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Week 28 (July 6th -10th)
Hello everyone! Here are the progress notes of week 28:
Design
Features
- Repair Job is in the making: a mock up station has been created for build test scenes and blueprint repair has been tested
- Laser idle ammo has been added to economy and crafting data
- Some economy fixes and configs have been made
- Rangefinder asset collision tests have been made
- Assembly Job’s instruction terminal issues have been fixed. All the terminals are now static and indestructible again
- Refuel terminal’s UI design has been finished
- Demolition Job has been tested
- Material and blueprint tabs’ designs are in the making for the Universal Tool
- Asteroids maximum loading amount has been reduced from 10 to 2 to improve performance in the belt. Only 2 asteroids are fully loaded at the time, other asteroids remain LODs
User Interface
- Cash Shop design is in the making: layout has been reworked and some mock ups have been created
Stations
- The disposal shaft in Ship Demolish hall has been updated to look like a large shaft instead of multiple single ones
- The broken take-off terminals in the Command Center have been fixed
- Ore storage towers’ resource bridge connection should now be synced with other players / group members
Code
Gameplay
- An issue where rangefinders reported zero distance in some ship setups has been fixed
- Building hologram outline has been added to the options menu
- Issues with the player character animation direction have been fixed
- Ship blueprints can now be made visible on spawned ships and the blueprint can be repaired using the Building Tool
User Interface
- All items are now stackable
- Double-clicking items now sends them first to equipment, then to station inventory
- An issue with Resource Bridge’s device fields affecting mining backpack’s normal slots has been fixed
- Animation context activation has been added for the Resource Bridge emote
- ‘Invite received’ signal has been added to FriendClient, so that the invite could be added to chat
- An issue that prevented the player from picking up ore nuggets with the ‘P’ key has been fixed
- Ores can now be picked up to the large bag slots
Spaceship Designer
- Module library’s first version has been committed. Deleting/renaming folders and deleting module parts works now
- Layer control buttons have been added for pipes and cables
- Paint tool part selection optimization is underway
- Colour update syncing has been added to the component colouring action
- Maximum brush size and plane depth have been reduced to (at least temporarily) decrease the amount of network traffic caused by the new syncing
Art
Animations and Emotes
- Saw Tool reload animation has been finished (3rd person)
- Remote explosive related animations are in the making (3rd person)
- One-handed tool fire animation has been made (3rd person)
- Rig has been made for the mounted weapon turret
- Rummage animations are in the making (3rd person)
Stations
- FarLOD texture maps of the Spaceship Shop have been updated
- New farLOD has been added for the Empire and Kingdom versions of the Spaceship Shop
- FarLOD model and texture maps of the Ship Demolish Hall have been updated
- Lot Designer thumbnails have been updated to hall modules: Small 5; Medium 1-3, 5, 7-8, 14, 18; Large 4, 9
- Small Hall 10 has been added to Lot Designer. (Small Hall 9 has also been created, but due to categorizing issues, is still being worked on.)
- Hologram and sign LODs have been updated to work with various distances, but are not yet fully implemented
Weapons
- Antigel Rifle, Autocannon and Rail Gun Turret have had updates on their muzzle flash
- Texture issues and some commit errors with Minigun have been fixed
- Laser Rifle, Bolter and Revolver effects have been updated
- Gauss Rifle VFX (muzzle/trails) and Long Rifle (hit effect) have been updated
- The common hit_12mm effect now has some additional extra longer lasting sparks
- Minor tweaks have been made to Resolver’s muzzle
- Updated inventory icons have been made for Antigel, Battle rifle and Gauss Rifle
- Mounted weapon and autocannon WIP textures have been added and the blue default weapon tintcolor has been enabled
Other
- The wrongly assembled plasma cannons in the ship weapon shop in the Marketplace that had a mix of plasma and laser parts have been fixed
- Asteroid LODs have been optimized to have more LOD levels
- Medium sized asteroids have gained some few clusters and have been adjusted visual
Gallery of the week
Videos
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See you next week!🪐