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I wonder, have Hi-Rez devs played a match in solo since season 8 or are they in a pocket dimension where people still buy Void shield and Mystical?

You wanna know something funny, if there's an item (spectral) specifically designed to counter a build (crit) and still no one buys that item because it's better to just kill people faster... Maybe rethink that interaction? 35 physical prots from Void... Is hilarious lol. 1200 gold for a 5 prot increase ASTOUNDING balancing decision.

Glad shield, an item only KA and maybe Cu buys now because it blows, got the nerf. People said "Hey, Berserker's is an outlier because the rest of the items in the tree suck" Hi-Rez took it as, "Make everything in the tree just as sh*t and that means you can choose your pick"

When is the last time you seen anyone buy Frostbound on any AA god? But yeah man, decrease the physical power from 35 to 25, now this item won't be so OP. Sure, Jan. Everybody tripping over themselves to fit Frostbound into your build.

Why did they nerf Ancile when there's already no f*cking reason to buy it over Runic shield, which also has no f*cking use. When ARTIO and CTHULHU are the top SOLOS AND NO ONE IS BUYING THOSE ITEMS. That should put things into perspective. Yeah that -40 magical power aura will do so much to stop the mage with 900 power from hitting your team better make sure no one buys it.

I keep seeing people say Cad Shield is op, and that confuses me immensely. The passive gets countered by Antiheal. You get 30/30 prots and 100 HP, there's better defensive items out there with better passives. It's only good on certain gods in certain team comps. An OP item is an item like Berserker's that everyone and their grandma was building and using to great success, a whole lot of good Cad shield will do on my Osiris?

Are they playing this game like at all lol? I'm happy they make changes and monitor the player feedback, but you gotta monitor like... the right feedback. Listening to a bunch of people complaining about hybrid warriors but they play ADC and therefore never want a warrior to kill them at all, kinda ruins the point of listening to feedback.

Like, why did they change the way Susannoo AA cancels his 1 on console? And why did they change the Hydras interaction on Horus? Who asked for this lol.

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about 2 years ago - /u/HiRezAjax - Direct link

"do the devs actually play this game"

Do not say this. Just don't. Its extremely rude.

This has never, in the entire history of angry gamer speak, been correct. We play the game constantly, we have been playing it for years. The current design team with Aggro and Lermy being added is probably the most competitive and high-ingame-hour design team in SMITE's history.

Its fine to disagree with our changes or give feedback about things you think are wrong. But the devs time and dedication to the game is never, ever the reason behind this.

ok now that we've gotten that out of the way...

It was explained on the show, but im happy to restate it now

  • Hybrid Items were previously confirmed to be quite OP on 9.4 and earlier patches.

  • We wanted to nerf those specific high performing hybrid items

  • When working it into the whole process of 9.5 some more things became clear

  • first, if we nerf only the best hybrid items, it looked quite likely that the next ones right below them would take their place and the problem would continue

  • second, we expect that with everyone getting some free tanky stats, that full hybrid builds would only stand to get even better

  • so, we concluded it would be best to nerf all of them, to make sure it was especially unlikely that these items would drive the meta of 9.5.

  • these decisions came from a variety of pro feedback, olympian feedback, and player feedback from all roles. There has been constant negativity toward hybrid items feeling overtuned and leading to unfun gameplay situations like tanky junglers and 2+ warriors per team on non-conquest modes.

  • Cad shield is also extremely OP, and is constantly requested for nerfs by pros and olympians, so that should shine a little more light on how different perceptions of the game can be at different skill levels and modes.

9.5 has some huge changes, and its going to create a lot of unpredictable results. We wanted to make sure that Hybrid item spam was not a likely result, as that could lead to a lot of negativity about the update overall.

The Horus "Fix" will be reverted The decision was based on a misinterpretation of some wording, and it should not have gone through.

Not sure what you mean about Susano, perhaps a very old change? But looking at some recent videos and streams of console players on Susano they seem to be feeling ok on the god. If more specific information was provided we could look into it.

Im sorry that these few changes that some people dislike are overshadowing an absolutely awesome and huge update. And im sorry that its created such intense negativity in certain spaces.

There is a lot to be excited about in this update!

about 2 years ago - /u/HiRezAjax - Direct link

Originally posted by KeenKongFIRE

Well, the people i play with and me myself are all awaiting for the next patch with excitement, curious how big the changes in the meta will be, and some of those changes sounds like fun, while others sounds "meh", but you know how is this, the negative voices always make themselves sound louder by shouting stronger

glad to hear it! I hope you have fun out there :)

about 2 years ago - /u/HiRezAjax - Direct link

Originally posted by CraptainPoo

Well put, people don’t like change. One of the reasons I love the game is the constant changes, keeps you adapting and experimenting. Sometimes things can be frustrating but hey that’s all part of it.

People do like change, though. A lot of our recent player feedback has been encouraging us to push more and more change, and bigger changes.

The strange thing going on here is taking 1 small negative and focusing excessively on it. This thread barely evens mentions the TTK changes, nor the huge shifts to conquest. They just wanted to be intensely rude about a few small changes they disagree with. So i felt compelled to share some more information on the process.

about 2 years ago - /u/HiRezAjax - Direct link

Originally posted by uhhmason

Ajax I love all the changes this next patch. There was one Item nerf i felt was missing though. You forgot about rats acorn. It's kinda cheese right now lmao.

Rat most likely needs buffs, not nerfs, i think?

about 2 years ago - /u/HiRezAjax - Direct link

Originally posted by BlizzardEternal

Hi Ajax! First just wanna say, thanks for the thoughtful and detailed response. I for one really appreciate the hard work you and the rest of the team put into the game.

9.5 has some huge changes, and its going to create a lot of unpredictable results. We wanted to make sure that Hybrid item spam was not a likely result, as that could lead to a lot of negativity about the update overall.

Thanks for the explanation, it makes sense. I am concerned that solo as a role will become much weaker, or that guardians will start to dominate again, but I'd have to see this in action before I could really make those guesses anyway. As long as the team is keeping an eye on the hybrid items typically underused and is prepared to revert nerfs if necessary (which is typically true), its a good call.

The Horus "Fix" will be reverted The decision was based on a misinterpretation of some wording, and it should not have gone through.

This is big, I know I've heard a lot of uproar about this and no comment from devs before this comment. It may be worth tweeting this or something like that. Transparency here goes a long way to keeping the reddit flames in check.

Not sure what you mean about Susano, perhaps a very old change? But looking at some recent videos and streams of console players on Susano they seem to be feeling ok on the god. If more specific information was provided we could look into it.

I've heard and seen this problem on all platforms actually. Before, you could auto cancel on Susano by holding basic attack, and going through his 1-2 combo. That is,, as long as you're holding down the basic attack button, you will automatically auto cancel between the two parts of his 1 by simply waiting before pressing 1 again. After 9.4 (might have been 9.3?), this no longer occurs-- it just won't auto, and to auto in between the two parts of his 1, you now have to cancel the targeter on the 1 with right click/circle to auto again.

It just makes the auto cancel process more technically challenging. There was no mention of it in the patch notes so its likely it was an unintended change that happened somehow.

If this is not clear enough, I'll see if I can take a video recording inputs to demonstrate.

(https://www.reddit.com/r/Smite/comments/ty5qd2/susanos_aa_canceling_on_his_1_stopped_working/ https://www.reddit.com/r/Smite/comments/ugik3g/did_they_nerf_susanos_aa_cancel/ )

Im sorry that these few changes that some people dislike are overshadowing an absolutely awesome and huge update. And im sorry that its created such intense negativity in certain spaces.

There is a lot to be excited about in this update!

It baffles me that with such a huge change coming, people are willing to go to arms about these small things before even playing it. Literally only the devs/pros/influencers who got to playtest this stuff have the slightest idea of their impact. Play the damn PTS, see how warriors feel, and then complain. The only reason anyone should be making these posts is for stuff like the Horus hydra interaction-- a change that came out of nowhere with no explanation, that needs clarification.

I am really hyped for the upcoming patch. I know myself and many of my friends have felt the frustration of snowball, and we are hoping this will be very good for the state of the game. Heck, I know people who have stopped playing lately who are planning on getting back in!

I hope there are more big changes like this in store for the rest of the season. This is a great step but there's still more to be done before the meta is as good as it can be. I personally still find the bandaid that is the global healing debuff to be frustrating, and I hope there are some ideas in the work to more permanently address healing meta issues.

Thanks to the team for your hard work. Looking forward to going head to head with yall in classic conquest :)

thanks for the detailed information. both of those posts are quite recent, was the susano change also recent? or are these likely returning players or players returning to susano for the first time in a while?