over 4 years ago - VenlaFB - Direct link

Week 22 (May 25th – 29th)

Hello everyone! Here are the progress notes of Week 22, hope you enjoy!


Design

Features

  • Collection area sizes were adjusted in the Asteroid Mining Job: now the collection area covers the whole collection shaft
  • Sell terminals were added to new ore storage towers
  • Station windows were added to the LotBuildingManager as part of the framework which is mandatory to build first
  • Asteroid Mining Job rewards were increased by 50%
  • Furnace Design has been worked on, current math calculations have been finished
  • Anubis has been added to the market and to the economy
  • Major material price adjustments and related economy design configurations have been made
  • Design for trade UI changes have been made
  • Improvements for social menu player invitations (group, company and friends) have been made

 Stations

  • New Kingdom Outpost station has been updated:
    • Kingdom’s Spaceship shop -grid slot has been placed
    • Vertical bridges rotated to their correct setting
    • StationAreaEntity has been resized and centered
    • Spaceship Design Workshops’ instance load modes have been corrected
  • Proving Grounds updated:
    • Spaceship Design Workshops’ instance load modes have been corrected
    • StationAreaEntity has been resized and centered
  • “Ore storage tower” has been completed, and several copies have been placed on stations: Capital Imperial (Origin), Empire Outpost and Kingdom Outpost

Spaceship Designer

  • The number of Main Flight Computers (MFC) is now limited in Spaceship Designer (max 5)
  • Spaceship Lamps have been finished: 8 colors for each variant

Code

Gameplay

  • ‘Approaching safezone border’ -messages now appear when approaching from either side of the zone, not just from outside
  • Lot hologram code has been optimized to perform a bit better
  • A flashlight has been implemented for robots
  • An option has been added for magnetic boots unseating behavior
  • Ship recovery system has undergone some changes
  • Item prediction issue when moving items between inventories has been fixed
  • Durability now shows everything in yellow when designing a ship that does not yet have a valid frame
  • Lifeline has been tweaked
  • Stations now manufacture the intended amounts of items in all cases

User Interface

  • Lifeline icon now show up only if there are friendly ships within the range
  • Reward fluctuation system has been implemented
  • Initial bare-bones version of a screenshot editor has been implemented for the Feedback tool
  • UI for player trade is in the making

Spaceship Designer

  • Lot designer blueprints have been hidden from asset browser and open blueprint dialog in the ship designer, and vice versa
  • A bug that allowed buying invalid ships has been fixed
  • Forced autosave added before the user opens the open blueprint dialog
  • Forced autosave added before the user opens a previous autosave stash file

Planets and Moons

  • Issue with moon surface not counting as a collision when releasing grabbed items has been fixed
  • Moon surface generation has been updated

Renderer

  • Asteroid ring optimization is in the making

Art

Animations

  • Walk stop and crouch stop animations have been polished
  • Giggle and clap4 emotes are in the making
  • Emote_sulk has been modified heavily
  • Emote_yes2 a and b have been updated: 2a got a small modification and up down aimings, 2b got heavily modified
  • 1st person animations have been made for the Pipe Tool

Stations

  • LODs for Station_hall_b_medium_18 have been updated
  • LODs for station_modules_trading_market_station_elevator_hall have been updated
  • LOD/farLOD models of mega_station_slot_37152_command_center_1_a have been updated and new texture maps have been baked and painted

Other

  • Hall and hallway module icons have been updated in Station Creator, so that they match the actual modules
  • Remote explosive, remote detonator and explosive pack assets have been added with preliminary textures, and are ready for final texturing and gameplay implementation
  • Resource Bridge: Vcxel generation improved, so that it accurately aligns with the connection surface
  • Ore storage tower level art has been finished
  • Normal maps for snowy asteroid rocks have been adjusted
  • Sharp XL asteroid rocks have been made
  • Asset for small control panel speaker and small signal baton have been created
  • Lifeline icons have been updated

Gallery of the week

Don’t forget to join our official Starbase Forums and Starbase Discord for Starbase-related discussion and content!

See you next week!🪐