over 3 years ago - Rocket - Direct link
Our most extensive refactor ever in the project is underway, focusing on optimization and stability.

This is spearheaded in four parts:
  1. Implementation of a new debug approach, that is included in the shipped build (console, debugging gizmos)
  2. Multiplayer Refactor. Rebuild using the lessons learned from our game "art of the rail". Dramatically reducing the network bandwidth, improving stability, and framerate - especially for large bases.
  3. Rendering Refactor. Improving how our rendering happens, optimizing it to improve frame rate dramatically especially for large bases.
  4. Upgrade of the engine (from 2019 to 2021 version - so two years of fixes).

This might result in some instability. However, we have already noticed significant improvements in testing in both performance and multiplayer. Some of these changes will roll out in the next update (which will be quite soon), but we will be continuing on this path for several months - which will involve a complete rewrite of some of the games approaches.

The work needed for this is essential for us to achieve a quality game with big bases, and allows us to move forward with "what the game is" and extending it forward.

Note that while this is happening - all our programmers are working on the refactor. We will be putting our artist to work to make new content, probably some haircuts or something that we might sell later as a DLC. The artist can't help with the refactor, so don't think that the artist working on these things is taking anything away from the hard work on this optimization.

If you are using beta, please do let us know how it goes!





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3 days ago - Rocket