they give 25%, but were giving 15%. The change means the tooltip is now correct. The note was there just so people didn't think we were nerfing the item by adding ~700 gold to them.

Comment

Originally posted by Constant_Revenue2213

Have you thought about adding more power to the AS items and adding additional passives to the carry starters to make them more viable? I think sharpshooter arrow got a deserved nerf but now it’s less viable than Smite 1’s Ornate Arrow. I’d much rather have Ornate or Diamond than Sharpshooter its current state. Also the lifesteal on Leather to Hunters Cowl is ABYSMALLY USELESS.

There should be some distinguishable benefit to using it vs just getting bumba’s dagger. Especially since Dagger now provides AS. I get it everyone hates when ADC’s are melting everyone but this community has to get over that it takes 20 mins for these characters to get online. It’s ridiculous that every patch is another nerf to adc items.

It's something we have kept an eye on, but so long as people who are building Death's Toll, Leather Cowl, and Ornate succeed (outside of top level player most people build these and succeed, with Ornate being a bit underwhelming) the flexibility is cool.

Warrior's Axe was hit mostly because it led to a lot of play pattern frustration. Trading some stats for stronger jungle control near the lane with Bumba's feels like an interesting tradeoff, and I see why top level values it.

That strategy does become weaker as a whole with this patch, so in theory reasons for doing it are also going down compared to the more standard starters.

Another reason for buffing them would be to just bring up carries as a whole, but as a role they seem to be doing OK. So yeah, we could buff them but the urgency for that doesn't seem super high.

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Hey y'all,

We wanted to respond quickly to the rushing objective meta that has developed. Most of these changes are targeted at addressing that.

Outside of that Arondight was a top performer and while we want to keep the active strong, it was also too good in the stats it provided.

Titan's Bane and Obsidian Shard are part of a larger scale Penetration adjustment we want to do, but felt like getting this in could allow Carries and Mids to have a much more potent tool against being run down by bruisers and tanks; but with a cost indicative of how strong the effect is.

Warrior's Axe is also being adjusted to discourage Carries from starting it while still keeping it viable for the brawlers in the Solo lane.


24 Mar

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He's being temporarily disabled. Appreciate the report!


21 Mar

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Originally posted by Waxpython

It’s coded as a debuff on smite 2 and worked, you can claim it’s a bug but it’s proven to work

No, this is just incorrect.

Hun Batz prot shred doesn't (and never did) proc stone of binding.

Hun Batz ASPECT has a stun, and that stun will proc stone of binding. It still does that even with the balance change.

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We allow other blink threads as long as they satisfy our discussion quota. This is a big change to the game, and it's normal that people want to discuss it in more than 1 post, and I don't really see an issue with that.


20 Mar

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Originally posted by Proper-Problem-3807

Yeah I speculated the same thing cause it looks like I’m just getting disconnected but that instant connection back changes that for me. It’s a weird problem never experienced anything like it before but it just sucks cause I love the game and I’m trying to get nu wa to mastery 10. Because nu wa supremacy

Looking into what our server is kicking back - I'm wondering if you're playing from a college campus wifi, or something similar?

Wondering if you can take your steam deck somewhere else and see if it fixes the issue for you. (and if you're on a campus, this would mean one not on campus) Currently it looks like the server is giving an error specifically with your requests that imply there's something at the network level especially because it's happening on both steam deck and xbox which are on different client versions.

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Originally posted by Proper-Problem-3807

All good well thank you for passing it on. Side note have you ever seen anything like this? Or am I the only person who has this issue

This is the first I have seen this specific problem personally.

Generally being kicked to lobby is your connection to the server instance dropped. This is often due to instability on the players end; but what is weird is you get kicked nearly instantly and are able to nearly instantly rejoin. Timing out should take longer, and if you were unstable it doesn't look like it.

But thats me speculating, people with a lot more ability to dive into it will be able to figure out more.

Comment

Originally posted by Proper-Problem-3807

I have no clue why it’s happening I play on Xbox and steam deck it’s occurring on both and didn’t happen until the new update when the new hod came out. I have tested it and it occurs with different gods and not just nu wa

I pinged the internal group about it so they can dive into it; but I don't have any immediate suggestions to fix it unfortunately.

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You can send it my way; depending on the bug I might be able to help (or at least make sure we have it documented) but if it is account related I won't really be able to help and a ticket is what you will need to use.

Comment

Originally posted by Outso187

Its still the dame calculation? I don't doubt it, it would make sense but do we have official confirmation it still works the same?

Also, you accidentally put Void Shield on your calculations, instead of Stone.

Yep, order of operations for % Reduction, Flat Reduction, %, Flat should be the same.


19 Mar

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Originally posted by Flareb00t

??????

Yea Flareb00t, how dare you as a dev specifically decide to make conquest matches last longer smh

This is the funniest sh*t i've ever seen you just caught random strays lmaooooo