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what's the science behind it?

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over 4 years ago - /u/heightmare - Direct link

Originally posted by Starrider543

Yeah, I wish that heat functioned properly given that heat management is a large part of this game.

And with conduction: I was complaining about it in that the heat didn't conduct through the tank into the frame of the base while it was sitting in vacuum. (Yes, heat conducts into the air layer nearest the surface before being convected, but we usually neglect that)

I like your write up above, I'm sorry it took me so long to see it! Youre right, we've had to 'gameify' temperature mechanics quite a bit, but not just to save work on the simulation. Having objects store and rediate heat means you have to create a balanced world with sources of both heat and cold in some kind of balance or every game can just result in slow but inevitable heat death. I found this was definitely the case in my first few games of Oxygen Not Included (a great game i recommend you check out if you haven't already). In that game you can enable overlays that clearly demonstrate what is happening to the player and they can work to mitigate it. I would worry that not only would this feedback be difficult to provide to the player, but may not actually be that fun a mechanic, despite its realism. I hope that makes sense!