almost 4 years
ago -
Frost Giant Studios
-
Direct link
Transcript (by Youtube)
14s | hi this is tim morton from frost giant |
---|---|
16s | studios |
17s | we're not quite ready to share a game |
18s | development update because we're so |
20s | early in our process |
21s | but what we did want to share was a new |
24s | video about the formation of the team |
26s | this one is a little more playful what |
28s | if building a game development team |
30s | were more like bringing the team |
32s | together at the beginning of ocean's |
33s | eleven |
36s | tim yeah so there really needs to be an |
38s | mrts |
39s | that's gonna take a lot of funding i |
41s | think we can pull that off but |
42s | we're gonna need a team as crazy as we |
44s | are who do you have in mind |
48s | we can get shooter he worked on game |
50s | heart and he's been leading the star 2 |
52s | design team he's good who can we get for |
54s | gameplay |
55s | monk would do it he worked at team |
57s | liquid he's on the balance team and he |
59s | designed the last four commanders |
61s | okay solid what about art jesse brooke |
65s | he led the in-game cinematics for void |
67s | and his artist killer |
70s | great how about server code austin |
73s | huddleson |
73s | he's been keeping the servers up for |
75s | years excellent |
77s | client code joe shunk he worked on |
80s | starcraft |
80s | and cnc all right how about esports |
84s | carol leforge she's on the blizzard |
86s | esports team and she's day nine and |
88s | tasteless month |
90s | sounds like we've got a team so that's |
94s | how frost giant got started |
96s | or something like it let's hear about it |
98s | in the team's own words |
100s | my name is ryan shooter my title is lead |
102s | ux designer |
103s | primarily focused on making sure that |
105s | the user experience |
106s | for the game is strong right now we have |
108s | pretty small number of designers so |
110s | we're all |
110s | kind of covering a lot at once hi my |
113s | name |
114s | is kevin dong back in the starcraft 2 |
116s | days i was the lead co-op designer for |
119s | that game |
120s | and i will be reprising that role at |
122s | frost drive |
123s | what i do on a day-to-day basis kind of |
125s | changes every day |
127s | like on the very top level uh i could be |
129s | designing systems or |
131s | individual commanders my name is jesse |
134s | brophy |
134s | if frustrating my role will be the art |
136s | director so a |
138s | fair director serves a lot of purposes |
140s | on a game |
141s | but the most important one is to support |
143s | the gameplay so a lot of what i'll be |
145s | doing is directing |
147s | various artists on what the look should |
149s | be but also like the presentation |
151s | it's more than just making models and |
153s | textures for the game but |
154s | how you present it to the players i'm |
157s | austin huddleston |
158s | i'm the lead server engineer at frost |
160s | giant on a daily basis |
162s | i'm mostly reading and writing code for |
164s | the game |
166s | i'm pretty focused at least right now on |
168s | multiplayer and networking type stuff |
170s | code that runs on the server that sort |
172s | of thing my name is joe |
174s | so uh my role at frost giant is gameplay |
177s | engineer |
178s | and of course all the units in rts are |
180s | really unique and have interesting |
182s | abilities so it's a lot of fun for a |
184s | game play engineer |
186s | hi i'm kara i'm business operations |
190s | lead at frost giant which |
193s | essentially means for the moment i'm |
196s | doing |
197s | things around finances and business |
200s | i hope i'm going to have an opportunity |
202s | to work with a lot of the |
203s | community on collaborations to |
207s | to build the esports and and the game |
209s | itself |
211s | my name is tim campbell and i am the |
213s | president of frost giant and the game |
215s | director on our first project |
217s | one of the joys of being in games and |
219s | especially here at frost giant is that i |
221s | get to work with |
222s | a team of incredibly experienced and |
224s | talented individuals and so as the game |
226s | director |
227s | a lot of my job is just helping them do |
229s | what they do best |
231s | my name is tim morton and i'm the |
233s | production director |
234s | at frost giant studios my role at frost |
237s | giant |
238s | is both to keep the company driving |
241s | forward but also |
242s | to keep the project driving forward |