Stationeers

Stationeers Dev Tracker




19 Nov

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by JeanDeaux: What I'd really like to see brought in from Icarus is the multiplayer hosting. It's MUCH better than Stationeers host.
Stationeers and ICARUS use the same steam API method for Steam connections, so I am not sure what you are referring to.

Using Steam's API is not recommended, where avoidable, for either game - as SteamP2P has many issues and has been deprecated by valve themselves, in favor of Steam Relay or Sockets. These new API elements, though, are still not as efficient as native RakNet support as Stationeers has.

What is the aspect of ICARUS you think is missing? It may be a bug or other issue?
Comment
    Rocket on Steam Forums - Thread - Direct
Steam changes a lot of their systems, so the best way to guarantee you have the version you want (and for steam to not try update it) is to make a copy of the game. We ship the game with zero copy protection or DRM, so you can copy the game anywhere on your computer and it will never update.

We have reached out to steam previously regarding download issues and other issues such as corruption with steam cloud. However we have not had a response. As such, we recommend copying the game somewhere.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by JTHM: I asked this same question back in 2019. Is the end in sight?
On the steam page there are tags regarding the early access state of games. If you click on the store page there is a blue box that appears for early access games. This is only displayed while the game is in early access, once it goes "1.0", then this box will disappear.

In this box is the following:
We're committed to delivering these consistent and substantial updates to the game until both we and our community consider the game ready for a v1.0 release.

We still have substantial updates we would like to make to the game before we think it is 1.0. The game has been updated regularly through the period, including a patch today.

There is some concern in our studio that going "1.0" will indicate to many we consider the game "finished", so therefore we wa... Read more

18 Nov

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
We have found and fixed the issue that caused us to roll back the last update.
https://store.steampowered.com/news/app/544550/view/4482864232593883517

The Issue The last update introduced a critical issue related to plants. The new method for importing these assets made them susceptible to system language settings. While we have global settings in place to prevent such issues, they didn’t work as expected in this case.

The issue didn’t surface during testing, and we later discovered it only occurred on Windows 11. Since all our development machines run Windows 10, we were unable to reproduce it initially.

Another factor was the lower number of players on the beta branch. Over the past yea... Read more

15 Nov

Post
This Issue has now been resolved.
Thank you all for the excellent response, feedback, and helping us work the issue.

We really appreciate the Stationeers community!



Due to a critical issue we've had to roll this patch back.
Not everyone was experiencing this issue but enough that it justifies rolling back until we can resolve the problem.

This update is still available on the Beta branch.

If you have been playing on Default and have any of the new items(any of the 3 new plants or the Icarus suit) then you will need to switch to beta.

The update will be available on Default branch as soon as we have a solution.


Data Defined Prefabs Until now our pipeline for creating new prefabs, things in the game, was very Unity dependant. This process has largely stayed the same since the beginning of the project, and while it does allow us... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Oct

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Liquid Device Interaction A system to allow liquids to interact with devices has now been added that will mean that some devices will now have an adverse reaction to being submerged in water. Devices currently behave in one of two ways when in contact with liquids, they will either fry the attached cable or enter into an error state.

Manufacturing machines will enter an error state when in contact with liquids, and Area Power Controllers, Transformers and Station Batteries will blow the cables directly connected to them.

Before a device's cable blows you will be given some time visual and audio cues.



Currently the list of devices affected in this way is pretty short, but more interactions may be added later now that we have the system in place.



Better Water Visualizer The liquid visualizer had a lot of literal edge ca... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Oct

Comment
    Rocket on Steam Forums - Thread - Direct
Agreed! Thats the idea really behind the terrain rework. We need to make it actually practical, and have good reason, to have multiple bases. Then you also have a reason for a rover!
Comment
    Rocket on Steam Forums - Thread - Direct
The maps arent going to be "small". The current rough plan is for 8x8km2, which is as big (for example) as the ICARUS map. That is the largest sized map you generally make in engines like Unreal under default settings.

Currently, it is not actually possible for your games to be limitless, as the terrain system is so non-performant and memory heavy - that you can't really effectively go that far from the origin anyway.

This will also allow us to give reasons for exploration, such as making deep miners work better in certain locations etc...

11 Oct

Post
Stationeers now has in world liquid simulations. Because of the phase change update, liquids became a major part of the game. They were allowed to exist in the world, but they were represented by a foggy steam effect, and they moved around in all dimensions just like a gas. The motivation behind adding realistic fluid movement is an expectation that the game created for itself. Stationeers has the best atmospheric simulation in gaming, and the game deserves to have fluid simulations accompanying it.





Flowing Water
Liquids now flow horizontally and preferentially pool downwards. Lower areas of your base will be prone to flooding when liquid pipes unexpectedly break, or conditions for phase change causes gas to condense around you. Fluids in world have an exaggerated volume, to allow for meaningful interactions with in world liquids to ha... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

25 Sep

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This hotfix includes fixes for two critical issues.

The first was a fix for some modded worlds having an empty global atmosphere caused by a change in the data that is not yet reflected in mods. If this invalid data is detected in mods, the mod will simply not be loaded.

The second was a localization issue that was preventing the game from launching for some languages.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

24 Sep

Post
Support the Developers

We frequently get asked by the community how they can further support the development of Stationeers. We've decided to add three superficial Support the Developer DLCs. We picked bobble heads as the simple "thank you" item to our players who want to further support our team. These 3 figurines can be mounted to appliance benches. and do nothing... except wobble after bopping their heads when you walk past.

https://store.steampowered.com/app/3166330

... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

20 Sep

Comment
    Rocket on Steam Forums - Thread - Direct
Good news is that the terrain system is being completely replaced. this will allow us to do a lot of cool things with terrain we could not before, clear out a bunch of these bugs, make the game substantially more appealing, and more.

09 Sep

Post
After initially making LArRE we received lots of requests and ideas from the community for extra functionality. Originally, we kept LArRE's scope and capabilities limited, so we could prototype properly in a quick and maintainable manner. Now, with all the positive feedback, instead of making one complicated device that does everything we decided to split these functions up into specialized versions. There are four new arms that replace the existing one.

Each arm is constructed by placing the corresponding dock. The new docks differ from the old LArRE arm in that arms can move off the rail into the dock, allowing other arms constructed on the same rail and move freely past.





New LArRE Arms and Docks


Cargo The carg... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.