3 days ago - /u/Draco9990 - Direct link

Just wanted to start a discussion about Hecate 3 as it's been irking me for a while now.

The idea that it only shields magical damage is cool on paper, and was cool on her release, but in practicality, especially with gods being entirely magical or physical, it's extremely unreliable as a shielding effect.

The fact that an ability does next to nothing depending on the composition of the enemy team is a really messy mechanic. Applying the shield only to see that the ally is chased by two physical gods feels very bad as someone who plays Hecate a lot, as it's not a matter of skill, but rather just pure luck of who's engaging in the chase.

Additionally, the shield itself is very confusing to apply and receive. The health bar shield is slightly more purple than the regular shield variety. In a massive team fight I don't really have time to colour pick the shield colour in paint to determine whether or not I'll live and whether or not I need to use an active item. Likewise, if my ally is being chased and I see shield on them, it can be hard to determine if they need additional sustain to survive or not.

To be clear, I am not saying the path to fixing it is to make it shield against physical damage too, but that rather something needs to be done as it's frustrating in its current state.

Tldr; cool on paper, very very frustrating in practice

External link →
3 days ago - /u/Draco9990 - Direct link

Just wanted to start a discussion about Hecate 3 as it's been irking me for a while now.

The idea that it only shields magical damage is cool on paper, and was cool on her release, but in practicality, especially with gods being entirely magical or physical, it's extremely unreliable as a shielding effect.

The fact that an ability does next to nothing depending on the composition of the enemy team is a really messy mechanic. Applying the shield only to see that the ally is chased by two physical gods feels very bad as someone who plays Hecate a lot, as it's not a matter of skill, but rather just pure luck of who's engaging in the chase.

Additionally, the shield itself is very confusing to apply and receive. The health bar shield is slightly more purple than the regular shield variety. In a massive team fight I don't really have time to colour pick the shield colour in paint to determine whether or not I'll live and whether or not I need to use an active item. Likewise, if my ally is being chased and I see shield on them, it can be hard to determine if they need additional sustain to survive or not.

To be clear, I am not saying the path to fixing it is to make it shield against physical damage too, but that rather something needs to be done as it's frustrating in its current state.

Tldr; cool on paper, very very frustrating in practice

External link →
3 days ago - /u/Draco9990 - Direct link

Originally posted by woolyninja4

She definitely doesn't need this. She is already a top mid lane pick.

Literally didn't read my post, I didn't suggest a single "solution"