I think I know what you're referring to. If that issue had been brought to the team's attention earlier it would have been something we took care of. The reason said scandal happened was because the information was withheld from us. It was also not widely known even among the pro teams until it happened (hence the scandal in the first place). Nowadays we heavily prioritize any issues which might affect games. Even moreso in cases related to new characters.
While we can't blame anyone making a video on a bug - or at least I never would, personally - privately vs publicly exposing an exploit GENERALLY won't change a response time, and rather instead puts you at risk of reports. We were able to address this quickly because a hotfix was already in the works for other things that this could ship alongside. If we weren't able to, this would have instead likely resulted in atlas being disabled until a fix was possible.
And again, I'm not trying to blame anyone here. I know trust needs to be built in cases like these. And I can see how someone might be frustrated with past issues that they felt took a while to resolve. I just want to make sure that I'm not missing reports that people are actually sending to us!