Original Post — Direct link

I personally feel pretty strongly about this opinion, but I also wanted to get community input because there might be points I'm missing in my thinking.

I think the pull of a wind tornado should be added to the list of crowd control abilities that Harmony prevents. It feels really bad to spend 3 points on a talent designed to prevent interruption from enemy CC, only to then become trapped inside of a tornado, essentially incapable of moving unless you have a rune charge available. The frustration is exacerbated by the strength of the tornado's pulling force as well as its range of effect, both of which currently feel slightly overtuned, in my opinion.

What are the community's thoughts on this? See you in the Hollowlands, Breakers!

External link →
over 3 years ago - /u/Proletariat_Andrew - Direct link

Originally posted by JBSilver_m8

Tbh Harmony is really not used that much but its actually really useful and i always use it

As someone that plays aggressively (mostly as Pyro), I love Harmony! Damage reduction and no CC? Yes, please! Sure, there are other great options but they just don't fit my personal play-style (unless I'm playing Toxicologist).