almost 2 years ago - Rocket - Direct link
MP is working in the beta, and had been progressively working more and more from the date we launched the refactor beta.

AotR offered a proof of concept of the refactor, as we had a real example that we could test. Additionally, it had a code base with more than a passing resemblance to Stationeers, meaning we were able to port the work across.

AotR has not been released because it doesn't need to be released in advance, it has a small group of people involved in testing so it is able to get feedback without taking the risk of people being disheartened by bugs etc... Just because it isn't released yet does not mean it doesn't allow drawing worthwhile conclusions about systems and new approaches.

Using that project we were able to assess the numbers to do with bandwidth, rendering, connection, logging, dedicated server etc... Of these, all of them have been successfully ported across except some of the more complex batch rendering approaches from AotR.

Except for the server browser and a few isolated bugs: multiplayer is working well (and much, much better than the version on main branch). Which is why it will be released to main very soon.
almost 2 years ago - Rocket - Direct link
Originally posted by Nysch: Also **** whoever does your change logs, their English is atrocious.
Note, I deleted the post above and have included the censored version. Please read the steam community guidelines. It's fine to have concerns, or raise them. But be respectful of those on the forums, including developers.