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Week 32 (August 3rd -7th)
Hello everyone! Here are the progress notes of week 32:
Design
Features
- Demolition Job: Pincer shipwreck has been designed and added to the spawn list
- Demolition Job: the scrap attractors position has been adjusted so collected parts won’t float through the floor
- Damage model tests and adjustments have been made
- 14 new ships have been added to the game’s economy configurations
- Inventory tooltips for items have been improved to include more information
- Design for Cosmetics Shop UI is underway
- Design for the ability to change the position and properties of quickbar(s) is underway
- Design for the ability to create custom advertisement signs in-game has been started
Stations / Lot Designer
- Robur station has been added for the on-going PVP event
Spaceship Designer
- New modules for Spaceship Designer are under design
- Material Tool has been tested and fixes and improvements requested
- Design for the ability to add decals to spaceships is underway
Other
- FCU (all models) and MFC now have matching device field names by default
Code
Gameplay
- Object thickness and hit angle now affect projectile damage
- Fixes made to scrap detection and deletion system
- Lifeline warp and stun are disabled upon an Insurance transfer, and locking a Lifeline-bound chair with a Cargo Frame unbinds it
- Tractor Beam related bugs disabled, needs a refactoring for proper multiplayer support
- Players standing on ship cargo no longer push the cargo (or the ship)
- An issue that prevented picking up welded beams has been fixed
User Interface
- Mining backpack now correctly updates its slots when using a shop
- Work on adding additional slots to backpack is underway
- Work on fixing levers not being droppable is underway
- Company Roster not sending group invites fixed
- Work on adding Audio support for Resource Bridges is underway
Audio
- Socket tool audio support added
- Cargo beam and frame audio support added
- Thruster sound tweaks have been made
Spaceship Designer
- Some of the bugs in the newly introduced station system have been fixed
- An issue where buying custom ships created new saves when they weren’t needed has been fixed
- Item descriptions should now show correctly in Spaceship Designer
- Paint tool brush visualizer now ignores hidden layers and raycasts hit the paintable parts
- Parts’ durability is now updated when material type is changed
Art
Animations and Emotes
- Work on updating all 1st person “relaxed” animations continues
- 1st person animations polished for: Antigel, Assault rifle, Battle rifle, Gauss rifle, Laser rifle and Rail rifle
- Emote_chestpound and emote_ayy are in the making
Stations/Lot Designer
- VIS HQ LOD and farLOD models updated to floors: Sky deck, Office, Office base, Generator room and Loading dock B
- Marketplace updates: “Observation deck” and “intersection room” LODs have been updated, LODs have been created for exterior holograms
Weapons
- Reload effect has been made for Pistol
- Rail Rifle: the particle spawn and scale rates adjusted to work better at greater distances and a “shock/pulse” has been added to the weapon
- Flame Thrower: the particle spawn and scale rates adjusted to work better at greater distances
- Bolter: new reload added, particle spawn and scale rates updated to work better at greater distances and a “shock/pulse” has been added to the Bolter
- Long Rifle: reload and shockwave effect added, the distance settings of particles tweaked
- Mini Gun: reload and shoot exhaust added
Other
- Moon fogs adjusted to not be so heavy
- YOLOL chip should no longer clip through the device rack chip reader
- Dreadnought armor set texture quality polished and paint jobs updated
- Red Brigand unique armor set coloring adjusted slightly because of the Dreadnought paint job update
- Juggernaut armor set texture quality update in progress
Gallery of the week
Videos
Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!
See you next week!🪐