Original Post — Direct link
about 1 year ago - /u/FGS_Gerald - Direct link

Originally posted by ihatesc2smurfs

Don't want to be a debbie downer, since I know a lot of people are looking to Stormgate as SC2's successor, but does this all this shilling trip anyone else's bullshit alarm? There are a lot of very well-trodden marketing tropes present here: "the devs are SO passionate, listen to feedback, and their office has a gym!" It honestly sounds like a bad marketing intern wrote the copy. Everything is being marketed except... the game itself?

It marketing really reminds me of so many failed high-profile projects (Daikatana, Star Citizen, to name a few): the people behind the game is front and center in the marketing while the gameplay itself takes a backseat. To me, it sounds like they want the hype, but know their gameplay isn't worth the hype, so they try to keep relevant by paying influencers. It doesn't exactly inspire confidence.

One great example of marketing with a comparable company is Grinding Gear Games for Path of Exile. Both companies are indie studios building a game in an established genre (coincidentally, genres defined by Blizzard). Look at level of detail of their initial announcement, as well as an interview with IGN (Wayback Machine). The gameplay is front-and-center, and the gameplay differentiator is defined.

How about Frost Giant? They've released some art and an announcement trailer. Their latest dev q&a is essentially spouting a checklist of features they think RTS fans will want. Will they actually implement it? Who knows.

Again, Frost Giant can do what they want. However, their marketing and action is starting to make me believe this will all be a huge disappointment. A poet once said "real G's move in silence like lasagna," and Frost Giant's marketing is the exact opposite: they're basically the people rev'ing their Mustangs at 2AM hoping people will pay attention to them. I hope I'm wrong.

Hey everyone, I’m the comms guy at Frost Giant, so I can share our perspective.

FYI, Neuro ran his article past us before posting. We did not ask him to write it and had no part in creating it. We actually asked him to tone down his praise because, even though it was 100% genuine, we knew it could give this exact impression.

We are the first to say that we are very early and have a lot of work ahead of us.

Regarding our decision to announce so early, we decided to go this route because we wanted to involve the community in our development process. Frankly, we've all been waiting a long time for a new Blizzard-style RTS and we wanted to confirm that we were making one and begin community-building.

We understand that some of you are going to be skeptical of any praise for Stormgate until you see gameplay or get your hands on the game—and that is a stance we respect.

We hope that when you finally do get to play, whether that’s in our upcoming closed beta or when we launch, that you enjoy what the team has been building.

about 1 year ago - /u/FGS_Gerald - Direct link

Originally posted by MystRav3n

The one unit from the infernals i've seen is a very bland devil guy. Will they have more interesting units? I would hate for the units to be imps, devil guy, big devil guy, flying gargoyles etc. The SC units were always super creative and clever. Even the humble marine was deceptively multifaceted. Seeing the basic unit for a race being a very cliche'd winged demon was a bit disheartening.

We shared some more Infernal unit concept art in our December newsletter. You can see the art here:

https://stormgatehub.com/frost-giant-december-newsletter-art-and-dev-updates/