about 5 years ago - Heightmare - Direct link
Originally posted by the mood: 1. Is this feature in yet?
2. If it is in, where is it? (cannot find a menu item for it. Cannot find a key binding for it.)
3. If not in yet, WHY? (Anyone else watching the no-pause challenge streams of TaB?)
4. If not in yet, when can we expect something like this in?

1. No.
2. ^
3. At this stage of development everything is a trade-off. We need to determine what will get us the most bang-for-buck in terms of time investment. Pausing in a basic single-player game is easy, you just stop processing anything besides UI (or simpler yet, a single pause key). Stationeers is not that game. In order to properly pause, we need to first get all the various threaded work to pause in lockstep with the main thread. If you're in multiplayer, the clients also need to know that the server is paused so things stay in sync. When you want to resume again, we'll then also need to make sure everything picks up from the same spot.

What do we (read: you) get out of all of this? A pause that takes a keypress, rather than a keypress and 4-5 mouse clicks to save, exit and load. I just don't think the 'bang' side of that trade-off is big enough at this stage and think many would agree.

I've said in the past that it'll likely get done eventually, because running the full simulation for Stationeers on a dedicated server requires a lot of resources and it would make sense to pause this if there are no clients connected. Once we have this process in place for dedicated servers, it'll be far less work to use the same system for a single-player pause - but there's really no telling until we sit down and actually try to do it.

4. No ETA.

Good on you for attempting to find an answer yourself before asking. Hopefully this thread gets close to the top of the search results in the future :)
about 5 years ago - Heightmare - Direct link
You can do it with a sleeper attached to a passive vent if you're in a room that has an oxygen supply. Hunger is suppressed while you're inside, but you'll need to manage the atmosphere inside the sleeper yourself through automation.