Stormgate

Stormgate Dev Tracker




17 Apr

Comment

I just looked at our most recent list of voice actors who are contributing to Stormgate and I was so hyped. We plan to announce our full cast (beyond those names we've already made public such as Simu Liu and Chris Metzen) a little later into development, likely sometime during Early Access as we begin preparing for the release of 1.0.


16 Apr


15 Apr

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Our first third faction content will be released to our playtesters April 30 (barring any unforeseen delays) in our Frigate closed beta—which will be confidential/under NDA.

When we made the decision to push back the testing date to get more playable content into the next playtest, we also decided to move the public (non-playtester) reveal to the future—no date for that just yet.

If you’re a playtester, you’ll be able to discuss the third faction and provide your hands-on feedback on the private playtest Discord channels.

We’re looking forward to working with our players to make Faction #3 awesome and can’t wait to get what we’ve built so far into our testers’ hands at the end of the month.

Comment

We’re glad you enjoyed the video! The upcoming playtest will give you a first taste of our third faction. From my perspective, it’s quite different from anything we’ve ever done before. Hope you enjoy checking it out.


14 Apr


13 Apr


12 Apr

Hello, everyone!

Tim Campbell here. We’ve reached an exciting point in Stormgate’s development where the team is making quick progress on many fronts and we have a lot to show you.

Since we founded Frost Giant and embarked on the journey of developing Stormgate, we’ve been committed to the idea that involving our community (you!) directly in the creation process would ultimately lead to a better game than we would be able to develop alone.

I have personally seen this theory proven out time and again during Stormgate’s first few years of development. Community feedback has helped shape core gameplay, competitive balance, map design, the relative priorities of a LOT of features, as well as the overall player experience.

As the team prepares for the upcoming release of our next closed beta test (codenamed Frigate), we’d like to share some insight into our design process as well as an early look at some of the progress we’ve made since our last playtes... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment

Originally posted by DisasterNarrow4949

So, from what I understand, there will be no more "creeps" to kill, the camps will be purely captured by just standing with units there? I hope it is that way. Because even though I liked to go wander around the map killing creep units, it was really frustrating knowing that the best way to capture the creep camps were by cheesing the creeps AI, and just going for overall shennanngans to be able to kill them fast, earlier as possible, and spawn as many fiends (or get as many veterancy) as possible.

That is weird though, because from the last update, they said that they hired a new dude to make some art and he was doing the art for the new creeps for the creep camps. So I'm not sure now if the new creep/camp system will actually have creep units to be killed, or not.

I can confirm that in the current design, you have to clear the creep camp for the capture point to activate.


11 Apr

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    FrostGiantGerald on Steam Forums - Thread - Direct
Originally posted by keymash: hurry up already :D

We're moving super quickly--the next playtest kicks off at the end of the month.
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    FrostGiantGerald on Steam Forums - Thread - Direct
See you in Frigate! :steamhappy:

08 Apr


06 Apr

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I’d recommend not giving up on the SC2 campaign and watching some RTS content creators who’ve made excellent educational video series. That said, you identify a common problem for the genre compared to others when it comes to welcoming new players. RTS can be really challenging. Tower defense games may be an easier starting point for becoming comfortable with RTS.

We’re aiming to make Stormgate more approachable to new players than the previous Blizzard RTS games members of our team worked on, without lowering the skill ceiling.

When our game is out, maybe try starting off with campaign, customs, and co-op vs AI—those modes are a much better starting point for learning than trying to dive directly into competitive play.


05 Apr


03 Apr

Today, we’d like to introduce you to the new direction that we’re taking with Creep Camps in Stormgate–let’s call it Creeps 2.0.

WHAT ARE CREEP CAMPS AND WHY DO WE LOVE THEM? We’ll start with a definition, as many modern RTS games don’t have Creep Camps; they are a game mechanic that WarCraft III players are more likely to recognize. A Creep Camp is a group of neutral minions that our level designers can place on a map using our in-game editor to provide players with an optional challenge resulting in a reward. Creep Camps provide players with powerful incentives to leave home base and encourage more active play. In Stormgate’s case, that reward can vary from additional resources, to map vision, to a speed boost, or healing.

Each of Stormgate’s highly asymmetric factions also has a unique attribute that provides the player with an added incentive to control Creep Camps. Vanguard players, for example, can benefit from Unit Veterancy and earn valuable experience to le... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

01 Apr

Comment

Originally posted by TehOwn

Is this an April Fools joke or is Stormgate going to get a better art style?

Edit: Samwise is a treasure.

Not an April Fools joke and we agree--Sammy is awesome and we couldn't be happier about working together again.