Original Post — Direct link

Would love to see some diversity and creativity in these “content” videos. Granted the game does not actually have a lot of “content”, most of the videos I see lately are just repeated information from recent news of Spellbreak. Videos for things that videos already exist for. Even videos inside of videos (come on now). As people join the community, it would be cool to give them something unique in forms of community content to enjoy while not playing. More gameplay, informational things, etc. Cheers.

External link →
over 3 years ago - /u/proletariat_andy - Direct link

Originally posted by ClericIdola

Out of curiosity, how hard is it to implement a Rockstar Editor-like feature? I think it would serve itself well for content creation

Out of curiosity, how hard is it to implement a Rockstar Editor-like feature?

Hard? Not sure about the difficulty. A better question would be, "How resource and time intensive would be it be to create/implement?"

We'd essentially have to build a complete tool from the ground up. This means we'd have to...

  • Design the tool itself (which has several steps involved, including research, ideation, implementation, etc...)
  • Wireframe it out for testing
  • Figure out how we're testing it (Do we test it all internally? Do we bring in a group of players? If so, that's a whole process on it's own...)
  • Code the functionality that creators would want
  • Create a way to save video files locally (I don't even know what that would entail)
  • Create a UI
  • Create a tutorial for the tool
  • QA the tool
  • Understand how we're going to market/publish it
  • Create events that are designed to promote/utilize the tool

And I'm sure I've missed a lot of other aspects that I don't personally have an complete understanding of.

That's not to say we shouldn't do it, I'm obviously a huge fan of anything that helps drive increased amounts of UGC, but rather "where should we prioritize it?" when held up against other systems that could have a more immediate and lasting impact on the health of the game?