12 months
ago -
Frost Giant Studios
-
Direct link
Transcript (by Youtube)
4s | hello and welcome to the stormgate |
---|---|
6s | kickstarter I'm Tim Campbell I'm the |
8s | game director and president here at |
10s | Frost giant Studios and we are here |
13s | assembling some of the world's greatest |
15s | RTS developers who've worked on some of |
17s | the biggest franchises in the genre to |
19s | come together to build the next |
22s | Evolution for the realtime strategy |
24s | genre welcome to |
29s | stormgate |
32s | [Music] |
39s | fight |
42s | power either way your world will |
46s | [Music] |
48s | fall our vision is to make the most fun |
51s | RTS of all time and to us that means a |
55s | lot of different things first it starts |
57s | with core gameplay we're opening up the |
59s | RTS experience to to new players through |
61s | new modes new ways of play whether you |
63s | like story or you enjoy Cooperative |
65s | experiences or you want to get right |
66s | into ladder and play hardcore |
68s | competitive we have content for you in |
71s | stormgate to build this Vision we had to |
74s | start first with the technology and |
75s | tools to bring it to life I'm James |
78s | anhalt the Chief Architect here at Frost |
79s | Giant and I'm here to show you the |
81s | custom Tech we built for stormgate it |
83s | transforms Unreal Engine 5 into the most |
85s | state-of-the-art real-time strategy game |
87s | engine get ready for Snow Play |
104s | [Music] |
111s | snow play plus Unreal Engine 5 makes |
113s | stormgate a truly NextGen realtime |
116s | strategy game and we can't wait for you |
118s | to get your hands on it and play |
121s | at Early Access we will have three |
123s | distinct asymmetric factions each with |
126s | their own unique gameplay their own |
128s | unique identity and core mechanics that |
130s | are unique to them we began developing |
133s | stormgate by focusing on our 1v1 mode |
135s | initially this allowed us to make sure |
137s | that the game was responsive units felt |
139s | good and the game blew us away the |
142s | response to our earliest preala test was |
144s | that it was already incredibly fun and |
146s | so we've carried that with us forward |
148s | into other modes discovery this command |
151s | storm we're kicking off early access |
153s | with the first few chapters of an epic |
155s | sweeping campaign that will allow you to |
157s | experience the story of stormgate either |
159s | Solo or cooperatively with your |
163s | friends as an extension to our universe |
165s | we're building an expanding roster of |
168s | Hero characters that you can use in the |
170s | single player campaign or Co-op as |
172s | you're exploring the story but that you |
174s | can also lead into battle in the three |
177s | versus AI Cooperative mode or in the 3v3 |
181s | team mode that we're building after |
182s | Early Access we're then taking the |
185s | technology and the tools that we've used |
186s | to build all of these modes and we're |
189s | bundling them up to release to you so |
191s | that you can really Unleash Your |
193s | creativity and introduce the world to |
195s | your own stories your own characters and |
197s | your own |
200s | mods storytelling is near and dear to my |
202s | heart it's why I got into the games |
204s | industry and began developing this time |
206s | at game in the first place I was the |
208s | lead campaign designer on workcraft 3 |
210s | and The Frozen Throne where I |
212s | contributed to some of the Epic chapters |
214s | in warcraft's |
215s | history together with the designers here |
218s | at Frost giant we're working with Mickey |
220s | neelen a multiple award-winning |
222s | best-selling author who helped |
224s | contribute to Warcraft and Starcraft |
226s | working over 23 years at blizzard on |
227s | those franchises additionally early on |
230s | WE partnered with Chris Metson himself |
232s | the war chief and one of the key |
234s | creatives who came up with the vision |
236s | for Warcraft and Starcraft |
238s | originally together we've created a |
240s | framework for storytelling that's going |
242s | to enable us to tell an ongoing |
244s | narrative for years to |
246s | come so let me tell you a little bit |
248s | about the universe of stormgate we're |
250s | bringing together some of the best |
251s | elements of both fantasy and sci-fi into |
254s | a new post-apocalyptic setting we're at |
257s | set in the near future inside the midst |
259s | of this apocalypse where an alien race |
263s | of infernal demonic Invaders has swept |
266s | into the world and destroyed |
267s | civilization as we know it subjugating |
269s | all of humanity and in the middle of |
271s | this we mix together post-apocalyptic |
274s | settings with survivors and Rag teag |
276s | militias and Marauders and all these |
278s | desperate circumstances along with hard |
281s | sci-fi elements like battl mechs and |
283s | spaceships and |
285s | cybernetics and then we introduce |
287s | through the others these fantasy |
289s | elements with dark magic and sorcery and |
292s | rituals at the end of the day what we |
294s | really want to do is be able to have a |
296s | Mech punch of |
298s | dragon hi I had the pleasure of working |
301s | on the Starcraft 2 version of Co-op and |
303s | it was a mode that I love dearly we see |
305s | storm Gates highly replayable |
308s | three-player co-op mode as an evolution |
310s | of that mode in which there are even |
312s | more replayable missions um there are |
314s | more opportunities to cooperate in |
316s | addition enemies will be more varied |
318s | there will be more Dynamic occurrences |
320s | in every given map one of our primary |
323s | design goals with stormgate Co-op is |
325s | that it'll be a new experience every |
327s | time you play a large part of what makes |
330s | stormgate Co-op very exciting is the |
332s | heroes that we have planned for you all |
334s | a stormgate hero is not only just a unit |
336s | on the battlefield it's also a brand new |
339s | array of global abilities you can use |
341s | anywhere on the map and new units that |
344s | are very specific to the hero itself |
347s | let's take our first Co-op hero blockade |
349s | from the Vanguard |
351s | faction blockade is known for being a |
354s | resilient fighter supporting his |
355s | teammates with heals and Buffs but |
358s | blockade is not just about defense |
360s | as one of the most grizzled fighters in |
362s | the Vanguard Army he'll be able to jump |
364s | into the battlefield and swing his |
366s | hammer around to strike fear into |
368s | enemies and in a pinch he'll be able to |
370s | help his allies from across the map with |
372s | his ability to teleport not only himself |
375s | but his units across the |
377s | battlefield co-op in stormgate is really |
380s | a mode for everyone and we can't wait |
382s | for you to |
385s | try for more than 20 years realtime |
388s | strategy games have been a leader in the |
389s | world world of Competitive Gaming the |
391s | stormgate we want it to be easier than |
393s | ever to compete our goal is to reduce |
395s | the points of friction to enter events |
397s | and play with your friends find out who |
399s | the best player in your school in your |
401s | town in your city is if you follow a |
404s | content creator if you're part of an |
405s | online community we want you to be able |
407s | to play with your friends and other |
409s | people in that same group we want you to |
411s | be able to spin up a tournament and just |
412s | be competing immediately and removing |
414s | any obstacles that prevent you from |
415s | doing that at Frost giant we see |
418s | competition as more than just east |
419s | Sports it's about Community it's about |
422s | empowering and facilitating the |
424s | community to do what they love and to |
426s | let them do what they want to do without |
428s | dictating it to them from the top just |
430s | so much damage over time on The High |
432s | Ground here G trying to snowball but |
433s | they're just going to take a massive |
435s | shot we've already gotten the game into |
436s | the hands of some of the most skilled |
438s | players in the world and the results |
439s | have been phenomenal it's been fun to |
441s | watch it's been super interesting to |
442s | play and it's been incredibly exciting |
444s | to |
446s | see the RTS genre has a long and |
449s | glorious history with editors being |
451s | released to the community we've seen |
453s | entire new genres spring out of the |
455s | warcraft editor for example with Tower |
457s | Defense and mobas that started out as |
460s | RTS mods and maps and then grow into |
463s | entire new genres that have dominated |
465s | the gaming industry we aimed to continue |
468s | that tradition our team worked directly |
469s | on the editors for Warcraft and for |
472s | Starcraft we built content with them and |
474s | we actually help build the tools |
476s | themselves we're rolling all of that |
478s | knowledge and experience in into the |
480s | tools for stormgate to release to you |
483s | one of the powerful new Innovations |
485s | we've done is that the editor and the |
486s | tools are not a separate client they're |
488s | built directly into the game itself so |
489s | with the Press of a button you can |
491s | switch between gaml and editing mode in |
494s | order to make it fast and a tight Loop |
496s | to be able to create and test your own |
497s | content these tools will be usable to |
500s | build mods they'll be used to make maps |
502s | and tell your own stories and build your |
504s | own |
505s | campaigns our four C's the campaign the |
509s | co-op the custom games and of course the |
512s | competitive gameplay are at the heart |
514s | and soul of what we're building here so |
517s | why are we doing a Kickstarter we felt |
519s | that this was the best way to give the |
521s | community what they were asking for |
523s | we've received a lot of requests for |
524s | physical merchandise also we've received |
526s | an overwhelming number of requests for |
529s | how players can get into the Beta online |
531s | multiplayer testing is really expensive |
534s | and we haven't made any money to dat yet |
537s | through Kickstarter we can expand the |
539s | beta pool and allow more players to get |
541s | into the game while supporting |
543s | stormgate one of the great things about |
545s | Kickstarter is it allows us to deliver a |
548s | stormgate physical collector's edition |
550s | Vulcan online the Vulcan Mech is one of |
553s | the defining units of the Vanguard Army |
556s | and we decided to make the Vulcan Mech |
558s | the centerpiece of our collector's |
560s | edition here you see a fully painted |
563s | prototype of our 6 and 1/2 in Vulcan |
568s | statue |
572s | we're really excited to build stormgate |
574s | with you and for you and to have you be |
576s | a part of this journey and help shape |
578s | the game that we're creating this is the |
581s | beginning of the next 10 years for the |
583s | RTS genre and I want to thank you from |
585s | the bottom of our hearts at Frost giant |
588s | for being a part of this process and |
590s | helping to bring this game to |
598s | life |