Stationeers

Stationeers Dev Tracker




17 Mar

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This update features some updates to the logic system, especially around traders, as well as some fundamental changes to the modding system, localization, and some nice new features, including being able to melt ice with your welder, as well as a lot of bug fixes.

It's been a while since the last update, and the reason for this is that we've been working hard on the new terrain system. While it is not included in this update, it will be available on the beta branch shortly after this update goes live.

Preview: Massive Terrain Upgrades (Beta Branch Coming Soon!)
The main goals of the new terrain system are to allow us to have more interesting play areas in hand crafted worlds, a better-looking terrain by reworking how it is being rendered as well as better voxel data for a much smoother terrain.

For now, here are some images and photos. These are test 4km x 4km maps, the final ones will be different and will be 8km x 8k...
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10 Feb

Comment
    Rocket on Steam Forums - Thread - Direct
Im releasing a beta update shortly to allow modders to overwrite these core ones

09 Feb

Comment
    Rocket on Steam Forums - Thread - Direct
Мы переделываем систему генерации ландшафта. После завершения работы мы займёмся Роверами.

08 Feb

Comment
    Rocket on Steam Forums - Thread - Direct
A good question!

I would not say KSA is our "flagship" title. As it standards, ICARUS is the bulk of the revenue the studio gets. In fact, we make less revenue on Stationeers that we spend on development. This is made up for ICARUS revenue, which pays more money that it costs to develop which we use for other games, such as Stationeers, KSA, and other projects.

When the studio was founded we made an effort to ensure it is a "multi-product" studio right from the start. This was quite difficult and caused a lot of problems in the early days, but now we are thankful for that. This means that we have been really good at not pulling resources off projects to jump at the next shiny thing the studio is doing.

When it comes to Stationeers team, some of the team will rotate off Stationeers onto KSA. They are going to be replaced with fresh new team members. This serves several good purposes, Stationeers is a good stable code base that offers a good 'windo... Read more

10 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
Just to note: from a legal perspective calling someone unethical is could be considered a statement of fact, compared to something like calling someone lazy, which would be considered an opinion

If you cannot prove that a statement of fact are true, you could have defamation exposure.

I would like to say, categorically - that referring to our company or our staff as unethical is totally inappropriate if you can't back that up.

I've given this thread a bit of leeway, to give you the benefit of the doubt. But regardless of you how you "feel" - making a statement of fact about conduct with no proof beyond you "feel" that way, is not acceptable in our forum. This is because that doesn't represent a genuine communication.

Think of the forums here as "front of house" in a restaurant. if you walked into a restaurant and shouted that you think the place is unethical, you would be asked to leave.

So if you want to continue ... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
This is really cool. Is there anything missing from the IC system you can think of as you went through this? I'm always on the lookout for features or instructions to add.

09 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
A discord bot posts every review to a channel in the discord.
This is so people coming into the discord and asking "I am thinking of buying the game, what do you think?" can instead see a live thread that is all the latest reviews of the game.

We do this for all our games, so that customers can easily see what other customers think. This also provides a way for us to aggregate reviews from other potential stores in one place, which is not possible on steam.

12 Dec

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This hotfix resolves the critical multiplayer bug preventing joining any server. It also contains some other minor fixes such as not going back to the main menu after failing to connect to a server.

11 Dec

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This hotfix adds the missing recipe for the gas mask.

Additionally, we are aware that there is a blocking issue with multiplayer and will deploy a fix as soon as possible.

In the meantime, the 'previous' branch has been updated so you can safely play multiplayer using that branch.
Post
Engine Upgrade We've updated Unity to align with our other projects and leverage recent editor improvements. While most changes will be invisible in the final product, some saves may see minor performance gains.

The update spent extra time in Beta since upgrading engine versions often introduces risks. For example, this update caused significant UI issues, which should now be resolved. However, please report any lingering problems. As noted in a recent post, our beta userbase has decreased due to more frequent updates, which has also reduced issue reporting.
 


Gas Mask The new Gas Mask accommodates two filters, filtering specific gases while blending with the ambient atmosphere. This feature is particularly useful for managing contamination in bases or isolating sections with abnormal atmospheres.



Bespoke Storage Options
... Read more

19 Nov

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by JeanDeaux: What I'd really like to see brought in from Icarus is the multiplayer hosting. It's MUCH better than Stationeers host.
Stationeers and ICARUS use the same steam API method for Steam connections, so I am not sure what you are referring to.

Using Steam's API is not recommended, where avoidable, for either game - as SteamP2P has many issues and has been deprecated by valve themselves, in favor of Steam Relay or Sockets. These new API elements, though, are still not as efficient as native RakNet support as Stationeers has.

What is the aspect of ICARUS you think is missing? It may be a bug or other issue?
Comment
    Rocket on Steam Forums - Thread - Direct
Steam changes a lot of their systems, so the best way to guarantee you have the version you want (and for steam to not try update it) is to make a copy of the game. We ship the game with zero copy protection or DRM, so you can copy the game anywhere on your computer and it will never update.

We have reached out to steam previously regarding download issues and other issues such as corruption with steam cloud. However we have not had a response. As such, we recommend copying the game somewhere.
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by JTHM: I asked this same question back in 2019. Is the end in sight?
On the steam page there are tags regarding the early access state of games. If you click on the store page there is a blue box that appears for early access games. This is only displayed while the game is in early access, once it goes "1.0", then this box will disappear.

In this box is the following:
We're committed to delivering these consistent and substantial updates to the game until both we and our community consider the game ready for a v1.0 release.

We still have substantial updates we would like to make to the game before we think it is 1.0. The game has been updated regularly through the period, including a patch today.

There is some concern in our studio that going "1.0" will indicate to many we consider the game "finished", so therefore we wa... Read more

18 Nov

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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
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We have found and fixed the issue that caused us to roll back the last update.
https://store.steampowered.com/news/app/544550/view/4482864232593883517

The Issue The last update introduced a critical issue related to plants. The new method for importing these assets made them susceptible to system language settings. While we have global settings in place to prevent such issues, they didn’t work as expected in this case.

The issue didn’t surface during testing, and we later discovered it only occurred on Windows 11. Since all our development machines run Windows 10, we were unable to reproduce it initially.

Another factor was the lower number of players on the beta branch. Over the past yea... Read more

15 Nov

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This Issue has now been resolved.
Thank you all for the excellent response, feedback, and helping us work the issue.

We really appreciate the Stationeers community!



Due to a critical issue we've had to roll this patch back.
Not everyone was experiencing this issue but enough that it justifies rolling back until we can resolve the problem.

This update is still available on the Beta branch.

If you have been playing on Default and have any of the new items(any of the 3 new plants or the Icarus suit) then you will need to switch to beta.

The update will be available on Default branch as soon as we have a solution.


Data Defined Prefabs Until now our pipeline for creating new prefabs, things in the game, was very Unity dependant. This process has largely stayed the same since the beginning of the project, and while it does allow us... Read more
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    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Oct

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Liquid Device Interaction A system to allow liquids to interact with devices has now been added that will mean that some devices will now have an adverse reaction to being submerged in water. Devices currently behave in one of two ways when in contact with liquids, they will either fry the attached cable or enter into an error state.

Manufacturing machines will enter an error state when in contact with liquids, and Area Power Controllers, Transformers and Station Batteries will blow the cables directly connected to them.

Before a device's cable blows you will be given some time visual and audio cues.



Currently the list of devices affected in this way is pretty short, but more interactions may be added later now that we have the system in place.



Better Water Visualizer The liquid visualizer had a lot of literal edge ca... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

12 Oct

Comment
    Rocket on Steam Forums - Thread - Direct
Agreed! Thats the idea really behind the terrain rework. We need to make it actually practical, and have good reason, to have multiple bases. Then you also have a reason for a rover!