For starters, I 100% agree with a mitigations cap. Getting 100% mitigations was silly. However, a problem they will most likely ignore because it's Hi-Rez is that the mitigations path is kinda too low.
So let's say you stacked Spirit Robe and Oni's. You can't fully use those items, you overcapped and built inefficiently. There's already an issue with solo builds being extremely stagnant. It feels like ADC over here.
Sigil and spirit robe, you've overcapped. Sigil and Oni's, you've reached the cap. Berserker's sh*tty 5% mit at low health is further pushed into being kinda just a stat check, it was already much worse than Glad just providing some useful AA stats and AA warriors are already not very good. So with this cap, it's kinda pushed out, what does it provide besides 20% attack speed at low health? If you go Berserkers and any other mit item you're wayyyy under the cap. But Bersekers and 2 other mit items and you legit just made the passive useless. It only gives you stats and no power you just waisted a slot.
Hercules is a better AA warriors than Bellona these days.
But okay, they said you can increase the cap with abilities? That is also CAP, correct me if I'm misquoting them but they said it isn't additive, it will instead take you to the level of mitigations the ability has if the ability is over the cap. So Chaac 70% mit ULT, Baron 80% ULT, and Hades 60% ULT.
Okay, what about the warriors that consistently can use mitigations, like Osiris and Ama who need as much help as they can get? Well, it's not additive.
So upon picking Osiris, who already sucks, you're already playing inefficiently because at max stats his passive gives 16% physical mitigations and 8% magical, one sigil or Oni or spirit robe and you just over capped. Further weakening Berserker's relevancy of which is has hardly any.
Ama has 15% mitigation in her 2, you just overcapped.
My boy Erlang ults? You overcapped immediately since his ult takes you right to 25% and Berserkers is only 5%, Erlang needs any type of help at all and instead catches a nerf.
Remember, their words not mine: "It's not additive, abilities that bring you over the cap will instead take you to the max mitigations"
So their abilities, which don't bring you over the cap, are not adding to base mitigations from items. Seems like an oversight no?
"Well mitigations is situational, you're not always getting full value so you're not overcapping"
If that was the point, why cap at 25%? It just singlehandedly killed synergistic mit builds, which again is a GOOD thing in theory if it was done with a little foresight. Like you can't just create a random number that feels good for mage and ADC mains and then leave it at that ignoring all future implications.
My solution which is just my lame solution is easy, just raise the cap somewhere between 30-40%, make certain mitigation items that are pretty bad a lot less bad, and make mitigations additive again so gods that are already underperforming can have a solid build path without adding buffs like increasing damage on abilities or giving them 8 new passives.
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