over 3 years ago - /u/ogles_proletariat - Direct link

Hi y'all, I wanted to give some more information on how crossplay works in Spellbreak to clear up some common misconceptions.

Enabling crossplay allows you to create parties with players on other platforms. This is always enabled on Switch and PC, but you have the option to disable crossplay on PS4 and Xbox One. (Sony and Microsoft require this.) On those platforms, you can enable/disable Crossplay from the Accounts page.

MYTH: Enabling cross-play on PS4/XB1 means I'll be playing against PC players. Not true! You will only play against PC players if you have a PC player in your party.

MYTH: Switch players are playing at a disadvantage, since they are against PC/PS4/XB1 players. Not true! Switch players will only play against other Switch players, unless you have a player from PC or another console in your party.

FACT: Disabling Crossplay increases the time between matches. If you disable crossplay, you will only play in matches with other players who have crossplay disabled, which is a relatively small percentage of the overall playerbase. This is probably not what you want!

FACT: Disabling Crossplay means that you simply cannot play with friends on any other platform. This is probably an obvious point, but it means that you, a PS4 player, can't party with your buddy on XB1. You can, however, still play with your PS4 friends.

The Way Crossplay Actually Works

When crossplay is enabled, there are essentially 3 different matchmaking buckets:

  1. Switch Players
  2. XB1/PS4 Players
  3. PC Players

By default, you'll go into the bucket corresponding to your platform. If you make a party with other players, you will go into the bucket of the "highest" platform in the list. For example, if I'm on Switch and make a party with a PS4 player, we'll play in the XB1/PS4 bucket. If I'm on XB1 and make a party with a PC player, we'll play in the PC bucket.

The system was set up this way to help ensure everyone is on a level playing field, due to the variance in performance, resolution, and control schemes between the different platforms. We appreciate any feedback on the system and how it works as we continue to evolve.

Thanks and have fun, Breakers!

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