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Since the recent gold changes in Smite 2, Conquest matches feel longer and more drawn out than ever. This is largely due to the reduced gold from minion kills, which delays power spikes and makes it harder for players to come online. As a result, teams are spending more time skirmishing around small fights rather than focusing on major objectives.

While it’s still possible to win games early with a team fully committed to securing objectives, the slower gold accumulation makes it much harder to capitalize on those opportunities. This shift has led to games frequently extending to the 45-50 minute mark, where a single misplay or getting caught out can determine the outcome of the match.

The current game flow feels frustrating—without consistent objective pressure, matches drag on, and the margin for error becomes razor-thin in the late game. Unless teams prioritize objectives efficiently, Conquest has become a battle of attrition where one mistake in the late stages can cost everything.

Thoughts?

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12 days ago - /u/Draco9990 - Direct link

Originally posted by Flareb00t

??????

Yea Flareb00t, how dare you as a dev specifically decide to make conquest matches last longer smh

This is the funniest sh*t i've ever seen you just caught random strays lmaooooo






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