about 4 years
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Week 40 (September 28th -October 2nd)
Hello everyone! Here are the progress notes of week 40:
Design
Features
- Ore Collectors adjustable power consumption design has been finished
- Universal Tool usability improvements regarding ship blueprint have been designed
- Armor system testing is underway, values have been fixed and tested based on feedback
- Material design: density values of heaviest ores have been fixed to make them less painful for ships to carry around
- First phase of transponder re-design has been completed and code tasks were created
Stations
- DURATΞCH Spaceship shop has been added to Starting station
- Crusader’s “Nate” has been placed back into Okim Industries’ spaceship shop 2
- Duplicate ships “Vigo”, “Port Authority Shuttle” and “Merino” have been removed from Rando spaceship shop 2 and Okim Industries’ spaceship shop 2
- New player spaceships have been added:
- Salamander, Transferens (updated), Consultor, The Martok, Mitersaw, Walter, Chemos Badger-28, Bumble, Worker Ant, Marmot-TNK, Modulus FR, Modulus MN, Modulus, Markolf Typ1, Javelin, Immerius
Spaceships / Spaceship Designer
- Design for thruster device field automatic naming to match Main Flight Computer in Spaceship Designer was finished
- Virtual mass for ore crates in Spaceship Designer has been worked on; allows testing how cargo mass would affect spaceship durability and behavior
Other
- Shipwreck for upcoming Repair Job is under work and being tested
Code
Gameplay
- Work on station building continues
- Work on ship-to-ship resource transfer continues
- Work on Repair Job continues
- A fix was made for Player velocity to not start immediately decaying after unseating (with mag boots turned off)
- Sound manager anomalies, related to frequently changing sound sources being handled as a combination, have been reduced
- Frame integrity now detects chains of poorly connected frame beams, further reducing for example the exploitability of replacing long beams with several short ones
- A fix was made for angular forces being produced on other objects by thruster exhausts
- Pushing things with exhausts has been made less stable
User Interface
- A fix was made for item shop not having savior for preview
- A fix was made for item sell panel not updating icon
- A frame for test flight mode tooltip was made and tested in a few places that could be used to open or close it
- The implementation of dialog for test flight tooltips has been started
Audio
- Bullet impact sound system has been worked on
Spaceship / Station Designer
- Station part count limit added to Mega Station Designer
- Station build area limit added to Mega Station Designer
- Rotating multiple objects in local space now chooses the local space of the latest chosen component
Art
Animations and Emotes
- Work on remote explosive animations continues
- Work on 1st person emotes continues
- New rifle fire animations have been made (3rd person)
- Rummage animation has been polished (3rd person)
Stations
- Floating holograms have been removed around Work Hub
Armor
- New upcoming armor set “Praetorian”
- Strix armorset texture quality polished and paintjobs have been updated
- Adamant armorset texture quality polishing in progress
- Updated Mining Saw effects by reducing them in size to make them less prominent and dominating over the action
- Updated Pickaxe Hit VFX to be quicker and the sparks more random
- Updated the Mounted Laser Hit VFX to be more stronger and intense at the point of impact
Other
- Large ice asteroid tests are underway
- A new version of the audio signal device has been made
- All Ship Designer asset icons should now be finished and assigned
Gallery of the week
Videos
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See you next week!🪐