3 months
ago -
Frost Giant Studios
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11s | first up meet rker AKA wolf as he joins |
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14s | the list of playable heroes in Co-op |
16s | ghost shadow on me with sharp Recon |
20s | instincts and precision Firepower rer is |
23s | the ultimate long range operator whether |
26s | he rolling into |
28s | combat disappearing into |
31s | stealth or Landing a devastating boom |
34s | head |
35s | shot his enemies won't know it hit |
39s | them and his loyal hounds are not only |
41s | fast and deadly they each have unique |
44s | abilities that synergize with Riker's |
46s | Loadout wolf in his pack bringing a |
49s | unique |
51s | Arsenal Rocketeer anti-infantry |
53s | explosives experts when in doubt blow it |
58s | up OutRunner |
61s | tactical transport that packs a |
64s | bunch with firing ports for its cargo to |
66s | attack on the |
68s | Move Mecca Scout agile and lethal with a |
72s | throat rip that makes even the fiercest |
74s | infernal think |
76s | twice and with an upgrade they can |
78s | repair each other even meccas know the |
81s | value of a solid buddy |
83s | system new structure artillery Cannon |
87s | rain artillery destruction from afar |
89s | with this longer range |
92s | Powerhouse but don't get too cozy you'll |
94s | need backup in close |
97s | quarters like all of storm Gates Heroes |
99s | rker is free to play up to level |
105s | five Additionally the maximum level for |
108s | Heroes across the board has been |
110s | increased from 15 to |
112s | 20 at these higher levels enjoy stat |
116s | boosts like plus 10% Health damage or |
118s | attack speed per level depending on on |
120s | the |
122s | hero also new powerful gear has arrived |
125s | to help you turn the tides of War |
127s | highlights include quiet regeneration |
130s | stealthed and concealed units regenerate |
132s | 5% Health per second enhanced turrets |
136s | because 75% more damage is always a good |
139s | idea best friends Scouts are now trained |
143s | in |
144s | pairs for the host grants an escalating |
147s | benefit to all units based on the player |
150s | Tech |
152s | double time construction speed of all |
154s | structures is |
156s | doubled armed with this extra Power and |
159s | Equipment test your limits against the |
161s | escalating Annihilation |
163s | difficulties in addition this update |
165s | brings a lot of General improvements to |
168s | the player experience in the background |
170s | our team has been hard at work improving |
172s | existing systems and making the gameplay |
175s | experience as smooth as |
177s | possible for example pings are now |
179s | player colored with a new look in world |
182s | and on the mini map so you can tell who |
184s | is indicating what area of the map we |
187s | also made CPU optimizations to improve |
189s | the experience with high unit counts |
192s | these additions enable faster lag |
193s | recovery faster roll back and faster |
197s | replay |
199s | scrubbing there are also other |
201s | optimizations for better performance on |
203s | low speec |
203s | [Music] |
207s | gpus and lastly Forest Autumn trees have |
209s | been up did with some extra added detail |
212s | as part of our ongoing efforts to |
214s | improve Environmental |
217s | Quality looking ahead to the New Year |
219s | I'm pleased to report that we're making |
220s | great progress on our efforts to improve |
223s | and update the campaign experience and |
225s | story including significant Mission |
227s | revamps terrain overhauls new Rewritten |
230s | and re-recorded dialogue updated |
232s | character models with higher quality |
234s | levels in detail and a whole range of |
236s | other improvements that are just too |
237s | long for me to list here I think you're |
240s | to love it we're also making a big push |
242s | to revisit existing art throughout the |
244s | game as well as improving the look and |
246s | the feel of our factions and heroes now |
248s | we're starting with the infernals but |
250s | we'll be moving through the other |
251s | factions later next year with the |
253s | infernals we're focused on improving |
255s | their play Style by revisiting their |
258s | Corb faction mechanics such as animus |
260s | and shroud adding new units changing |
262s | their Tex improving existing structures |
265s | and abilities and just overall |
267s | revisiting how the whole faction plays |
269s | to make them more Co cohesive and more |
271s | compelling I think you're going to be |
273s | really excited about what we're doing |
274s | and I can't wait to share more there's |
276s | also a lot of ongoing work on our 3 |
278s | versus 3 competitive mode team Mayhem |
281s | this mode represents a really fresh take |
282s | on the competitive experience and it's |
284s | something that our team members and our |
286s | play testers are having a lot of fun |
288s | with we'll be sharing more details about |
290s | our progress in the new year thank you |
292s | all very much your feedback and your |
295s | encouragement matters way more than you |
297s | know and we really appreciate your |
299s | support |
300s | I want to wish each and every one of you |
302s | a healthy and a happy end to this year |
305s | and a smooth and successful start to the |
307s | new one thank you again and I'm looking |
310s | forward to seeing you on the battlefield |