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This has probably already been disused but I wanted some opinions on this, but has anyone else notice that supports are at least 3-4 levels behind everyone else? Not only are both supports behind in levels in most of my games but Iv seen supports in the SPL with similar problems? Is this by design to allow other players to gain more levels? The whole thing just seems odd to me.

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over 4 years ago - /u/HiRezAjax - Direct link

This is a really interesting aspect of MOBA design and philosphy.

I would say yes this is intended by design, but indirectly.

We don't design the map/roles so that someone is under-leveled, no.

MOBA design includes a lot of pillars: Mechanical Skill, Strategy/Tactics, Flexibility, and Resource Management to name a few

The resource management is what most relates to this topic (and character flexibility but less so) and in mobas those resources are shared. The total XP/Gold on the map is a fixed amount, and its up to players to decide how to share it, or how to take it from their opponents.

Support being under-leved is actually a META result of that core design philosophy.

Players have discovered over years of competition and testing across multiple MOBAs that its a factual winning strategy to have someone sacrifice their access to resources to empower their team as a whole.