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For starters, I 100% agree with a mitigations cap. Getting 100% mitigations was silly. However, a problem they will most likely ignore because it's Hi-Rez is that the mitigations path is kinda too low.

So let's say you stacked Spirit Robe and Oni's. You can't fully use those items, you overcapped and built inefficiently. There's already an issue with solo builds being extremely stagnant. It feels like ADC over here.

Sigil and spirit robe, you've overcapped. Sigil and Oni's, you've reached the cap. Berserker's sh*tty 5% mit at low health is further pushed into being kinda just a stat check, it was already much worse than Glad just providing some useful AA stats and AA warriors are already not very good. So with this cap, it's kinda pushed out, what does it provide besides 20% attack speed at low health? If you go Berserkers and any other mit item you're wayyyy under the cap. But Bersekers and 2 other mit items and you legit just made the passive useless. It only gives you stats and no power you just waisted a slot.

Hercules is a better AA warriors than Bellona these days.

But okay, they said you can increase the cap with abilities? That is also CAP, correct me if I'm misquoting them but they said it isn't additive, it will instead take you to the level of mitigations the ability has if the ability is over the cap. So Chaac 70% mit ULT, Baron 80% ULT, and Hades 60% ULT.

Okay, what about the warriors that consistently can use mitigations, like Osiris and Ama who need as much help as they can get? Well, it's not additive.

So upon picking Osiris, who already sucks, you're already playing inefficiently because at max stats his passive gives 16% physical mitigations and 8% magical, one sigil or Oni or spirit robe and you just over capped. Further weakening Berserker's relevancy of which is has hardly any.

Ama has 15% mitigation in her 2, you just overcapped.

My boy Erlang ults? You overcapped immediately since his ult takes you right to 25% and Berserkers is only 5%, Erlang needs any type of help at all and instead catches a nerf.

Remember, their words not mine: "It's not additive, abilities that bring you over the cap will instead take you to the max mitigations"

So their abilities, which don't bring you over the cap, are not adding to base mitigations from items. Seems like an oversight no?

"Well mitigations is situational, you're not always getting full value so you're not overcapping"

If that was the point, why cap at 25%? It just singlehandedly killed synergistic mit builds, which again is a GOOD thing in theory if it was done with a little foresight. Like you can't just create a random number that feels good for mage and ADC mains and then leave it at that ignoring all future implications.

My solution which is just my lame solution is easy, just raise the cap somewhere between 30-40%, make certain mitigation items that are pretty bad a lot less bad, and make mitigations additive again so gods that are already underperforming can have a solid build path without adding buffs like increasing damage on abilities or giving them 8 new passives.

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about 1 year ago - /u/HiRezAjax - Direct link

All god abilities that grant mitigations in any way will go over the cap

Only Items are bound by the cap, this includes all various types of persistent or short duration effects

The only other exception is Aegis Relic, which will always function as full dmg immunity regardless of your other sources of damage mitigation.

hope this helps! unsure if you might want to change your post based on this information.

about 1 year ago - /u/HiRezAjax - Direct link

Originally posted by ChrisDoom

Hey could you help clarify something about this, on the patch show they said a couple times that ability mitigations and item mitigations aren’t additive with this change. Does that mean that it is an either/or situation where whichever is higher between your ability mitigations or item mitigations is the one applied? Or did they misspeak and it’s item mitigations up to 25% and then ability mitigations on top of that? So in the case of Baron ult it could be 25% from items and 35% from the ability for 60% mitigation total. Or is it something else like them be multiplicative? Just trying to fully understand the change. Thanks.

patch notes have been updated to explain this more clearly. check those out!

about 1 year ago - /u/HiRezAjax - Direct link

Originally posted by throwawayformature

So quote that and get to the part where she says it's additive.

Baron ULT and Hades ULT already give you 80% and 60% mitigations respectively, she says there that you over cap if it's supposed to but it's not additive.

So if you have 25% mit through items she explicitly says it doesn't stack. Right there in the link. So does it or does it not, because if it isn't additive then gods who don't overcap the mit cap just get nerfed.

patch notes have been updated to explain this more clearly. check those out!

about 1 year ago - /u/HiRezAjax - Direct link

Originally posted by ChrisDoom

Perfect, exactly what I wanted to know. (But also I think you made a little math error in the explanation, it says 25+35=55 in the example of what is not happening with the new system(also Nem is listed as being nerfed in non-conquest even though she was buffed))

And for anyone just reading this comment that is too lazy to look at the patchnotes again, whichever is higher between item mitigation or ability mitigation is the one applied.

lol i am cursed by typos should read = 60