En Taro Adun
We are excited to push Patch 5.0.11 to PTR which features various amounts of balance, bugfixes, and quality of life improvement done by our community members.


Creep Tumor

  • Cooldown increased from 11 to 13 seconds.
  • Sight range reduced from 11 to 10.

Hatchery, Lair and Hive

  • Creep spread interval decreased from 0.3 to 0.25.
  • Sight range increased from 10,11,12 to 12.


  • Added 0.71 second Cast Finish Time to abduct (can not move or use other abilities during this time).


  • Reduced size by 12.5%.
  • Increase range slop from 1 to 1.4 (range target can move before miss).


  • Muscular Augments move speed bonus increased from 0.79 to 1.05.
  • Damage point reduced from 0.15 to 0.1.

Brood Lord

  • Move speed increased from 1.97 to 2.3.


  • Duration reduced from 5.71 to 3.57.


  • Build time increased from 8.6 to 12.9 seconds


Shield Battery

  • Battery Overcharge recharge rate reduced from 200% to 150%.


  • Move speed increased from 2.63 to 2.82.
  • Model size increased by 17.5%.


  • Can now fit between single-gap walls. (Collision size with other units unaffected).

High Templar

  • Move speed increased from 2.63 to 2.82.


  • Purifier Orb radius reduced from 1.5 to 1.35.


  • Interceptor shields reduced from 40 to 30.
  • Interceptor attack target priority reduced from 20 to 19.
  • Interceptor flying radius around target increased.


  • Build time reduced from 26.4 to 22.9 seconds.


  • Level 1 upgrades research time reduced by 7 seconds.
  • Level 2 upgrades research time reduced by 9 seconds.
  • Level 3 upgrades research time reduced by 11 seconds.



  • Enhanced Shockwaves upgrade removed.
  • Base EMP radius increased from 1.5 to 1.75.
  • Steady Targeting is canceled if the target moves more than 13.5 range away from the ghost while casting (Cast range is 10).


  • Hyperflight Rotors upgrade time reduced from 121 to 100 seconds.
  • Hyperflight Rotors cost reduced from 150/150 to 125/125.


  • Mag-Field Accelerator damage bonus changed from +20 vs armored to +10 vs all.

Sensor Tower

  • Radar range reduced from 30 to 27.

Raven (rework)

  • Gas cost reduced from 200 to 150.
  • Build time reduced from 43 to 30 seconds.
  • Starting Energy increased from 50 to 75.
  • Interference Matrix duration reduced from 11 to 8 seconds.
  • Anti-Armor Missile armor reduction reduced from 3 to 2.
  • Corvid Reactor upgrade removed.
  • Auto Turret energy cost increased from 50 to 75.

Misc Bug fixes / QOL Changes

All Units

  • Follow acquire range reduced from 5 to 2 (Units will switch to attacking from moving when within this range of the follow target).

Dark Templar

  • Attack blink delay reduced from 0.75 to 0.71 seconds (standardized number on Normal game speed).


  • Increase maximum spawn radius by 1.

Widow Mine

  • Reduced random unburrow/burrow delay from 0.36 seconds to 0.18 seconds (average time remains the same).
  • No longer targets Zerg Eggs without a manual order.


  • Fixed an issue where lock-on could enter cooldown while the Cyclone is loaded into a medivac.
  • Lock On no longer targets Zerg Eggs without a manual order.

Shield Battery

  • Fixed an issue where repeatedly issuing a Stop command could increase the shield regen rate.


  • Fixed an issue where Adepts could not be ordered to cancel the Shade ability when selected with Adepts who are not finished warping in.
  • Can now be ordered to load into a warp prism while shading, automatically cancelling the shade.


  • Fixed an issue where initial Creep Tumors could be canceled.
  • No longer unable to receive certain orders for 0.6 seconds after spawning.


  • Attacks will no longer be blocked by certain low-ground terrain features.

Orbital Command

  • Fixed an issue where MULE could be cast targeting refineries close to Command Centers.


  • Fixed an issue where Hydralisks attacked faster at melee range.
  • Fixed an issue where Morph to Lurker would be canceled with a Smart command issued immediately after the Morph command.

Stasis Ward

  • Attack target priority increased from 10 to 20.
  • Units affected by Stasis can be issued any non-build commands instead of only move commands, to be acted upon stasis expiring.


  • Fixed an issue where units affected by Interference Matrix could not be issued Stop commands.
  • Fixed an issue where units affected by Interference Matrix would walk forward below their Attack range when given Attack Move commands.

Nydus Worm

  • Fixed a visual bug introduced in the previous patch (nydus creep behavior).


  • Fixed an issue where Mutalisk’s attack launch sound would play each time the attack bounced.


  • Fixed an issue where Zerglings could not receive queued Morph to Baneling commands.

Zergling/Swarm Host

  • Fixed an issue where Zerglings and Swarm Hosts could not be given commands while unburrowing.


  • Fixed an issue where Morph to Ravager would be canceled with a Smart command issued immediately after the Morph command.


  • Fixed an issue where Liberators could not be given certain orders immediately after being ordered to unsiege.

Worker Units

  • No longer need to wait for full deceleration before beginning to attack.


  • Steady Targeting (Snipe) can now be manually canceled.

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