about 4 years
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Week 38 (September 14th -September 18th)
Hello everyone! Here are the progress notes of week 38:
Design
Features
- Infantry combat changes
- Damage reduction done to torso from other body parts has been reduced to 30% (originally 70%)
- A headshot multiplier of 1.2x damage has been added
- Antigel damage has been decreased from 40 to 30
- Antigel hipfire accuracy has been decreased a bit
- Following weapons have been re-tuned:
- Long Rifle
- Rail Gun
- Repeater Pistol
- Ore distribution in the new belt has been fixed: ores are now more locally distributed and Valkite can now be found from the belt
- New power consumption design for the Ore Collector has been designed, players will be able to adjust the collecting speed
- Durability system improvements are in the works
- Design for alloy support in Spaceship Designer material selector is in the works
- Armor system is being reworked: armor stat system is being completely redesigned
Stations
- Ship Design Workshops’ work areas have been made larger
- Refuel slots have been added to Starting and Proia stations
- Fixer’s Coyote has been relocated from Rando 2 to Okim Industries 1
- Greatmatenate’s 201 Bruiser has been removed from Rando 2, as it’s already in Okim Industries 1
- New player spaceships added: Merino; Vigo; Port Authority Shuttle; Ironwing; Estoc; The Sky walker and Sparrow IV
Spaceships / Spaceship Designer
- Global/Local Transform toggle button has been added (Top toolbar)
- Show spaceship orientation -button has been added (Top toolbar): shows the orientation of the spaceship when it is spawned from a terminal
Code
Gameplay
- The frame integrity durability view was adjusted to better display the stress of each part
- Two bugs mostly related to updating thruster blocked-ness were fixed
- Weld objects which previously appeared as “localization missing” are now hidden in Ship Designer’s scene view window
- A settings option for using weapons while sitting was made, allowing all actions with a weapon equipped while sitting
- Station building is being worked on
- Auction House is being worked on
User Interface
- Item collections were set to have calculated material information as well
- Quickbar was set to try and find new similar items from player inventory if the original bound item has been removed
- Company Job menu is being worked on
- Tutorial is being worked on
Audio
- Chat window sounds were updated
Spaceship Designer
- Buttons for scene orientation and transform mode were added
- Material tool tooltips in Spaceship Designer were adjusted to match inventory ones
Art
Animations and Emotes
- Work on remote explosive animation continues
- Work on explosive drill animation continues
- Rummage animation was made for remote explosive (3rd person)
- Rummage animation was made for unarmed prone (3rd person)
Stations
- Legacy level art assets have been removed and replaced with proper ones in various station scenes.
- Various LOD updates based on the legacy asset removal.
- Additional level art added to Demolition job hall
- Minor color issues were fixed on various maps
Armor
- Strix armorset texture polishing is in progress
Other
- Tests for large ice/snow asteroids in the new asteroid belt is underway
- Asset icons for generator assets, thrusters and furnace parts have been created.
- Asset icons for the devices in the lamps, navigation, networking, YOLOL and hardpoint categories have been created.
Gallery of the week
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See you next week!🪐