about 2 years
ago -
Frost Giant Studios
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14s | tim and i have been |
---|---|
16s | talking about building an rts for many |
19s | years this is something that |
21s | it's a game that needs to be made |
23s | this is an audience that needs and |
25s | deserves another big next step |
28s | and it's something that we have been |
29s | wanting to make for so long we just |
31s | decided that this is a plunge we had to |
32s | take this was something that we had to |
34s | do and |
35s | uh and there was no other choice for us |
38s | it's been a year and a half journey for |
39s | me so far between raising the financing |
42s | building the team |
43s | and just getting |
45s | the operational aspects of the company |
46s | stood up at the same time we've had to |
50s | build an engine |
51s | establish a vision for the gameplay and |
54s | also develop a whole new universe we |
62s | the genre of rts and starcraft 2 in |
64s | particular has had so much loyalty and |
67s | so much stability in its core fan base |
69s | that it is |
70s | inspiring to think about how long rts |
74s | has been on the market and how |
76s | rarely big impactful rts games get made |
79s | for this audience i understand the |
82s | thought process |
84s | at major publishers around real-time |
86s | strategy by nature of having reached the |
89s | scale that they have there's an |
91s | expectation that they're going to focus |
93s | on |
94s | the most predictable successes that they |
96s | can |
97s | their public companies their |
98s | shareholders expect that from them and |
100s | it's smart from a business perspective |
103s | for us being so passionate about this |
105s | genre |
106s | the question we ask ourselves is not |
110s | is this the way that we can maximize |
112s | return on investment the question we ask |
115s | ourselves is can we make something great |
117s | that we believe players will love and |
119s | that we will be proud of at the end of |
121s | the day |
122s | and that's the freedom that comes from |
125s | being at a smaller company we're just |
127s | lucky to be in a position where we can |
129s | focus on what we're really passionate |
130s | about our goal is rooted |
133s | in the personal level it's rooted in |
134s | what we love this is rooted in what we |
136s | feel we're not reading off of some |
138s | spreadsheet and saying the best calculus |
140s | for us to reach success to reach the |
142s | most revenue is by going into this |
144s | category and doing this sort of |
145s | microtransaction and boom let's somehow |
147s | make a game that kind of sort of |
149s | supports that we knew there were two |
151s | possible approaches we could take one |
153s | approach was completely throw out |
155s | everything that's come before with rts |
158s | and try to reimagine the genre as |
161s | something new |
162s | the other approach is to take everything |
165s | that's come before and try to make |
168s | improvements based on the feedback that |
170s | we've gotten working on those things |
173s | and we very much took that approach one |
175s | of the things i love most about rts is |
177s | that |
178s | you can play them in so many different |
180s | ways and none of the ways is |
183s | the right way the one mode to rule them |
186s | all right |
187s | rts's have a huge rich history and |
189s | competitive play |
191s | but they're also really well known for |
193s | incredibly strong stories told through |
195s | campaigns |
196s | you can look at a game like starcraft |
197s | and you can see um such an incredibly |
200s | strong cooperative mode there a lot of |
202s | players they find pvp really |
204s | intimidating but with the co-op |
205s | experience where you're just kind of |
206s | beating up on an ai player you know |
209s | that's that's very approachable and not |
211s | only that |
212s | your your friend who is maybe more |
214s | experienced can bring you in on board |
216s | you um and kind of showed you the ropes |
218s | we really believe that games have moved |
222s | from being solitary experiences to being |
225s | social experiences there's been |
227s | tremendous evolution whether you look at |
229s | moba or battle royale or even |
232s | experiences like roblox that are |
234s | inherently social |
236s | that bring people together in a game |
238s | world or through a game experience |
240s | rts has |
242s | offered some multiplayer modes before |
244s | and and we added two player co-op with |
246s | legacy the void to starcraft 2. |
249s | but there really hasn't been an rts |
252s | designed from the ground up with |
254s | facilitating social experiences in mind |
257s | and |
257s | for us um you know in the campaign it's |
260s | now possible to play cooperatively our |
263s | formerly two-player co-op mode in |
265s | starcraft 2 is now a three-player |
268s | open-ended co-op experience in stormgate |
270s | one of the things we're looking into for |
272s | three-player co-op is the idea of uh |
274s | soft roll differentiation we want |
276s | players to be able to |
278s | to able to fill the roles that they feel |
280s | very comfortable in we kind of already |
282s | have that in a way with starcraft 2 |
284s | co-op where some commanders are better |
286s | at defending some better some commanders |
288s | are better at attacking but we want to |
290s | really emphasize that in storm gate we |
292s | want to say maybe an experienced player |
294s | can just build the army can take care of |
296s | the threats whereas a more newbie player |
298s | someone who's new to the game is able to |
300s | kind of just expand build their bases |
302s | defend their bases and support their |
304s | ally competitive pvp in stormgate will |
307s | consist of two distinct modes there's |
309s | going to be the 1v1 mode which is going |
311s | to appeal to the core rts audience the |
314s | core audience that really is into |
316s | esports and really into the journey to |
318s | mastery we're also going to have a |
320s | looser 3v3 pvp team battle mode in which |
324s | you can bring in friends |
325s | and have a lot of fun there story uh is |
328s | near and dear to my heart personally as |
330s | well as many people on the team and i |
332s | want to answer |
334s | the question about whether or not we're |
335s | going to support story whether or not |
336s | we're going to have a campaign mode or |
338s | what that's going to look like and i |
340s | want to say unequivocally yes that we |
341s | are absolutely going to deliver a |
343s | fantastic story we are delivering |
346s | campaigns that you can play single |
347s | player you can also play them co-op |
350s | which is a new addition to the genre i |
352s | think it's going to bring something new |
353s | to the table where you can experience |
354s | these stories not just by yourself which |
358s | is fantastic if that's how you want to |
359s | do it but you can also share them with a |
361s | friend and in my experiences cooperative |
364s | experiences |
365s | bring a lot of just additional value |
367s | additional enjoyment to the table and so |
370s | as a team co-op is something that we |
372s | believe in and finding a way to weave |
374s | that into the story is going to be |
375s | really important to stormgate |
381s | command i |
382s | may be onto something |
392s | so all kinds of terrible things are |
394s | happening on earth uh we've got |
396s | overpopulation we've got climate change |
398s | we have extreme weather |
401s | and all of these things have put |
403s | humanity in a very perilous position |
407s | so one of the things i'd like to talk |
409s | about if it's all right is a science |
411s | program that |
413s | humanity has initiated to try and |
416s | address these problems it's called sigma |
420s | and this ties into the storm gates |
424s | the name of the game |
426s | so the sigma program there are different |
428s | branches of the sigma program sigma-6 is |
432s | actually part of the program that |
433s | happens in the |
435s | arctic and what they're trying to do is |
438s | open up a portal to another dimension so |
440s | basically so humanity could escape if |
443s | they need to to get away |
445s | when the earth becomes uninhabitable so |
449s | they're actually able to do that they |
451s | open this portal it happens during a |
453s | solar storm in the arctic |
456s | uh but what they did is they opened a |
458s | doorway to basically the infernal home |
460s | world we all come from different |
461s | backgrounds as far as games we've worked |
463s | on at different studios and stuff like |
465s | that so we all come in with |
466s | kind of our own plan and then as we're |
469s | kind of working through things we come |
470s | up with a lot of different ideas as a |
471s | group |
472s | the ideas are better as a group i'm |
474s | finding uh like we go into a lot of |
477s | things we're designing and i'm like okay |
478s | i got a plan for what i want this to be |
480s | and then as the concept artists kind of |
482s | get their thoughts into it we all kind |
484s | of it's always pluses that and the |
486s | modelers get it and then they have ideas |
488s | that they want to add on to it and so |
489s | it's kind of a group |
492s | design in a way with the humans with the |
494s | very curvilinear designs and stuff like |
495s | that kind of the sleek feel but then |
498s | kind of |
499s | as we're |
500s | diving more into it we want kind of a |
501s | bit more beaten down kind of look and so |
504s | we're still kind of figuring a lot of |
505s | that out right now and so |
507s | we all just have what's neat is we're |
508s | all bringing our own influences in and |
510s | that's what's really nice about being at |
511s | a smaller studio is like everybody can |
513s | kind of get their own flavor into the |
515s | soup in a way so |
516s | so the mechs are part of the advanced |
518s | technology that we're going to see in |
520s | the game and we'll see all kinds of |
522s | things you know it's it's a little bit |
523s | of a mixture of things that we're very |
526s | familiar with that really haven't |
527s | changed very much and technology that |
530s | has moved forward and has progressed and |
532s | the mechs are part of that you know the |
533s | way we talk about is basically |
535s | mechs were originally built to help with |
537s | you know construction projects and |
539s | things like that |
540s | but obviously they're being used against |
543s | the infernals and it helps when you have |
546s | something that's just as big and |
548s | powerful as an infernal to go up against |
551s | it as we saw in the cinematic |
554s | we're trying to really think like |
556s | where technology will be |
558s | before the apocalypse really happens and |
560s | then kind of rediscovering that |
562s | technology in the process |
564s | we're just now kind of getting to like |
566s | what is |
567s | what is the world like that is not the |
569s | factions that are fighting it but the |
570s | people that are still living there |
572s | is it all beaten down and they're just |
574s | in little tents here and there are they |
576s | still rebuilding do they have buildings |
578s | that are still existing and so we're |
580s | trying to give this kind of |
582s | lived-in kind of vibe |
584s | um and i'm hoping not to tell like a |
585s | story artistically that's just like |
588s | everyone's just waiting to die like i |
590s | want |
591s | it to feel like humanity is prospering |
593s | um in in groups and in clusters that the |
596s | human faction is trying to keep |
597s | protected and and grow but then also |
599s | learn from like what humanity has done |
601s | in the past being able to harness mother |
604s | nature in a way that's sustainable and |
606s | it's not just like |
607s | uh continuing to keep and keep taking |
609s | and stuff like that so we're looking at |
610s | like what would they do for wind energy |
612s | or sun energy or other |
614s | other ways that we just haven't thought |
616s | of with a like uh |
618s | biology and algae growth for like food |
621s | and stuff like that and it's it's a lot |
623s | of thinking about things and talking |
625s | about it that we then inspire us |
627s | artistically then go and try to build |
628s | that in the designs of the world and |
630s | stuff so infernals have been here before |
634s | you'll notice that they look demonic |
637s | they're not demons in the |
640s | judeo-christian sense of demons what we |
643s | on earth know is demons |
646s | they're an otherworldly race that |
648s | basically goes from one planet to |
650s | another and they take resources |
654s | uh they take some of the best fighters |
656s | on that planet and they basically turn |
658s | them into warriors to join the infernal |
662s | army the infernal army is all about |
664s | numbers all about you know brutality and |
667s | and mass |
669s | numbers and and savage tactics |
672s | to take over their their enemies which |
675s | they've used the the worlds that they're |
677s | invading |
679s | we're honestly still exploring what the |
681s | infernal look is i i love the idea and |
684s | we've talked about this a lot of |
686s | what if the the what we know as a demon |
689s | now is basically cave paintings and |
692s | everything handed down and and so it's |
694s | not just the |
696s | the |
696s | the demon we know that's red with horns |
698s | but somebody saw |
700s | a millennia ago a demon and then that is |
703s | what got evolved through like the |
704s | passage of time and then |
706s | word of mouth over time that's what it |
707s | became that we know of |
710s | you know we haven't really gotten into |
712s | the characters yet we saw a couple of |
714s | characters you know we saw the the |
716s | archaeologist in the announcement |
718s | cinematic we saw the mech we heard the |
720s | voice of the person who's piloting the |
723s | mech but we have some really amazing |
725s | characters that we've been |
726s | spending a long time to flesh out and to |
730s | give really amazing arcs they're very |
732s | complex characters and i think when |
735s | people start to learn about those |
737s | characters journeys and how that's going |
739s | to fit into some really amazing game |
741s | play i think people are going to be very |
743s | excited we do these uh weekly narrative |
745s | meetings where mickey and tim kind of |
747s | explore like |
749s | what the |
750s | what the story is and the whole |
752s | background everything like that and it |
753s | is so much |
755s | bigger than i had in my head like i was |
757s | very simplified for me when we started |
759s | like oh it's going to be this and there |
761s | is this millennia of history that they |
763s | have figured out and everything like |
764s | that and kind of artistically being able |
766s | to eventually get to all that and |
768s | explore it as a team is really exciting |
770s | to me so stormgate we're designing |
774s | to really be a game that continues to |
776s | evolve and move forward every single |
779s | year |
780s | that you're playing it um on the story |
782s | side you will be able to unveil |
784s | new twists and new turns and new |
787s | characters for players to interact with |
789s | every single year as we're going forward |
791s | and that's going to take form in uh in |
794s | episodic content we will be releasing |
796s | additional campaigns on a regular |
798s | cadence as we move forward |
800s | and so there will always be the steady |
802s | flow of new stories new interactions new |
804s | awesome missions to be playing uh for |
807s | people who love that but even beyond |
809s | story in all aspects stormgate is a game |
813s | that is designed to be ever evolving we |
816s | will be |
817s | um |
817s | releasing new content on a regular |
820s | cadence we will be introducing new |
822s | characters that can be played in the |
823s | form of heroes on the team side and on |
826s | the co-op side um we'll be introducing |
829s | new maps and constantly churning the the |
831s | map pool on the competitive side |
833s | introducing balance changes this is a |
835s | torch that we're carrying forward well |
836s | into the future and we're we're building |
838s | this game to have legs so that it's |
839s | something that players can know and love |
841s | for many years with starcraft 2 |
844s | we've learned a lot of lessons over the |
845s | years i've spent a lot of time at |
847s | blizzcons and things like that standing |
849s | behind players who are |
851s | you know playing the game for the first |
852s | time and watching them play |
854s | and seeing sort of the struggles that |
856s | they have how do we get those people |
857s | into the game how do we make it a little |
859s | bit easier for them to kind of get into |
861s | the groove get into the fun of of |
862s | playing the game as quickly as possible |
864s | part of what we're trying to do is just |
867s | look for the areas that are |
869s | creating friction that are intimidating |
872s | uh and polish those not take away the |
875s | depth not take away the high skill |
878s | aspect of the game not make this baby's |
880s | first rts or a dumbed down real-time |
883s | strategy game |
884s | but at the same time try to put |
887s | ourselves back into the mindset of what |
889s | it's like to be a new player coming in |
891s | and what were the things that we found |
894s | intimidating or challenging |
896s | and improve those anecdotally as a dev |
898s | when i was on starcraft 2 um i heard a |
901s | lot of stories from like people just on |
902s | the street like meeting like you for |
904s | example um and i asked them oh do you |
906s | know about starcraft they're like yeah i |
908s | hear i've heard about starcraft do you |
909s | play starcraft yes i've played starcraft |
911s | how did you get into starcraft and they |
913s | answered back oh my my friend got me |
915s | into starcraft and this has been a very |
917s | common occurrence over the past like |
918s | five or so years of my life how do |
920s | people |
921s | come to the game and uh we think a lot |
923s | of people come in because their friends |
925s | are pulling them in or they're |
926s | recommending them so what can we do to |
928s | enhance the onboarding experience when |
930s | you're playing with your friend who's |
931s | trying to bring you in is there is there |
933s | things that we can do there rather than |
935s | have their friend wait while they try a |
937s | tutorial being able to learn how to play |
939s | the game with your friend at the same |
942s | time that they're playing a mission |
945s | perhaps giving you pointers |
947s | is powerful um what are some of the |
948s | things about actually playing the game |
951s | that are a huge barrier to teaching the |
953s | player how to play what are some of the |
954s | things about playing the game that make |
956s | it um something that people |
958s | might feel is too overwhelming to |
960s | continue to play once they learn like |
961s | how can we make it so that people feel |
963s | really comfortable getting into that |
965s | groove of having the the fun and |
966s | engaging with the strategy inside the |
968s | game we know that players also struggle |
971s | even once they've they've learned the |
972s | basics because there's so many different |
975s | micromanagement tasks that are required |
977s | to even just play the game at even a |
979s | basic level that we really want |
981s | to kind of smooth and improve |
984s | as we can over time control groups are |
985s | something that are critically important |
987s | to rts games not just starcraft 2 but |
989s | pretty much every rts game |
991s | in existence relies upon control groups |
994s | in one way or another control groups |
996s | allow you to sort of |
997s | group a set of units and then press a |
1000s | single hotkey to select those units and |
1001s | then issue them orders and things like |
1003s | that but that's actually a really |
1004s | difficult thing to teach players one of |
1006s | the things that we're looking at in |
1008s | stormgate is to have these control |
1010s | groups be automated so as soon as a unit |
1013s | comes out of a barracks or a factory or |
1015s | something like that |
1016s | it will automatically be added to a |
1018s | control group and that makes it really |
1020s | easy for us to to teach new players this |
1022s | this whole approach of hitting all of |
1024s | these different things to make sure that |
1026s | we have a social experience when people |
1027s | get into the game we we have team modes |
1029s | so that the game feels uh has some |
1032s | amount of viralities that people want to |
1033s | bring in their friends to play because |
1034s | there's something to play with their |
1035s | friends um and so that once their |
1037s | friends come in the game feels easier to |
1040s | onboard through tutorialization or um |
1042s | special maps that might make it easier |
1044s | to learn to play alongside your friend |
1046s | or uh some of these ui tools that we've |
1048s | talked about like automated control |
1049s | groups that um make it easier to to kind |
1052s | of get into the the meat of playing the |
1054s | game and having fun uh and putting off |
1057s | some of the mechanical barrier maybe to |
1058s | a little bit later in in your career as |
1060s | a player i have been developing this |
1062s | type of game for many many years and i |
1064s | am |
1065s | constantly blown away by the quality |
1068s | and the variety and just the innovation |
1070s | of |
1071s | the types of maps and mods that the |
1073s | community comes up with when we release |
1075s | tools to them user generated content is |
1077s | an incredibly important part of of rts |
1079s | games uh especially you know coming from |
1082s | blizzard rts game background uh warcraft |
1085s | 3 was maybe the greatest mod platform |
1087s | that ever existed and in entire genres |
1090s | spawned from there some of the most |
1090s | successful games of all time dota you |
1092s | know league of legends these things came |
1094s | from warcraft 3 essentially um when you |
1097s | open up a new map in our editor just |
1099s | like warcraft 3 or starcraft 2 you're |
1101s | going to see terrain so the first thing |
1104s | you see is a bunch of of dirt and you're |
1106s | going to be able to immediately start |
1108s | raising cliffs and and placing trees and |
1111s | you know putting units down on it you |
1112s | need to be able to get in there and |
1114s | you're going to be able to see that |
1115s | terrain right away so that you can start |
1116s | to feel comfortable in the context of |
1118s | what you're doing we need an |
1119s | approachable interface we need a lobby |
1122s | system where people can clearly see the |
1123s | other things people are playing so that |
1125s | that uh momentum can happen for games |
1128s | where you see people playing you hop in |
1130s | that game gains some popularities the |
1131s | word starts to spread and we also know |
1134s | that it needs to be super easy for |
1135s | people to create and share maps very |
1137s | quickly so they can get their friends in |
1139s | because that's a really encouraging |
1140s | thing as a developer for most rts games |
1143s | uh when you want to |
1145s | launch the editor to make a map you |
1146s | actually have to go |
1148s | you don't do it within the game itself |
1149s | you actually have to go into windows |
1151s | find the folder for the game and there |
1152s | will be a separate application that you |
1154s | launch to to create a game by putting it |
1156s | directly in the game even at the top |
1158s | level so you have |
1160s | campaign co-op create something that's |
1162s | something that we really want to achieve |
1164s | because it'll get so many more people to |
1166s | try out these tools and it also puts a |
1168s | lot of impetus on us in order to make |
1170s | sure that the tools are a really uh |
1172s | first class experience as well |
1174s | stormgate is absolutely free to play the |
1176s | decision to go free to play |
1179s | is rooted entirely in our desire to tear |
1183s | down barriers |
1184s | to the rts genre we want players to come |
1187s | in and experience the genre that we love |
1190s | we want to bring not just current fans |
1192s | of rds we want to bring people who maybe |
1194s | remember playing an rts many years ago |
1196s | but who lapsed and we want to bring them |
1197s | back we want to bring in new players and |
1199s | so |
1200s | lowering that price point barrier to |
1202s | free to play is rooted in |
1204s | making our community healthier and |
1206s | bringing more players in here |
1208s | but then allowing people to buy more |
1211s | content |
1212s | of the types that they want so this is |
1214s | something that is entirely opt-in you |
1216s | can play all these different modes |
1218s | without paying for content there but if |
1220s | you want more of different types of |
1221s | content then you can vote with your |
1223s | dollars and you can support us to |
1226s | continue making that type of content for |
1228s | you we are absolutely |
1230s | not paid a win |
1231s | i don't need to say no nfts again but |
1234s | there is no nfts |
1236s | and loot boxes for example we get asked |
1237s | loot boxes all the time does free to |
1239s | play mean that you're doing some sort of |
1241s | coercive loot box |
1243s | uh monetization scheme and no that's not |
1246s | what we're doing i can put that that |
1247s | concern to ease a free to play is about |
1250s | bringing more players into rts so that |
1252s | we can all have fun playing this game |
1254s | together |
1255s | we |
1256s | learned a lot taking starcraft 2 free to |
1258s | play in 2017 the thing that we saw when |
1260s | we did that was that the player base |
1263s | substantially increased |
1266s | and |
1267s | as a developer of course we want more |
1269s | people to experience what we build but |
1271s | even for the health of the player |
1272s | community that bigger player base is |
1275s | critical i mean it's like part of our |
1276s | core mission with stormgate to bring rts |
1279s | to more players so it just makes sense |
1281s | uh for us to be free to play but it's |
1284s | important for us to |
1286s | approach that in a way that avoids the |
1289s | potential pitfalls of that business |
1291s | model we want to make sure that we're |
1292s | thinking about esports for from the |
1294s | player perspective |
1296s | in a lot of games esports is seen as |
1297s | this high pinnacle of just the most |
1299s | elite players in the world are engaging |
1301s | with this and then everyone else is |
1302s | relegated to watching we don't see it |
1304s | that way we see it as just another way |
1306s | of engaging with |
1307s | the best that you personally can do and |
1309s | pushing yourself to new limits so when |
1310s | we're thinking about esports and ways |
1312s | that players can engage we want to look |
1314s | at it in all the different aspects and |
1315s | find things that really speak to |
1317s | different skill levels of players and |
1318s | different types of engaging with the |
1320s | game stormgate's integrated esports |
1322s | system is really trying to make it so |
1324s | that getting involved with your first |
1325s | competition is super simple and super |
1328s | approachable once you've gotten involved |
1330s | and gotten that taste of competition |
1331s | we're looking to surface as much |
1332s | information as we can to help players |
1334s | understand |
1336s | what did they do well in a game when did |
1337s | they maybe misstep and |
1339s | miss a proper strategy or proper |
1341s | execution so that they can then figure |
1343s | out okay if i want to practice and get |
1344s | better here's the way to do it and maybe |
1347s | that's going to involve surfacing some |
1349s | content from creators that are really |
1351s | getting involved in the community as |
1352s | well we want to make sure there's these |
1353s | touch points that bring the players |
1355s | enthusiasm and desire to go deeper into |
1358s | the rest of the community and build |
1360s | something that feels really strong for |
1362s | everyone involved so if you're coming in |
1364s | for the path to pro and you just want to |
1365s | have a good casual experience with your |
1367s | friends that's something that we want to |
1368s | reward and make available to you however |
1370s | if you want to grow in your experience |
1372s | and try to actually push yourself to |
1373s | your your personal limits maybe try to |
1375s | go professional we want to make sure |
1377s | that you're getting really high quality |
1379s | competition against other players of |
1380s | similar skill so that you're getting |
1382s | awesome practice and you're able to push |
1384s | yourself |
1385s | and continue to grow and that will go |
1387s | through a very predictable and a very uh |
1389s | approachable path to pro experience |
1391s | getting you up to the point that you're |
1393s | on broadcast and developing fans and |
1396s | able to speak to |
1397s | the people that are loving the |
1398s | strategies that you're creating and the |
1399s | skill that you're able to show the rest |
1401s | of the world and the rest of the |
1402s | community we can build this |
1405s | approachable circuit that finds the best |
1407s | players teaches them what they need to |
1409s | do to level up their game and then |
1411s | displays these really cool narratives |
1412s | that we're going to be building year |
1414s | rounds to |
1415s | show high quality entertainment to the |
1417s | viewers this starts from tournaments |
1419s | that we're going to be running ourselves |
1420s | but it also integrates third party |
1423s | competitions that we'll be supporting in |
1425s | many different ways so that anywhere in |
1427s | the world that someone's playing from |
1428s | they're going to be able to show their |
1429s | skill and show themselves being better |
1431s | than their competitors and getting onto |
1433s | that main stage we feel a burden to try |
1436s | to live up to the expectations that |
1438s | players have and we have our work cut |
1440s | out for us on that front the best way |
1442s | that the community and players who are |
1444s | interested in stormgate can help us is |
1446s | by providing feedback and that's |
1448s | possible to do by participating in the |
1451s | subreddit which is slash our stormgate |
1455s | and also looking for opportunities to |
1458s | both participate in the beta uh and to |
1461s | participate in other feedback sessions |
1462s | that we hold between now and the launch |
1465s | of the product the rts community is is |
1467s | the best that's why we're here that's |
1469s | why this company was founded that's why |
1470s | this game is being made and why all of |
1472s | this incredible team have come together |
1474s | to make this it's because of you it's |
1476s | because of this community uh and so i i |
1479s | just want to encourage you and say thank |
1481s | you uh and i i can't wait to to see |
1485s | where this adventure goes and hope that |
1487s | we live up to everything that you're |
1489s | wanting to see here you you the |
1490s | community are our |
1492s | north star and why we're building this |
1494s | so uh thank you for all the support and |
1497s | let's go and make a great game together |
1521s | oh |