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over 2 years ago - /u/Draco9990 - Direct link

Originally posted by LunaticSongXIV

They also did nothing to buff his crit acorn in response to all the crit changes, and took forever to adjust his acorns after the removal of boots. I don't think they really care about Rat.

Rat as a whole has been ignored for a bit now, and ever since the boots got removed he's been in the position where he has a mandatory item where other gods don't, and while it isn't a problem usually, it can be frustrating when good meta items get buffed and his acorns stay the same, essentially cutting him short of a buff difference from 1 item.

I do wish there was a way to keep his passive as a separate item to allow full build variety and to use items to the fullest potential, but there's no real way to do it without him being overturned from having extra stats from an extra item.

over 2 years ago - /u/Draco9990 - Direct link

Originally posted by Sloth7593

… rat just got his acorn switched back to 4. The “mandatory item” is good and typically is better than other items. It’s also the only item that directly changes and adds to a character’s abilities. If you don’t like it then sell it. If other characters had items specifically for them I guarantee they’d be built every game

Let me be clear, I'm a big fan of rat's passive and I pitched its return when it was removed SEVERAL times. And even if it was terrible and rat was useless because of it, I would still prefer the passive over its previous version. However, just because I love it doesn't mean I can't criticize it, and just because it's unique doesn't mean it's good.

Saying "if you don't like it then sell it" is silly because you're literally saying "well if you think this char's passive is bad just don't have a passive at all" instead of suggesting ways it can actually be improved upon.

And last things last, yes, it's "typically" better than other items but that doesn't justify the lack of a slot it takes cause it's about the item passives as well