Hello!
Welcome to the official kickoff of the Chapter 2 previews and we're going to start off with three days of talents.
For this release, our goal with talents was two-fold:
- We want to increase the number of viable builds.
- We want to shake things up.
To that end, we’ve made the following changes:
- Talents now cost between 1 and 4 points (up from 3).
- Players now have 7 total points to spend (up from 6).
- There are now 7 talents per category (up from 6).
1 cost:
Tough (New)
- Max Armor: +10/12/15/25
2 cost:
Dexterity (Updated)
- Run Speed +3
- Levitation Mana Cost: -15/18/20/30%
- Cost from 1 to 2
- No longer gives Jump Height
Wellspring (New)
- Mana Recharge Rate: +25%
- On 0 Mana: Spell Damage +10/12/15/20% (6s)
- The mana recharge portion of this is always active, so your mana will always recharge faster even if you don’t hit 0.
- Also you only get the damage bonus AFTER you hit 0 mana, so if a shot takes you to 0, it won’t be buffed yet, the next one will.
3 cost:
Vigor
- Max Health: +25/30/35/50
- Moved from Mind to Body
Fellowship (New)
- Any healing affects nearby teammates at 25/50/75/100% efficiency
- Yes, this is ANY healing from any source, but it’s a relatively short range.
-
Things that “set” your health/armor (e.g. Chrono, being revived, etc) do not count.
4 cost:
Ambidextrous
- Gain Level 1 Skill of Offhand Gauntlet's Class
- Offhand Spell Mana Cost: -10/15/20/35% (from -5/10/15/25%)
- Moved from Spirit to Body
- Cost from 3 to 4
Athletic (New)
- On reading Body Scroll: +1 Character Level
- This lets you jump way up in level and access some of the higher level skills much earlier in a match.
We’ll be back tomorrow streaming on https://www.twitch.tv/proletariat\_inc at 11AM EST with the Spirit talents and on Friday at 2:30PM EST with the Mind talents.
External link →