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The game feels artificial. What do I mean by this? In Smite 1, whenever you got a good win streak where you stood out individually, the next 7 or 8 matches were going to be horrible. They would put you against premades while you got feeders and trolls on your team, and suddenly you wouldn’t get your favorite role anymore. Basically, after a 7-win streak, it felt inevitable that what came next was a 7-loss streak. It was like Smite was trying to force balance.

It even felt like the setups you faced were boosted. I started noticing this especially in the last season of Smite 1, and that was the reason I stopped playing at the beginning of the summer. That is, until Smite 2 came out as a free-to-play game—so here I am.

I love the game, I enjoy playing Smite 2 more than Smite 1. I'm discovering new gods and mechanics, but this past week, after a 5-game Conquest win streak where I performed well, got several top damages, and had solid games, I've now lost 7 matches in a row.

Most of those losses happened because my team picked random champs while the enemy team went full tryhard from the very beginning. People feed and troll right from the start. Plus the give me the solo role only two times out of seven. And I have nothing against my teammates, I’d love for them to play better, but I understand that in solo queue, these things happen. I'm not always going to get a good jungler or a good support.

My issue is with Smite itself. It feels so artificial that after a win streak, a loss streak follows, and there’s barely anything you can do about it. I really hope this isn't the case in the long run because this was one of the reasons I started hating Smite in the first place.

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about 17 hours ago - /u/PonPonWeiWei - Direct link

In general, unless we did something artificial, this is partially the nature of matches where in theory teams have roughly even skill.

You can try something like this yourself by flipping 100 coins (or just use a online tool) and in just the few times I tried this just now I had a 4 tails streak, a 5 heads streak, and a 3 -> 3 -> 3 flip flop within my first 10 flips.

Actual win and loss streaks are going to happen unless we intentionally intervened to counter it and after a loss intentionally tried to make your next match a win to make it feel less like streaks happen.

There is a second note to your feedback which is perceived quality of the match, and while ideally each match feels engaging such that win or lose you had fun, feeling like you got 3 matches back to back with teammates who are not on the same page as you is going to stick out. Better quality matchmaking should in theory help but even still, people have their off days. Yesterday in a test I fed my brains out against someone because I played really REALLY poorly, today I won against the same person in lane pretty heavily. God selection, roles, and even if someone is in the zone that day can lead to what should on paper feel good feeling lopsided.

Not really a straight answer to the problem described, but I felt it was worth rambling here a bit on the topic.