Hello!
Welcome to the official kickoff of the Chapter 2 previews and we're going to start off with three days of talents.
For this release, our goal with talents was two-fold:
- We want to increase the number of viable builds.
- We want to shake things up.
To that end, we’ve made the following changes:
- Talents now cost between 1 and 4 points (up from 3).
- Players now have 7 total points to spend (up from 6).
- There are now 7 talents per category (up from 6).
Body
1 cost:
Tough (New)
- Max Armor: +10/12/15/25
2 cost:
Dexterity (Updated)
- Run Speed +3
- Levitation Mana Cost: -15/18/20/30%
- Cost from 1 to 2
- No longer gives Jump Height
Wellspring (New)
- Mana Recharge Rate: +25%
- On 0 Mana: Spell Damage +10/12/15/20% (6s)
- The mana recharge portion of this is always active, so your mana will always recharge faster even if you don’t hit 0.
- Also you only get the damage bonus AFTER you hit 0 mana, so if a shot takes you to 0, it won’t be buffed yet, the next one will.
3 cost:
Vigor
- Max Health: +25/30/35/50
- Moved from Mind to Body
Fellowship (New)
- Any healing affects nearby teammates at 25/50/75/100% efficiency
- Yes, this is ANY healing from any source, but it’s a relatively short range.
-
Things that “set” your health/armor (e.g. Chrono, being revived, etc) do not count.
4 cost:
Ambidextrous
- Gain Level 1 Skill of Offhand Gauntlet's Class
- Offhand Spell Mana Cost: -10/15/20/35% (from -5/10/15/25%)
- Moved from Spirit to Body
- Cost from 3 to 4
Athletic (New)
- On reading Body Scroll: +1 Character Level
- This lets you jump way up in level and access some of the higher level skills much earlier in a match.
Spirit
1 cost:
Mystical (New)
- Max Mana: +10/12/15/25
2 cost:
Thirsty (Updated)
- Potion and Shard Consume Speed: +25/35/50/75% (from 35/50/65/90)
- No longer has AoE effect
Vampiric (New)
- Heal for 20/25/30/40% of health damage done
- This is only when you damage someone’s health!
3 cost:
Inspired (New)
- Spell Damage: +10/12/15/20% while you have a Rune charge
Fortitude (Updated)
- Create a barrier that absorbs one source of damage before reforming
- Cooldown: 60/50/30/20s (from 60/50/45/30s)
- Cost from 2 to 3
- Moved from Body
4 cost:
Foresight (Updated)
- See Future Storms and Mana Vaults
- See Enemies on the Minimap every 10/8/5/3s (from 10/9/8/5)
- Cost from 3 to 4
- Moved from Body
Gilded (New)
- On reading Spirit Scroll: Upgrade all equipped items by 1 Rarity
- This is ALL equipped items (runes, gauntlets, boots/belts/amulets).
Mind
1 cost:
Intelligent (New)
- Rune Cooldown: -5/10/15/25%
2 cost:
Spellslinger (Updated)
- Store extra Gauntlets and Runes in your Inventory
- Sorcery Cooldowns: -10/12/15/20% (from -5/8/10/15)
- Cost from 1 to 2
Curious (New)
- Chance to find an extra Scroll: +12/25/35/50%
- Scroll Reading Speed: +100%
- This is a separate loot roll that has a chance for a scroll. This means you could find TWO scrolls from a single chest.
3 cost:
Tracking (Updated)
- On Damage Target: Outline target for you and your squad (3/5/7/10s) (from 3/3.5/4/6)
- Cost from 2 to 3
Hardened (New)
- Immune to Ignition and Corrosion
- Freeze and Shock Duration on you: -35/50/75/90%
4 cost:
Rebirth (Updated from Vital Stone)
- On Disruption (once): Resurrect with 20/30/40/50 Health (from 10/25/35/50)
- Immune for 4s after Resurrection
- Run Speed: +25% while immune
- Cost from 3 to 4
- Moved from Spirit
Runic Fluency (Updated)
- Max Rune Charge: +1
- Rune Cooldown: -5/7/10/15%
- Cost from 2 to 4
And that’s all of them! Hopefully you’re on the road to theorycrafting now. Looking forward to seeing what y’all put together.
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