Stationeers

Stationeers Dev Tracker




Yesterday

Comment
    Rocket on Steam Forums - Thread - Direct
This is excellent detailed information, thank you. I’ll see what I can find from our end

04 Apr

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
This hotfix contains a number of changes and fixes including a fix for errors thrown for systems set to Turkish language as well as some other languages, as well as a multiplayer issue causing client positions to get out of sync.

Changlog v0.2.4902.22241
  • Fixed Airlocks that go into an error state when the cable connecting any device is removed (including the console data cable) will now return to a functional state if the cable connection is restored.
  • Fixed Removing the cable directly connecting an airlock console puts the console into an unrecoverable broken error state on clients.
  • Fixed formatexception in German localization
  • Fixed long prefab names not being copied to clipboard when clicking on them in stationpedia
  • Removed CanEnter override in backpack which was incorrectly surrounded by UNITY_EDITOR tags
  • Fixed an audio pool exception when destroying a burst pip...
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03 Apr

Post
This hotfix includes a range of fixes and changes. The most important being a fix for lungs spawning when a chick is born.

Changlog v0.2.4899.22229
  • Fixed Clients on Dedicated Server were not receiving other clients AimIk position due to an early return for batchMode in Human.LateUpdate.
  • Fixed normal map problem for chicken
  • Fixed pipe igniter not being able to be activated via logic
  • Fixed t-ray scanner sometimes showing burst pipe meshes everywhere once a single pipe had burst.
  • Fixed advanced furnace kit blueprint showing as the basic furnace kit
  • Fixed an issue where a client would delete a dual registered structure when joining a server. Multiple structures registered to the same position is very rare but can happen due to server lag or packet loss. This could cause a potential byte array reading error. Dual registered structures will now only get cleaned up when server loads...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Mar

Comment
    Rocket on Steam Forums - Thread - Direct
We wrote our own networking solution and targeted the absolute gold standard for throughput.

This means we make a “byte array”, so all data that needs to be synchronised is written into this in order. It’s then compressed, and cut into packets, sent.

When it is received, it is then unpacked and read in order.

However the reason this method isn’t popular in modern video games is it is very brittle and complex to work with. This means it is very easy for data to be misread, or if a bug happens during reading/writing then the whole array is junk data.

What this means is that the same tiny bug can cause tremendous issues, completely desync the entire game, or cause very little noticable impact.

The good news is the issues themselves, once found, are extremely easy to fix. It’s usually something like writing as an integer and reading as a byte.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
This hotfix addresses several issues with multiplayer caused by bad data being sent. This issue could cause a wide range of issues including stopping things in the game from updating their position or state.

Changlog v0.2.4891.22206
  • Fixed MK2 Crowbar and emergency crowbar sounds could get stuck on.
  • Fixed Duplicate entries in PipeAnalyser tooltip for Capacity and Liquid Volume.
  • Fixed Proximity Sensor tooltip shows incorrect unit.
  • Changed Save button on leave game pop-up to Save-and-Exit.
  • Fixed Leave Game Pop-up would soft lock the game if you clicked the save button.
  • Fixed OGRE horizontal miner disasappears due to overly aggressive culling distance.
  • Fixed a bug where the control binding panel was not usable while trying to rebind controls during gameplay. The panel now correctly display over the settings menu instead of under.
  • Added a simple yol...
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27 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Much of our focus has been on heavy and deep architectural changes to the game. While we prepare our next big additions, this update serves some much needed quality of life and fixes.

Last Update Reception
https://store.steampowered.com/news/app/544550/view/4128183566031836599

We have been blown away with the reception to the last update, which gives us confidence that we should continue to focus on rounding out the "why" and "what" of Stationeers play sessions. A key foundation for our future updates is to build heavily on this. We plan to take existing work we hav... Read more

24 Mar

Comment
    Rocket on Steam Forums - Thread - Direct
There is no point to adding rovers until we have addressed terrain and world size. We had rovers, and they caused issues with physics and loading issues.

Rather than do several things poorly and call it a day, we are methodically going through and laying the foundation for us to properly address game issues.

Once we have redone the terrain and how world sizes are configured we will be able look at rovers again.

22 Mar

Comment
    Rocket on Steam Forums - Thread - Direct
Most likely because tutorials were broken for some time while still being in the game. Now they are disabled in the game with a message while we try and fix the issues with them.

Not having tutorials is a big problem for new and returning players, as it makes it hard for them to engage with the new content. This can leave some people understandably frustrated.

21 Mar

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Becoming Immersed This may not come as a surprise, but Stationeers is a game about building stations. For a long time there has been a big divide amongst new players. Some jump in, want to take care of their needs, build an airlock, expand their little station to get hydroponics growing all their seeds to feed themselves, and start routing wires, pipes, and chutes around the station as they build all the machines they can. Others launch the game for the first time, and see enough food and water in their lander to keep them alive for a while. They build all their machines outside, progress through the production tree rather quickly, eat and drink in a vacuumed out cube, and run out of things to do. They fail to encounter problems that require the engineering challenges that are at the heart of what makes Stationeers so much fun.

Getting players to build rooms and then really live in them ensures that players interact with all the systems of the game, and makes them experience ... Read more

05 Feb

Comment
    Rocket on Steam Forums - Thread - Direct
The atmospherics system works on its own series of threads and uses thread pools for part of its calculation. This means that for modern PC's the atmospherics system isn't likely to cause performance issues as it is always working concurrently with the rest of the game.

Atmospherics is not likely to cause a performance issue; lighting and rendering are the usual causes of performance issues as bases grow.
Comment
    Rocket on Steam Forums - Thread - Direct
Stationeers & ICARUS teams have always been different, we have never stepped away from developing the game.

Sometimes updates are paused for us to complete very significant refactors, such as completely redoing core aspects of the game so we could completely redo multiplayer from the ground up.

The studio has many projects in development simultaneously. ICARUS, one of our other games, is developed with a very different game engine (Unreal) so it is not really feasible for our Stationeers staff (which uses Unity) to switch over.

02 Feb

Post
This hotfix addresses the issue with an error being thrown by dedicated servers that is preventing them from running.

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Post
Sensor Lens Chips Meson Scanner This scanner allows you to view an AR projection of pipe and cable networks. The colors of cables and pipes will be correctly represented. This can be extremely useful when expanding bases with complex or hidden networks.



Celestial Scanner The celestial scanner allows you to view the location of all of the orbital bodies in the solar system, You can see the name and distance of each celestial body. Again, this is just for fun, however, it could help you while working with the newly added telescope.





Flare Gun


You can use this tool to fire flares high in... Read more