Originally posted by
NoSurrend3r
Counter point: If your ranked games are just as bad as your casual games, then what is the point of having a ranked mode in the first place?
Just because we have some individuals in this community who do not have the ability to think critically does not mean we should be making poor choices to accommodate them. Do you want to play a good game, or do you just want to play a game? If you said yes to the 1st, you want ranked, if you said yes to the 2nd, you want casuals, and if you said yes to both, I'm sure your soul mate is waiting for you in your local area and dying to meet you.
Thats how it should be, unfortunately, we got excuses instead.
We should not think of Ranked vs Normal as "good" vs "bad". The actual difference is the type of experience you want:
- picks and bans vs blind pick
- having a visible rating experience vs an invisible one
Its up to players to decide which of this is good or bad.
Normal matches are actually more competitive in many cases. There are a lot more players, so MMR ranges are much closer. High MMR Normal Conquest is where some of the best SMITE players in the game reside. They just are turned away from ranked because of the wait times, the lobby times, pick/bans, or simply just don't want to have a rating assigned to their play.
So, why even have ranked? Because people want it. The people who do want those 2 features above are a smaller population, but a very vocal and engaged one. Ranked is better for preparing for competitive play and better for streaming because viewers appreciate the higher stakes of a visible rating system.
However, the smaller population in Ranked leads to these matchmaking issues. I think its important that we provide both experiences, even though the split between Normal and Ranked contributes to the matchmaking difficulties.