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Splitgate 2
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896s | hello everyone and welcome back to |
898s | another split stream not to be confused |
900s | with the splitstream power weapon in |
902s | splitgate 2 that is the third time I've |
904s | said that joke and it's three times as |
906s | funny as the first time I said it uh if |
908s | you have not been here before this is |
910s | our third split stream last week we went |
912s | ahead and discussed level design with |
913s | Garrett billian and the week before that |
915s | was game design with Derek Jones if You' |
917s | have not seen either of those and that |
919s | interests you the videos are available |
920s | at the split2 twitch channel in the vods |
922s | section this week however we are talking |
924s | about weapon design I'm Jesse Griffin |
927s | Burg and I'm joined with Ian PR CEO and |
929s | 1047 co-founder and Justin lamperski one |
933s | of our lead weapon designers so guys if |
935s | you want to do a quick introduction and |
937s | we can go ahead and Dive Right |
939s | In yeah I'll start I've inted myself |
942s | many times but I'm Ian PR CEO co-founder |
945s | H also creative director for splitgate |
947s | one and now splitgate 2 um but uh I'm |
951s | excited uh for Justin to introduce |
952s | himself I think I've talked about you |
954s | Justin in a couple interviews before |
956s | about how yeah we got the lead weapon |
958s | artist from Cod |
960s | um but uh I'll let you introduce |
963s | yourself yeah so he's stole my thunder |
965s | but yeah my name's Justin lerski I'm the |
967s | lead weapons artist here at 1047 um yeah |
970s | I come with like 20 years of experience |
972s | working in games uh I have a crew of |
975s | amazing artists that work under me I'll |
977s | shout them out real quick Barkin Casey |
979s | demitro Maka Omar sum Mo the and Valerio |
983s | all superstars here and uh yeah it's |
985s | been uh it's been a great experience |
987s | working here so far |
989s | great thank you Justin and yeah the the |
992s | team does amazing work so let's go ahead |
995s | and kick off uh the discussion today |
996s | with the philosophy behind our weapon |
998s | designs uh you know everybody knows a |
1001s | lot of weapons from splitgate you know |
1003s | the very well beloved BFB we have the |
1005s | first rifle um what was uh I mean we |
1009s | have a lot coming down as well that |
1010s | people have not seen yet um but I want |
1012s | to talk about you know Concepts and |
1014s | similarities between splitgate and |
1016s | splitgate 2 um and you know kind of the |
1019s | the dynamic on how we focus more so on |
1022s | more in-depth Weaponry Ian says a lot of |
1025s | the time that weapons are the most |
1026s | important thing in our game uh you know |
1028s | we love that we love our weapons audio |
1030s | team does a lot the effect does a lot so |
1032s | yeah let's just dive into to philosophy |
1035s | um yeah I'll uh I'll start I mean I'll |
1038s | say uh like you said I mean weapons are |
1042s | the most important part of the game like |
1043s | it is definitely by far the thing we |
1045s | spend the most time just nitpicking the |
1047s | crap out of every little detail on that |
1050s | gun um I'd say from an artistic point of |
1052s | view I mean Justin can probably say more |
1055s | but it's it's where do I want the |
1057s | scratches right like oh where do I want |
1059s | the stripes where do I you know all of |
1061s | that stuff how do I make the show the |
1063s | the scope a little shinier um I know we |
1065s | even talked about like there were like |
1068s | let me remove this little thing that |
1070s | sticks out slightly it's distracting so |
1072s | like all of those little details on the |
1074s | art side to you know the animation of |
1078s | just feeling snap happy and Powerful to |
1080s | the audio kind of conveying I'll say the |
1083s | audio is really tricky because you have |
1085s | you know obviously most important thing |
1087s | is how do you make the gun just feel |
1089s | good fun to shoot fun to click but then |
1092s | on top of that it's like all right well |
1093s | like it has to stand out from all the |
1096s | other guns and now with Spate 2 we have |
1098s | so many different weapons this time |
1099s | around there's the different carbines |
1102s | the different ARS SMGs all these |
1103s | different weapons that have to kind of |
1105s | stay in their Lane and appropriate |
1109s | appropriately feel powerful enough but |
1111s | not too powerful and then you know you |
1113s | get into this like oh well this AR it |
1115s | has to be more powerful sounding than |
1117s | that AR but it has to sound weaker than |
1120s | the s or you know whatever you get the |
1122s | point so it really just becomes very |
1124s | complicated very quickly I think our |
1126s | fallback is just make it feel really |
1128s | freaking fun and uh and if it does then |
1132s | sometimes we bend the rules a little bit |
1134s | but uh we try to kind of stay in our |
1135s | lane you know we have the three |
1137s | different classes Each of which has a |
1139s | slightly different personality to it um |
1142s | visually animation wise audio wise um |
1146s | and we kind of have each of those |
1148s | defined Styles um and I guess the last |
1151s | thing I'll say in terms of like from a |
1152s | game design on weapons philosophy uh |
1155s | again fun is always first like we want |
1157s | to have variety we want to have guns |
1159s | that just are fun to use um but we also |
1162s | want to just stay true to split gate um |
1164s | you know even when we started developing |
1165s | splitgate too we got a lot of people in |
1167s | the company love Call of Duty Dy love |
1170s | Battlefield a lot of people saying oh |
1172s | well what if we did like an ads type of |
1175s | shooter and we were very uh adamant |
1177s | about like no we gotta stick to you know |
1180s | the true split gate one gun play very |
1183s | reminiscent of Halo of course you know |
1185s | me I love Halo 2 Halo 3 um but uh it's |
1189s | got to be a hip fire shooter accuracy |
1191s | from the hip versus zoomed in's got to |
1193s | be the same that's very very critical um |
1196s | so you know kind of spewing random stuff |
1200s | but you you get a little bit of an idea |
1202s | I I mean I'm curious to hear your |
1203s | thoughts Justin on you know you're the |
1205s | one who actually makes these things look |
1206s | cool um but I'm more of like a feel cool |
1210s | you're a look cool so how do you make |
1211s | them look so cool Justin is also just |
1215s | cool totally thank you thank you so much |
1217s | for that um I paid him to say that um |
1221s | yeah so I think just from like my |
1224s | ownership standpoint of it is uh you |
1226s | know we work closely with Sam white and |
1228s | his crew in concept and you know we're |
1231s | always bouncing ideas off each other to |
1233s | make these things look as cool as |
1234s | possible there'll often be times where |
1236s | they'll have really good advice for what |
1239s | we could do to make it look better and |
1241s | and vice versa so we go at it like as a |
1243s | team collabor collaboration Sor to I'll |
1246s | just chime in Justin because I think a |
1248s | lot of people outside of the gaming |
1249s | industry probably don't know what how do |
1251s | you make a gun right it's it's not just |
1254s | okay Justin go make the gun right |
1255s | there's a pipeline could you explain |
1257s | that a little bit with how there's |
1259s | concept and a 3D yeah absolutely so um |
1263s | primarily it all starts with Concept |
1264s | right when we get together powow throw |
1267s | ideas uh Sam's team kind of has |
1269s | ownership over that a lot of that uh |
1271s | stuff but we we have consider uh we have |
1274s | voices uh on each side to come together |
1277s | um there's usually a general philosophy |
1279s | like if it's a Meridian weapon it's |
1280s | going to be relatively Tech heavy um |
1283s | feel kind of like future-based shoot |
1285s | energy projectiles as opposed to kinetic |
1288s | uh bullets or something like that um so |
1291s | once that gets finalized and approved it |
1293s | goes through our Direction approvals uh |
1296s | multiple concept passes color passes |
1298s | until we have something that we can |
1299s | really say Okay everyone's super happy |
1301s | with this that's where we kind of take |
1303s | over we grab the models uh whatever's |
1306s | there and we start to kind of make that |
1309s | into a final asset that you'll see in |
1311s | game so it goes through pretty standard |
1314s | AAA workflow at this point which is you |
1316s | know a blockout phase a low poly a high |
1319s | B poly UVS baking and then into |
1321s | materials where we paint all that |
1323s | surface detail um all of these are done |
1326s | uh each individually uniquely by hand um |
1329s | so you know we uh really try to get |
1334s | character and um a real unique bespoke |
1337s | feeling per factions uh um you know uh |
1341s | look because there's three kind of |
1342s | distinct looks and the way these things |
1344s | go and the archetypes follow each one of |
1346s | those things and so the materials have |
1348s | to follow them as |
1350s | well yeah and the tldr is we have one |
1353s | team of concept artists those are like |
1356s | the idea people the creative people so |
1358s | you can think of them as just they're |
1360s | they're not making things that actually |
1361s | go into the game they're making things |
1364s | that just look really cool on paper |
1366s | Justin's job is to make that come to |
1368s | life right so Sam white our amazing lead |
1372s | concept artist takes creates this idea |
1375s | from nothing somehow it's in his brain |
1377s | and he makes a really cool looking idea |
1379s | for a gun Justin says okay I'm going to |
1382s | take that idea and I'm going to give it |
1384s | all the details I'm going to make it 3D |
1386s | so that it works in our game so that |
1388s | it's got scratches and details and |
1390s | textures and all of this stuff so that |
1392s | it looks beautiful with the lighting in |
1395s | first |
1397s | person and then it hands off to the |
1399s | animation team and they make it move |
1402s | right and then we hand it off to the VFX |
1403s | team and they make it spark and then you |
1405s | hand it off to the audio team and they |
1407s | make it sound cool |
1409s | more or less that's kind of an |
1410s | oversimplification tldr that's perfect |
1412s | way to right that's great tldr yeah uh I |
1416s | think I have a number in my head uh |
1418s | Justin how many weeks does it take to go |
1420s | from concept to a shippable quality of a |
1422s | weapon do you have that off hand I think |
1424s | I know the number but figured I'll ask |
1426s | you yeah depending on the size of the |
1428s | weapon it's it's in between four to five |
1429s | weeks usually for about uh concept to |
1431s | final um you know massive weapons like a |
1434s | something might take a touch longer but |
1436s | that's generally like our average um so |
1439s | we're trying to hit each one of those |
1440s | steps I was outlining in about a week um |
1444s | and if we can do that we can um we can |
1447s | crank stuff out in a relatively good |
1449s | fashion stay on task and um and make |
1452s | them that just seems to fit us well for |
1454s | the quality bar we're trying to |
1456s | hit no that's that's awesome thank you |
1459s | for that uh yeah you know Ian you talked |
1461s | earlier about you know bringing the fun |
1463s | and whatnot uh I remember when we were |
1465s | just starting splitgate to you know you |
1468s | got all of us together and we broke off |
1470s | into teams for an online whiteboard and |
1473s | you said you guys write down your best |
1474s | ideas for weapons and you know we took |
1477s | some of that and made weapons out of |
1479s | them some have yet to be seen uh you |
1481s | know it was a really fun thing and some |
1484s | of us all had the same weapon idea and |
1486s | it was like okay like clearly this is |
1488s | something that we should focus on so |
1490s | it's yeah we definitely bring the fun |
1492s | into it for sure I'm going to leak uh |
1495s | something this is not the official name |
1497s | for the gun so I'm just going to leak |
1499s | the kind of internal name and then |
1500s | people can try to speculate what they |
1503s | actually think this gun is but we have a |
1504s | gun that was actually created at a |
1506s | company offsite where we we split off |
1509s | into teams and we tried to balance it so |
1512s | we had marketing and art and engineering |
1514s | and everybody kind of split off into |
1516s | teams and it was all right go make a gun |
1518s | come up with a creative idea right and |
1521s | and I think with weapons like we want to |
1522s | have a balance right we want to have |
1523s | some stuff that's like very traditional |
1526s | standard assault rifle pointand click |
1529s | super easy to use and we want to have a |
1530s | lot of guns that are true to split gay1 |
1532s | like the Aros carbine is very |
1534s | specifically designed to feel and look |
1538s | like splick 81's carbine um but then you |
1540s | have variety right anyway this one gun |
1543s | that uh we had a bunch of people come up |
1545s | with at the offsite that we have not yet |
1547s | revealed is called the Pepe gun and uh |
1550s | you can kind of speculate on what you |
1552s | think the PP stands for but uh it's a |
1556s | it's a really fun it's a powerway I'll |
1559s | say that as well um yeah and we got |
1561s | other other weapons I like the P gun |
1564s | it's a good other weapons that maybe |
1565s | have letters associated with them but |
1568s | we'll see we'll see no that's that's |
1571s | awesome yeah uh Justin you mentioned a |
1574s | little bit in regards to like diversity |
1576s | between factions and whatnot um I was |
1578s | going to delve in a little bit more on |
1579s | that um you know I'm sure our players |
1582s | and those who have seen gameplay are |
1583s | familiar with the three factions we have |
1586s | each faction is very you know |
1587s | distinguished you can tell if you're on |
1589s | a sbras map versus an Aros map with the |
1592s | color schemes and whatnot uh how did you |
1594s | go about sort of differentiating those |
1597s | you know weapon wise you mentioned uh |
1600s | there's energy sounding for the Meridian |
1602s | weapons versus like kinetic standard |
1604s | sounds for AOS um did you have to dive |
1607s | in really deep to find uh I guess the |
1610s | right way to define these factions in |
1612s | Weaponry um and you know who did you |
1614s | collab with uh you know my thought goes |
1616s | to David for animation uh obviously Ian |
1619s | venzo uh give me a little bit on you |
1621s | know your thought process |
1623s | there yeah well when I came on about a |
1626s | year I'm a little over a year old here |
1628s | um a lot of the faction design was was |
1631s | starting to be really solidified um and |
1634s | so for sbras you have you know your |
1636s | three types sbras Aros Meridian um the |
1639s | sbras are more you know they follow |
1642s | these kind of it's not rules per se but |
1644s | they're just kind of archetypes for |
1645s | their things but they're more like your |
1647s | chunkier shapes your heavier stronger |
1649s | things more militaristic probably the |
1651s | most militaristic feeling um you know |
1654s | think of like a an AK you're firing in a |
1656s | big AK or something like it it's meaty |
1658s | it's it's clangy you know it jumps a lot |
1661s | it's it's kind of like that kind of |
1662s | approach for AAS you know the the the |
1665s | idea is to keep it sleek and sporty and |
1667s | kind of aerodynamic you know you'll |
1669s | you'll notice on a lot of the weapons |
1670s | they have a shell across them it's kind |
1672s | of like you know a nod to aerodynamics |
1674s | being fast um and they're Built For |
1677s | Speed um I remember too on AOS a lot of |
1680s | like inspiration from bike parts yes |
1684s | yeah yeah yeah that's a good call out um |
1688s | yeah and the the Meridian are just your |
1690s | your heaviest Tech so it's like they're |
1692s | I believe they're Venus based uh group |
1695s | and so they're they're they rely on |
1698s | energy um they're kind of the support |
1700s | role you know as you saw like they see |
1702s | through walls they can you know hack and |
1704s | do things like that to kind of like let |
1705s | them visualize things so they're that's |
1708s | kind of like their approach so you'll |
1709s | just notice their weapons feel they |
1711s | might have the most um uh visual amount |
1715s | of things going on you know like on them |
1717s | like to just say like hey there's a lot |
1719s | going on in this weapon whereas like an |
1721s | arrow shell is going to kind of take up |
1722s | a lot of that space But meridians got a |
1725s | lot of techy details grebles whatever |
1727s | you want to call them so the tldr is |
1729s | like yeah they're they look like they're |
1731s | Tech heavy kind of approach on their |
1736s | weapons yeah and G to be jumping off of |
1739s | that a little bit um you know continuing |
1741s | on with our theme of weapon design uh if |
1745s | you were not able to tune in to our |
1747s | first stream where we talked about game |
1749s | design uh we had mentioned time to kill |
1751s | uh we got a good amount of feedback on |
1753s | that and we've implemented time to kill |
1755s | changes we've had since then One |
1757s | external play test uh we got a thumbs up |
1759s | on that uh so it's great to see that |
1761s | positive change uh and you know one |
1763s | thing that comes down to for balancing |
1765s | is you know not only does it have to |
1767s | feel right for or the player for the |
1769s | amount of time it takes to kill but also |
1771s | it has to match like the weapons |
1773s | animation and audio and so these changes |
1775s | that we made they really compliment with |
1777s | one another uh extremely well uh and it |
1779s | feels very satisfying to continue to use |
1781s | the Weaponry every single time and I'll |
1784s | add a tldr again but like basically at |
1787s | the uh at the alpha the guy you know the |
1789s | first playable Alpha um we were a little |
1792s | bit faster than Spate one's time to kill |
1795s | we tested we got feedback from a lot of |
1797s | people in the community saying hey this |
1798s | is feels too fast not everybody but a |
1800s | lot of people um saying you know we |
1803s | prefer Spate one's time to kill and so |
1805s | that's basically exactly what we did um |
1807s | you know we did a huge weapon balancing |
1809s | pass every single gun was touched uh to |
1812s | essentially match the Spate one time to |
1814s | kill so we basically started with let's |
1817s | take the Aros carbine which is meant to |
1819s | feel like the splitgate carbine let's |
1821s | sync it up as closely as possible to |
1824s | just what what were the values in splick |
1826s | 81 okay cool that worked really well |
1828s | let's copy that and then let's balance |
1831s | around that and we did a play test uh |
1833s | you know a few weeks ago with some |
1834s | external players a lot of core community |
1837s | members and um had a survey at the end |
1840s | where we asked you know how'd you feel |
1842s | about the time to kill was it too long |
1843s | too short just right and overwhelming |
1845s | majority of people said Yep this feels |
1847s | exactly like what we want so not |
1849s | everyone you you're never going to |
1851s | please everyone some people want Cod |
1852s | some people want Halo um but we feel |
1854s | like we got a really nice sweet spot |
1856s | with where we're at |
1859s | yeah I don't I don't have a ton to add |
1860s | there just that um you know we get we |
1863s | play the play test every week so these |
1865s | things are kind of like you know just |
1867s | part of the design it's good that I |
1869s | think it's really cool that you know Ian |
1871s | does kind of an outside group outside of |
1874s | our own uh company to get kind of |
1876s | feedback on some more core Community |
1878s | people that could have a completely |
1880s | different opinion than a guy like me who |
1882s | he mentioned is more of a Cod player |
1885s | right and I'm like why can't I kill this |
1886s | guy in two shots but um it's just not |
1889s | how that is but it doesn't mean it's |
1890s | less fun it's just a different way to |
1892s | approach the game right so I think |
1894s | that's a interesting way to take on that |
1897s | yeah yeah well well said uh yeah and |
1900s | I'll I'll add like with everything I'm a |
1903s | huge believer in play testing internally |
1905s | and externally and so we test as a |
1907s | company whole company tests twice a week |
1910s | whether you're an artist engineer design |
1912s | marketing whatever it is we test twice a |
1915s | week we do our own internal surveys to |
1917s | see hey do we think we're trending in |
1918s | the right direction and then of course |
1920s | when we feel like yeah we we think we're |
1922s | making good moves then we put it to the |
1924s | test with with you guys with the |
1926s | community and um get your feedback |
1929s | so actually I'll uh say one thing we've |
1931s | been testing uh which is sort of weapon |
1934s | related more gameplay but is meleeing um |
1938s | you know we've kind of gone back and |
1939s | forth do we like 45 damage do we like 50 |
1942s | damage um so we've been testing 50 |
1945s | damage internally um still you know a |
1948s | lot of people it's a it's a big change |
1950s | right it's only five damage but it's the |
1951s | difference between two punches or three |
1954s | and um so I can't see the chat so I'm |
1957s | curious what people think but uh we're |
1959s | going to definitely be looking for |
1961s | feedback related to that very soon say |
1963s | three chat please I'm a two guy Justin's |
1966s | a three guy uh but I won't say my number |
1970s | then we'll keep it 50/50 keep it even |
1972s | Jess's gonna say four how did you know |
1975s | how did you know that would be terrible |
1978s | a brawler yeah exactly yeah so gonna be |
1982s | diving in a little bit more uh might |
1984s | throw you a curveball here Justin uh I |
1986s | wanted to just talk about how the |
1988s | weapons feel different you know when you |
1991s | reload an AOS weapon it's very fast it's |
1993s | very Flash and very sporty like we |
1995s | discussed versus you know a sabras |
1997s | weapon uh the Trailblazer assault rifle |
1999s | it feels heavy the warden carbine feels |
2001s | heavy what was the process going about |
2003s | working alongside David and the |
2005s | animation team in order to really show |
2007s | that difference in the faction |
2009s | Weaponry I can probably take this I mean |
2012s | you can take it if you want you should |
2013s | probably take you could take it yeah I |
2015s | I'm just I work with Dave very closely I |
2017s | was on a call with him right before this |
2018s | um thanks but um you know I think when |
2022s | we started with the feel I think |
2025s | animation is kind of the biggest I guess |
2027s | it's all really but animation is where |
2029s | it starts right audio is kind of |
2031s | supporting the animation bfx support the |
2033s | animation um but I think in terms of |
2036s | feel like |
2038s | even without a good sound like the gunun |
2040s | should feel Snappy just looking at it um |
2043s | so that's kind of step one once Justin |
2044s | does his job and brings the weapon to |
2047s | life and makes it look beautiful and |
2048s | detailed now it's like all right we got |
2050s | to make this thing feel very good and |
2052s | snappy um in terms of style you know |
2056s | split gate 2 is a sport right this is |
2058s | not a war this is a sport of the future |
2061s | Formula |
2062s | 1 meets you know Spartan meets Gladiator |
2066s | right um and so we kind of started I'm a |
2069s | big basketball player I played |
2071s | basketball in college and love the |
2072s | sports and so we kind of started with |
2075s | you know how would NBA athletes reload |
2079s | these weapons right it would be |
2080s | different probably per faction right so |
2084s | they're all athletes but if sabras is |
2086s | kind of the big brawler heavy that's |
2089s | kind of like LeBron James right how |
2090s | would LeBron reload a weapon if he was |
2093s | playing the sport of the future well |
2094s | he's probably punching that mag in he's |
2096s | just jamming it in right how would Steph |
2099s | Curry do it though right AOS right when |
2101s | we set out to create bolt Steph Curry |
2104s | was our inspiration it's flashy right |
2106s | it's a little bit show offy confident |
2109s | but not cocky um that was kind of the |
2111s | inspiration for Aeros and so that's why |
2113s | you start to see stuff like flipping the |
2115s | mag before you put it in just having fun |
2117s | with it not afraid to just you know |
2119s | whatever twirl it uh and then Meridian |
2121s | is like your Ray Allen you're |
2123s | Sharpshooter Ultra efficient you know no |
2126s | [ __ ] no Twirls no jamming it in it's |
2129s | just tactical um and so that was kind of |
2131s | the initial vision and obviously you |
2134s | know you have these rules and sometimes |
2136s | you bend them sometimes you break them |
2138s | um because ultimately like the fallback |
2140s | is like the rules are really guidelines |
2142s | but does it feel fun that's kind of the |
2144s | most important thing and we're not |
2146s | afraid to break the rules if it makes a |
2149s | gun more fun um but that was how we |
2152s | started uh and I think we've mostly hit |
2154s | that like even the arrow shotgun that we |
2156s | revealed recently um you know he flips |
2159s | he kind of spins the mag in his hand for |
2162s | putting it back in um obviously It's |
2165s | Tricky though right because gameplay has |
2167s | to come first and you do these cool |
2170s | things and sometimes it's like well hey |
2172s | reload the damn gun because I'm getting |
2174s | shot at uh and so we did just take a |
2176s | pass um this was some of the feedback we |
2179s | got from the alpha was some of the |
2180s | reloads feel like they take too long uh |
2183s | and I think we actually ended up |
2184s | speeding up I want to say every single |
2186s | gun in the game by at least 10% and in |
2189s | some cases 20 to 30% um but uh yeah that |
2195s | was a big pass we just went through |
2196s | everything and said hey speed it up |
2198s | speed it up speed it up um but uh we |
2201s | still want to preserve that fun and I |
2203s | think we've hit that good balance uh and |
2205s | actually if you look at like the actual |
2206s | values behind it all Aeros guns take the |
2209s | exact same amount of time to reload as |
2211s | any other weapon so it's not actually |
2213s | taking longer it just visually you're |
2215s | doing more in that time you know instead |
2217s | of doing this you're doing this um but |
2221s | yeah that was kind of our philosophy |
2223s | there yeah thanks Ian no that's a that's |
2225s | a great breakdown uh the last bit I have |
2229s | here is discussing a little bit more on |
2230s | power weapons versus non-power weapons |
2232s | uh one thing I want to add is you know |
2234s | you talked about uh having the fun and |
2236s | you also mentioned feedback on reloads |
2238s | uh we have now of course added the |
2240s | ability one thing we saw a lot in |
2241s | feedback was sprinting and reloading um |
2244s | you know why can't I do this uh you know |
2246s | we have made that change uh so which is |
2248s | always super exciting uh I know a lot of |
2250s | people are happy about that um and yeah |
2253s | in regards to power weapons we did |
2256s | recently release uh you know a quick |
2257s | video of the deadbolt sabras sniper |
2259s | rifle uh I think the stream has been |
2261s | showing it but if not it is available on |
2263s | our Twitter page exclamation point |
2264s | Twitter uh got some fun music there as |
2266s | well uh really clean looking sniper |
2268s | rifle um so have we shown it in first |
2271s | person yet do you know I do not think we |
2273s | have I think it's just I think it's just |
2275s | the intro video but man does it look |
2277s | good no you got to see it in first I |
2279s | mean it looks great but you got to see |
2281s | it in first person because that thing is |
2283s | freaking juicy like shooting it I mean |
2286s | you see the whole Barrel kick back like |
2288s | that there's like it's kind of inspired |
2290s | by like the split G one audio but with |
2292s | an extra layer on top of just like that |
2294s | metal on metal piercing sound and I mean |
2298s | I'm just I think it's like the best I |
2301s | mean bold statement I think it's the |
2303s | best sniper I've ever felt in a video |
2305s | game to me at least I'd have to agree oh |
2308s | yeah it is actually and it is they're |
2310s | showing it on first person on the stream |
2312s | which is really cool so um perfect I |
2316s | mean I know Ian love this loves this gun |
2317s | because he shoots me in the face with it |
2319s | on a weekly basis um but it's okay |
2321s | because I kill him with the charge |
2322s | shotgun enough um yeah no it's great |
2326s | because like I think with the like |
2328s | getting into the power weapons like |
2331s | they give you this like Delta in between |
2335s | the regular guns where they can really |
2337s | turn the tide the battle if you can grab |
2339s | them um and so they can give you an |
2341s | advantage a huge Advantage if you're |
2343s | good with them and they're they're super |
2345s | satisfying to use we have other ones too |
2347s | like that aren't released but there's |
2349s | some really fun ones in there that like |
2352s | are just like you just kind of go yes |
2354s | like when you're playing it because it |
2355s | it feels really good to play yeah and uh |
2359s | I'll just add I'm I I love that we have |
2361s | power weapons I mean I think you know is |
2363s | definitely one of the things we |
2364s | absolutely wanted to preserve from SPL |
2366s | A1 even with adding Lo outs right I mean |
2368s | I think the nice thing about loadouts is |
2370s | it just gives you so much more weapon |
2371s | variety um but you lose a lot when you |
2375s | play other games with loadouts that |
2377s | don't have power weapons because it's |
2378s | like everything has to be balanced and |
2380s | that's really limiting um and that's why |
2382s | we kind of wanted to keep it contained |
2384s | you know we have a certain number of |
2386s | weapons per class only a certain number |
2388s | you know I think we have like five |
2390s | attachments um so we have enough to give |
2392s | you that variety but still kind of flex |
2394s | our muscles to go all out for for power |
2397s | weapons that's where like you know it |
2399s | can you can go crazy it doesn't have to |
2400s | be perfectly balanced um but uh we got a |
2404s | lot of really fun power weapons coming |
2406s | so some fan favorites some brand new |
2409s | like the PE gun the peee gun yeah I was |
2412s | just gonna say something I love about |
2413s | our power weapons is that we have a lot |
2415s | of like alt fires with them yeah um and |
2418s | I think that's definitely something |
2419s | that's very unique to you know the |
2421s | shooter world when it comes to uh to |
2423s | power weapons right the AOS SMG uh the |
2426s | split stream uh you know you can split |
2428s | it in two or use it as one um you know |
2430s | the pp gun same sort of idea there with |
2433s | an ALT fire uh you know tons of these |
2436s | tons of these unique weapons are you |
2439s | know just super fun and super great um |
2442s | so yeah the power weapons are are |
2444s | definitely a big part of what we enjoy |
2445s | working here on on the weapons for sure |
2448s | audio loves it VFX loves it everything |
2450s | like that yeah they get to flex so they |
2453s | do get to flex yeah I was just in an |
2455s | audio sync uh we were walk working on a |
2457s | on a sbras pistol uh just a pistol but I |
2460s | think you're going to love the changes |
2461s | Ian so uh tomorrow you can take a look |
2464s | at it and I think you're going to love |
2465s | it |
2467s | so all right well uh unless there's |
2470s | anything else you two want to take a |
2472s | couple minutes to chat about we can |
2473s | probably answer some questions unless |
2475s | there's again anything you guys want to |
2477s | jump off of right |
2479s | now I'm good perfect cool we'll take uh |
2483s | you know three maybe four questions uh |
2485s | between you know the socials that we're |
2487s | streaming to |
2488s | uh while it is only a short amount of |
2490s | questions being answered if you do not |
2491s | know uh to the viewers we are doing a |
2494s | Discord uh Q&A tomorrow as well uh so |
2497s | we're going to be answering a lot more |
2498s | questions there so you know we'll take a |
2500s | look today at the chat call some of the |
2502s | questions out and uh please RSVP for |
2505s | that invitation uh in our Discord |
2507s | exclamation point social exclamation |
2509s | point socials for our Twitter Discord |
2511s | that sort of thing uh definitely |
2512s | something that we always look forward to |
2514s | is community engagement that's something |
2516s | that we've been you know striving back |
2517s | towards and will continue to do so uh |
2521s | with that we can go ahead and pull up |
2523s | the chat you two and we can answer a |
2525s | couple of questions |
2531s | here I'm letting you uh yeah I'm |
2533s | scrolling through right now uh we got a |
2536s | lot of comments about um you know the |
2537s | reflection on the scope for the sasic |
2539s | sniper looks great uh that sort of thing |
2542s | so that was actually a nice ad since the |
2545s | uh Alpha that Justin went through all |
2547s | the that had Scopes and gave it a little |
2549s | bit of love so yeah that was direct |
2553s | feedback with interesting story from the |
2555s | alpha playing with my some of my friends |
2557s | who are in the industry and they're like |
2558s | you know these are guns look amazing |
2560s | except the Scopes and Ian called it out |
2562s | too and I was like you're right so we |
2564s | went in and I just started to do them |
2566s | and now it's like it just really adds |
2569s | like a I don't know believability to it |
2571s | and grounds it really well |
2574s | yeah all right I have a couple here that |
2577s | have uh caught my eye um will splitgate |
2580s | two have more or less weapons than |
2582s | splitgate one way more way more insanely |
2586s | more more than twice more than three |
2588s | times maybe that might be right that |
2591s | might be right I think it's more than 3x |
2595s | certainly it's more than double |
2597s | certainly more than double easily |
2599s | easily another one that spotted me uh |
2602s | maybe more so a design question is there |
2604s | a reason why the assault rifle went from |
2606s | an ads on AIM to just a small Zoom |
2609s | between splitgate and splitgate |
2612s | 2 uh yes there is actually |
2616s | um so uh okay let me I'm just trying to |
2620s | remember so I think what we did we we |
2622s | wanted to make the gun archetypes a |
2625s | little more just easy to understand and |
2628s | so when we were going through like a |
2630s | Carbine versus an AR versus an SMG |
2633s | versus a whatever BR right we s went |
2637s | through and like okay like how can we |
2639s | make it really obvious when you see that |
2641s | gun on the ground oh that's that's a |
2644s | long range gun that's a carbine um and |
2647s | ARS are a little tricky because it's |
2649s | sort of that right in the middle where |
2651s | it's medium range right like it's it's |
2653s | automatic you can shoot people up close |
2656s | you can shoot people from relatively far |
2658s | but it doesn't have the range of like a |
2660s | carbine or BR um but it certainly has |
2662s | more range than an |
2664s | SMG um and so anyway we ended up just |
2667s | deciding you know let's only put scopes |
2670s | on carbines and vs because that kind of |
2672s | tells the player like hey this is a |
2674s | longrange weapon and we were really 5050 |
2678s | on ARS but decided to kind of lean |
2680s | towards you know let's do no scopes um |
2683s | because it's kind of already obvious the |
2685s | difference between an AR and an SMG |
2686s | because the size is so different and so |
2689s | we felt like okay if we're trying to |
2691s | convey |
2692s | mid-range don't give it a scope but make |
2694s | it bigger and it's kind of easy to |
2697s | understand what the archetype is and |
2699s | then by adding smart link right I don't |
2702s | know if we have an official term for it |
2703s | but every gun you can now zoom in with |
2705s | which you couldn't do incate one and |
2708s | that was kind of feedback of just it |
2710s | felt it didn't feel good on certain guns |
2712s | you know you get used to you click right |
2715s | mouse or left trigger and you zoom um it |
2719s | just doesn't feel good to do that on an |
2721s | SMG in splick 81 and be like well how |
2723s | come this button doesn't do anything um |
2726s | so that's how we ended up with with |
2730s | that I have a question for you Ian and |
2732s | I'm sure I know the answer but what is |
2734s | your personal favorite weapon that we've |
2736s | shown to uh to the player base I would |
2740s | have said the sabras carbine before but |
2742s | I I honestly I'd say like the saass snip |
2744s | this not sabras the sniper there's only |
2746s | one sniper but uh the sniper is my |
2749s | favorite gun in the game like I think it |
2750s | just in terms of feel it's obviously a |
2753s | power weapon um it's just I think it's |
2758s | A+ 10 out of 10 like the audio that Noah |
2761s | did is perfect the animation that Dave |
2764s | and Parker did is perfect the V effects |
2766s | that gerro did are perfect like it's |
2768s | just the model itself that I don't know |
2771s | did you do that one Justin or who on the |
2772s | team demitro it's perfect like I'm just |
2776s | like I would not change anything about |
2777s | this gun I love it |
2781s | so that's great um and let's see we have |
2785s | time I think for one more |
2787s | um there's one question how Jesse |
2790s | doesn't ask me my favorite weapon I mean |
2791s | geez yeah come on Jessie well I that's |
2794s | fair Justin what is your favorite weapon |
2795s | I knew it was the the warden carbine uh |
2798s | the sniper you know I can absolutely see |
2800s | that following suit uh Justin what is |
2802s | your favorite |
2803s | weapon uh I would have to say that uh |
2806s | probably just based on the way this |
2807s | thing feels and sound the Meridian burst |
2809s | rifle is just like nice so fun to use it |
2813s | just sounds so good I think like sounds |
2815s | with the weapons like basically make |
2818s | them feel as satisfying as possible and |
2820s | like that one's like got the to me |
2822s | that's that's the best yeah sounds so |
2824s | great one yeah and it looks gorgeous |
2828s | so it does look gorgeous |
2831s | absolutely all right well I think that |
2834s | we'll probably go ahead and wrap up the |
2836s | stream and uh you know the very small |
2838s | very quick Q&A uh once again uh we are |
2841s | doing that full-fledged Q&A tomorrow in |
2843s | our Discord again exclamation point |
2845s | socials in the chat uh for our Twitter |
2847s | All That Jazz um and yeah with that be |
2852s | sure to you know wish list our game on |
2854s | Steam we're very interested to see how |
2855s | excited you are for splitgate uh we know |
2857s | a lot of you have yet to be able to play |
2859s | the game and we are more than excited |
2861s | for you to be able to have that chance |
2863s | uh when the time is right and once again |
2866s | Justin Ian thank you guys for your time |
2867s | it's |
2868s | appreciated thank you guys thanks Justin |
2871s | thank you thank you guys both thank you |
2873s | I'll end with uh we're definitely going |
2875s | to start trying to show more faces from |
2877s | the team um so thanks Justin for for |
2880s | doing this but you know you can expect |
2883s | more people from 1047 to show their |
2885s | beautiful faces so we want to talk to |
2887s | you guys and uh really appreciate all |
2889s | the feedback Keep It |
2892s | Coming great |