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our first phases of stormgate pre-alpha |
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and Alpha Clos testing have ended and as |
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we gear up for the next round of testing |
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starting in early October we thought it |
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would be fun to recap how testing has |
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been going and to share some of our |
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favorite |
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moments we started with testing our |
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first faction the human Vanguard in one |
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versus one competitive only our Co-op |
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versus AI mode is coming later this year |
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these are not marketing betas but actual |
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play tests of some of our earliest work |
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our primary goal in this early phase was |
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to generally stress test the reliability |
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of the game's architecture we were |
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looking for bugs crashes and testing out |
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matchmaking and to our surprise the game |
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has been performing really well |
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definitely exceeding our expectations at |
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this stage even though testing has been |
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much less about balance right away our |
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players began Theory crafting Sergeant |
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fluffles tested the most efficient |
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command post placement and charted Bob |
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worker count efficiencies another chart |
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details who wins this |
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fight what do you think two scouts or |
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one |
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laner how about a hedgehog versus an |
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EXO |
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a Vulcan versus five |
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exos watching this incredible energy and |
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enthusiasm among players was really |
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exciting for us on top of this a ton of |
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strategies began emerging the very first |
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build order shared way back in pre-alpha |
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was as we should have known for a |
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spiritual successor to Starcraft the |
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century gun Rush fear Dragon posted this |
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build within hours of the start of |
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testing that didn't take long this |
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strategy utilizes vanguard's unique |
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Faction ability to build structures with |
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multiple workers and yes the community |
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mapped out the efficiency of this too |
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here's how it worked to start ethereum |
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Refinery was built right away and four |
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Bobs were immediately pulled to the |
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enemy base these workers could quickly |
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build turrets within range of Mining and |
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enemy buildings if not scouted before |
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before they arrive at your base this was |
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very difficult to stop but what was |
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amazing to see is that even in a limited |
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test we saw counters emerged to defend |
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this overpowered rush if scouted the |
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defender could immediately make a |
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etherum Refinery and turret of their own |
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quicker as it was right in their base |
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and use another unique Vanguard ability |
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to gain Defender Advantage Bobs could |
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use their overcharge ability to increase |
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their damage and armor in order to win |
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this game of Rockham sakam robots |
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while it didn't take long for this piece |
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of cheese to emerge it also didn't take |
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our team long to make some big balance |
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changes that we'd roll out in our next |
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phase there were many great openers |
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being developed we were just frankly |
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Blown Away with what these skilled |
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players were able to do with our early |
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build of the game basically all of the |
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prevalent build orders revolved around |
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capturing creep camps right at the start |
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of the game when a player successfully |
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defeats one of these camps a variety of |
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things are rewarded some players decide |
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Ed to play it safe and fight uncontested |
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resource camps on their side of the map |
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for an economic Head Start others |
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however rushed to defeat a Speed camp |
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which allowed their Scouts to catch up |
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to the enemy and prevent their escape |
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each player must calculate the risk of |
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taking unit damage and getting |
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surrounded by the Enemy versus the |
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reward of gaining valuable powerups |
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creeping was designed to incentivize |
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players to be active on the map creating |
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key areas of contention and so far this |
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tug-of-war battle from map control seems |
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to be working well the game's |
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engineering performed so well that |
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players were able to host a couple of |
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impromptu pre-alpha and closed Alpha |
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tournaments the pre-alpha tournament was |
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team- based and cats scarlet and awesome |
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sauce held a watch party for the private |
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Discord group super inefficient here |
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going to lose a bunch of units in the |
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process turrets are insane as far as |
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damage output is concerned um obviously |
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with a big disadvantage that they cannot |
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move and not to mention all the Lost |
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mining |
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once you have so many Sky Riders your |
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Exo literally do |
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nothing in the end Team B won the |
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tournament with Scarlet clutching the |
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final Victory and becoming our pre-alpha |
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champion we are super grateful just to |
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all of the time and attention that the |
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testers and players have put into it so |
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far uh and I think very humbled as a |
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team uh to see what you've already done |
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with something that is such an early |
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state of gameplay in the next phase |
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closed alpha 1 players hosted their own |
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end of alpha tournament on rally cry and |
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we assisted their efforts players signed |
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up to an Open Bracket and it came down |
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to a round of eight beo molf and atako |
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even hosted their own shoutcast to the |
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matches here are some highlights see |
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here he's on three bases he doesn't |
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really have the production now the Sky |
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Rider bubble gets popped so lucifron |
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just has to get on top he has got to get |
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in right now otherwise he will lose that |
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third but the Sky Rider bubble has |
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minimized I think enough of the damage |
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here even as lucifron gets on top of it |
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so yeah eventually lucifron tyes on top |
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but the bubble Shields the rest and it |
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is just so much damage that lucifron is |
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taking right now in the end it came down |
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to finals between paring and kiwian well |
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we're going to have the Vulcans Dash |
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forward there and I just we just don't |
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have the upgrade from from kiwian so now |
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parting gets on top here he sens his |
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blood but he's in the range of the |
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Vulcans and there are more of them watch |
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the exos fall that was not the the play |
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there parting Kian decided to go up the |
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ramp he's going to get the turret kill |
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first and now the sky riders can just |
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bottle his own units and it seems like |
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the exos from kiwan are making short |
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work of his opponents all of those Bobs |
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might be overcharged but they take |
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damage all the same and the base is very |
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low Health right now with the turret |
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going down that Bas going down in the |
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natural it didn't even get a lot of |
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mining I could see parting gig out of |
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here because that Evac didn't have |
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enough damage to sustain him into a |
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victory and and it is going to be Kian |
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winning 20 on the finals of the N of |
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alpha tournament here today with all |
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that we think that testing so far has |
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been incredibly successful and so much |
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fun we're getting tons of valuable |
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feedback that's leading to a lot of |
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improvements we're going to continue |
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welcoming more players to each new |
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testing phase and here's a bit of fun |
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trivia we've been internally Cod naming |
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each testing build based on past |
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real-time strategy units |
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apocalypse was what we called our first |
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closed pre-alpha play test then came |
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baneling the closed Alpha test we just |
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held in August 2023 luckily the game |
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didn't blow up and now for our next |
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testing phase chronosphere this is |
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another closed Alpha test and the good |
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news is we have tripled the amount of |
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players invited to test the game and |
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after much anticipation we're adding our |
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next playable faction the |
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infernals |
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this early feedback really helps us as a |
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team figure out what's working and focus |
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our attention on areas in most need of |
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improvement we can't wait to get this |
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game into everyone's hands if you'd like |
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to be considered for this and future |
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testing sign up for beta on playstor |
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gate.com and if you haven't already wish |
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list stormgate on Steam see you in |
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[Music] |
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battle |