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Hello all! As a long time member of the smite community (beta player just before Vulcan release) I can confidently say that I have no idea why Domination isnt brought up in conversation anymore. It was a high action, well balanced game mode with unique capture mechanics that would make an excellent permanent addition to the current selection of playable modes. More over, with its recent face lift, I see no reason why it shouldn't come back. Why put the time and effort into it just to bin it later? Dust that bad girl off, put on some dancing shoes and let's support the Capture and Defend mode that captured our hearts! #Domination2020

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over 3 years ago - /u/HiRezAjax - Direct link

This mode, by nearly every single measurable metric, was one of the least played adventures. If I was going to put them into "tiers" based on actual time spent playing the modes and unique players the modes attracted it would looks something like this:

Top Tier

  • Big RPG Dungeons (Herc, Loki)

Mid Tier

  • Corrupted Arena (and similar variations)

  • Classic Joust

Low Tier

  • Horde Mode (Da Ji's adventure)

  • Racer

  • Domination

  • Deathmatch

  • Short RPGs (Xing Tians, Fafnirs, Heimdallrs)

  • Capture the Flag

Currently, we don't plan on bringing any of these back as full-time game modes because all of them had very bad retention. Meaning that lots of players played them on day 1 or 2, but they were quite often the least popular modes in the game by the end of the month (yes, even the high tier ones had this level of drop)

Our messaging for this year has been

  • Lets invest in our core modes instead of one-offs.

This has a variety of advantages

  • Keeps player pools as large as possible for matchmaking purposes

  • Puts more effort and polish into things we know are successful, instead of risks or gambles

  • Makes the game easier to learn and understand, gets new players more excited about our primary modes

This has resulted in Mulan's Joust, Cthulhu Arena, and the Upcoming brand new S8 Conquest Map (Most of the work all year into conquest obviously)

Adventures were a fun experiment and a few of them were extremely successful, but they required a large portion of the team working on them instead of new gods and core game modes.

If we were going to bring anything back, it would likely be time limited, not permanent, and would be Corrupted Arena or Classic Joust.

Dungeons would not come back (and no new ones currently planned) due to their extreme difficulty in setting up the progression systems involved, and their extremely fast drop-off rates. Dungeons can't just be turned back on, a great deal of configuration, setup, and UI work would need to take place to return them

Speaking more directly on Domination - This mode might be fun if the ruleset was kept but the map was completely redesigned in layout. Having 3 points in a straight line is a design mistake, and the pathing and geometry on that map is clunky and awkward. Most of the SMITE team unanimously agrees the mode is bad, and player numbers strongly support that. Based on its poor performance during adventures and time limited resurgences, we don't currently plan on revisiting it.

over 3 years ago - /u/HiRezAjax - Direct link

Originally posted by SultanSword

Are you saying Smite car wasn't popular?

it was not

over 3 years ago - /u/HiRezAjax - Direct link

Originally posted by Krypticore

Thanks for the insight, it's a shame the adventure maps and ones like xing tian / fafnirs etc dont do so well because theyre definitely a blast- think theres any chance that they'll ever return?

Those are easier to design and bring back than the big dungeons, but the Heimdallr one was quite a lot of work and didnt have very compelling results. No plans for them atm, we are 100% focused on Conquest

over 3 years ago - /u/HiRezAjax - Direct link

Originally posted by stillwontstop

Thanks for the insight, still hope some day we get to play again in the second joust map (which was miles better than classic joust).

Classic Joust seems more popular than S3 Joust, but to each their own i guess haha. I do think all 3 Jousts are strong maps and have unique pros and cons. All 3 Jousts are more fun than Domination thats for sure lol. (i might be a biased tho)

over 3 years ago - /u/HiRezAjax - Direct link

Originally posted by _Share

Mr. Hirez, I am begging you here, PLEASE release Herc adventure 3. Never in my life have I ever wanted anything so desperately. My mind is plagued with memories of playing Herc adventure 1. I would do anything to go back in time to play it again, as well as Herc adventure 2. Every night I dream of the day that Herc adventure 3 comes out. I yearn for it. It's all I want in life, and I will keep bugging Olympian Savvysaur until we finally succeed at bringing back the best gamemode Smite has ever released in the entirety of it's lifespan.

Herc adventure 2 was released 2 seasons ago, and the Smite team has done nothing but continue to impress the player base with their incredible art design and gameplay mechanics. I have no doubt that Herc Adventure 3 will become the most popular mode in SMITEgame for quite some time, and will provide SMITE players the best experience they could ever ask for. It would unite the player-base too. PS4 players, Xbox players, PC players, Arena mains, Conquest mains, Assault mains, everyone coming together to finally finish off the epic story of Herc adventure 3.

Every other adventure is nothing compared to Herc adventure. I instantly bought the adventure pack for Herc Adventure 1 and 2 without hesitation, and no regrets at all. Every other adventure idea should be scrapped, and never come to SMITE again, except for Herc adventure.

Please Mr. Hirez, I am once again begging you to bring us Herc Adventure 3 sometime in the future. I can wait another season, maybe 2, but please eventually give us Herc Adventure 3. My heart yearns for this experience that I may never get to experience ever again.

Passionate response... but, sorry, no plans for that atm.

over 3 years ago - /u/HiRezAjax - Direct link

Originally posted by kamicorp

Ajax, any plans for improving siege? I really like the mode but there were barely any changes in the last few years, also most of the community apparently hates it...

The playerbase for Siege is up since the queue time change and has stayed up, but its still the least popular / least played mode. Nothing else to say about it at this point in time.

over 3 years ago - /u/HiRezAjax - Direct link

Originally posted by GreatAres271

I'm really surprised Deathmatch is Low Tier, I thought most people liked Medusa's Deathmatch

its a very tryhard mode, I think it alienated a lot of players

over 3 years ago - /u/HiRezAjax - Direct link

Originally posted by SelfDefeat

Any plans to enable adventures for private matches? Would love to 1v1v1 medusa's deathmatch with my friends.

not at the moment, each map we add to the game would increase The games total file size and update sizes, this could quickly grow out of control if we wanted to support all of them forever.

Its also a lot of work on upkeep, bug fixing, and etc for small amounts of custom games.