Transcript (by Youtube)


11s first up meet rker AKA wolf as he joins
14s the list of playable heroes in Co-op
16s ghost shadow on me with sharp Recon
20s instincts and precision Firepower rer is
23s the ultimate long range operator whether
26s he rolling into
28s combat disappearing into
31s stealth or Landing a devastating boom
34s head
35s shot his enemies won't know it hit
39s them and his loyal hounds are not only
41s fast and deadly they each have unique
44s abilities that synergize with Riker's
46s Loadout wolf in his pack bringing a
49s unique
51s Arsenal Rocketeer anti-infantry
53s explosives experts when in doubt blow it
58s up OutRunner
61s tactical transport that packs a
64s bunch with firing ports for its cargo to
66s attack on the
68s Move Mecca Scout agile and lethal with a
72s throat rip that makes even the fiercest
74s infernal think
76s twice and with an upgrade they can
78s repair each other even meccas know the
81s value of a solid buddy
83s system new structure artillery Cannon
87s rain artillery destruction from afar
89s with this longer range
92s Powerhouse but don't get too cozy you'll
94s need backup in close
97s quarters like all of storm Gates Heroes
99s rker is free to play up to level
105s five Additionally the maximum level for
108s Heroes across the board has been
110s increased from 15 to
112s 20 at these higher levels enjoy stat
116s boosts like plus 10% Health damage or
118s attack speed per level depending on on
120s the
122s hero also new powerful gear has arrived
125s to help you turn the tides of War
127s highlights include quiet regeneration
130s stealthed and concealed units regenerate
132s 5% Health per second enhanced turrets
136s because 75% more damage is always a good
139s idea best friends Scouts are now trained
143s in
144s pairs for the host grants an escalating
147s benefit to all units based on the player
150s Tech
152s double time construction speed of all
154s structures is
156s doubled armed with this extra Power and
159s Equipment test your limits against the
161s escalating Annihilation
163s difficulties in addition this update
165s brings a lot of General improvements to
168s the player experience in the background
170s our team has been hard at work improving
172s existing systems and making the gameplay
175s experience as smooth as
177s possible for example pings are now
179s player colored with a new look in world
182s and on the mini map so you can tell who
184s is indicating what area of the map we
187s also made CPU optimizations to improve
189s the experience with high unit counts
192s these additions enable faster lag
193s recovery faster roll back and faster
197s replay
199s scrubbing there are also other
201s optimizations for better performance on
203s low speec
203s [Music]
207s gpus and lastly Forest Autumn trees have
209s been up did with some extra added detail
212s as part of our ongoing efforts to
214s improve Environmental
217s Quality looking ahead to the New Year
219s I'm pleased to report that we're making
220s great progress on our efforts to improve
223s and update the campaign experience and
225s story including significant Mission
227s revamps terrain overhauls new Rewritten
230s and re-recorded dialogue updated
232s character models with higher quality
234s levels in detail and a whole range of
236s other improvements that are just too
237s long for me to list here I think you're
240s to love it we're also making a big push
242s to revisit existing art throughout the
244s game as well as improving the look and
246s the feel of our factions and heroes now
248s we're starting with the infernals but
250s we'll be moving through the other
251s factions later next year with the
253s infernals we're focused on improving
255s their play Style by revisiting their
258s Corb faction mechanics such as animus
260s and shroud adding new units changing
262s their Tex improving existing structures
265s and abilities and just overall
267s revisiting how the whole faction plays
269s to make them more Co cohesive and more
271s compelling I think you're going to be
273s really excited about what we're doing
274s and I can't wait to share more there's
276s also a lot of ongoing work on our 3
278s versus 3 competitive mode team Mayhem
281s this mode represents a really fresh take
282s on the competitive experience and it's
284s something that our team members and our
286s play testers are having a lot of fun
288s with we'll be sharing more details about
290s our progress in the new year thank you
292s all very much your feedback and your
295s encouragement matters way more than you
297s know and we really appreciate your
299s support
300s I want to wish each and every one of you
302s a healthy and a happy end to this year
305s and a smooth and successful start to the
307s new one thank you again and I'm looking
310s forward to seeing you on the battlefield