over 3 years ago - /u/proletariat_sloth - Direct link

Hello!

Welcome to the official kickoff of the Chapter 2 previews and we're going to start off with three days of talents.

For this release, our goal with talents was two-fold:

  • We want to increase the number of viable builds.
  • We want to shake things up.

To that end, we’ve made the following changes:

  • Talents now cost between 1 and 4 points (up from 3).
  • Players now have 7 total points to spend (up from 6).
  • There are now 7 talents per category (up from 6).

Body

1 cost:

Tough (New)

  • Max Armor: +10/12/15/25

2 cost:

Dexterity (Updated)

  • Run Speed +3
  • Levitation Mana Cost: -15/18/20/30%
  • Cost from 1 to 2
  • No longer gives Jump Height

Wellspring (New)

  • Mana Recharge Rate: +25%
  • On 0 Mana: Spell Damage +10/12/15/20% (6s)
  • The mana recharge portion of this is always active, so your mana will always recharge faster even if you don’t hit 0.
  • Also you only get the damage bonus AFTER you hit 0 mana, so if a shot takes you to 0, it won’t be buffed yet, the next one will.

3 cost:

Vigor

  • Max Health: +25/30/35/50
  • Moved from Mind to Body

Fellowship (New)

  • Any healing affects nearby teammates at 25/50/75/100% efficiency
  • Yes, this is ANY healing from any source, but it’s a relatively short range.
  • Things that “set” your health/armor (e.g. Chrono, being revived, etc) do not count.

4 cost:

Ambidextrous

  • Gain Level 1 Skill of Offhand Gauntlet's Class
  • Offhand Spell Mana Cost: -10/15/20/35% (from -5/10/15/25%)
  • Moved from Spirit to Body
  • Cost from 3 to 4

Athletic (New)

  • On reading Body Scroll: +1 Character Level
  • This lets you jump way up in level and access some of the higher level skills much earlier in a match.

Spirit

1 cost:

Mystical (New)

  • Max Mana: +10/12/15/25

2 cost:

Thirsty (Updated)

  • Potion and Shard Consume Speed: +25/35/50/75% (from 35/50/65/90)
  • No longer has AoE effect

Vampiric (New)

  • Heal for 20/25/30/40% of health damage done
  • This is only when you damage someone’s health!

3 cost:

Inspired (New)

  • Spell Damage: +10/12/15/20% while you have a Rune charge

Fortitude (Updated)

  • Create a barrier that absorbs one source of damage before reforming
  • Cooldown: 60/50/30/20s (from 60/50/45/30s)
  • Cost from 2 to 3
  • Moved from Body

4 cost:

Foresight (Updated)

  • See Future Storms and Mana Vaults
  • See Enemies on the Minimap every 10/8/5/3s (from 10/9/8/5)
  • Cost from 3 to 4
  • Moved from Body

Gilded (New)

  • On reading Spirit Scroll: Upgrade all equipped items by 1 Rarity
  • This is ALL equipped items (runes, gauntlets, boots/belts/amulets).

Mind

1 cost:

Intelligent (New)

  • Rune Cooldown: -5/10/15/25%

2 cost:

Spellslinger (Updated)

  • Store extra Gauntlets and Runes in your Inventory
  • Sorcery Cooldowns: -10/12/15/20% (from -5/8/10/15)
  • Cost from 1 to 2

Curious (New)

  • Chance to find an extra Scroll: +12/25/35/50%
  • Scroll Reading Speed: +100%
  • This is a separate loot roll that has a chance for a scroll. This means you could find TWO scrolls from a single chest.

3 cost:

Tracking (Updated)

  • On Damage Target: Outline target for you and your squad (3/5/7/10s) (from 3/3.5/4/6)
  • Cost from 2 to 3

Hardened (New)

  • Immune to Ignition and Corrosion
  • Freeze and Shock Duration on you: -35/50/75/90%

4 cost:

Rebirth (Updated from Vital Stone)

  • On Disruption (once): Resurrect with 20/30/40/50 Health (from 10/25/35/50)
  • Immune for 4s after Resurrection
  • Run Speed: +25% while immune
  • Cost from 3 to 4
  • Moved from Spirit

Runic Fluency (Updated)

  • Max Rune Charge: +1
  • Rune Cooldown: -5/7/10/15%
  • Cost from 2 to 4

And that’s all of them! Hopefully you’re on the road to theorycrafting now. Looking forward to seeing what y’all put together.

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