For SMITE 2 to be successful, some patience is needed during this transition, where our actions can either help or hinder the game's progress. The constant nitpicking and non-constructive criticism regarding the ongoing WIP projects is becoming increasingly obvious both in this subreddit, as well as SMITE 2's social media posts. While Hi-Rez has asked the community to be brutally honest, and feedback is crucial for the improvement and success of any game, there's a difference between constructive criticism and unproductive negativity. Instead of just saying that something "looks bad" or "is not good", you need to be able to tell why is it that it's not working for you, so that the devs know what to focus on. They have already changed tons of mechanics and even reworked a god due to good feedback.
Whether you like the current art style, game mechanics, or whatever else is 100% subjective and you have the right to express that feeling. However, WIP projects are exactly that – works in progress. They are not the final product and pointing out things that are clearly unfinished, such as placeholder audience art in the Arena just produces unnecessary negativity.
SMITE 2, has garnered a lot of attention and anticipation from current, old and new players alike, but with that comes the responsibility of standing behind your game, and giving change a fair chance. This means that things will not be perfect, especially not during an Alpha stage, and some understanding is needed. The way this community, presents itself to outside eyes has a significant impact on both the game's and the community's reputation, and will be an important factor on whether outside people want to give the game a chance, or write it off.
TL;DR: If you want SMITE 2 to be a great game and success, keep giving constructive criticism, and tone down the unnecessary nitpick for the sake of nitpick.
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