Original Post — Direct link

True TDM?

CTF?

Objective-based modes?

Anything Non BR?

These aren't new suggestions and have been around since the beginning.

There is 0 evidence that Spellbreak is moving away from BR. The biggest example being Clash, a recycled watered-down BR mode from a while ago. All Proletariat has said on the matter is that BR is a foundation to build on. That was roughly 2 years ago.

If there was any indication that Spellbreak was moving away from BR we would know by now.

External link →
about 3 years ago - /u/Proletariat_Andrew - Direct link

Originally posted by FromTheRez

You're right about one thing, Spellbreak can't compare to Paragon.

Hades? Never heard of it. A side effect that wretched excuse of a storefront has on games.

Anyways, if it stayed on Steam initially, and never went over to Epic, the nail may not have already been driven into the coffin.

Taken from previous communication regarding Epic:

Why the Epic Games store? A few people in the community have asked why we decided to move the Closed Alpha to the Epic Games store instead of staying on our own launcher or moving to Steam. I can answer that!

1. Our pre-launch development process of building the game while being open with the community is not possible on Steam. On Steam, we would either need to be in early access or completely hidden. We feel that the game is still not ready for a completely open release and we want to have control over the number of players joining the game each day to ensure we can keep up a great user experience and our nearly 24/7 uptime. This is the reason we moved to our own launcher in the first place.

2. Our current launcher, while improving, has some issues. We felt that the user experience on the Epic Games store would be better than the current experience. Over the past several years we have used the Unreal Engine and worked with Epic and I know they have a great roadmap of features coming for the launcher.