over 3 years ago - /u/proletariat_sloth - Direct link

Hello!

Welcome to the official kickoff of the Chapter 2 previews and we're going to start off with three days of talents.

For this release, our goal with talents was two-fold:

  • We want to increase the number of viable builds.
  • We want to shake things up.

To that end, we’ve made the following changes:

  • Talents now cost between 1 and 4 points (up from 3).
  • Players now have 7 total points to spend (up from 6).
  • There are now 7 talents per category (up from 6).

1 cost:

Tough (New)

  • Max Armor: +10/12/15/25

2 cost:

Dexterity (Updated)

  • Run Speed +3
  • Levitation Mana Cost: -15/18/20/30%
  • Cost from 1 to 2
  • No longer gives Jump Height

Wellspring (New)

  • Mana Recharge Rate: +25%
  • On 0 Mana: Spell Damage +10/12/15/20% (6s)
  • The mana recharge portion of this is always active, so your mana will always recharge faster even if you don’t hit 0.
  • Also you only get the damage bonus AFTER you hit 0 mana, so if a shot takes you to 0, it won’t be buffed yet, the next one will.

3 cost:

Vigor

  • Max Health: +25/30/35/50
  • Moved from Mind to Body

Fellowship (New)

  • Any healing affects nearby teammates at 25/50/75/100% efficiency
  • Yes, this is ANY healing from any source, but it’s a relatively short range.
  • Things that “set” your health/armor (e.g. Chrono, being revived, etc) do not count.

4 cost:

Ambidextrous

  • Gain Level 1 Skill of Offhand Gauntlet's Class
  • Offhand Spell Mana Cost: -10/15/20/35% (from -5/10/15/25%)
  • Moved from Spirit to Body
  • Cost from 3 to 4

Athletic (New)

  • On reading Body Scroll: +1 Character Level
  • This lets you jump way up in level and access some of the higher level skills much earlier in a match.

We’ll be back tomorrow streaming on https://www.twitch.tv/proletariat\_inc at 11AM EST with the Spirit talents and on Friday at 2:30PM EST with the Mind talents.

External link →
over 3 years ago - /u/proletariat_sloth - Direct link

Originally posted by Sh0cktechxx

Is there any other content in ch 2 to look forward to other than talents?

Oh very much.

over 3 years ago - /u/ogles_proletariat - Direct link

Originally posted by thbl088

Does using a big potions at 99hp give heal 50hp to your team or just 1.

Just 1.

over 3 years ago - /u/ogles_proletariat - Direct link

Originally posted by silveriodine

If we chose to not use all 7 points, it would be cool if those unused points could be rewarded toward some minor generic buff, like 5 extra HP for every unused point or something like that. That would also open up a wider range of build options.

That's kinda what a talent like Tough is tbh. (Not quite the same as you can't do a 4-0-0 build and stack 3 points into a generic, but similar in practice.)