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hey welcome to frost Drive Studios |
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[Music] |
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[Applause] |
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Gerald also known as fgs Gerald Gerald |
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of trivia I'm the comms guy when you're |
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engaging on Reddit going to our |
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communities you're talking to me and |
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this is where we make stormgate |
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[Music] |
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show you around give you a taste of what |
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it is that we're building |
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let's go |
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[Music] |
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hey Jesse how's it going good how are |
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you doing good good what are you doing |
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today uh today we're reviewing uh some |
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infernal assets that we have in the game |
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and working on materials and textures |
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right now we're really focused on the |
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infernal faction and constructing a lot |
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of the models materials and stuff from |
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the concept art that we've created |
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previously we've shown Concepts art |
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already but uh this is what internally |
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we call this spriggan so we kind of do a |
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blend of the idol animation where he's |
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swaying back and forth and then the wing |
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flap animation that we kind of layer on |
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top and unreal and so this allows us to |
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kind of decouple the two animations and |
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control one differently from another and |
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so this unit flies around and is able to |
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attack pretty quickly and we're just |
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kind of still dialing in the balance and |
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everything for that one |
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we do what we call a visual development |
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time of about six weeks when we start a |
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faction the concept group works together |
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they have several weeks of just |
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exploring and having fun and during the |
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course of that six weeks we hone it down |
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more and more so that by the time we're |
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done everybody has an understanding of |
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what the Core Concepts of a faction |
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would be the Imp is a great example of |
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that was part of visual development and |
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the second we saw that everyone on the |
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team was like we're making that and |
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putting it into the game and that |
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happens quite a lot we have a pretty |
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amazing concept team and so we we're |
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just getting tons of ideas as we as we |
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jam through things |
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[Music] |
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thank you |
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[Music] |
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hey Paul have you interrupting Oh Hey |
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Joe how you doing good good what are you |
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doing these days right now just running |
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some quick tests to see what's happening |
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with some of the buttons but other than |
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that I've been working on score screen |
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trying to get you know number of units |
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killed the resources gathered things |
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like that thanks to the power of unreal |
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five we're using that mvvm pattern which |
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is a model view view model pattern |
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it disassociates the data in the |
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background from the UI so that we can |
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throw up multiple uis using the exact |
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same data we can just work on the views |
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and the view models to have it drive |
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multiple screens so we'll be able to |
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iterate and do some really cool things |
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with that |
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foreign |
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what you working on looking for cool |
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opportunities for cosmetics and various |
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customization we want the players to be |
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able to personalize their own experience |
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and have a lot of self-expression |
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we have talked about Army skins in the |
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past but one thing that I'm really |
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excited to share is that we are looking |
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at pets we all have pets here at the |
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office we have dogs that run around and |
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we all love pets and we think they're |
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really fun so we hope that you'll enjoy |
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what we're working on |
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thematic wise I think we want to stay |
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grounded within the lore and setting of |
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The Game initially but as we go on in |
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the future you know we're happy to |
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explore various things and does that |
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include maybe Easter eggs or anything |
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funny |
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yeah so if you've been following us |
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since the beginning uh there might be |
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some Easter eggs that you might notice |
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we like to keep it light-hearted and |
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throw in some fun things |
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we've been heavily inspired by lizard |
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RTS and expansions and epic stories that |
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they've told here at Frost giant we want |
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to be able to tell that story seasonally |
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and be able to deliver that content on a |
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much regular Cadence of players so they |
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can enjoy that content for many years to |
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come |
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can you tell us a little bit about what |
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you're working on mostly production |
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tasks but I would say the most exciting |
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thing is working on the next iteration |
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of our war chest similar to what |
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Starcraft has |
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so the idea is you'll have some cool |
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missions different quests ways for you |
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to earn really cool cosmetics in the |
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game totally optional but we hope |
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players find it be a lot of fun we just |
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got to show the game at Gamescom and had |
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a really great showing everyone who's |
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played the game really enjoyed the game |
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we're really hyped to get the gaming |
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players hands you know we want to get |
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the game in your hands so thanks for |
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supporting us we don't really have a |
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dedicated marketing team at Frost Giant |
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we decided to invest everything into |
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just making a great game so please bear |
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with us we're working as hard as we can |
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to get the game out to you guys so yeah |
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stay tuned and hope you love what we're |
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building thanks guys |
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oh |