26 days
ago -
Frost Giant Studios
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Transcript (by Youtube)
1s | hey everybody this is Tim Campbell here |
---|---|
3s | and I'm pleased to bring you a |
4s | development update about our progress on |
5s | stormgate as well as some information |
7s | about our very next patch which is |
9s | coming right up the vast majority of our |
11s | team has been heavily focused on some |
12s | really big Endeavors in particular we've |
15s | rolled up our sleeves on are in the |
16s | middle of a top to bottom overhaul of |
18s | the first two campaign chapters that |
19s | were launched at Early Access we're |
21s | going to share more about this in the |
22s | near future but effectively we're |
25s | tackling all the things including a full |
27s | roster of updated character models |
29s | revisiting Mission Scripts and |
31s | re-recording vo even overhauling the |
33s | terrain and the mission objectives in |
35s | them additionally we've been hard at |
36s | work on team Mayhem our upcoming 3v3 |
39s | team-based competitive mode that I am |
41s | super excited about it's entering closed |
43s | Alpha Testing at this stage so it's |
45s | something that we be sharing more about |
47s | and rolling out to everyone as soon as |
49s | we can in the near future we're also in |
51s | the early stages of a refinement pass |
53s | through storm Gates art and audio where |
55s | we go top to bottom through the game |
56s | experience to iterate improve and polish |
59s | it for you |
61s | this is a big effort and it's something |
62s | we're going to be sharing more about in |
63s | the weeks ahead but I couldn't be more |
65s | excited about it in the meantime our |
67s | October patches here so let's dive in |
71s | our team has been actively working to |
72s | better optimize the game and this update |
75s | brings several performance improvements |
77s | first up we fixed some of the stability |
79s | and performance issues we had with |
81s | direct X12 and have made this the new |
83s | default mode if your Hardware can |
84s | support it we've seen increases in |
86s | direct X12 frames per second by up to |
89s | 50% on some of our Hardware |
90s | configurations in local |
93s | testing in general direct X12 better |
96s | utilizes your GPU and stormgate supports |
98s | nvidia's dlss three features such as |
101s | super resolution frame generation and |
103s | Nvidia reflex with supported Hardware |
106s | we've also been focused on performance |
108s | improvements for late game scenarios and |
110s | lower spec Hardware where we've been |
112s | generally CPU Bound in the past these |
115s | optimizations should help alleviate |
117s | input lag in many of those situations |
121s | our roll back implementation is also |
123s | more Dynamic roll back improves |
126s | responsiveness but at the expense of an |
128s | extra tax on the CPU so now roll back |
131s | will not be active if there isn't enough |
132s | CPU headro to support it we'd love to |
135s | hear if you feel the difference or |
138s | not next up this patch also includes |
140s | some changes aimed at improving hero |
142s | progression in our Cooperative 3v a mode |
146s | our gear system in general was something |
148s | that a lot of players didn't even |
149s | realize was available able to them in |
151s | Co-op but was super exciting once they |
152s | found it unlocked at level 11 in order |
155s | to make this more visible the first two |
157s | gear slots will now unlock at hero |
159s | levels 6 and 11 and a sixth piece of |
162s | gear has been added to each hero also |
166s | when you return to the co-op character |
167s | select screen after playing a scenario |
170s | you will now keep your previously |
171s | selected hero highlighted so that you |
173s | can quickly continue playing without |
175s | miscuing as the wrong character this is |
177s | just the start there's a lot more on the |
179s | way for Co op to continue making this |
181s | mode as fun and approachable as |
184s | possible we've also made several |
186s | improvements to the core systems and |
187s | gameplay experience one big quality of |
190s | life Edition is our new Range indicator |
192s | system this feature enables abilities or |
195s | attacks to visually preview how far they |
197s | can reach so that you can use them more |
199s | effectively in |
201s | combat this is especially useful preg |
203s | units such as the atlas or |
206s | hellbo as well as hero |
209s | abilities we've also taken our first |
211s | step towards Target validation which is |
213s | a new feature that will enable us to |
215s | provide clear feedback about when and |
217s | why you might not be able to perform an |
219s | action in game one part of this is that |
222s | your mouse cursor will now change when |
224s | you use a unit's ability to reflect |
226s | whether or not your target is |
228s | valid we've added a mission restart |
231s | button in campaign so that you can have |
232s | an easier time restarting on those |
234s | harder difficulties some new options for |
236s | team color displays are also now |
238s | available here's how they work |
240s | standard colors are assigned based on |
242s | the player slot so in versus player one |
245s | is always blue player two is always red |
249s | and in a team 2v2 game you might spawn |
251s | in it as the warm color set or the cool |
254s | color |
256s | set cool versus warm assigns you the |
259s | cool set of colors and your enemies the |
261s | warm set of colors and friend versus |
264s | faux colors are designed to help battle |
266s | readability by making your enemies |
268s | appear red regardless of what player |
270s | slot they're in in Co-op and team games |
273s | there can be multiple enemy players so |
275s | this unifies their colors to make it |
277s | easier to identify the bad |
279s | guys for the Halloween season we're |
281s | giving away two free Cosmetics as a |
284s | thank you to everyone who is |
285s | participating in Early Access and |
287s | helping us to polish and refine |
289s | stormgate The Souls of the Fallen fog of |
291s | War treatment where Restless Spirits |
293s | haunt the edges of your |
295s | vision and Shutterfly a ghastly moth pet |
300s | both are free for those who log in at |
302s | least once between the patch date and |
304s | December |
306s | 4th I'd like to end by saying thank you |
308s | again to you the community from us here |
310s | at Frost giant we would not be able to |
312s | be here to do the things that we're |
314s | doing and to deliver this game |
316s | experience if it were not for you and |
318s | your support so thank you very much I'm |
320s | excited to get this patch in your hands |
322s | I'm even more excited to hear what you |
324s | think about it so please let your voice |
325s | be heard let us know and send your |
327s | feedback to us so that we can continue |
330s | improving stormgate and making it as |
331s | great as possible so again thank you and |
334s | I'll see you on the battlefield |