Original Post — Direct link
over 4 years ago - /u/PonPonWeiWei - Direct link

Originally posted by marlonball

I am kinda surprised they aren't giving Agonizing Visions some sort of slow, but the 3 getting Knockup Immunity was to be expected.

For what it is worth, in initial testing we went back and forth on things like him having knockup immunity, him having a slow on Agonizing Visions, and his damage numbers quite a bit.

We removed it from Agonizing Visions as the quick deploy nature it brought made it often frustrating to deal with, without really helping too much in confirming the blind.

The knockup immunity was removed as in earlier tests his damage numbers where higher and we wanted to see how people utilized his zone denial and teamfight AoE stun. If you feel like you can't interrupt some portion of his damage and the teamfight boosts proved very strong we may reintroduce too much frustration.

After feedback his damage seems to feel fair, the ult seems to feel fair and is telegraphed enough, and it takes some finesse to utilize his blind. You need to either use it for zoning or force into onto other control to really put the hurt on (or lock down an opponent yourself). Since these all wound up feeling fair it seems like allowing his 3 to be more reliable is a change that won't reintroduce too much frustration.

I also won't say 100% we wouldn't adjust Agonizing Visions up more if need be, but I would encourage people to continue messing around with its multiple uses cases and utilize its new strengths. While clearing you can confirm a 20% damage boost on your clear, the damage reduction is nothing to scoff at, and it can apply item effects. Ranged application of Brawlers/Crusher/Heartseeker can do a lot while dancing around an objective, and dropping it on big teamfights can force a quick retreat from your opponents. If it needs buffs (which is the nice thing with this kit) we have knobs we can tweak to bring this ability up.

over 4 years ago - /u/PonPonWeiWei - Direct link

Originally posted by theguyfromtheairport

have you ever tested his 2 with an actual blind?

Lol, no. We knew it would always be a more vision obscure than a blind so never intentionally tested.

We DID have a bug (and it currently exists on Grim Mariachi) where it basically does fully blind you if you want to experience it. A true blind would definitely be stronger, but that quickly became frustrating to play around while it was bugged.