Original Post — Direct link

"Confidentiality Notice"

Splitgate 2 is still under significant development with temporary art and mechanics. By playing, you are agreeing to NOT share screenshots, recordings, or any other form of media outside the testing group. Recounting your experience and impression of the game to others verbally or written is permitted."

 

Platform: PC Player, 4070TIS, but I played with a controller since PC gaming is relatively new to me. I did not play in the earlier alpha, this is my first experience with Splitgate 2.

 

Preconceptions: I was honestly expecting a sh*t show. I was expecting the game to basically be just splitgate with a few things different. I was extremely surprised at how polished and different everything was. My experience with the original splitgate was pretty early on. I think they added some sort of battle pass thing after I stopped playing, so maybe things changed a lot and I didnt know.

 

Input: My ps5 controller wouldnt work, but my xbox one controller worked fine.

 

Bugs: The ONLY bug I ran into was in the menus; when moving the cursor with my controller, sometimes the cursor would reset to the middle of the menu. I didnt have that experience in game at all, and other than that issue the matchmaking was decently fast, and I didnt run into any other bugs. I was extremely impressed with this, and the game seemed like a beta and not an alpha at all. sh*t, I've seen full release games in WAY worse condition than this.

 

Performance: Game ran at 120fps without issue, ultra settings, everything as high as i can go. My setup is kind of overkill for this game, so YMMV.

 

Guns: The loadouts were a nice change, and I had a few different favorite guns during my two hour playtime. You now have perks/abilities (one passive, and one you can activate). They seem to be specific to the one of three "persons" you can choose. Each "person" has weapons, items, perks and abilities unique to them. I dont know if there were any that overlapped, but I dont think so. The guns had names that alluded to what they did, I dont know if that was just a placeholder, but I really liked it actually. "Sprinter" was a gun that started off fast and then slowed down a bit. "Charger" was basically a fusion rifle from destiny. "Tempo" was just a steady medium speed auto rifle. I dont think there was a reload cancel, but maybe I just didnt figure it out. Having that would have been nice with all the new items.

 

Abilities: You kind of had to figure out what they did. There was a surprising lack of just straight up frag grenades. I think the heavy "person" had sticky grenades and the med had this blade thing that I have no idea what it actually did. Light had healing grenades, but there were definitely WAY LESS GRENADES flying around. One ability I thought made me punch harder, but it actually just made me faster. There was another ability that I thought would make me faster, but I didnt try it so who knows. There were also abilities that would tag all your enemies on a map like a scan. There was another version of this too, but I was only on the receiving end of it, so it may have been the same thing. Someone seemed to have super armor, but I couldnt figure out which one that was. Way more ways to heal in general though. My personal loadout ended up being a stimpack instead of a grenade to keep me in better condition after a close firefight.

 

Maps: Most maps were "arena" based, but there were 3 or 4 in rotation. The whole game has this "Future Battle Arena" feel (gave me Rocket League vibes), and SSL kept showing up as a logo everywhere and I have no idea what that meant. Splitgate Series League?

 

Modes: Team Deathmatch and Capture Zone were showed off. I thought the respawn timer for Capture the Zone mode was a little long, but probably cause there wasnt much teamwork being done on my team of randoms.

 

Portals: Some things I couldnt figure out, so I wasnt using a lot of portals until the end. There were specific places on the wall where portals worked, you couldnt just put them everywhere. If I'm remember SG1 correct, you were good to put it on every flat surface. The first words out of my mouth were "this is kinda dumb", but by the end I didnt mind actually. I ran into (saw) a few locked portals, and I'm not sure what caused that. I guess only one portal was open? I spent a lot less time looking though portals for kills, but that is probably cause I havent played SG1 in a few/several years.

 

Closing: Game was fast, maybe I'm just not remembering how fast the original was since I've been playing Halo Infinite a bit lately, but the items definitely made things pretty quick. The game does not feel like Halo with portals anymore, it feels like its becoming its own thing entirely. I know I may just not remembering how SG1 was, or I may have not been around for changes that came after I stopped playing. But the changes were significant, and I went from maybe even not playing today to this game being literally my most wanted game after Stalker 2. I am super pumped, and looking forward to getting back into Splitgate whenever its coming out.

External link →
about 2 months ago - /u/IanProulx - Direct link

So glad to hear this! Thanks for playing today and keep the feedback coming. We are here to listen.