over 2 years
ago -
Rocket
-
Direct link
- Another fix for helmet offset bug
- Fixed NRE when requesting network data and a client is null
- Fixed missing script editor error when selecting game controllers
- Fixed two rovers being created when building a rover.
- Fixed BuildStates being set twice on server.
- Fixed Plants and seeds throw error spam when destroyed by lava.
- Fixed On Loading game tanks/portable machines attached to connectors would be halfway in the floor.
- Added server settings changes support
- Fixed NREs when trying to join a server from the list
- Fixed Error spam thrown by chickens
- Fixed Can't drag dead players.
- Fixed Can't drop your old body if you pick it up after respawning.
- Fixed Key bindings not being reset after respawning.
- Fixed Gasping breath on starting a game with a new character.
- Fixed player animations not being synced to clients when the is occluding them
- Fixed advertise server setting not working
- Changed Slot rotation of canned food.
- Fixed Double clicking on a server in the server browser doesn't work.
- Fixed layering issue with GasMask when removing/add to head slot
- Fixed Items in Lockers incorrectly rotated.
- Added client side terrain generation to significantly reduce the amount of data sent over the network
- Made ore generation actually deterministic to allow for client side terrain generation
- Optimized ore vein generation
- Fixed loading screen from being disabled to early for joining clients
- Added destination IP for meta server
- Potential fix for when suit becomes invisible to some players after client joining
- Fixed gameObject layering issue for backpack and helmet when entering non-human slots
- Fixed bed's missing material.
- Fixed Objects in Right hand are rotated backwards on Load and Join.
- Fixed When using ParrelSync in editor additional clones do not get assigned a unique client ID when a clientId is assigned to the primary instance.
- Fixed issue with reagent mixer switch not showing error state
- Fixed animation curves not being deserialized correctly on clients
- Fixed New elevators Starting with a speed of 0.
- Fixed Gas Canisters bought from Gas Traders were Empty.
- Refactored TraderContacts to iReference-able system.
- Fixed Trader Contacts not syncing to Clients.
- Fixed Trading on clients not synced to server.
- Fixed Electronics thread error message when un-loading world.
- Fixed Computers sometimes unable to to see devices on their network (i.e Computer with CommsMotherboard not receiving updates from satellite dish).
- Fixed Unable to buy more than 1x of a non-stackable item from a trader in a single transaction.
- Fixed respawn conditions not loading when app starts
- Fixed and improved respawning system where respawn conditions weren't assigned properly
- Removed embedded TMP package in favour of registry version
- Removed embedded TMP package in favour of registry version
- Changed some min/max and default settings values
- Fixed wrong material assigned.
- Fixed refresh rate setting showing "resolution"
- Removed more settings from menus
- Added RefreshRate as a new dropdown in settings menu
- Fixed NRE when trying to print to console before buffer is initialised
- Fixed compiler error in AtmosphericScattering. #endif in wrong place.
- Removed old console panel and moved remaining logs to be output through the new console
- Removed most instances of from logs
- Fixed autosave not working until the setting was toggled off and on again
- re applied custom world fix
- Fixed Building new Sequencer music machine prevented game from saving.
- Fixed Error spam when looking at input screws of a new sequencer machine.
- Fixed Clients unable to interact with Logic Math Chips: Compare, Math, MathUnary, MinMax & Select.
- Added Stationeers can now set the speed of an elevator by writing to the ElevatorSpeed Logic Variable on any of the shafts (speed value written will propagate throughout the Shaft network).
- Fixed Error on Server when clients body decomposes.
- Fixed Error Thrown by suit when a body decomposes.
- Fixed custom worlds in multiplayer
- Fixed world setting data not being set to clients
- Fixed ReagentProcessor not turning on when Bench is on
- Fixed Elevator Speed Slow down. Have increased speed over original by 50%.
- Fixed a bunch of errors thrown when clients die.
- Fixed Stun Damage not healing over time when in a safe breathing environment.
- Fixed throw time. Back to 1 sec (was accidently increased when throw power was increased)
- Changed Ragdoll stops after a period of time on death.
- Fixed humans eyes being opened when sleeping
- Fixed humans eyes being opened when dead
- Fixed sensor lens graphic not disappearing after ore is mined
- Fixed Glitchy timing for Music machines clients.
- Tightened up timings of rhythmic playback on music machines for host/single player.
- Fixed SawLead patch not working on Leads cartridge.
- Added trigger zone to computers to turn off screen when outside bounds to save on CPU costs for world UI
- Fixed dropdown issues on Sorter and Fabricator PC screen
- Improved scrolling with up/down buttons on computer screens.
- Fixed Error spam on Opening Server browser.
- Fixed music machines not working on client.
- Another Fix for Crash on client when merging Networks.
- Added support for joining from server list (upcoming feature)
- Fixed New Elevators built in Beta not working. You can fix any bugged elevators in your save by either: disassembling them and rebuilding them OR using a logic writer to set all the elevator Shafts On Variable to 1.
- Updated Elevator carriage tooltip to show when an elevator is not working because the shaft its trying to move through is turned off.
- Fixed Hard crash on clients that could happen occasionally when networks were merged.
- Added better syncing of Filter enum on comms motherboard
- Removed batch mode check for a series of initialisation calls when app start
- Added an overload to process one cmd line for CLI commands
- Changed Increased Throw power by 50%.
- Fixed Velocity of client players now effects the velocity of thrown items. (previously only worked for host)
- Fixed Items dropped by clients drifting to the start drop position.
- Fixed Items precision placed by clients drifting slowly to target position (they now snap).
- Fixed Throwing sound not playing.
- Fixed client not being able to depart a trader
- Fixed client side filtering for comms computer
- Fixed render distance on modular rocket itemkits.
- Fixed SmartGasCanister not updating visualizer on clients.
- Fixed instances where tablet (and other tootips) were not showing fractional values.
- Removed some extra logging in dedicated. not needed
- fixed NRE for internal atmosphere on dedicated server
- Fixed Internal Atmosphere is not initialised on Dynamic Gas Canister when starting new game in Dedicated server.
- Removed more DEDICATED_SERVER defines
- fixed manual saves on dedicated server
- Fixed Removing a pipe,cable or chute from a network would cause adjacent network elements to disconnect from their connected devices.
- Fixed items in slots having the wrong position/rotation
- Fixed issues with changing appearance within a game
- Fixed Dynamic items stuttering when rotating on clients.
- Fixed ToggleLogBps command.
- Removed unnecessary error logs
- Fixed syncing issues with player cosmetic data
- Removed half precision for rotation and position on dynamic thing update messages
- Fixed Error where server send bad new network data on join "Error: Clients should not be assigning a new Reference. Client is trying to assign a new reference for CableNetwork: 0".
- Disabled Some network logging.
- Potential fix for items on characters being incorrectly rotated/positioned on join.
- Removed some debuging code
- Fixed client having local authority over everything until they take control of a character
- Fixed AngleGrinder spin-down sound plays when saving game.
- Fixed AudioEventUpdates being added to queue for things that didn't have sounds.
- Fixed Signs sync correctly to clients.
- Fixed LightOnOff Sounds play when suit battery is empty.
- Changed Halved the size of the terrain clutter
- Fixed stuttering movement on physics items when piled on top of each other.
- Fixed error thrown on client when body decays.
- added support for spaces for arguments surrounded with quotations in console window. Use case: 'loadgame' command for paths or filenames.
- added 'leave' or 'exit' command to exit a game session
- Changed exiting client side message to a lower level to handle all IExitable implementations
- Fixed Client not receiving the last atmosphere update when an atmosphere is evacuated.
- Fixed console input not working by disabling in world debugging until solution can be found
- Fixed Rover tire sound playing in vacuum.
- Fixed Rover movement is stuttering in single player.
- Fixed client getting out of Sleeper
- fixed issue where join message was OK but didn't break loop resending if failed.
- added log command
- Added save commands to ingame CLI
- Improved text wrapping in ConsoleWindow
- Fixed Build Error.
- Fixed Some devices get disconnected from a cable network when it was merged with another network in certain configurations.
- Fixed Devices labelled by clients or server do not have the custom name set on other clients.
- Fixed Pipe label is invisible when placed on server. (now shows default text).
- Fixed Playing FX on fire Extinguisher when in batch mode.
- Modified Sentry Config
- Added some verbose logging to join queue process
- Fixed Steel frame not blocking sound.