over 3 years ago - Frost Giant Studios - Direct link

Transcript (by Youtube)


14s hi this is tim morton from frost giant
16s studios
17s we're not quite ready to share a game
18s development update because we're so
20s early in our process
21s but what we did want to share was a new
24s video about the formation of the team
26s this one is a little more playful what
28s if building a game development team
30s were more like bringing the team
32s together at the beginning of ocean's
33s eleven
36s tim yeah so there really needs to be an
38s mrts
39s that's gonna take a lot of funding i
41s think we can pull that off but
42s we're gonna need a team as crazy as we
44s are who do you have in mind
48s we can get shooter he worked on game
50s heart and he's been leading the star 2
52s design team he's good who can we get for
54s gameplay
55s monk would do it he worked at team
57s liquid he's on the balance team and he
59s designed the last four commanders
61s okay solid what about art jesse brooke
65s he led the in-game cinematics for void
67s and his artist killer
70s great how about server code austin
73s huddleson
73s he's been keeping the servers up for
75s years excellent
77s client code joe shunk he worked on
80s starcraft
80s and cnc all right how about esports
84s carol leforge she's on the blizzard
86s esports team and she's day nine and
88s tasteless month
90s sounds like we've got a team so that's
94s how frost giant got started
96s or something like it let's hear about it
98s in the team's own words
100s my name is ryan shooter my title is lead
102s ux designer
103s primarily focused on making sure that
105s the user experience
106s for the game is strong right now we have
108s pretty small number of designers so
110s we're all
110s kind of covering a lot at once hi my
113s name
114s is kevin dong back in the starcraft 2
116s days i was the lead co-op designer for
119s that game
120s and i will be reprising that role at
122s frost drive
123s what i do on a day-to-day basis kind of
125s changes every day
127s like on the very top level uh i could be
129s designing systems or
131s individual commanders my name is jesse
134s brophy
134s if frustrating my role will be the art
136s director so a
138s fair director serves a lot of purposes
140s on a game
141s but the most important one is to support
143s the gameplay so a lot of what i'll be
145s doing is directing
147s various artists on what the look should
149s be but also like the presentation
151s it's more than just making models and
153s textures for the game but
154s how you present it to the players i'm
157s austin huddleston
158s i'm the lead server engineer at frost
160s giant on a daily basis
162s i'm mostly reading and writing code for
164s the game
166s i'm pretty focused at least right now on
168s multiplayer and networking type stuff
170s code that runs on the server that sort
172s of thing my name is joe
174s so uh my role at frost giant is gameplay
177s engineer
178s and of course all the units in rts are
180s really unique and have interesting
182s abilities so it's a lot of fun for a
184s game play engineer
186s hi i'm kara i'm business operations
190s lead at frost giant which
193s essentially means for the moment i'm
196s doing
197s things around finances and business
200s i hope i'm going to have an opportunity
202s to work with a lot of the
203s community on collaborations to
207s to build the esports and and the game
209s itself
211s my name is tim campbell and i am the
213s president of frost giant and the game
215s director on our first project
217s one of the joys of being in games and
219s especially here at frost giant is that i
221s get to work with
222s a team of incredibly experienced and
224s talented individuals and so as the game
226s director
227s a lot of my job is just helping them do
229s what they do best
231s my name is tim morton and i'm the
233s production director
234s at frost giant studios my role at frost
237s giant
238s is both to keep the company driving
241s forward but also
242s to keep the project driving forward