over 2 years
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Splitgate
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0s | momentarily the man of the hour of |
---|---|
2s | course creator split ian prue |
4s | also co-founder of 1047 games and ceo of |
7s | 1047 games um |
9s | wants to talk directly to all of you so |
11s | please bear with us as he's probably |
13s | wrapping up another important meeting |
17s | um also there we go up here |
21s | there we go |
23s | what's up cardinal |
25s | how you feeling |
26s | i'm feeling good um you know i have uh |
30s | you know we talked to the pros i spoke |
32s | with the pros today and and everybody |
34s | was very understanding which i was |
35s | really happy about um seems like most |
38s | people i've i've chatted with have been |
40s | pretty understanding which is obviously |
42s | uh a relief um |
45s | but uh overall i'm just excited to be |
47s | able to finally kind of break the news |
49s | and and |
50s | be transparent about this um because |
53s | it's been you know |
54s | we want to tell you guys everything |
55s | obviously um and uh we wanted the |
59s | community first and you know with this |
61s | decision it's one of those big decisions |
63s | where you can't talk about it right and |
65s | as much as we wanted to talk about this |
66s | a month ago |
68s | we couldn't and so now finally being |
70s | able to to share this is really nice |
72s | so |
73s | i'm feeling good |
76s | all right well a lot a lot of |
78s | information to unpack we had our initial |
81s | uh letter which i hope everyone here has |
84s | read |
84s | but also we had an faq a lot of uh |
86s | nuanced information um so |
89s | if you guys haven't seen that um |
91s | definitely check the um one of the |
93s | recent announcements um slicket.com faq |
97s | has a lot of important information but |
99s | uh we're gonna at some in a few minutes |
101s | we're gonna go ahead and do a q a |
102s | anyways um and you know answer your |
104s | questions directly here on this town |
106s | hall it wouldn't be a town hall if it |
107s | didn't have a q a |
109s | so uh yeah anyways anything else you |
111s | wanted to share |
113s | in about uh the decision making process |
115s | or |
116s | you know about the current game the |
118s | future game stuff like that |
121s | i mean the main thing i'll say is is |
123s | just |
124s | i'm very excited and i know that this |
126s | was um probably tough for some people to |
129s | hear uh but you know i think the |
131s | overwhelming feeling internally is is |
134s | one of excitement um |
136s | you know we we really have a lot of big |
138s | things planned for this next game and |
140s | obviously you know split gate started |
142s | off as a school project you know i don't |
144s | know if everyone knows that but that was |
145s | literally my senior project in college |
147s | at stanford |
148s | and uh there's a lot of stuff that we |
151s | did really well |
152s | you know the gun play the portal |
154s | mechanic |
155s | you know there's a lot of really really |
157s | awesome things i love split gate i mean |
158s | i still play it regularly um but there's |
161s | also a lot of things we want to do |
162s | differently that it's just we've learned |
164s | a ton over the past five plus years |
167s | and you know this allows us to build |
169s | something that i think can truly be |
172s | special and can go compete with the |
174s | biggest games out there uh and |
176s | ultimately that's the goal here right we |
178s | want to build something that has the |
180s | player base that you guys deserve that |
182s | has you know the player base we had when |
185s | we first launched this thing on console |
187s | and even bigger than that |
188s | um and this is what we think is going to |
190s | allow us to get there |
194s | well said okay |
196s | um |
197s | i think there's there's some uh probably |
200s | a lot of a lot of questions out there |
202s | answered in the faq once again if you're |
203s | just joining |
205s | um |
205s | we wanna we're gonna hear your questions |
207s | so make sure you raise your hand and |
208s | we'll we'll try to get to as many of you |
210s | as possible for this hour but please |
212s | please check |
213s | splitgate.com faq |
216s | and there's a lot of information beyond |
218s | just the the letter that we |
220s | um shared with you guys today so um |
222s | anyways well how about we just start |
224s | answering some questions ready |
229s | okay let's see go ahead and raise your |
231s | hand |
233s | of you |
234s | oh my discord's glitched there's too |
237s | many people |
240s | hold on okay now it's back all right |
242s | let's start with this guy |
243s | kennedy |
245s | raises his hand |
247s | i got the gun |
249s | uh thanks for putting this together i am |
250s | uh interested to talk to all of you i'm |
252s | curious when did you reach this decision |
254s | internally and like what was the process |
257s | that led you here obviously you're |
258s | trying to |
259s | basically build a new foundation because |
261s | the existing platform isn't capable of |
263s | doing all of the things that you want to |
265s | do but could you speak to |
267s | you know what those things are and what |
268s | your timeline has been |
270s | yeah absolutely um so i guess timeline |
274s | so obviously you know we |
276s | we launched the beta in july right uh we |
279s | did the massive fund raise in september |
281s | right we raised 100 million um right |
284s | around the fundraise nick and i started |
287s | just thinking about this |
289s | it wasn't like hey we should go do this |
291s | it was more like you know what do you |
293s | think about this like just |
295s | you know do you think we should |
297s | keep doing this thing you know we got |
298s | all this money we've got all this hiring |
300s | we need to do |
301s | um there's a lot of things we've learned |
304s | and sort of the reality of it is like |
306s | we've got this really really fun and |
308s | special game that you know it does it's |
311s | very special it's very unique |
313s | um |
314s | but there's so much more we could do |
316s | with this thing if we started over right |
318s | i mean not started over but you know if |
320s | we kind of had a clean slate |
322s | and so that was kind of the first time |
323s | we had any sort of conversation and it |
325s | was just me and my co-founder nick we |
327s | didn't tell anybody about this we didn't |
329s | tell |
330s | i mean we didn't tell any of the |
332s | marketing people we didn't tell any of |
333s | the team we didn't tell any of the |
335s | investors it was just sort of me and |
336s | nick having a question of like huh yeah |
338s | that's kind of an interesting thought |
340s | um i think in december |
342s | was the first time we had more of like a |
344s | more meaningful conversation |
346s | and i got a kuvo's opinion on it as well |
349s | um |
351s | and uh again it wasn't like a serious |
354s | conversation it was just sort of like |
356s | yeah i don't know guys like you know |
358s | what do you think like we want your |
359s | opinion derek this could make a lot of |
362s | sense in the future um |
364s | but you know okay we've got a new beta |
366s | season coming you know the server issues |
367s | are mostly under control like you know |
370s | again let's just table this idea for now |
373s | let's keep going um then we did beta |
375s | season one |
376s | and um |
378s | beta season one we learned a lot um |
380s | which was good you know i think |
381s | especially from marketing um it was a |
383s | learning experience for us and you know |
385s | we're not spending a ton of money on |
386s | marketing but we're testing things we're |
388s | trying to see what can we learn and i |
390s | don't think beta season one from a |
392s | marketing perspective went particularly |
394s | well |
395s | um |
396s | and so we decided okay we gotta do beta |
398s | season two |
400s | um and uh we need to you know we wanna |
403s | we wanna do a different approach to our |
405s | marketing you know more kind of |
406s | guerrilla marketing more creative you |
409s | know we did kind of the the clever stuff |
410s | with the the halo content creators um |
413s | and actually hillary noob in the tube |
415s | had just |
416s | he joined in february actually and just |
419s | really |
420s | brought a lot of creative marketing to |
421s | the table so we figured you know let's |
424s | do a beta season two |
425s | um we think marketing is going to be |
427s | much better on this one |
429s | um and that'll kind of inform our |
431s | decision so the first time we really |
434s | talked to a little bit of a broader |
435s | group was in |
437s | may |
438s | and again this is we're talking like a |
440s | handful of employees but not by any |
443s | means everybody |
444s | and we just sort of said |
446s | let's see how beta season two goes |
448s | and um you know if it if this goes |
451s | really well like you know we'll keep |
453s | doing this thing but |
454s | let's see where we're at if it you know |
456s | if this doesn't really move the needle |
458s | then i think we need to strongly |
460s | consider |
461s | um making some more |
463s | uh drastic changes to our game plan um |
466s | and so |
467s | that happened then in june |
469s | beta season two came out i think from a |
471s | marketing perspective it was actually a |
473s | huge success |
474s | um like in terms of the number of |
476s | eyeballs in terms of just the visibility |
479s | we had on on the game it was |
482s | significantly better than than beta |
484s | season one um but again it didn't really |
487s | end up translating to downloads i think |
489s | you know you've got a lot of people who |
491s | um |
492s | really like splitgate who played it when |
495s | it came out but they've sort of formed |
496s | their opinion on it at this point |
498s | and this kind of iterative approach |
501s | where we are updating old stuff while |
504s | trying to release new stuff while hiring |
506s | a ton of people and trying to onboard |
508s | them it just |
509s | it sort of turned into this thing where |
511s | it's the worst of both worlds instead of |
512s | the best of both worlds so it was very |
514s | inefficient for us development wise |
517s | um and it was very inefficient and |
519s | ineffective marketing wise and so in |
522s | june |
523s | um |
524s | we |
525s | really i guess end of june or early july |
528s | is when we finally said okay this is the |
530s | decision |
531s | um you know we talked about it with the |
533s | leadership team i think end of june made |
536s | the decision and then in early july |
539s | uh told the whole company like all right |
541s | guys this is the plan we're going to |
543s | slowly start transitioning people |
544s | towards the next game |
547s | and at that point we had a general idea |
549s | of the changes we wanna wanted to make |
551s | not like a specific like yeah this is |
553s | exactly what the next game looks like |
554s | but more of like yeah these are some of |
556s | the things we'd like to accomplish with |
558s | the next game that we can't do on the |
560s | first one um on split gate |
562s | um |
564s | and so that's when we kind of started |
565s | thinking about it and then |
567s | came up with a plan and um but yeah i |
569s | guess final decision was made early july |
572s | cool |
574s | thank you |
575s | canada real quick yeah if you don't mind |
578s | um so it sounds like there's there's two |
581s | real motivators here that there's the |
583s | things that you're not able to do with |
584s | the game right now without a lot of like |
586s | development time that uh might be better |
588s | spent on a new game and then uh need to |
591s | reset the market and the perception of |
593s | the game like the the general gaming |
595s | community has already formed his opinion |
596s | on split would you say that are those |
598s | equal factors is is one that way in the |
600s | other |
602s | um i i think it's there's more factors |
605s | than just that those are the two primary |
606s | ones i think it's also just which i |
609s | guess is more towards development side |
611s | uh there's also just the factor of like |
613s | we really want to focus on the long term |
615s | and not the short term so like you know |
617s | a perfect example one of the things we |
618s | announced today is the next games being |
620s | built in unreal engine 5 right that's a |
623s | that's a big undertaking i i think in |
625s | the long run that is really going to set |
627s | us up for long-term success right we |
629s | want to make a game that's around for |
630s | the next 10 plus years |
633s | we don't want to be on old technology |
634s | that started off as a school project |
636s | right |
638s | and so i think that's one consideration |
639s | where you know when we have these |
641s | constant beta seasons we don't ever have |
643s | the time to |
645s | kind of take our time and upgrade and |
647s | make a take a massive undertaking like |
649s | that because it's always focused on well |
651s | we got to get the next feature out the |
653s | door we got to get the next |
654s | season out the door right and so this |
656s | allows us to say hey let's take a step |
658s | back |
659s | let's build |
661s | for the future not for the |
663s | you know not for the past not for the |
664s | present right um so but i would say i |
666s | guess to kind of answer your question |
668s | it's it's really 50 50. |
670s | both of these were big considerations uh |
673s | and there's a couple other little things |
675s | that went into our decision but those |
676s | are the primary things |
679s | cool well thanks for answering the |
680s | questions i i work for arena net and you |
682s | know go wars 2 team and we uh we play a |
684s | lot of your game internally a lot of uh |
685s | land parties so |
687s | appreciate that yeah thank you |
691s | thank you |
694s | all right moving on the next one uh |
695s | clear water inviting you to speak got |
697s | your hand up and once again check out |
705s | okay so uh first thing i want to say is |
707s | my heartiest and most sincere |
709s | congratulations to you all for making |
711s | what has been possibly one of the most |
714s | fun |
715s | to play games that i have ever played |
717s | ever the amount of thank you our work |
719s | and quality that you've put into this |
721s | game is just absolutely astounding and i |
724s | i've just enjoyed every single minute |
725s | i've played with this game so heart is |
727s | the most sincere congratulations to you |
729s | all for putting off an absolutely |
730s | stunning job |
732s | so the main question i'd like to ask you |
734s | all is uh one of the major positive |
736s | aspects that the game and the community |
739s | has was the constant or at least near |
741s | constant transparency and communication |
744s | between the between various aspects of |
746s | the community the the communication |
749s | between the developers the community |
751s | managers such as endo |
753s | the the players themselves in the |
754s | discord and various other places on |
756s | social media um |
759s | one the main question i'd like to ask |
760s | here is |
762s | during this transitional period between |
764s | uh split gate essentially being |
766s | sunsetted in a way and the development |
769s | on the new game starting uh the main |
771s | question i'd like to ask is can we |
773s | expect |
774s | a high |
775s | level of communication and transparency |
778s | to continue even during this |
779s | transitional period uh when i ask this i |
782s | refer to things sort of like um |
784s | teasing for stuff while lbt dev vlog |
786s | updates and that sort of thing if that |
789s | makes sense |
790s | yeah no it's a great question and i'll |
793s | just say like you know the last couple |
794s | months have been particularly hard for |
796s | us because we want to be transparent and |
798s | we see |
800s | questions and posts and it's like man we |
802s | you know we want to say all the right |
804s | things but right now we just can't can't |
806s | be as transparent as we want to be um |
809s | you know i think with the next game um a |
811s | lot is still being figured out about |
814s | you know how are we going to roll it out |
815s | i mean even the details of the of the |
817s | actual game itself you know we have sort |
819s | of a rough idea of what it's going to |
821s | look like but there's still a lot of |
823s | things that are going to be tested and |
824s | thrown away there's going to be things |
826s | that we |
827s | think we think are good ideas that end |
829s | up being bad ideas that we change right |
831s | so |
832s | i i definitely think um you know we do |
834s | want to involve the community in some |
835s | capacity and i'll say you know sign up |
838s | for our email list like the best way |
840s | that you can learn anything about the |
842s | new game is to sign up on that list |
844s | that's where we're going to be sharing |
846s | stuff |
847s | we haven't figured out exactly when we |
849s | want to start sharing things um and how |
852s | much we want to share |
854s | but you know we'll certainly be doing a |
856s | beta at some point right we'll certainly |
858s | be |
859s | you know showing stuff off um at some |
861s | point but you know this game is still |
864s | it's a big big undertaking so it's |
866s | it's uh it's a ways away |
869s | okay yep that's uh that makes a lot of |
871s | sense thank you very much for answering |
874s | yeah sorry i don't have a more specific |
875s | answer to that but it's okay to |
877s | understand well i think there's at some |
879s | point there's some stuff that can't |
880s | really be talked about until development |
882s | on it has continued a bit and you feel |
884s | more confident and ready to show it off |
886s | yeah |
888s | let's add to that really quickly as a |
890s | person who largely influences that |
892s | decision as the marketing guy here |
895s | which is like they're they're kind of |
896s | like two approaches right that you can |
898s | take which is a very transparent like |
901s | even pre-alpha we're just like sharing |
903s | and talking about everything with the |
904s | understanding of like hey some stuff you |
906s | see in here isn't going to be real and |
908s | all that kind of stuff and then there's |
909s | obviously the more maybe traditional |
911s | like let's announce when things are very |
914s | solid and have a very short runway from |
915s | announce to like having a beta and a |
918s | launch and we are more leaning towards |
920s | that way we want to try to balance you |
922s | know who we are as a company as being |
924s | very community forward that |
926s | communication though may be a lot more |
929s | um |
930s | like through like you know private |
932s | channels so we're going to involve the |
933s | community in different ways but we might |
935s | not be saying anything very publicly |
937s | that's because ian said right things are |
939s | going to keep shifting and we don't i |
940s | think we don't want people to start |
942s | having an expectation that you know we |
944s | need to make a change for and people |
946s | feel disappointed because they've been |
947s | waiting for a certain type of feature or |
949s | whatever um but the other part is you |
951s | know one of our challenges in this |
953s | decision is you know |
955s | you know for the game to be successful |
956s | for us to feel good about it like we |
957s | need audience at scale right like we |
960s | think we have a good product but we've |
962s | not been able to recapture the magic of |
965s | when we first launched on console a year |
967s | ago and so we're very cognizant of like |
970s | we need to have another |
971s | moment and a lot of our decisions on how |
974s | we communicate when we communicate isn't |
976s | you know we don't want to do a |
978s | disservice to our community and who we |
979s | are as a company as being very community |
981s | forward but we also know that the thing |
983s | that is going to serve the community the |
984s | most is having a large group of people |
987s | to play with right and having that |
989s | moment and those things may kind of be |
991s | in conflict with each other but i think |
994s | we're going to air more towards we need |
996s | we want to be the next apex like i'll |
999s | just put it out there like that's what |
1000s | we want to be right we want to be a |
1001s | movement and i think our for early |
1004s | thinking is that means much more being |
1007s | close to the vest until we're really |
1009s | ready to show stuff um which which is |
1012s | unfortunate you know and isn't like i |
1015s | think we'll be more transparent we're |
1017s | not to be clear we're not taking the |
1018s | apex approach of just like silence and |
1020s | then all of a sudden here you go here's |
1022s | the game um but uh but yeah to to |
1026s | hillary's point i mean |
1028s | i'm we're not shy about the fact that |
1030s | like we're trying to be the next apex or |
1032s | i'd even i even go as far to say the |
1033s | next fortnight but |
1035s | we have very very high ambitions with |
1037s | this game what we did with a tiny team |
1040s | and a fraction of our budget |
1043s | with split gate i mean |
1045s | it was it was it doesn't happen |
1047s | you know |
1049s | with this next game we're taking |
1050s | everything to the next level we've got |
1052s | the team to do it we've got the budget |
1054s | to do it we've got the time to do it |
1056s | we've got the you know the formula to do |
1058s | it |
1059s | and there's changes we need to make but |
1062s | that is the goal here we want to be the |
1063s | next big thing |
1066s | all right we've got let's see here nine |
1068s | questions in the queue let's keep this |
1070s | moving along thank you thank you very |
1071s | much for your time and uh again |
1073s | congratulations to making an absolute |
1074s | belt we really appreciate that thanks |
1076s | man yeah thanks man okay |
1079s | moving on next one uh hubristics |
1082s | um invite you over here |
1086s | hubristics that's the name i recognize |
1087s | from the last discord stage we did a |
1089s | long time ago |
1090s | um |
1093s | let us know i didn't buy sentient invite |
1095s | tick tock tick tock |
1099s | okay |
1100s | no response gonna move on to the next |
1101s | one sorry |
1103s | when i get to as many questions as |
1104s | possible during this hour and this hour |
1106s | is going to fly by i guarantee it rheem |
1109s | come on up |
1114s | how's it going |
1116s | we can't hear you right now |
1123s | hello can you hear me now there we go |
1126s | all right perfect |
1127s | okay so just wanted to start this off by |
1129s | saying uh i've been following this game |
1132s | for years i played it first at a pax |
1135s | convention nice and it it's easily my |
1139s | favorite shooter out there um |
1142s | so yeah i saw this announcement i had a |
1144s | just one simple question and maybe it's |
1147s | not that simple but um |
1149s | so this being on unreal five |
1152s | how different will the gun play and like |
1155s | just the overall |
1157s | you know |
1158s | running sprinting physics how different |
1160s | do you think those are gonna feel is it |
1162s | gonna be a drastic change |
1164s | no no i i would not expect it to feel |
1166s | much different at all i mean there's |
1168s | gonna be there will be changes but in |
1170s | terms of overall feel i mean it's it's |
1173s | the the bread and butter split gate gun |
1175s | play that i mean that is |
1177s | that's what we do best right and that's |
1180s | what we're going to continue to do |
1182s | awesome |
1184s | that is great news |
1188s | cool thank you |
1190s | yeah thank you so |
1191s | much okay next question going to come |
1193s | from christian mag |
1195s | just invited you |
1198s | hi |
1199s | hey |
1200s | hey okay well first off |
1202s | i know i haven't played the game much |
1204s | but i just wanted to say thanks for |
1205s | making what could well be one of the |
1207s | best to reinsurers made since the 90s |
1211s | thank you |
1213s | and the question was in the announcement |
1215s | you said there was going to be more of a |
1216s | focus on revolutionary as opposed to |
1218s | evolutionary changes what would this |
1223s | will this mean from a gameplay |
1224s | perspective if you don't mind my asking |
1226s | if you've got a bet worked out yet |
1230s | yeah i mean |
1231s | i don't know hillary if you want to take |
1232s | this but |
1234s | i don't think we're ready to say much |
1235s | yet |
1236s | um i think the main thing i'll say is |
1239s | this is going to be more than just hey |
1241s | we took split gate and we gave it pretty |
1243s | graphics |
1245s | that's that's not the goal here |
1247s | we want to keep doing what we do well |
1249s | which is amazing gun play and an awesome |
1252s | portal mechanic |
1253s | but there are other changes we want to |
1255s | make to make this thing |
1257s | bigger and better and just generally |
1260s | more awesome |
1261s | but still stay true to our core |
1266s | makes sense |
1268s | and |
1269s | just |
1272s | one more |
1273s | question |
1275s | yep any |
1277s | so |
1278s | okay |
1280s | basically you're treating this as not |
1282s | did you're treating this like an actual |
1284s | new game rather than what some companies |
1286s | do which is effectively same game new |
1288s | cove paint please buy it |
1291s | well it's free so |
1293s | but uh true |
1294s | but yes |
1295s | does this mean that we can expect to see |
1297s | some of the things that are in split |
1300s | gate like the map creator in the next |
1303s | game as well or |
1304s | so yeah i'll just uh i'll i'll happen |
1306s | here so we're not really talking about |
1308s | the next game yet so all we can say is |
1311s | it's going to be a shooter it'll be in |
1313s | the split kit universe it's going to |
1314s | have portals built in unreal engine 5 |
1317s | and it will be a free game so we're not |
1319s | going to make |
1320s | a premium game but for now that that's |
1322s | all we can really talk about so we're |
1324s | not going to talk about any of the |
1325s | features or functions of it right now |
1326s | and if i can type in real quick like |
1328s | today's announcement was about you know |
1330s | we are getting development of split gate |
1332s | the current game um and the reason for |
1334s | that is because we're focusing on the |
1335s | next game so technically i guess this is |
1338s | an announcement of a new game but like |
1340s | we haven't announced anything really um |
1341s | if you think about it like that's the |
1343s | bottom line |
1344s | this is an announcement of a shift in |
1346s | focus this is not an announcement of a |
1347s | new game yep |
1350s | thanks christian |
1352s | thank you for taking time to answer my |
1354s | questions |
1356s | yeah have a good one yeah thanks |
1357s | christian |
1358s | okay we're uh moving on to nade nade the |
1361s | developer of cross planets long time og |
1364s | player of split g8 how's it going hello |
1366s | can you hear me yeah |
1368s | yeah it's been it's been a while since |
1370s | i've spoke to a few of you |
1373s | um my question is more so uh about the |
1376s | company um has there ever been any kind |
1379s | of internal discussions besides um |
1381s | obviously making games i'm also leaning |
1383s | towards becoming a publisher or anything |
1385s | within that area obviously with the |
1387s | investment comes a lot of opportunities |
1388s | for you guys so i'm just wondering if |
1390s | you ever thought about um helping other |
1392s | startups in india's and stuff like that |
1394s | obviously given my role right now you |
1396s | can imagine why i'm asking a question |
1397s | like this |
1399s | you know i i mean i'll start by saying |
1402s | on an informal basis like hit me up |
1404s | anytime obviously like i know we've |
1406s | spoken before i'm absolutely happy to |
1409s | hop on a call again and share my |
1411s | thoughts and offer any advice i can |
1413s | i think in terms of like an actual |
1415s | formal publishing deal |
1416s | uh we're we're not doing anything um you |
1420s | know we we've got a lot on our plates |
1422s | and um we don't want to get distracted |
1424s | right one of the reasons we are telling |
1426s | you all like hey we're |
1428s | ending development effectively is |
1430s | because we want to be 110 all-in |
1434s | focused on one thing and you know maybe |
1437s | in the future once we get this one thing |
1439s | out the door and successful when it's |
1441s | up there with all the other big games |
1443s | and it's sustainable then we can start |
1445s | shifting focus towards stuff like that |
1448s | um |
1449s | but uh yeah for for now for the |
1451s | foreseeable future just 110 all in on on |
1455s | this next game |
1457s | yep i have one smaller the question i |
1459s | don't know if you'll be able to answer |
1460s | this one but is there any kind of |
1463s | development timeline you know usually i |
1465s | think games roughly go with a three or |
1467s | four year development timeline if you |
1469s | get any idea how long this might take |
1470s | you to |
1471s | make uh it's the only thing i think |
1473s | we're going to say is it's not going to |
1475s | be in 2023 |
1476s | okay |
1479s | yep all right thank you thanks nate |
1481s | always good to hear from you yeah you as |
1483s | well |
1485s | all right moving on let me explain tv |
1488s | you're invited to speak |
1493s | one of our community creators as it |
1495s | looks like |
1499s | please come on up |
1500s | looks like he's checking his phone |
1506s | there we go how's it going man |
1510s | hey guys |
1512s | um |
1513s | i have |
1514s | a quite okay start here |
1517s | is it no more split gate at all or |
1521s | is a whole new game |
1524s | uh you mean |
1527s | okay well i'll answer this question in |
1528s | two ways uh |
1530s | first off uh we're not shutting down |
1533s | split gate you know you can still play |
1535s | it servers are still online uh and |
1537s | actually one of the big reasons that we |
1539s | really pushed to get the feature of uh |
1541s | map creator maps in playlists was for |
1544s | this very reason we want to be able to |
1546s | still maintain a community and give you |
1549s | guys content without requiring dev |
1551s | resources so we're going to really be |
1553s | leaning heavily towards um |
1556s | you know really leaning on the map |
1557s | creator community to |
1559s | make stuff that uh people others can |
1561s | enjoy |
1562s | um |
1563s | the second way i'll answer it um so this |
1565s | next game um |
1568s | it's still in the split gate universe |
1570s | it's still |
1572s | a shooting game it still has portals |
1574s | um so you know |
1577s | we are we're not going to go make some |
1579s | random totally new game that has nothing |
1581s | to do with split gate |
1584s | okay all right |
1588s | wow that was bad okay |
1590s | yeah thanks for your question thanks for |
1592s | the question hopefully that answered it |
1595s | yeah thank you guys |
1597s | all right moving on to the next one |
1598s | flame tm |
1600s | you are invited to speak |
1604s | um |
1606s | can you guys hear me yep yep okay |
1609s | well to be honest i |
1613s | i just i just wanted to say first that |
1615s | uh thank you guys so much for making |
1617s | this game uh |
1619s | because |
1621s | like a lot of people |
1624s | you know i to be honest i've never had |
1627s | this much fun in a well-balanced game |
1630s | since |
1631s | halo reach so |
1633s | yeah |
1634s | um |
1635s | what's your question |
1636s | i wanted to ask |
1639s | about um |
1641s | one thing i didn't understand in the |
1643s | frequently asked questions |
1645s | about |
1646s | uh |
1648s | i guess i guess you guys can say it |
1650s | maybe but just asking for to make sure |
1653s | about the things that we have in split |
1655s | gate |
1657s | are they gonna transfer or it's just |
1660s | completely new game and you guys are |
1662s | gonna |
1664s | make some kind of compensation for |
1666s | people that already play and spent money |
1668s | on split gates like yeah in game |
1671s | cosmetics or split coins |
1676s | do you want to answer that one hillary |
1678s | i'll take the tough one um yeah so uh we |
1682s | don't have anything to announce in terms |
1683s | of what you said which is any kind of |
1685s | reward or compensation based on your |
1688s | work on the current game that's |
1689s | something we're interested in but we |
1691s | also can't commit to that because it is |
1693s | a new product we do have to have a way |
1695s | to actually even be able to identify |
1697s | people's accounts connect that with a |
1698s | new one so we don't know if that's gonna |
1700s | technically be possible for us uh |
1703s | depending uh so so on that end we don't |
1705s | wanna commit to anything because we |
1707s | don't know that we could actually do it |
1708s | if we wanted to um but on the the idea |
1712s | of skins and everything transferring |
1714s | i know our expectation is that you won't |
1716s | be able to transfer anything and that is |
1717s | because you know we're not just updating |
1720s | split gate this isn't going to be split |
1722s | gate 1.5 what we make and so |
1725s | there is not going to be a way for those |
1728s | skins to |
1729s | easily just like appear |
1731s | throughout the game and i that this is |
1733s | me personally i find that most games |
1736s | where there is a collection element to |
1737s | it right so getting skins getting |
1739s | characters whatever it is like part of |
1741s | the fun is the chase of all those things |
1744s | and so i think it would be very hard to |
1746s | bring in like hundreds of skins from an |
1748s | old game that you already have like it |
1750s | sort of kills some of that chase element |
1752s | to it too so you know this is going to |
1755s | be a new product within yeah and i'll |
1758s | just add to that |
1760s | yeah well i'll add two things that one |
1762s | like we absolutely do want to do right |
1764s | by our existing player base so |
1767s | you know we're exploring the options but |
1769s | you know we are hoping to reward people |
1772s | in some way if we can |
1773s | um the people who have been around the |
1775s | longest and you know more so than just |
1778s | the random people who pick up the new |
1779s | game um |
1781s | so we're hoping we can do something |
1782s | there we just can't officially commit to |
1784s | anything yet um |
1786s | the other thing i'll add is you know a |
1787s | big part of |
1788s | this new game is finding our own |
1791s | identity um you know |
1793s | split started off as a school project |
1795s | that evolved and grew over time and |
1798s | transformed over time and you've seen |
1800s | some of the work we're capable of with |
1802s | the abyss remaster and the foregone |
1804s | remaster |
1805s | but you know these are |
1807s | those are the kind of things we mean |
1808s | when we say evolutionary change that's |
1811s | not a revolutionary change that's let's |
1813s | take an old map and let's make it look |
1815s | significantly better we can do that now |
1818s | with the people we've been hiring |
1820s | but we don't want to just be halo meets |
1822s | portal you know that was great when we |
1824s | were a tiny game with no marketing |
1826s | budget and no marketing team really but |
1829s | um |
1830s | you know we we want to have our own |
1831s | identity and so a lot of the visuals and |
1834s | just art style it's going to be |
1836s | different um |
1837s | you know and and it's going to be |
1839s | something that hasn't been seen before |
1840s | and so a lot of the old content kind of |
1842s | contradicts that |
1845s | yeah it makes sense |
1848s | all right thanks for the question flame |
1850s | thanks appreciate everything thank you |
1852s | um guys |
1854s | okay so just for everyone here i want to |
1856s | say we have more questions that we've |
1858s | already answered in the queue and we're |
1860s | halfway through this town hall so um |
1863s | let's when i invite you to the stage i |
1866s | ask you to please ask your question |
1867s | directly right away and uh for the |
1870s | people answering um yeah also treat it |
1873s | kind of speedily thank you i don't mean |
1875s | to be a harsh radio show host but i want |
1877s | to get as many questions as possible |
1880s | okay the grim reaper you are invited to |
1884s | come what's up |
1885s | oh yes sir i've been |
1887s | having a blast with the uh the builder |
1888s | mode the only questions i really had was |
1891s | i know you guys are using that to to |
1892s | help keep the game rolling is there any |
1894s | way to uh |
1896s | add in like a um you know the grouping |
1898s | mechanisms they have in the unreal |
1899s | engines where when you build like a |
1901s | structure you can kind of copy and paste |
1903s | it to uh expedite the maps and possibly |
1907s | uh make the portal a little more |
1909s | adjustable and collidable because i i do |
1911s | have a blast doing that i've been |
1912s | playing for a while in devon games for a |
1914s | while it's it's fun |
1917s | yeah i i don't so i don't think we're |
1918s | making any improvements to map creator |
1921s | for split gate at this point um we do |
1923s | have one update coming out on the 15th |
1925s | that has a number of bug fixes and it's |
1927s | got a free battle pass |
1930s | but no no major |
1932s | updates like that unfortunately uh but |
1935s | i'll just say for the next game um |
1937s | without revealing anything obviously |
1939s | like we are listening to the feedback or |
1942s | split gate you know all of the things we |
1944s | hear and see |
1946s | for you know with regards of how can we |
1949s | improve split gate like those are things |
1951s | that we think about when we make our |
1953s | next game |
1954s | awesome yeah the only other most the |
1956s | other questions i had were answered the |
1958s | only other one would uh you guys are |
1959s | definitely going to do like a |
1961s | pre-beta like a beta announcement like |
1964s | the other one we've been playing since |
1965s | portal wars so |
1968s | make sure we stay on board with that |
1971s | yeah like i said i mean sign up on our |
1973s | website uh so you're on the email list |
1975s | we will definitely be doing some form of |
1977s | beta um we don't have the exact details |
1980s | yet obviously we've got time to figure |
1981s | out the marketing rollout and everything |
1984s | um but yeah there's gonna be a beta at |
1986s | some point |
1987s | awesome awesome yeah like i said most |
1989s | questions were answered i just had a few |
1991s | more on the uh the the map designer |
1993s | because that's that's always a blast |
1994s | doing that stuff |
1996s | definitely look forward to the new game |
1998s | thanks chris awesome thank you |
2000s | sir |
2001s | okay i have to speed things along a |
2002s | little bit um we're gonna when we invite |
2005s | you to the stage uh we're gonna let you |
2007s | ask your question and then |
2009s | um |
2010s | please excuse yourself and then we can |
2012s | move this on really quick |
2014s | so all right moving on to atomic blaze |
2018s | come on up |
2020s | all right a couple questions um |
2023s | first of all in the new game do you |
2024s | intend to |
2025s | bring on the maps in the current split |
2028s | gate |
2029s | and the weapons in the current split |
2031s | gate |
2034s | i would say most most things in the new |
2036s | game will be new |
2038s | okay so |
2040s | so mostly new stuff not like not really |
2042s | focusing on like the legacy stuff |
2046s | most likely that is correct um obviously |
2048s | you know |
2049s | that may change and you know there are |
2051s | fan favorite things that you could see |
2053s | returning at some point um but um yeah |
2056s | we're focused on building new building |
2058s | for the future |
2059s | and one more question uh you mentioned |
2061s | that there's like a split gate universe |
2063s | does that mean that there's like lore |
2065s | behind split gate |
2067s | like why are these yeah |
2070s | we're working on it |
2072s | okay |
2073s | yes we've actually got a |
2075s | hired a writer a creative writer a few |
2077s | months ago and he's been |
2079s | right he's been working on the universe |
2081s | so definitely something we want to we |
2083s | want to work on pro tips get on our |
2085s | email list |
2086s | oh okay i will get on that |
2090s | all right thank you |
2092s | thank you okay |
2093s | ranthium babe you're invited |
2098s | welcome hey guys um |
2100s | i don't know if you guys know me but you |
2102s | probably know me from constantly being |
2104s | the person on twitter who's like give me |
2105s | more female skins i want more female |
2108s | skins so i was super excited to see you |
2110s | guys say something about uh some of your |
2113s | best female characters yet um and also |
2118s | that kind of leads into my question |
2120s | uh about what you said about apex |
2123s | obviously you know they're very big on |
2125s | representation and lore and like all |
2128s | kinds of character designs so i guess my |
2131s | question is |
2133s | a |
2134s | what are you doing differently or |
2136s | planning to do differently when it comes |
2138s | to character design and lore that we |
2140s | haven't seen in split gate so far |
2143s | and |
2144s | what kind of |
2145s | i guess pitfalls are you trying to avoid |
2148s | that you've seen maybe other games make |
2150s | versus you know what kind of things have |
2153s | you seen done right in games like apex |
2155s | or fortnite that you're directly like |
2157s | okay this is this is what we're going |
2159s | for |
2161s | yeah it's a great question i wish i |
2162s | could answer it more specifically um |
2165s | what i'll say |
2168s | it's definitely something we're mindful |
2169s | of |
2170s | i guess the two things i'll say number |
2171s | one i think you're going to be very |
2173s | happy with the the free battle pass |
2175s | coming out in a couple weeks i bet um |
2178s | and uh i guess number two um |
2182s | i mean yeah really all i can say is like |
2183s | we're definitely thinking about these |
2185s | things um we do want to have more female |
2187s | characters especially in in the next |
2190s | game um |
2191s | and uh |
2194s | yeah i mean and we want to have lore |
2196s | so not a great question um but you know |
2198s | hopefully that at least gives you an |
2200s | idea of where our great question is |
2202s | yeah no that's great thank you guys so |
2204s | much and good luck peace out |
2206s | thank you thank you |
2210s | okay |
2211s | tyro |
2213s | yeah you're invited |
2215s | surprise pikachu face mj can appreciate |
2217s | that |
2218s | yeah i noticed that uh all right well |
2220s | thanks for having me on love your game |
2222s | i've been a daily player for a long time |
2223s | and just wanted to speak from the uh |
2226s | kind of collector |
2227s | like hardcore collector perspective as |
2229s | someone who's like |
2231s | collected every single common item in |
2233s | the game uh |
2235s | i'm |
2236s | a little |
2237s | uh curious if you guys have any radical |
2240s | changes you're going to make to the |
2242s | daily drops of monetization |
2244s | uh or if you're going to |
2249s | change it so that when you get drops |
2251s | they're not unique anymore i think that |
2254s | was a really huge uh aspect of the game |
2257s | for me was that you could theoretically |
2259s | collect everything from playing daily |
2262s | uh |
2263s | and finally uh sorry it's like a four |
2265s | part question |
2266s | but uh i was wondering if you were going |
2268s | to try and create more customizability |
2271s | of your player characters without having |
2274s | to collect a bunch of common base colors |
2277s | because that |
2278s | vlog |
2279s | would be nice to skip this time around |
2283s | yeah uh so a lot is up in the air um i |
2286s | guess two two things that i will say |
2289s | today so one thing is the next game when |
2291s | it comes to just cosmetics in general |
2293s | we're focused more on quality than |
2294s | quantity this time around |
2297s | um |
2298s | and uh we're definitely looking at what |
2300s | other games are doing um |
2302s | yeah i wouldn't say monetization is like |
2304s | a top priority for us to figure out um |
2307s | you know we're just gonna basically |
2308s | look at you know we're looking at what |
2310s | does valerant do what does apex do what |
2312s | does |
2313s | fortnite do um you know just kind of |
2315s | looking to these other games for |
2316s | inspiration and looking at what's worked |
2319s | well and what people like um |
2322s | like i said i don't have an exact answer |
2323s | even if i wanted to give you one because |
2325s | this stuff is still being figured out |
2326s | but um |
2327s | the main goal we've set for ourselves is |
2330s | focus on quality versus quantity when it |
2332s | comes to cosmetics |
2334s | for sure all right well thank you a lot |
2336s | um |
2338s | just as a note uh |
2340s | i guess like it would be if once you |
2343s | guys do decide what you're going to do |
2346s | to reward players like us who've |
2347s | collected so many items i think uh |
2351s | just putting it out there that it would |
2353s | be a little disappointing to like only |
2355s | get like two or three like legacy items |
2358s | and then call it quits uh |
2361s | if you could preserve some of like the |
2364s | seasonal reward challenges or something |
2366s | that would be amazing too but uh yeah |
2368s | thanks for your time and i love your |
2369s | game you guys are great thank you i |
2370s | really appreciate the feedback |
2373s | um we're gonna have a feedback channel |
2374s | here in this discord by the way for the |
2376s | future game obviously we can't say |
2378s | anything |
2379s | much about the next game but you can use |
2381s | the current split game as a springboard |
2382s | for your feedback of a future game um |
2385s | just letting that out there |
2386s | okay we got a special guest coming up |
2389s | next uh zach's maxed himself you're |
2391s | invited what's up man what's up so i had |
2394s | a few really quick questions so first of |
2396s | all |
2397s | will all unreally skins for split gate |
2400s | get released obviously dev time is no |
2403s | longer being supported so why not just |
2405s | throw the stuff we have already out |
2407s | there |
2409s | i'm not sure i mean i think we uh |
2413s | there are some skins that we're not |
2415s | proud of that probably will never get |
2416s | released because we just don't think |
2418s | they're |
2419s | good enough quality um |
2421s | there's definitely some other skins |
2422s | coming that will get released um you |
2425s | know like we said in in the free battle |
2427s | pass there's a lot of really good stuff |
2428s | like it's genuinely our best battle pass |
2431s | yet but |
2432s | uh but the goal here is not to make |
2434s | money right now um the goal is to focus |
2436s | on the community so in the next game |
2439s | and one last thing what what is the |
2440s | biggest thing you guys have learned from |
2442s | operating a arena shooter in 2022 |
2447s | that's a good question |
2450s | um |
2451s | huh |
2452s | how do i answer that without revealing |
2455s | anything |
2457s | it's definitely going against the green |
2459s | right like that's not the trendy thing |
2460s | right now |
2462s | um |
2463s | so |
2464s | yeah we have to be more creative that's |
2466s | what i've learned as a community manager |
2467s | got to be more creative as a marketer |
2469s | um i think the main thing i'll say is |
2472s | just like |
2473s | planning ahead is very important um you |
2475s | know i think |
2477s | especially with with an arena shooter |
2479s | but really for any live service game |
2481s | um |
2483s | you know it's |
2485s | well i guess what i'll say is like a big |
2487s | goal of ours when we do launch the new |
2489s | game is to be ahead of schedule right |
2491s | when we launch it we want to essentially |
2492s | have the next season already done |
2495s | and the reason for this is you know |
2498s | with split gate |
2499s | it's just constantly been playing catch |
2501s | up and try to |
2503s | launch the next thing |
2504s | and barely pull it off right so you know |
2506s | our last season was four months which |
2508s | was a huge improvement over season zero |
2510s | which was six months |
2512s | um |
2513s | but it was always coming down to the |
2516s | wire not being able to plan ahead and |
2518s | that's really difficult for a live |
2520s | service product |
2522s | for a number of reasons one you just |
2524s | don't end up |
2526s | having a good plan because you're just |
2528s | kind of constantly playing catch up it's |
2530s | bad for development because you end up |
2532s | having a crunch at the end which we |
2533s | never want to do |
2535s | it's bad for marketing because |
2538s | they can't plan around stuff that's |
2539s | already done they can't film trailers |
2541s | ahead of time and so i think the big |
2543s | thing is like for us the main thing |
2545s | we've learned is we got to be ahead of |
2546s | schedule |
2547s | not on time not behind schedule we need |
2550s | to be ahead of schedule so that |
2553s | we know okay this is what the next |
2555s | season's going to look like and of |
2557s | course it'll change a little bit as we |
2558s | go and get feedback but we need to |
2560s | launch this thing and know okay this is |
2562s | the next season this is the story we're |
2565s | going to tell these are the changes that |
2567s | are going to make this is how it's going |
2568s | to be interesting and we got to be on a |
2571s | three-month schedule right you know we |
2573s | made a lot of progress going from six to |
2575s | four months but that was a that was a |
2577s | very cutting it close um barely pulling |
2580s | it off um when we launched this thing |
2582s | and as the team grows it should be not a |
2584s | problem at all but we got to be doing |
2586s | three month seasons with lots of new |
2589s | content which we're not able to do yet |
2592s | partly because of the the team partly |
2594s | because we've got a lot of conflicting |
2595s | goals right now partly because we're on |
2598s | old technology um there's just a lot of |
2600s | reasons that this will allow us to get |
2603s | ahead of schedule and have a a game and |
2605s | a you know a live service product that |
2607s | is just |
2608s | much easier to iterate on and make |
2610s | meaningful content updates |
2613s | awesome thank you thanks zach thanks |
2616s | zack |
2617s | okay last 15 minutes of this town hall |
2619s | we're gonna do lightning round so this |
2620s | means if when you get called up to the |
2622s | stage please ask your one or two |
2624s | questions up front i'm going to dismiss |
2626s | you after that we'll answer the question |
2629s | um just yeah just really want to get |
2630s | through as many as we can |
2632s | we value everyone's thoughts and and uh |
2635s | questions so clearwater you're invited |
2638s | hey thanks for having me back um so real |
2640s | quick realistically speaking in 5 10 or |
2643s | 20 years at some point resources will |
2645s | have to be reallocated and the service |
2647s | for the main game will need to be pulled |
2649s | at some point my question is will there |
2651s | be any efforts to future-proof the game |
2653s | for example releasing the master server |
2656s | the game server binary open to the |
2658s | public if that's not possible would you |
2661s | be okay with like the efforts of models |
2663s | reverse engineering the binaries and |
2665s | making survey emulators so people can |
2667s | continue to log in and play the game |
2668s | online |
2672s | for split gate the game that's currently |
2673s | out |
2674s | for split gate for the current game |
2677s | um |
2678s | well so i think the efforts that we made |
2682s | so far to make this game future proof |
2684s | were you know and this was a big a big |
2686s | focus of ours was let's get this map |
2689s | creator into a state where we can put |
2690s | map creator maps into playlists right |
2693s | the best way we can keep this thing |
2695s | relevant is a through community efforts |
2698s | through you know doing community events |
2700s | and interacting with you guys and b |
2702s | through having custom maps where there's |
2704s | always new content |
2706s | um |
2707s | in terms of you know you guys having the |
2710s | ability to mod things i don't think |
2711s | we're going to take the time |
2713s | um to actually open it up that would be |
2716s | a pretty big undertaking um |
2719s | but in terms of i mean if somebody |
2721s | reverse engineers stuff i i don't know i |
2724s | mean i'm not gonna go on |
2726s | i i mean it'd be a case-by-case basis |
2728s | we'd have to see what people come up |
2729s | with um |
2731s | i don't think i'd have a problem with |
2733s | someone trying to find a way to make |
2735s | this thing stay alive but um |
2738s | yeah i don't have a great answer i guess |
2740s | but um i i don't think we have the time |
2742s | to do anything meaningful like that but |
2744s | we certainly you know this is the very |
2746s | reason we wanted to open it up to map |
2747s | creators and map creator maps and |
2749s | playlists |
2752s | okay dilute |
2754s | uh |
2754s | would would the plan be for this new |
2757s | game to release dlc or continual updates |
2762s | uh i've continual updates i mean we'll |
2764s | probably do some dlc skin packs like |
2767s | we've done with with split gate right |
2768s | but |
2769s | um |
2770s | i mean this is going to be a live |
2772s | service product |
2774s | you know if you look at what fortnite or |
2775s | valerian or apex or call of duty do |
2778s | i don't see us doing anything crazy |
2780s | different in terms of |
2783s | you know monetization or |
2787s | content daisy lee you're invited |
2791s | hey thanks |
2792s | um your current game with split gate is |
2795s | a first-class citizen for linux gaming |
2797s | and on steam deck will the new game be |
2799s | linux native or will it be |
2802s | uh supported through proton and will the |
2804s | new game have any single player aspect |
2806s | or is it solely going to be multiplayer |
2808s | again |
2810s | um |
2811s | i don't think we're ready to answer |
2813s | anything i mean hillary do you want to |
2815s | take this whatever you're comfortable |
2817s | sharing yeah well we're not ready to |
2819s | answer any of those questions but i |
2820s | appreciate you asking |
2823s | yeah sorry about that |
2826s | wolf rob wolf tech rob my bad you're |
2829s | welcome to join |
2830s | uh hello um |
2833s | uh okay so uh first question is any |
2836s | chance you'd convert ongoing split gate |
2838s | dev to an unpaid enter internship |
2840s | program for academy of art university uh |
2844s | so that way they can get experience they |
2846s | have a game dev department |
2847s | um and then that way the product doesn't |
2850s | necessarily just you know um |
2854s | you know go unsupported and then the |
2855s | other question was uh |
2857s | will there be if you can answer this uh |
2859s | tactical game plays such as like stealth |
2861s | or bow gameplay |
2863s | uh for the next uh project |
2867s | um |
2867s | so first question um a super interesting |
2870s | idea uh i i'm open to hearing anyone out |
2874s | um so you know i think you can reach out |
2876s | to our email list um |
2878s | i i don't think we want to take a big |
2881s | project on like that but um you know i'm |
2883s | i'm certainly open to discussing |
2885s | creative ideas like that |
2886s | um but obviously that's the first i've |
2888s | ever heard of something like that so |
2890s | i kind of need time to think about it |
2892s | and hear the details |
2894s | in terms of the second question um |
2898s | like will there be tactical gameplay or |
2900s | bows i think was the question um like i |
2902s | said we're not ready to reveal any |
2904s | anything about the gameplay at this |
2906s | point |
2911s | i wish we could say more but |
2915s | hi so |
2917s | about the esports scene do you guys plan |
2920s | to continue |
2922s | will that continue first will esports |
2924s | continue and then do you guys plan on |
2927s | continuing to evaluate |
2930s | uh and innovate on the format and |
2934s | as far as like to make it best for the |
2936s | spectators and the players and the teams |
2939s | um |
2940s | to like or are we just gonna keep the |
2943s | same format for |
2945s | foreseeable future and also will this |
2947s | new game have a competitive scene if you |
2949s | guys uh know yeah |
2952s | um so the current plan for esports uh |
2956s | basically esports is continuing through |
2958s | the remainder of 2022 as planned um so |
2962s | you know nothing really to change there |
2964s | i think there's a couple couple schedule |
2966s | changes we're having like a big |
2967s | championship tournament at the end of |
2969s | the year but it's we're not shrinking or |
2972s | getting rid of any esports stuff for the |
2973s | remainder of the year |
2975s | next year is still tbd um we just |
2978s | actually had a call with the pros |
2979s | earlier today um we're still figuring |
2982s | out the details we are exploring a few |
2984s | options we would like to do esports in |
2986s | some capacity probably not to the same |
2989s | degree that we currently are |
2991s | but esports is definitely a big part of |
2994s | what makes split gate special and |
2997s | i don't see that changing for the next |
2998s | game |
3000s | okay thank you |
3002s | thanks warp |
3004s | sir pumps a lot you are invited next |
3007s | hello hey thanks for a great game um |
3010s | thank you with i got one question |
3012s | with current project uh anticipated for |
3016s | after 2023 |
3018s | and as you stated one of the main |
3020s | factors of you know transitioning to the |
3022s | next project is keeping the community |
3024s | together |
3025s | for me one of the main hurdles that |
3027s | split kate faced for me and my friends |
3029s | as we moved to the game uh was the |
3031s | friend system and the inviting system |
3033s | and basically just getting together with |
3035s | the community i know you guys don't want |
3037s | to develop anymore or not don't want to |
3039s | develop anymore um are not looking to |
3042s | develop anymore into this game but could |
3044s | you do something about it in this uh |
3046s | 16th of september uh battle pass if you |
3049s | could just like |
3050s | i don't know make it so i could i could |
3052s | see an invite from somebody while i'm in |
3053s | the game |
3054s | i'm sure that could like really help us |
3056s | out and keep the community together and |
3058s | strong thank you |
3060s | i appreciate the question um |
3062s | yeah unfortunately i don't think we are |
3065s | going to make any changes to how friends |
3068s | uh the functionality of friends for for |
3069s | split gate it definitely i hear you it's |
3072s | not something that we're happy with and |
3074s | for the next game it's something that i |
3076s | have emphasized to the ui ux team many |
3080s | many times that this needs to be the |
3082s | easiest thing ever to invite friends it |
3084s | needs to be |
3085s | simple easy anyone can do it we need |
3088s | people to be able to play with their |
3089s | their friends easily |
3091s | but unfortunately for for split gate |
3093s | probably not going to make any changes |
3095s | for that um we do have that update on |
3097s | the 15th which has the free battle pass |
3099s | and it's got some bug fixes |
3101s | but um nothing friends you know no |
3104s | changes to how friends work |
3107s | okay thank you |
3110s | okay dead x |
3111s | or x dead x |
3113s | sorry i don't mean to butcher your name |
3114s | you're welcome onto the stage |
3116s | yeah feel free to give us your question |
3119s | all right um |
3121s | i'm not going to get my hopes up because |
3122s | i doubt you're going to be able to |
3123s | answer these questions but um |
3126s | is the weapon system gonna like are the |
3128s | weapons gonna be the same or is it gonna |
3130s | be are the weapons gonna be more like in |
3132s | halo like |
3133s | you can have multiple snipers or |
3135s | multiple different smgs |
3139s | um |
3142s | yeah yeah yeah so i i don't think we're |
3144s | ready to reveal much about the next game |
3146s | um but you know we're definitely |
3149s | um |
3149s | i mean there's a lot of things there's a |
3151s | lot of guns we really like from split |
3153s | gate and there's also guns we like from |
3155s | other games and there's also |
3157s | guns that we've thought of that |
3160s | are totally different that are just our |
3162s | own ideas i definitely will say we want |
3165s | we want the next game to have more gun |
3167s | variety |
3168s | i think we can push it further |
3171s | we also want the game the next game to |
3173s | be less of just a halo meets portal |
3175s | right so it's not just going to be hey |
3177s | here's a bunch of halo guns |
3179s | that's something we're really trying to |
3180s | move away from so |
3181s | i think you will be very pleasantly |
3183s | surprised with the guns in in the next |
3186s | game |
3188s | uh and boulder b campaign |
3190s | oh |
3191s | i heard the question though he said will |
3193s | there be a campaign um one question |
3195s | sorry guys yes well i was just gonna say |
3197s | um i don't think we're answering |
3199s | anything about that unless hillary wants |
3201s | to but |
3202s | yeah we're not really talking i know |
3204s | it's frustrating but we're not really |
3205s | ready to talk too much about the next |
3206s | game |
3207s | i'll say this uh without giving a lot of |
3210s | detail our expectation is that when we |
3212s | do finally show you the next game you're |
3214s | not it's not just going to be oh well |
3216s | you made something prettier it's that |
3218s | you'll understand that we couldn't just |
3220s | add on to what we're currently making we |
3222s | had to make a new game to fit what we're |
3224s | designing |
3226s | yeah |
3228s | d franklin |
3230s | what's up |
3231s | uh so my question is uh is uh september |
3235s | 15th a hard cut off for uh season two |
3238s | and have you all considered using the |
3241s | referral codes as a future transfer of |
3244s | uh you know thanking people for playing |
3246s | this one in the new game |
3249s | um so that will be the cut off for the |
3252s | the battle pass so a new battle pass |
3254s | will go live on the 15th um so you got |
3256s | to make sure you guys finish |
3258s | the existing one before then |
3260s | um |
3261s | the referral code so |
3263s | the new uh |
3264s | i mean this is probably too technical |
3266s | but the new game is going to be um |
3270s | i mean there are some technical |
3272s | complications here um that it would not |
3275s | be super straightforward to just take |
3278s | that and just |
3279s | yeah it's it's not an easy task it's |
3280s | something we're looking into on what we |
3282s | can transfer over if anything |
3286s | okay |
3288s | thanks franklin |
3289s | thank you koala symphony you're up next |
3292s | we're almost done here guys |
3295s | you're not talking about uh gameplay but |
3298s | i do i i'm just deathly curious um |
3300s | hopefully you can |
3301s | answer to the best of your ability will |
3303s | the new game be |
3305s | an arena shooter just straight up and if |
3307s | so |
3308s | um |
3309s | how much of the core gameplay loop that |
3311s | you've so like |
3313s | expertly honed in on split gate can be |
3316s | carried over |
3317s | into the new game despite it being a new |
3319s | engine and all that yeah |
3322s | so again like i mean i i can appreciate |
3325s | the question uh i don't think we're |
3326s | gonna answer any gameplay related things |
3329s | right now um but you know |
3332s | it's it's still a fps with portals right |
3336s | it's still there's a lot of things that |
3338s | we really like about split gate that we |
3340s | want to keep doing |
3341s | um |
3344s | and i i will i guess |
3347s | you don't have to worry about the gun |
3348s | play like i mean this is it's still |
3351s | gonna be a split gate game you know |
3353s | you're gonna you're gonna be happy |
3355s | but i can't say much more than that yeah |
3358s | thank you thank you |
3359s | thanks symphony all right final uh |
3362s | question from hidden boxes and then |
3364s | we'll do concluding thoughts |
3368s | hi i love the game um |
3370s | question with the um |
3373s | movie of the week will that would that |
3375s | be continuing going forward like will |
3377s | still have a chance to earn that title |
3381s | hillary |
3383s | yeah that's a that's a perfectly great |
3385s | question uh so we right now um have |
3388s | always planned to do the movie of the |
3389s | week for at least uh i think four |
3393s | uh weeks of that so we'll do the rewards |
3395s | a few more times um carrying it beyond |
3398s | that we're not sure i think it'll be |
3400s | just sort of it might be a little bit on |
3402s | the interest level right so for getting |
3403s | different people uh submitting stuff we |
3405s | obviously know we have a unique reward |
3408s | on there and a title too to go with it |
3410s | so we want to make sure that people have |
3411s | the opportunity to |
3413s | to earn that in the future so so we'll |
3415s | continue for the time being um but even |
3419s | independent of this decision we wanted |
3421s | to see what the response was before we |
3422s | decided if we would carry that out long |
3424s | term so um you know if you have |
3426s | something to submit definitely do that |
3429s | because we're still looking at stuff and |
3431s | we'll keep giving out awards for the |
3432s | next few weeks and then uh totally isn't |
3435s | even tied actually to this choice to end |
3437s | the development on split gate um is just |
3440s | to see if this program is something |
3441s | people are are hyped about and |
3443s | submitting stuff to as long as we're |
3445s | getting like more content to actually |
3448s | make judgments on then i think we're we |
3450s | probably would extend it but it would be |
3452s | tbd on that |
3454s | thank you so much |
3456s | thanks hidden |
3457s | okay a quick message from one of our |
3459s | mvps jimin mode says he was here at the |
3462s | start of this game he'll be here at the |
3463s | start of the next game i think that |
3464s | sentiment has been shared far and wide |
3466s | from all our uh loyalty |
3469s | yeah our loyal fans and community |
3470s | members we can't wait to see this go to |
3472s | the next level um quick housekeeping and |
3475s | i'll just add to that i mean you know |
3476s | we're getting a lot of questions that we |
3478s | can't answer but |
3480s | all i will say is this is going to be a |
3482s | game for you guys this is a game that |
3484s | you will love truly that is the goal |
3486s | we're not trying to go make some crazy |
3488s | totally different thing |
3490s | that is just an absolute departure this |
3492s | is a game we love split gate and we want |
3495s | to make a game that |
3497s | we also you know we want to make a new |
3499s | gun that we game that we love even more |
3501s | right |
3503s | all right and uh on that note of we |
3504s | can't answer everyone's questions we do |
3506s | have a reddit ama if you go to |
3509s | reddit.com |
3510s | r slash |
3511s | split gate um top pinned |
3514s | post there you can ask any question |
3516s | there on reddit um ian will be there for |
3518s | the next hour answering your questions |
3520s | um also also very very important |
3523s | yeah make sure |
3524s | you have read our letter that's all over |
3527s | social media right now and on our |
3528s | website |
3530s | and also our faq splitgate.com faq those |
3533s | are really good resources that answer |
3535s | most everyone's questions that were |
3537s | asked today |
3538s | if you have any more questions head over |
3539s | to the ama or just tag us on twitter |
3542s | we'll do our best to answer as many as |
3544s | as possible |
3546s | and i think that wraps it up |
3548s | thanks everyone for for being here and |
3550s | uh |
3552s | warmly and also big props to all of you |
3554s | for not trolling us like i know that |
3557s | maybe we were a little bit too |
3559s | overzealous of like |
3561s | yeah um |
3562s | people not |
3564s | being on ball with their their questions |
3566s | but yeah thank you for being respectful |
3568s | and um giving us your questions directly |
3570s | so |
3571s | we will |
3572s | we will be staying in touch thanks |
3574s | everyone |
3576s | awesome thanks everybody i really |
3578s | appreciate all the questions and support |
3581s | thanks all |
3583s | thank you guys |