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Frost Giant Studios
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547s | good morning RTS fans welcome to the |
549s | final day of dream hack and welcome to |
552s | The stormgate Showdown now we're calling |
555s | it a showdown because we've got three |
556s | incredible players from around the world |
558s | who have been practicing in stormgate |
560s | and who are ready to show you their |
562s | stuff but we've also got interviews from |
563s | the developers and a very special |
566s | interview to start things off we got Tim |
567s | Morton CEO co-founder production |
570s | director and a generally cool guy and |
572s | RTS fan so Tim tell us what you're |
574s | showing us here today yeah I'm so |
576s | excited to be here uh we are showing off |
579s | our first public show match of stormgate |
582s | and we've got some really amazing |
584s | players here today we're still in beta |
587s | so bear with us but just so excited well |
590s | tell me a little bit about what you're |
592s | planning to do with stormgate in the |
593s | upcoming summer you guys are going early |
595s | access yeah Early Access is a step along |
600s | the journey to build a game that is as |
603s | epic as the other games that we worked |
605s | on in the past and I think it's a very |
609s | conscious choice for us to try to build |
611s | stormgate with input from the community |
614s | instead of the way that games used to be |
616s | built in the past where a lot of |
619s | development happens without that input |
621s | and then the game goes out and gets |
623s | responded to in this case we've had |
625s | closed Alpha we're in closed beta now uh |
629s | and then ear access will be that next |
630s | step on the journey and would you say |
633s | your connection to the community of |
634s | frost Giant and with stormgate is is |
636s | pretty exceptional it's really shaping |
637s | the game you have so much experience |
639s | from RTS uh so much experience from |
641s | former blizzard employees so many uh old |
644s | Starcraft 2 fans players talent that are |
647s | chiming in tell me a little bit about |
648s | who's kind of shown up for you guys yeah |
651s | I I think it's worth calling out that |
654s | this whole team at Frost giant is just |
658s | passionate to their for about real-time |
661s | strategy and and to a great extent it |
663s | was being part of this community that |
666s | made us want to build stormgate um I |
668s | think working at blizzard as several of |
671s | us did uh feeling so connected to |
674s | Starcraft and and people like yourself |
676s | and and Trevor your husband who is uh |
679s | you know also just a tremendous |
681s | contributor to the ideas behind what |
683s | we're doing on the Esports side um yeah |
686s | it's just that sense of being part of a |
688s | family that inspired us so well there's |
691s | a lot of people out there it looks like |
692s | that are eager to join this family now |
695s | Early Access is going to become |
696s | available pretty soon uh tell me a |
698s | little B about when we can get our hands |
699s | on it yeah Early Access will be |
702s | launching for stormgate this summer and |
704s | we're working hard on the next phases of |
708s | the beta as we launch Early Access |
712s | that's going to include the core game |
714s | modes for us which are one versus one |
717s | competitive that we're going to see here |
718s | today it also includes a Cooperative |
722s | mode where three players can team up and |
724s | play against Ai and then also the story |
727s | mode the campaign that will support up |
730s | to three players so you can play it with |
731s | your friends but you can also play it |
733s | solo uh and telling a story that builds |
736s | and describes the universe of stormgate |
740s | really comes across through that |
741s | campaign after that we've got all kinds |
743s | of game modes like 3v3 and the map |
745s | editor and many other things that we're |
747s | going to add but we're going to start |
748s | with that core for this summer well with |
751s | all the excitement for the different |
752s | game modes for what you're bringing to |
753s | the table for the future of RTS uh the |
756s | community in general has responded very |
758s | well as I understand you had a |
759s | Kickstarter start recently how's that |
761s | going we're so grateful for the support |
765s | that we've gotten from the community and |
766s | and we just passed a million and a half |
769s | dollars from the kickstarter so thank |
771s | you everyone who has |
773s | contributed and it's still open we could |
776s | get to 2 million right yeah I |
779s | we hope that it'll keep going and um you |
783s | know we're we're really trying to |
784s | provide some great rewards for the |
786s | community like a physical collector |
789s | edition uh that has that very same uh |
793s | statue but smaller and painted in colors |
796s | um and also access to our beta and a |
800s | number of other uh content bundles that |
802s | come with a Kickstarter so yeah just big |
804s | thank you to the community for |
806s | supporting us well Tim it's been great |
808s | to hear from you is there anything else |
810s | you want to say to all the fans gathered |
811s | everybody watching at home that's |
812s | excited for stormgate no Enjoy the match |
815s | today and we have three fantastic |
817s | players thank you guys so much really |
820s | appreciate your support thank you so |
822s | much Tim Morton of frost giant excited |
825s | to share the Early Access access with |
827s | you all and of course their Booth is |
829s | here on the floor next up we've got |
831s | Austin huddleson our lead server |
833s | engineer and here's here to get into the |
835s | nitty-gritty of who's going to be able |
837s | to play against who and what what the |
839s | core philosophy is behind all this |
841s | Austin welcome uh give me a a little bit |
844s | of an introduction um yeah I guess I'm |
847s | Austin um I I kind of got my start in |
850s | programming uh making Warcraft 3 and |
852s | Starcraft 2 maps way back in the day um |
855s | worked on the Starcraft 2 team for a |
857s | little bit and uh I've been working on |
859s | stormgate for uh a little over three |
862s | years now so it's been a an absolutely |
863s | crazy journey and to be here at at dream |
866s | hack and see it the game actually being |
868s | played in like a show setting and a demo |
870s | it's the energy it's it's so humbling |
872s | it's amazing thank yeah it's so cool |
875s | they're excited for you I'm excited for |
877s | you what an opportunity too to come in |
878s | and bring all that expertise into |
880s | building this game you have an amazing |
882s | philosophy to bring the world together |
884s | to play RTS in a way that feels good and |
886s | you're laughing at me this is this is a |
888s | quote from you guys but I Vibe with this |
890s | so hard so tell me a little bit about |
892s | what this means to you yeah so I I I |
895s | guess for me that that's mostly talking |
898s | a little bit about the the Starcraft |
899s | Matchmaker or stormgate Matchmaker sorry |
903s | um I know the tournament later's going |
905s | to be uh yeah my bad um but yeah the |
907s | stormgate uh matchmaker is actually uh |
910s | designed and implemented by uh toxy and |
913s | flux from the Warcraft 3 Champions |
915s | Community ladder which is so huge shout |
917s | out to those guys um but uh the the idea |
921s | behind it is it's actually a global |
923s | Matchmaker and sort of what that means |
925s | is it's going to uh it's going to |
927s | measure your ping to all of the |
929s | different game servers that we've got |
930s | peppered around the globe um and it's |
933s | only going to it'll it'll only consider |
936s | matches for you with anybody who you |
938s | share a common game server with that has |
940s | acceptable ping um so it's sort of like |
942s | reconciling that uh MMR and uh latency |
947s | and just trying to make the the the best |
949s | matches possible um is pretty cool it's |
952s | uh it's a little bit uh yeah it's cool |
955s | it's it's more than just we're going to |
957s | segment you out by which uh |
959s | which game server you're closest to it |
961s | it actually is going to connect people |
963s | from different regions and where it can |
966s | and yeah it should be awesome not only |
968s | is that exciting for the fairness of the |
970s | matchmaking that your system will be |
971s | doing but that's really exciting for |
973s | what it implies for the community |
974s | building across your game there's not |
976s | going to be these borders of you're on |
978s | you know the South Korea server you're |
979s | on the North American server it's going |
981s | to be a lot more mixing of styles of |
984s | cultures of conversations and a lot |
987s | closer in MMR as I understand the goal |
989s | is yeah yeah the the hope is that uh by |
992s | sort of unifying those regions a little |
994s | bit um where where possible where it's |
996s | not going to make the lag experience bad |
999s | we can sort of get a bigger player pool |
1001s | of potential people to match you with |
1003s | which means we should be able to find |
1004s | matches faster and closer in MMR to your |
1008s | your level and uh yeah I'm excited about |
1011s | it just getting started but uh yeah it's |
1013s | it's in the game today so I'm uh it's |
1014s | been kind of awesome to see uh it start |
1017s | working its magic well and you guys are |
1019s | also implementing another feature that's |
1021s | going to make this matchmaking feel |
1023s | really good even if your opponent is |
1025s | quite far away tell me a little bit |
1026s | about roll back this is something if |
1027s | you've been upstairs you've seen the uh |
1029s | the fgc guys play in fighting games |
1031s | completely transform their ability to |
1033s | play online in the fighting game |
1035s | Community you're bringing this to RTS |
1036s | now uh yeah totally so I I guess the |
1039s | first thing I want to say is that uh we |
1041s | got some really incredible Engineers on |
1043s | the server team working on this roll |
1045s | back prototype um it's totally a |
1047s | prototype at this stage very experiment |
1049s | Al um but our initial results have been |
1051s | kind of amazing um promising but we're |
1054s | we're still it's something that we're |
1056s | going to keep working on until we can |
1057s | make sure that it's going to actually |
1059s | improve the experience for everybody |
1061s | even on Lower spec machines but I guess |
1063s | sort of the idea behind roll back um |
1065s | it's Works a little different in |
1067s | stormgate than in fighting games um we |
1070s | actually will allow the game to simulate |
1073s | a little bit past where the uh game |
1076s | server has told it or simulate past in |
1079s | time where the game server has told it |
1080s | about and uh what that does is if |
1083s | there's ever like any network Jitter or |
1086s | packet loss or for any reason that you |
1088s | uh packet gets delayed we can actually |
1091s | just let the game keep running smoothly |
1092s | we don't have to Hitch the game and wait |
1094s | for that packet to come in and we can |
1096s | just uh when the when the packet |
1098s | eventually does arrive uh if we get |
1100s | something that's an input for in the |
1102s | past the game is actually able to snap |
1105s | back to the time that that input came in |
1107s | uh simulate back forward to exactly |
1109s | where the player was before so there's |
1110s | no like time Distortion or anything like |
1112s | that um and uh basically all the player |
1115s | will see if they if they have that |
1117s | little hiccup is um just the unit |
1120s | snapping to the right position um so far |
1122s | it's been been promising but uh yeah |
1125s | still still quite a bit of work to do |
1127s | there that's exciting I I do Wonder a |
1129s | little bit if you can offer any insight |
1131s | what was like the conversation what was |
1132s | the idea moment that that occurred to |
1134s | you guys to try and Implement well I |
1136s | think it actually a lot of the credit |
1138s | goes to uh our Chief Architect James |
1140s | anal I think uh he's been really good |
1142s | about encouraging us to um not close the |
1146s | door on being able to do some of these |
1148s | awesome features uh roll back is just |
1150s | one of them I think we're really trying |
1151s | to focus on the foundation of the game |
1153s | right now um and yeah I think roll back |
1155s | is just such a cool thing that it's easy |
1157s | to get people excited about it and so I |
1160s | mean this is this is just one of the |
1161s | first things that we've been able to |
1162s | build out of our our snow play Tech very |
1165s | cool and uh you touched on this a little |
1167s | uh earlier I do want to dive into it |
1169s | from War I Champions you've got toxy |
1172s | you've got flick in there what are they |
1174s | doing for you how are they U bringing |
1176s | their experience to bear on this process |
1178s | um well uh flux is actually working on |
1182s | the server team uh at Frost giant uh |
1185s | part-time and it's he's been absolutely |
1187s | amazing um and yeah we uh toxy helped us |
1190s | design or a a similar algorithm uh and |
1195s | yeah it's it's been kind of awesome to |
1197s | get to engage with those guys and |
1199s | um yeah the the War I Champions |
1201s | Community ladder is just such an |
1202s | incredible project to see as well like |
1205s | it's uh it's a always incredible to see |
1207s | like the community be able to like do |
1209s | something amazing like that so uh yeah |
1212s | it's been like amazing humbling to to |
1215s | work with those guys it really sounds |
1217s | like the community is building the game |
1218s | that the community wants to play I'm so |
1221s | excited for what you're all doing |
1222s | awesome thank you so much for all the |
1223s | experience that you're bringing to bear |
1224s | on this we've been talking a lot about |
1227s | playing stormgate I think it's time that |
1228s | we get into our first game so I'm going |
1230s | to throw it over some pretty legendary |
1232s | faces tasteless artosis how are you guys |
1234s | doing oh I could not be more excited |
1238s | welcome everybody tases and our to is |
1240s | here for the first ever stormgate match |
1243s | uh it's an exciting time to be an RTS |
1245s | fan yeah yeah I I really haven't been |
1247s | this excited in a very long time I |
1249s | actually I'm a little bit jittery almost |
1251s | like the very first day that we ever |
1252s | cast a GSL where it's like oh my God |
1254s | this is it's it's happening we've been |
1256s | waiting for stormgate for three years |
1258s | we're in the closed beta and finally |
1260s | we're going to have some great matches |
1261s | for everyone to watch it's going to be |
1263s | an interesting cast we've been learning |
1264s | the game along with the pros who are |
1266s | going to be playing here today but uh |
1268s | it's going to be a bit of an exploratory |
1269s | cast here taking a quick look at the |
1271s | maps we have four total uh that we're |
1273s | going to be going through here it's |
1274s | going to be two best of Threes we're |
1276s | going to start with T versus mana and |
1278s | then the winner of that will be going up |
1280s | against the legendary player Moon from |
1282s | Warcraft 3 The Greatest Warcraft 3 |
1284s | player of all time yeah that's right and |
1285s | you can see we have four different Maps |
1287s | here uh we will be starting on one map |
1290s | in each set and then the loser will be |
1292s | choosing the following Maps as we get |
1294s | into those Maps we'll kind of explain |
1295s | them to you a little bit more and what |
1297s | makes them different from each other and |
1299s | when it comes to maps in RTS this is |
1301s | really what makes the games or the genre |
1303s | I should say so incredible as each map |
1305s | requires such a different approach |
1306s | different play style anyways guys let's |
1308s | make some noise we're ready to get into |
1310s | the first ever casted stormgate show |
1312s | match here with T versus |
1316s | Mana all right here we go in the very |
1319s | top right here playing the infernals we |
1322s | have none other than liquid |
1327s | mana and down in the bottom left uh over |
1331s | here playing Vanguard it is |
1334s | [Music] |
1337s | T so the first map that we're going to |
1339s | be in here is secluded Grove uh a pretty |
1343s | popular map right now in stormgate I |
1345s | think one of the main things that you're |
1347s | looking at for this map is the fact that |
1350s | the center well that is the secluded |
1352s | Grove right it's surrounded by trees we |
1355s | have a ton of resources in there and it |
1357s | definitely could be a point of |
1358s | contention for the two players and so we |
1361s | immediately see that it's going to be |
1363s | Mana going with a fast expand here |
1365s | excuse me expand build here and the same |
1367s | is true for TLO now you do start out |
1370s | with a scout with Vanguard this is that |
1371s | small dog running around so they'll get |
1373s | to confirm that this is going to be a |
1375s | macro game from both players nobody |
1376s | going for a rush or any kind of cheese |
1378s | instead we're going to be trying to |
1379s | develop and go into mid game and |
1381s | possibly late game yeah and what you see |
1383s | right here that's the Scout from T |
1385s | that's a very fast unit that you start |
1388s | with it's a per it's really cute and you |
1390s | use it to scout the map Mana in the |
1392s | meantime he went for that iron Vault |
1395s | early on uh and that allowed him to go |
1398s | ahead and make a brute and split that |
1399s | into a couple fiends which are super |
1401s | fast attacking units that don't last for |
1403s | a long time that's right they turn into |
1405s | fiends which are basically like a really |
1407s | powerful Brut so if you do op to go for |
1410s | that you can then take that scout out |
1411s | and now we're seeing some great harass |
1412s | over here from Mana we got the Bobs |
1414s | which are very similar to stvs or |
1416s | peasants here um using that overcharge |
1418s | that makes the Bobs a lot stronger for a |
1420s | temporary period of time that's going to |
1422s | force that fiend to back off and go from |
1423s | harassing into scouting into the main |
1426s | and really he's done a very good job so |
1427s | far you know even killing a single Bob |
1429s | here is going to be very nice going to |
1431s | go over and continue to harass a little |
1433s | bit here he has taken a lot of damage so |
1435s | obviously that fiend isn't going to last |
1437s | a lot longer one thing about fiends is |
1440s | if they are not on that dark shroud that |
1443s | infernals have they do run out of Health |
1445s | over time that's right it looks like the |
1447s | fast expand is set up over here for Mana |
1450s | we've got two more brutes made those are |
1451s | the units over there on the left that we |
1453s | were talking about those can be uh |
1454s | fractioned into two which make the two |
1456s | fiends that come out on the map uh |
1458s | obviously the brute very strong a lot |
1460s | slower uh but for now they're just going |
1461s | to be a little bit of moving out |
1463s | cracking opening this theum mine over |
1464s | here so that we can get some theum mind |
1466s | at that second base that's right you |
1468s | know is the other resource uh and it's |
1472s | it really important to kind of balance |
1473s | your resources I feel like that's one of |
1475s | the the harder things about stormgate |
1477s | right now that everyone's still working |
1478s | on like where do we want our workers to |
1480s | go uh you know like exactly how much do |
1484s | we want to mine between the luminite and |
1486s | ethereum in the early game and so |
1488s | immediately we're going to have the |
1489s | first creep Camp taken out over here for |
1491s | Mana this is a vision Camp so once |
1493s | you've killed that creep like that you |
1495s | do get uh a little bit of uh income as |
1497s | well but this is going to give you |
1499s | vision for the time being which is going |
1501s | to be um a lot nicer to make sure that |
1503s | you can't get counterattacked or |
1504s | blindsided here from the center of the |
1506s | map uh as we're going to see these |
1507s | brutes continue to uh grow out on the |
1509s | map and start start to take out More |
1511s | Creeps and Scout in the meantime we have |
1513s | a Lancer over here for t uh you know I |
1517s | it's hard to really put that next to |
1519s | another unit maybe like a zeelot or |
1520s | something but a little bit stronger uh |
1523s | and that is going to be a melee unit |
1524s | he's going to try to utilize defensively |
1526s | but already three br coming in for some |
1529s | harassment and look at that a great |
1531s | surround by t uh and of course you can |
1533s | split those brutes out into those fiends |
1535s | if you do get in trouble so he does |
1538s | actually surround that first brute um |
1540s | we've got a hedgehog out here this is |
1541s | that small car you can see firing just |
1544s | in the back now um this reminds me a lot |
1546s | of the Starcraft 1 vulture but uh in |
1548s | some ways maybe even a little bit more |
1550s | powerful in just fighting the the |
1551s | general units that you see coming here |
1554s | from mana and so he's able to kite that |
1556s | pretty effectively yeah it's a very very |
1558s | fast unit has to load up missiles so it |
1560s | shoots quickly at first and then slows |
1562s | down and has to reload but you see right |
1564s | now it this is a problem the mech Bay |
1567s | taking a lot of damage there he's got to |
1568s | make sure he doesn't lose that but Mana |
1570s | takes it down and he decides to then go |
1572s | for damage uh and starts to bait off |
1574s | those Bobs let's not forget that the |
1575s | overcharge was used up there that's |
1577s | almost like a resource of its own once |
1578s | you can bait that out then you know |
1579s | you're going to have a nicer attack |
1581s | later on it looks like the Hedgehog is |
1583s | just barely repaired enough to survive |
1585s | that really great repair but does end up |
1587s | losing one as well the remaining fiend |
1589s | going to try to get out of there uh but |
1592s | you know I feel like the big victory for |
1594s | Mana here was killing off that Mech Bay |
1596s | which is where you make your hedgehogs |
1598s | that's right um that's really going to |
1600s | stifle the development there for T it |
1603s | does seem like a lot of the top players |
1604s | at least the current meta right now and |
1606s | again this game is is still very it's |
1608s | fresh out of the oven and we're still |
1610s | developing The Meta but a lot of players |
1611s | like to go for hedgehogs and try to do |
1613s | map control um and sometimes even take a |
1615s | third base so we see those two hedgehogs |
1617s | out on the map now T gets the confirm |
1619s | Mana has not taken a third in that |
1621s | location just yet and he can start to |
1623s | try to take out workers that would be |
1624s | coming out here to try to develop an |
1626s | economy yeah that imp was going |
1628s | somewhere probably to expand he's going |
1630s | to have to pull that back for the time |
1631s | being now the Hedgehogs they are super |
1634s | fast this is like the fastest unit in |
1635s | the game so you can see uh they do a |
1637s | really great job of just kind of kiting |
1639s | everything away dealing that damage |
1641s | getting out in the meantime it looks |
1643s | like yeah Mana is trying to kind of gain |
1647s | control of some of this map these are |
1648s | meat farms these provide Supply and you |
1651s | can see little units that pop out these |
1653s | Fel Hogs you can't control those but |
1655s | those will help you to defend yeah it it |
1659s | and they'll generate up to three of them |
1660s | so if you keep that up for a little |
1662s | while it's too much of a nuisance to uh |
1664s | commit into that area and it's |
1665s | interesting to see that he sets those |
1667s | Farms up in basically a big intersection |
1670s | here on the map so you can see that |
1671s | mount is continuing to push out and |
1673s | develop now a little bit of harassment |
1675s | comes in here once again those very fast |
1677s | fiends come in the Lancers having a hard |
1679s | time catching them but of course the |
1681s | Hedgehog can go up and clear these out |
1683s | pretty quickly yeah one thing about |
1685s | brutes is when you turn them into fiends |
1687s | you're really committing especially when |
1688s | you're on the other side of the map so |
1690s | the amount of damage that's coming out |
1691s | is pretty scary but as long as you're |
1693s | able to hang on you will Outlast them |
1695s | now both sides look to have three bases |
1698s | up in mining so that's a pretty quick |
1701s | build into economy here we're going to |
1703s | see a lot of macr starting to come up |
1705s | from both sides uh and it does look as |
1708s | those conclaves are being added Mana is |
1710s | going to be going towards guns which is |
1713s | a ranged unit here for the infernals |
1715s | which has a really interesting upgrade |
1718s | that lets it infest units that you're |
1720s | attacking and when a a unit is infested |
1722s | and then killed it then spawns to more |
1724s | fiends so you can get to a situation |
1725s | where you can snowball a fight pretty |
1727s | quickly that is exactly it and of course |
1729s | when you get masses and masses of |
1731s | smaller units these quicker units not |
1733s | going to do as well like you can kite a |
1735s | little bit but it's going to be really |
1737s | timeing intensive and you can see right |
1739s | now he's trying to utilize these |
1740s | hedgehogs he's actually trying to clear |
1742s | this creep camp that did come back |
1744s | online and take that over from Mana uh |
1747s | but looks like Mana should be able to |
1749s | hold on and take out half of himself |
1751s | okay so the magma Don comes through |
1753s | there that unit it's the the quadraped |
1755s | there it has a dive function that can |
1757s | basically stun for half a second so if |
1760s | you can get a couple magmod Don and get |
1761s | a series of stuns you can chain that |
1763s | together into a big kill like we're |
1765s | we're seeing uh being attempted here by |
1767s | Mano yeah is really switching up the way |
1769s | that he's doing this you can see the |
1770s | Hedgehogs they're still trying to harass |
1772s | that was actually a very nice very quick |
1774s | heal there on the magmod Don so it does |
1775s | stay alive but it's taken a lot of |
1777s | damage here as well really annoying |
1779s | harassment here by T I think he's doing |
1782s | a good job keeping some pressure on Mana |
1785s | yeah the problem for TLO right now as |
1787s | far as I can tell at least is that the |
1788s | Hedgehogs while they're a threat and |
1790s | they can always run away causing damage |
1792s | to accumulate over time Mana seems to |
1794s | have a beefier army where if he actually |
1796s | takes a fight oh my God bad move there |
1798s | by T he tried to retreat back but went |
1800s | through the Army line there of mana and |
1802s | mana's going to continue to press |
1804s | forward yeah you can see those magnetons |
1806s | with their quick stuns doing a great job |
1807s | of helping him to pick some of those off |
1809s | and as he goes in for the attack you can |
1811s | see quite a few Lancers being added in |
1813s | here as well from T so those Lancers |
1815s | going to get in here uh and they're |
1817s | doing a good job of tanking but yeah he |
1820s | comes up and let's see if he can break |
1822s | through this third base okay we've got |
1824s | the Bobs over here with the overcharge |
1826s | it looks like that's going to force Mana |
1827s | back for a little bit and there's a lot |
1830s | of units falling over here for man he |
1832s | lost about maybe a fourth of his army |
1834s | over there um now whenever you force out |
1836s | the overcharge you know that once it's |
1838s | done there may be another opportunity to |
1840s | try to come back in here so why not |
1842s | Leverage The Situation take out this |
1844s | Vision camp and maybe dive back in again |
1846s | if he thinks he has enough and that's |
1848s | really T's Vision Camp so that's letting |
1850s | him see the positioning of this Army now |
1852s | he comes in once again those gauns are |
1854s | ready and they are starting to infest a |
1856s | lot of these units so if he actually |
1858s | starts to take this battle we're going |
1859s | to see a lot of fiends pop out and there |
1862s | they are the fiends start to come out of |
1864s | everything and some damage being dealt |
1866s | here to T yeah the static defense does |
1868s | fall I see about five hedgehogs here |
1871s | continuing to try to fight The Bobs are |
1873s | going to be pulled but there's no |
1874s | overcharge on them this time yeah nice |
1877s | little charge in there from the magdon |
1878s | but it will get surrounded it will get |
1880s | picked off the fiends still coming up |
1883s | here and causing some trouble finally a |
1885s | Vulcan hits the field this is going to |
1886s | be a key unit for t as this match goes |
1889s | further those Vulcans they're a little |
1891s | bit slow but they are fantastic at uh |
1895s | area effect damage yeah and they've got |
1897s | a dive function that allows them to plow |
1899s | through trees uh when they are doing |
1902s | damage in certain areas you really need |
1903s | to get out of there or everything's |
1905s | going to melt I'm speaking from |
1906s | firsthand experience here now it looks |
1908s | like T defends that but how much of the |
1910s | map does mana actually have sometimes it |
1913s | could be misleading when you see a fight |
1914s | lost on one side of the map only to |
1916s | realize that mana's actually grown |
1918s | pretty effectively here it looks like he |
1919s | has a base just to the south of the |
1920s | screenshot here if we could check that |
1922s | yeah so he's in pretty good shape |
1924s | slightly overs saturated 12 imps is the |
1927s | max you want to have mining there for |
1929s | now looks like he has one extra um and |
1931s | he's going to be excuse me he just now |
1933s | takes a fourth base over here so again |
1935s | this game's very new we don't know |
1936s | exactly how much each faction is |
1938s | supposed to have to have an even fight |
1941s | but uh Mana is up in one base and in |
1943s | fact he has taken the center and he's |
1945s | starting to make a lot of uh defensive |
1948s | structures there this is why it's called |
1949s | secluded Grove right this Center place |
1951s | it's a double base so super super |
1954s | powerful to have that's something that t |
1956s | is going to have to deal with or mana's |
1958s | just going to run him over yeah and the |
1960s | issue right now is it seems that Mana |
1962s | can basically go for control play he can |
1964s | roam the map and Gobble up all the other |
1966s | resource locations and while T might not |
1968s | be able to be killed here he certainly |
1970s | can't go out on the map and try to stop |
1972s | the growth that mana's getting now Mana |
1973s | coming in he has a lot of magmod here |
1975s | you can see those great stuns going |
1977s | going out but with enough Vulcans it |
1979s | looks like he T is getting pretty cost |
1982s | efficient here he pulls his Bobs forward |
1984s | and trying to overwhelm but we will see |
1986s | Mana turn |
1988s | around and you know with the Bob's |
1990s | already going back home here it looks |
1991s | like til's going to push it a little bit |
1992s | further now there's a lot of Vulcans |
1994s | here so we got to see how well T can |
1996s | control this situation the king for Mana |
1998s | looking pretty good it looks like he's |
1999s | going to come in from the side now yeah |
2002s | and don't forget these Vulcans can plow |
2004s | through those trees so that might be |
2005s | something we end up seeing pushes |
2007s | forward towards the Shroud stone that is |
2009s | kind of like a cannon that helps to |
2011s | defend quite a bit and it looks like mon |
2014s | is starting to take a very good fight |
2015s | here you got to be careful you see a ton |
2017s | of imps spawning right now as he infest |
2019s | the units of T beautifully done T going |
2022s | to have to retreat and go back now with |
2023s | those imps normally you would have to |
2026s | hyper commit to them but the fact that |
2027s | they're shrouded so close by you can |
2029s | always go back there and regen keep in |
2030s | mind that uh any of these infernal units |
2033s | that are on the Shroud they gain what we |
2034s | call White Health it's like an |
2036s | additional health bar that you can see |
2037s | at the top whenever they're not on the |
2039s | Shroud that bar diminishes but when you |
2041s | uh occupy the Shroud it builds back up |
2043s | which gives you a pretty strong buff |
2045s | especially when you have shroud in close |
2046s | proximity to your opponent's base yeah |
2048s | absolutely uh now you see there is some |
2050s | static D here for TLO and he's going to |
2053s | try to be able to hold on to this third |
2054s | base it's a really strong attack coming |
2056s | in from Mana a ton of gauns up here in |
2059s | the front and oh man how did that even |
2062s | happen we have a ton of fiends going to |
2064s | the Natural expansion as well this is B |
2067s | news for T yeah it's not clear that t |
2070s | could even hold this position over here |
2071s | at his third but already losing so many |
2073s | workers at his second base here it does |
2076s | appear that t is going to drive him back |
2078s | but the damage has been done osis yeah |
2081s | th this is starting to look very very |
2083s | bad for T he calls yeah GG comes out and |
2087s | that means that Mana is going to go |
2089s | ahead and win that first game uh really |
2093s | really well played one thing we should |
2094s | mention about these two legends of |
2096s | Starcraft 2 Mana right now is ranked |
2099s | within the top 10 players on the ladder |
2102s | in the closed beta that's right um he's |
2105s | been very active he seems to be in very |
2106s | good shape I think T did a good job back |
2109s | there it was impressive to see that |
2110s | surround on the initial brute and the |
2112s | shutdown of the fiend um but at the end |
2115s | of the day there was not a whole lot |
2116s | that t could do with his hedgehogs to |
2119s | deny the growth especially going to the |
2122s | South and then of course into the center |
2123s | which is the primary feature of that map |
2125s | getting those bases having that |
2127s | proximity able to hammer over and over |
2130s | and over again at too's third and then |
2132s | of course closing it out by having those |
2134s | fiends come in and wipe out the workers |
2136s | uh I think it was at was it at the main |
2137s | or the natural at the natural yeah I I |
2140s | think Mana did a great job of really |
2141s | growing his economy getting a giant army |
2144s | there some very important moves and T I |
2147s | feel like in the early game he was maybe |
2148s | outplaying Mana a little bit but maybe |
2150s | his volcans were a little bit slow there |
2152s | he really needs those to help to push |
2154s | back those gauns to push back those |
2156s | fiends uh and we didn't ever end up |
2159s | seeing anything like a Medtech which I'm |
2161s | hoping to see in this next round to help |
2164s | add some sustain to the army of T yeah |
2166s | well you know we can go back in that |
2168s | game and look at you know um shutting |
2170s | down the production facility for the |
2171s | first Hedgehog there did slow down T |
2173s | quite a bit I think that actually |
2175s | rippled through the rest of game one he |
2177s | didn't seem to have anywhere near as |
2178s | much control that's very true that's a |
2180s | really good point it seems like vanard |
2181s | really wants to leverage hedgehogs to |
2183s | then get their own map control and Tech |
2184s | behind it um but we're going to be going |
2187s | into game two in a second here now um |
2189s | all these maps are very different and |
2191s | we'll see if there's a different idea or |
2193s | strategy employed here from T and maybe |
2195s | we can be fortunate enough to have this |
2197s | tied up one to one here yeah I'm hoping |
2199s | for it it looks like we're just about |
2201s | ready to get into that next game let's |
2203s | see what map we're on it's not going be |
2206s | secluded Grove yeah I believe this is |
2208s | yeah this is Jag and Ma so this is an |
2210s | interesting map let's let's talk about |
2212s | the map before we really even get into |
2214s | uh the players or the strategies here so |
2216s | this map uh I I believe inspired by |
2218s | scrap station from Starcraft 2 both |
2220s | players uh spawn at the right but |
2222s | they're not close to each other by |
2223s | ground you basically have to move in |
2225s | this big horseshoe shape through the um |
2228s | you know your side of the map all the |
2229s | way around to theirs um there are these |
2232s | Siege uh camps that you can hit so like |
2234s | we saw the vision camps that were hit |
2236s | earlier um yeah the red ones there you |
2238s | can see a Siege camp on either side and |
2241s | if you go ahead and creep these camps it |
2244s | basically unlocks a catapult which is |
2246s | going to move towards your opponent you |
2248s | can't control it you can mess with its |
2251s | AI a little bit slow it down things like |
2253s | that uh but it will go for a push so |
2256s | that's a camp that you're really going |
2258s | to want to time out yeah and if they |
2261s | have a stronger Army than you you |
2262s | basically get like a it's like a siege |
2264s | tank push effectively but the tank is |
2266s | mobile and continuing to move on um and |
2269s | you can be overpowered in that position |
2271s | so a very cool function it does remind |
2273s | me a little bit of like when you kill a |
2274s | camp and Heroes of the Storm and |
2275s | suddenly these units spawn out and push |
2278s | opponent side of the um this it that |
2282s | more we're going to have fast expand |
2283s | plays from both players yeah that's |
2285s | pretty standard right now within uh |
2287s | within stormgate this is kind of funny |
2289s | to see actually this is great micro from |
2291s | uh T he's using his Scout to try to |
2294s | maybe steal that that creep kill put |
2296s | some damage onto the brw and that |
2299s | allowed the brw to uh take a lot more |
2301s | damage from the creep as well so very |
2303s | nicely done and he does decide that is a |
2306s | choice you can make in the game is to |
2307s | split that brute into a couple fiends |
2309s | and chase away the Scout of your |
2310s | opponent yeah the Scout a bit of a |
2312s | nuisance if you've ever played against |
2314s | it in a game of stormgate you definitely |
2316s | want to try to get rid of that and so |
2318s | you know with that there will be no more |
2320s | Vision over here on this side of the map |
2321s | for the time being I don't know if |
2322s | there's going to be any kind of |
2323s | surprising Tech uh here from Mana it |
2326s | seems like Mana has a pretty good |
2327s | understanding of how to develop in a |
2329s | safe way and and do more of a control |
2331s | Point MH yeah it does look like he's |
2333s | going for three iron vaults at the |
2335s | moment again this makes the brutes this |
2337s | makes the magmod Don later on when you |
2339s | unlock them so we should be seeing that |
2341s | same type of pressure that killed the |
2343s | mechbay for T earlier on but don't |
2346s | forget because of the way that jaged Ma |
2348s | is shaped that travel distance is going |
2350s | to be a little bit longer to get to your |
2352s | opponent that's right we've got the |
2355s | Lancer out now um and this is just some |
2357s | scouting over here for Mana with those |
2359s | fiend here he'll try to hicc up any Bobs |
2361s | he can whether uh it's going to be for |
2363s | the luminite or the theorum here just |
2365s | anything to buy a little bit of time |
2367s | as we all know in an RTS game just |
2369s | slowing things down by a few seconds can |
2371s | start to really stack up over time yeah |
2373s | and both the fiends end up going down |
2375s | there almost gets a ball but T does end |
2378s | up defending that a little bit better it |
2379s | feels like T just with a slightly |
2381s | stronger opener this game I do want to |
2383s | see though if he can get that Hedgehog |
2386s | production up high enough to maybe de a |
2389s | little bit more damage in that early mid |
2391s | game uh than what we saw in the previous |
2393s | map it would seem to me I could be wrong |
2395s | but it with Mana going um for a it looks |
2398s | like he go for a push pretty early on |
2400s | over here I think he's going to have a |
2401s | lot of muscle to come out on the map now |
2403s | obviously you know hedgehogs can kite |
2405s | pretty effectively but I wonder what |
2406s | kind of interaction that would create |
2408s | with the Catapult yeah that's a very |
2410s | good question now some fiends have been |
2412s | split off and sent up here they go ahead |
2414s | and try to surround that Lancer but a |
2417s | very quick overcharge on these Bobs |
2419s | going to help out the fiends going to |
2421s | pull back again don't forget they're |
2422s | losing health over time when they're not |
2424s | on shroud so they're not going to last |
2426s | forever and T needs to try to outlast |
2428s | them here yeah nice kill on that Bob |
2431s | going to do whatever damage he can |
2433s | obviously the halflife on these f is it |
2435s | going to last for that long uh and so |
2437s | he's just trying to do anything he can |
2438s | to to scout to to slow down development |
2441s | anything like that even going to go for |
2442s | this resource Camp going to get the kill |
2444s | over here no not enough HP on those yeah |
2446s | it doesn't look like in fact that'll |
2448s | soften it up T is going to be able to |
2449s | come over and take that resource Camp |
2451s | immediately get a little bit of extra |
2453s | illuminite there okay we've got brute |
2456s | development really kicking in now are we |
2459s | going to have an attempt on this Siege |
2460s | Camp it looks like he's uh forked the |
2462s | brutes off he's got three down here |
2464s | towards the northern middle which he |
2466s | turns into fiends uh right when they get |
2468s | over there uh there's two more brutes |
2470s | pushing over here on the left side of |
2472s | the map it looks like they're going to |
2473s | go for the vision camp we see the |
2474s | Hedgehog I believe got vision of that |
2475s | and spotted that yeah it definitely did |
2477s | end up seeing that he is going to pull |
2479s | it away that would take a long time to |
2480s | try to kill two brutes with one Hedgehog |
2482s | in the meantime utilizing those smaller |
2484s | trees that smaller infantry units can |
2487s | run through with the fiends trying to |
2489s | get up here quickly and you can see once |
2490s | again just a small group of fiends |
2492s | coming in you know these probably remind |
2493s | you if you're a Starcraft player of like |
2495s | zerglings for instance and just being a |
2497s | nuisance it's not like something that's |
2499s | going to end the game but look he's you |
2500s | know killing a Bob here killing a Lancer |
2503s | there and they're not that expensive for |
2505s | Mana no not at all and he could |
2508s | basically uh oh I love this so the beans |
2510s | come in there but then that allows these |
2512s | brutes to come down now he does get a |
2513s | surround on that first brute um and was |
2516s | not able to intoit little bit of er Mana |
2520s | in a Play From mana's perspective you |
2523s | would let that take as much damage as |
2525s | possible and then split it at the last |
2526s | second just to be clear for everybody |
2528s | watching you have to manually do that |
2530s | the fiend split that's right and uh |
2532s | these two fiends are going to try to get |
2533s | away they're just so fast so even the |
2535s | Hedgehogs having a hard time getting |
2536s | over there uh of course coming over here |
2538s | and going to destroy that Vision Camp uh |
2541s | but right now we have hedgehogs out but |
2544s | you know maybe T isn't going to push us |
2546s | heavily with these maybe he's deciding |
2548s | instead to go more quickly into that |
2551s | higher Tech get things like the Vulcans |
2553s | out I think you're probably right |
2554s | artosis I mean just having a couple of |
2556s | those hedgehogs out can create the |
2557s | illusion of that situation mirroring |
2560s | what we saw there in game one but you're |
2562s | right he's changing his Tech pretty |
2563s | quickly behind this having a lot of |
2565s | Barracks is thrown down here in fact |
2567s | yeah bio connect lab as well no big |
2569s | surprise right there uh because he does |
2572s | want to get those Lancers out and the |
2573s | Lancers definitely have some a very |
2576s | strong upgrade where whenever they're |
2578s | getting hit they get a 5% uh speed bonus |
2582s | uh that and I mean that just allows you |
2584s | to really move them around very quickly |
2586s | and close with the enemy in a fight |
2589s | another Scout moving over here this time |
2590s | on the right side of the map um it's |
2593s | been a much more quiet game than the |
2595s | last one we've had a couple of |
2596s | harassment plays over here uh from Mana |
2598s | getting in there getting a Bob here |
2600s | there uh but T's defense has been pretty |
2602s | solid and T teching in such a different |
2604s | direction should deliver us into a very |
2606s | different looking mid game here well |
2609s | right now it looks like this Camp going |
2611s | to be taken down this is one of those |
2612s | Siege camps we were talking about before |
2615s | so he's going to try to do a push but it |
2617s | looks like T is going for a |
2619s | Counterattack right now so if T is on |
2621s | the other side of the map attacking Mana |
2624s | he can't really push with the Catapult |
2626s | yeah it's it's basically um you know a |
2629s | punish here uh T realizing that mana's |
2631s | committed to that Siege camp now he can |
2632s | come down here and actually do this |
2634s | counter that's already done some damage |
2636s | he's now making progress up here uh into |
2638s | denying mining resources these imps on |
2640s | the run right now wow this really feels |
2642s | like a very good attack here from T |
2645s | again not as many hedgehogs as we saw |
2646s | previously but he's doing a great job |
2648s | with those Lancers putting some pressure |
2651s | on and here comes the |
2653s | Catapult so the Catapult just to remind |
2656s | everybody you can't control it it's just |
2659s | going to path its way down um into the |
2662s | base the way this these bases are set up |
2664s | if they're lining the bottom if it is a |
2666s | unit it will fire it's not mindless it's |
2669s | not just going to go and try to hit |
2670s | structures but this puts a position now |
2673s | where T has to address this does he try |
2676s | to snipe the Catapult does what does he |
2678s | do he comes in and the magmod Don go for |
2680s | a very nice stun the Catapult damage |
2682s | connects yeah and he's actually having |
2683s | some great micro as you can see you can |
2685s | dodge these catapult shots so really |
2687s | well done from T oh but the magmod daon |
2689s | just slides in there with the stun a |
2691s | little bit of a problem the Catapult |
2693s | gets a great hit on all those Lancers to |
2695s | the right and T feels like he has to |
2697s | retreat yeah t re realizing he's got to |
2699s | go back and lick his wounds here he's |
2701s | going to have more reinforcements come |
2702s | up now the further the Catapult gets |
2704s | down and closer to T's base the farther |
2707s | away the reinforcements are from Mana so |
2709s | there's a chance that he's going to get |
2710s | deep in enough here that there's a way |
2711s | to recover oh but look at what he's got |
2714s | here yeah sprin coming out right now |
2717s | these are air units uh and they just |
2719s | they just do attacks towards the ground |
2722s | and because nothing shoots up for T he's |
2724s | in a bit of trouble they're adding a ton |
2725s | of damage right now there's a huge |
2727s | amount of lancers and he's going to go |
2729s | ahead and try his best to push back |
2731s | through all this but he needs some |
2732s | anti-air for those sprin as well he's |
2734s | doing some damage but that catapult |
2736s | still here these shots really |
2738s | accumulating over onto the Lancers as |
2740s | spring continuing to come forward the |
2741s | catapults pretty low he goes in here |
2743s | first around looks like the magmod Don |
2745s | about to fall as is the Catapult yeah he |
2747s | takes that all down does end up losing a |
2749s | structure but now you see he is making |
2750s | some exos here as well you can see with |
2752s | the guns uh a pretty solid unit overall |
2755s | he also has those med techs there that |
2757s | are going to help to heal everything so |
2759s | instead of some of the unit sets that we |
2761s | saw in that first game it feels like T |
2763s | this game is going for more of a bio |
2766s | composition like it's you can almost |
2768s | think of it like a a marine medic Zealot |
2771s | right we have the MedEx for the healing |
2773s | they also deal a little bit of damage we |
2774s | have the exos as that ranged attack as |
2776s | that anti-air and of course the Lancers |
2779s | as the front line I really like the idea |
2782s | of having the sprin merge in with the |
2784s | push I was just talking about how it's |
2785s | going to be hard to get all the way down |
2787s | there to meet up with this push but the |
2788s | sprin come in there very nicely now with |
2790s | anti-air available the sprin have to be |
2792s | careful not to overextend yeah air units |
2795s | are almost always much weaker than their |
2797s | ground count counterparts right you're |
2798s | trying to use them uh for their Mobility |
2801s | but here against the main push it might |
2803s | be a little bit harder but when I say |
2804s | that look at the size of the army right |
2807s | now from Mana he's done a great job with |
2808s | his macro this game yeah I it's not |
2810s | clear to me who's actually got the |
2812s | better Army we got the magmod coming in |
2813s | there with that initial stun T beginning |
2815s | to kite back over here and it looks like |
2818s | he might even be able to wrap around |
2819s | with these brutes there's one Lancer |
2821s | over here to kind of draw the attention |
2822s | from some of these melee units away T |
2825s | begins to get a stronger fight and now |
2826s | pushing North man that is a lot of exos |
2830s | right now the Lancers doing such a good |
2831s | job tanking in the front of course as |
2833s | those med techs get up they can |
2834s | continually heal them as well and keep |
2836s | that front line going but oh man a huge |
2839s | amount of fiends being spawned out of |
2841s | those brutes they're going to push |
2842s | forward immediately and I don't know |
2844s | that there's any way for t to get out of |
2846s | here he's going to micro back it looks |
2847s | like there's a maybe a narrow path back |
2849s | there but as the magmod comes in here |
2851s | with the stun the damage continues to |
2853s | pile up just a fantastic slide there |
2856s | from the magma Don that charge really |
2858s | dealing a ton of damage and even though |
2860s | Oto finds probably the best position to |
2863s | make uh a favorable trade there there's |
2866s | just too many infernals on the field |
2868s | this is becoming a really crazy game |
2870s | artosis a real back and forth over here |
2873s | we're seeing both players they've pretty |
2875s | much filled up the the well you know |
2876s | Mana fills up the entire top of the map |
2879s | um and T fills up the entire bottom so |
2882s | uh you know I how long can this possibly |
2884s | go on for there's only so many resources |
2885s | on the map available here something's |
2888s | got to give yeah and you know are they |
2891s | going to just continually attack right |
2893s | now or are they going to go towards |
2894s | those expansions on the other side now |
2896s | that unit that you see going up and down |
2898s | this is a doom brigger it's basically |
2899s | like a transport it can pick units up |
2901s | when it lands and then bring them |
2902s | elsewhere but also when it lands it |
2905s | makes shrouds so that white Health |
2906s | starts to regenerate uh it's a really |
2909s | fantastic unit for support like this you |
2911s | see him putting that down regaining this |
2913s | white health so quickly really buffing |
2915s | his army with these units yeah giveing a |
2917s | really good foothold right here um for |
2919s | Mana he's going to continue to try to |
2920s | come come forward and you know with the |
2923s | buffing on this oh looks like the |
2924s | Magadan gets shot down T beginning to |
2927s | fight back was this an overextension |
2929s | here from Mana yeah we' got weever now |
2932s | it might be oh my God we even have a |
2933s | weaver coming in and it goes ahead and |
2936s | uses that lash command that is something |
2938s | that pulls units towards it so that you |
2940s | can kill them on your own shroud dealing |
2942s | a lot of damage there as well tons of fi |
2944s | splitting off and going after these exos |
2947s | does t actually have enough to hold on I |
2949s | think he does I think he could barely |
2951s | hang on the fiend again they're going to |
2952s | try to pull back remember they can get |
2954s | more white Health by stain on top of the |
2956s | Shroud so suddenly they have a very |
2958s | different type of sustain than they had |
2960s | before but T has to do something to get |
2963s | rid of this it looks like he's going to |
2964s | Fork these fiends off over here and try |
2966s | to do a Counterattack similar to what we |
2967s | saw in game one maybe going for the Bobs |
2969s | over at the second or the third base |
2971s | well he comes back he is still trying to |
2973s | break through it here a ton of brutes |
2974s | have come down you can see those gauns |
2976s | right now they're trying to infest these |
2978s | units so he can get more fiends as they |
2980s | end up dying the Weaver adding a |
2982s | surprising amount of damage in here as |
2985s | well okay the damage beginning to really |
2987s | pile up here if T can hold this and |
2990s | survive this attack I don't know that |
2991s | he's going to be able to defend the |
2992s | bases that are behind this this could be |
2994s | a 2 yeah really looks like it right now |
2997s | that magma Dawn charging in doing a |
2999s | great job of pushing everything back and |
3001s | now this area is becoming mon as he is |
3003s | starting to destroy these expansions T |
3006s | needs to make a stand here if he loses |
3009s | these bottom left bases I don't think |
3011s | there's much chance of him winning this |
3012s | game that's right the Bobs uh they've |
3014s | been overcharged now here they're going |
3016s | to try to defend I just don't see a real |
3018s | opportunity here for for t to overpower |
3021s | in this situation we've got some more |
3023s | Lancers coming up Ma now microing away |
3025s | but so many workers have been dropped |
3027s | now that's going to really stifle the |
3029s | amount of resources they can come in |
3031s | next man this is just a great attack a |
3034s | great rallying coming in here from Mana |
3037s | as well T continues to pump out units |
3040s | he's trying to break through but you can |
3041s | see the fiend production here is amazing |
3044s | between infesting the fact that you have |
3046s | these brutes that turn into fiends as |
3048s | well it's just a ton of units that you |
3051s | have to deal with yeah it's a lot we've |
3054s | got the push continuing to come back |
3056s | over here as we're seeing everything |
3057s | fall apart he's basically deep into the |
3060s | infrastructure right now for TLO with |
3062s | the infrastructure spread out like this |
3063s | you start to lose those buildings you |
3065s | can't produce as much sometimes units |
3066s | pop out get isolated and killed |
3068s | immediately yeah and you can see as he |
3070s | brings the magmod Don in as well it's |
3071s | too much GG is called and that is going |
3075s | to be it Mana takes down t two to zero |
3079s | here with the infernals a really |
3081s | impressive showing here from MAA now |
3084s | everybody we're just getting started |
3085s | started ma will now go on to face off |
3089s | against Moon Moon of course the most |
3090s | legendary player ever from Warcraft 3 |
3093s | we've got a quick trailer for you guys |
3095s | and after that we're going to be going |
3096s | to the main stage don't go |
3101s | [Music] |
3107s | away storm gate |
3110s | unable shut it |
3112s | off what the hell was that cut the power |
3117s | now it is too late my |
3127s | friend what in God's name have we |
3144s | done |
3162s | fight cower either way your will will |
3168s | fallo what a way to start off the |
3170s | competition congratulations mana and |
3172s | thank you TLO we are going to take a |
3174s | closer look at those games we've got |
3177s | osis on the stage and we are joined by |
3179s | Kevin dong AKA monk free old RTS heads |
3182s | who is our lead competitive designer at |
3185s | Frost giant for stormgate so gentlemen |
3187s | uh why don't you talk about what you saw |
3188s | today I tell you that was uh that was |
3191s | really impressive more units being used |
3193s | than I actually anticipated for being so |
3196s | early in a closed beta what did you |
3197s | think yeah it was really impressed by |
3200s | both the types of number of types of |
3201s | units that were used but also how |
3203s | Dynamic the games were a lot of back and |
3205s | forth |
3206s | especially with uh with Mana poking in a |
3208s | lot with fiends with brutes all over the |
3210s | map in both games and on the opposite |
3213s | side T was poking in with his Hedgehog |
3216s | so um a lot of players going back and |
3218s | forth on the map yeah yeah I understand |
3220s | you have some clips for us to take a |
3222s | look at I have very carefully show uh |
3224s | chosen some Choice Clips so let's uh |
3226s | roll with the first |
3230s | clip all right in this clip we see that |
3233s | uh Mana is uh poking with the three re |
3235s | bruts who can have the opportunity to |
3237s | transform into fiends they split |
3240s | themselves and become much more I |
3242s | wouldn't say powerful but they do a lot |
3243s | more DPS at the cost of durability um we |
3247s | also see throughout this early game he's |
3249s | baited a lot of Bob overcharges which is |
3252s | a defensive mechanic for Vanguard but |
3255s | the command post is going to round out |
3257s | of energy soon which means that the |
3258s | workers can't really help that much at |
3261s | uh defend defending so he's going to |
3262s | deal a good amount of damage early on |
3264s | yeah I really like this pressure that he |
3266s | was doing early on here and of course |
3267s | he's only cost luminite as well the |
3269s | brutes so very easy to manage making |
3271s | these one thing that T I were talking |
3273s | about a lot that Mech Bay going down |
3275s | really seemed to affect the rest of the |
3277s | game yeah totally it it totally affected |
3279s | the pace of the game usually you want a |
3282s | lot of hedgehogs to give you map control |
3284s | in order to scout what your opponent is |
3285s | doing in order to see oh when are they |
3287s | transitioning so they can uh so that the |
3289s | Vanguard player can transition to units |
3291s | that can actually fight the the huge |
3293s | hordes of brutes fiends uh gauns and |
3296s | later magmod and I think that that comes |
3298s | into play a little later yeah and one |
3300s | thing I did want to mention here as well |
3301s | the actual Mech Bay itself is probably |
3304s | not positioned correctly and this is |
3306s | like one of the tenants of RTS games and |
3308s | it's great to see that already in use |
3311s | this early by these Starcraft Pros right |
3313s | where that building is a little bit out |
3314s | of position and that may have been what |
3316s | trickled down to a t loss this game if |
3319s | that had been for instance where the |
3320s | habitat is and the habitat was in the |
3322s | other spot he may have been able to |
3323s | repair it keep it alive get more |
3325s | hedgehogs |
3326s | little things really build into big |
3327s | things in RTS games yeah brilliant |
3329s | observation um I we've in this |
3331s | particular closed beta phase we've seen |
3334s | a lot of sim ciding come into play uh |
3337s | you need to basically wall off against |
3339s | some of the fian runby some of the |
3340s | Hedgehog runbys um yeah just great |
3342s | development of the game that we're |
3344s | seeing um in the various closed alphas |
3346s | and closed betas all right well great |
3348s | first clip here uh let's go ahead jump |
3350s | to the next |
3351s | one all right and here we see uh some of |
3354s | the creep camps that are being fought |
3356s | over chickens of course are a |
3357s | placeholder but we can see that um you |
3359s | really want to compete for these uh |
3361s | camps in order to get the resources and |
3363s | the benefits that come from the camps |
3365s | and T actually stole both chickens um in |
3368s | this clip uh with his very mobile |
3370s | hedgehogs um he's going to get the money |
3372s | from there unfortunately he's not going |
3373s | to get the uh residual residual effect |
3376s | which is the division Tower there um but |
3378s | still uh uh he he gains uh 75 luminite |
3383s | and he denies it from his opponent a 150 |
3385s | illuminite swing yeah yeah that's pretty |
3387s | cool and you know what I like about |
3389s | seeing this scene it's almost as if of |
3391s | course your whole team uh many of the |
3393s | people on your team have worked at |
3395s | blizzard over the years and it feels |
3396s | like you're finding like a sweet spot |
3398s | right in between Starcraft 2 and |
3400s | Warcraft 3 where we have some of these |
3402s | interesting interactions it's not the |
3403s | end of the world that you're going to |
3404s | lose this creep camp but we're having |
3406s | really cool fights around it yeah |
3408s | exactly one of the big selling points of |
3410s | creep camps is we want players to go out |
3413s | into the middle of the map so they have |
3415s | these mini engagements um we can see |
3417s | here that both players because they're |
3418s | they're fighting for these creep camps |
3420s | they see exactly what their opponent's |
3422s | unit composition composition is and |
3424s | therefore they are kind of like |
3426s | passively scouting each other they're |
3427s | not uh taken back by whatever the |
3429s | opponent can bring yeah and one more |
3431s | thing the the Hedgehogs you know it just |
3433s | seems like they're very strong right now |
3435s | you know how fast they are how they can |
3437s | just kind of lock on and kill something |
3438s | off very quickly but I love seeing the |
3440s | counterplay that infernals have here as |
3442s | well with the magmod Don right charging |
3444s | in getting that done and doing a little |
3446s | bit of punish because I feel like that's |
3448s | really important for a healthy RTS is |
3450s | that you're not always taking damage you |
3452s | have some counterplay yeah and uh on the |
3454s | Hedgehog side the hedgehogs are going to |
3456s | be uh a little slower than the magma da |
3458s | charge but if you anticipate the charge |
3460s | uh if you're familiar with that then you |
3462s | can actually Dodge the charge as well so |
3464s | uh a lot of dynamic back and forth that |
3465s | we're hoping for all right excellent |
3468s | clip here uh let's go ahead and see the |
3469s | next one all right I think this is going |
3471s | to be one of the the first big fights uh |
3474s | there's going to be a push uh with these |
3475s | gauns uh with the uh a single magmod I |
3478s | believe and some brutes uh the hedgehogs |
3480s | are really good at harassment but |
3481s | they're not so good in straight up |
3483s | fights we really want the Vulcans you |
3484s | want the Bob overcharge and possibly |
3486s | because of the uh the early uh Mech Bay |
3489s | loss early on we don't see any Vulcans |
3491s | which are typically used to defend this |
3493s | push yeah yeah that's true that it did |
3496s | feel like the Vulcans were a little bit |
3497s | late this game I did feel during this I |
3499s | like the buz saww cannon because |
3501s | everything was basically melee based |
3502s | coming up uh but I felt like oh man |
3505s | maybe if he had one more this would have |
3507s | been more holdable as well yeah exactly |
3509s | uh great mention of the the use of the |
3512s | buz cannon vard has a uh defensive |
3515s | turret called the Sentry post and you |
3516s | actually can put any infantry into that |
3519s | Sentry post and it will transform into |
3521s | one of many defensive Towers uh the buz |
3524s | saww cannon is really good against |
3525s | biological units really good at close-up |
3527s | fights uh but unfortunately just because |
3530s | one one Tower is not going to let you |
3531s | defend this huge horde of infernal units |
3534s | yeah yeah and really those Vulcans I |
3536s | think were what we're missing in this |
3538s | one and another thing to point out is |
3541s | you had mentioned Sim City before the |
3543s | buzz Cannon was actually placed in a |
3544s | position where a lot of the uh not a lot |
3546s | of Bobs could repair it so another case |
3548s | where building in a corner might have |
3550s | hurt TLO absolutely all right another |
3553s | great clip let's go ahead check out the |
3555s | next and I think this is one of the the |
3558s | final fights uh Mana is putting up a |
3560s | shroud Stone uh in in a forward position |
3563s | that so that his units can regenerate |
3565s | health and he's really just giving it to |
3567s | t t is trying to push out um but the the |
3571s | combination of gaun magmod um he's |
3573s | really a little higher Tech than T but |
3576s | in addition to that he's using his some |
3577s | of his Global abilities like um like uh |
3580s | he's able to infest his opponent which |
3582s | uh deals a lot of damage to the Vanguard |
3584s | units over time and also uh whenever a |
3588s | Vanguard unit dies it's actually going |
3589s | to make a fiend so infernal as a as a a |
3593s | faction they're all about about killing |
3595s | their opponents um and also just |
3597s | sacrificing opponent so that's why |
3599s | brutes sacrifice themselves into fiends |
3601s | you uh kill your opponent's units and |
3603s | they create fiends and anytime uh any |
3606s | unit dies on the battlefield you |
3608s | actually get a global resource called |
3609s | animus which you can use for these |
3611s | Global abilities like this infest |
3613s | ability we see here yeah very very |
3615s | useful as you can see and of course that |
3616s | infest very popular right now to be able |
3618s | to get out all these fiends I would have |
3620s | loved to see if we had a mettech with |
3622s | Nanos Swarm at that point to help heal |
3624s | up the Vulcans because the Vulcans do |
3627s | seem like they are a very important |
3628s | counter against these fiend Heavy Plays |
3630s | exactly uh typically this kind of |
3632s | composition you you want to be a little |
3634s | more Medtech heavy uh you kind of saw |
3636s | that you kind of saw that in the later |
3638s | game but in this particular game um the |
3641s | Vulcans just didn't have enough uh |
3643s | survivability they're they taken out |
3645s | quite early by uh not only the magmod |
3647s | Don stuns but just the the DPS from the |
3649s | gauns in the backline all right a a |
3652s | great fight there from Mana let's go |
3654s | into our next clip |
3656s | now and I I think this is going to be |
3658s | the final closer um there's a there's a |
3660s | lot of towers there we have the buz saww |
3663s | cannon we have the uh the repair omatic |
3665s | which is the uh version of the turret |
3667s | that has a bob in it and it can repair |
3670s | all mechanical units uh so a lot of |
3672s | great tower use uh from TLO but |
3674s | unfortunately just because of the the |
3676s | economic uh advantages from Mana |
3678s | throughout the game and the mini |
3679s | skirmishes uh most of which uh Mana took |
3682s | I think it just all added up and we see |
3684s | G from T yeah and I I do want to point |
3687s | out as well we didn't quite get to point |
3689s | out in this game but we did in the the |
3690s | second I love that he reinforced with |
3693s | some sprin right because this type of |
3696s | composition we see from T doesn't really |
3698s | have the anti-air that's always been a |
3700s | problem for like mechanical armies in |
3702s | RTS games and the sprin were doing a |
3705s | great job as well helping out even |
3706s | though lower in number here yeah exactly |
3709s | Tay was super focused on Lancer Vulcan |
3711s | that's one of the strongest compositions |
3712s | you could make against this ground Army |
3715s | um but he just didn't have any answer to |
3716s | the sprin usually you would want some |
3718s | some uh hedgehogs maybe some exos which |
3721s | we saw in the next game um but yeah the |
3723s | sprin I actually haven't seen too much |
3725s | of that um in the games that I've |
3726s | observed in the Clos beta but U like a a |
3729s | brilliant idea for Mana yeah I think |
3730s | it's something that'll probably catch on |
3732s | over time but let's go ahead and check |
3734s | some clips from that second game um I I |
3737s | love this from T So The Siege camps um |
3739s | on jacked ma which is this map are one |
3742s | of the primary aspects of this map if |
3744s | you this Camp you get a neutral catapult |
3747s | which kind of a moves across the map and |
3749s | helps you fight um it's very powerful |
3751s | but T knows this and he actually scouted |
3754s | the timing of when uh the The Siege Camp |
3757s | was being done so not only did he know |
3758s | that Mana was out of position but now he |
3760s | knows how to when he needs to defend |
3762s | this uh this catapult so he's going to |
3765s | attack while Mana is creeping and deal |
3767s | some Dam uh economic damage to these |
3769s | imps yeah I love that move as well you |
3771s | know the fact that his Scout was |
3772s | actually in there seeing the timing of |
3774s | that se Siege Camp allows him to come up |
3776s | here deal some damage take out a shroud |
3778s | Stone you know just be a bit of a |
3780s | nuisance and of course he has a timer in |
3782s | his head for that catapult coming so he |
3783s | can get back in a defensive position |
3785s | exactly and we're going to see the |
3787s | results of that I think in the next clip |
3789s | all right let's jump into that next clip |
3790s | and yeah the Catapult really showing a |
3793s | lot of damage here yeah so one of the |
3795s | strategies that you can use to defend |
3797s | the Catapult um I think when what new |
3799s | players do is they actually just oh |
3800s | shoot there's a catapult uh let me just |
3802s | build up uh in my base but you can do |
3805s | the Catapult it takes a long time to |
3806s | shoot and it's very slow so uh you can |
3809s | actually Dodge the the the shots of the |
3812s | Catapult and you can delay it a lot um |
3815s | while you build defenses in your base |
3817s | and in that time you can counter the |
3819s | Catapult so T he I don't think he |
3822s | actually necessarily wants to win this |
3823s | fight uh ideally he would want to pick |
3825s | up the Catapult but he doesn't really |
3826s | have the units for that usually you want |
3828s | um a lot more hedgehogs or maybe some |
3830s | Scouts to to cut the Catapult off but |
3833s | he's buying a ton of time for um some |
3835s | Sentry post back home uh maybe he's |
3837s | going to build some Vulcans back home uh |
3839s | in order to defend these hordes of INF I |
3842s | love some of this micro as well |
3844s | utilizing that Lancer upgrade where they |
3846s | get the speed boost when they're being |
3847s | attacked you could see he could pull out |
3849s | just in time to really minimize damage |
3852s | and most of the Catapult shots hit but o |
3855s | when one like that hits you really feel |
3856s | it yeah I I think there there's there's |
3859s | still maybe a bit more he could do there |
3861s | but yeah just awesome uh awesome |
3863s | thoughts from t i I really love the way |
3865s | he just microed uh especially his lers |
3867s | throughout this entire Series yeah very |
3870s | very cool with that push let's go ahead |
3871s | and jump into our next clip |
3875s | here and this this is the next clip uh |
3878s | we saw Mana is actually reinforcing with |
3880s | sprin this time sprin actually have an |
3882s | ability where every time they attack |
3884s | anything they the the thing that they |
3887s | attack uh will lose both production |
3889s | speed and attack speed so another good |
3891s | idea to reinforce is that you can |
3893s | actually hit turrets with the sprin and |
3896s | then delay um or reduce their |
3898s | effectiveness which helps you defend |
3900s | versus the Catapult but uh T just |
3902s | charges in goes for the Catapult I think |
3904s | he's going to snipe off the Catapult um |
3906s | but now uh like you pointed out he |
3907s | doesn't really have the anti-air yeah he |
3909s | was very very Lancer heavy here getting |
3911s | into MedEx and everything but did get |
3913s | exos another thing to mention you know |
3916s | none of the middle of the map had really |
3918s | been cleared out yet so the sprin can |
3920s | fly across all the terrain and get up to |
3923s | that Army very quickly so again I'm I'm |
3925s | really loving the springing play that |
3926s | we've seen here from Mana yeah to be |
3928s | honest like not a very common unit in |
3930s | the the Clos beta but uh just brilliant |
3932s | use of it from |
3934s | Mana all right let's go ahead jump into |
3936s | our next clip |
3939s | here and right now um yeah uh one thing |
3942s | I noticed that was that TLO went really |
3945s | EXO Heavy after that push and I wonder |
3947s | if he overc committed to exos probably |
3949s | uh and I think Mana saw that usually you |
3951s | would want um mostly brutes in this Army |
3953s | but I think he saw oh you're very Lancer |
3955s | weak which is the or lancer light which |
3958s | is the counter to U Mass fiends so he's |
3961s | like oh I actually don't want brutes |
3963s | here I think fiends would be a better |
3965s | solution so I like that as infernals you |
3967s | can really dynamically choose which unit |
3969s | you want to have in the battle and he |
3970s | chose the correct Choice uh T I think he |
3973s | was actually doing really well uh in the |
3975s | previous fight before this but he kind |
3976s | of just got cornered um in the back I |
3978s | don't think he knew the terrain that |
3980s | well um and therefore he kind of lost |
3982s | his entire Army there but yeah I just |
3983s | love the decision the the micro from TLO |
3986s | and also the decision making from Mana |
3988s | yeah yeah and I even like him pulling |
3989s | back here and I mean you see the magmod |
3992s | come up and and stun everything and |
3993s | that's really kind of the end of it but |
3995s | yeah you know these fiends we've seen |
3997s | such strong plays out of Mana it really |
3999s | does feel like you need to dedicate some |
4002s | sort of Splash damage some sort of area |
4004s | of effect damage to take those out yes |
4007s | uh common choices are of course the |
4008s | Vulcan which we've seen a lot uh |
4010s | throughout this uh entire series uh also |
4013s | the atlas uh is a unit that deals a lot |
4015s | of damage in a very large AOE players |
4017s | haven't been opting for that as much um |
4020s | because it takes a while to get to um |
4022s | but we might see it in a future match |
4024s | yeah hoping to see it let's uh go to our |
4026s | next clip |
4027s | now all right now we see another push |
4030s | from um Mana this is this is not going |
4032s | to be the end necessarily but it's going |
4034s | to be the beginning of the end uh these |
4036s | uh uh these hard Bringers that we see |
4038s | are uh units that can deploy and they |
4041s | are not only transports but they create |
4043s | shroud in in the front of the |
4045s | battlefield which allows infernal units |
4046s | to really uh regen their uh White Health |
4050s | very quickly so um yeah there this uh we |
4054s | see T I think barely hold this because |
4057s | he he has the defender advantage of |
4058s | course I think he's also going to have |
4060s | some flag turrets which are exos in the |
4062s | Sentry post those are very powerful we |
4064s | see that Weaver kind of grab um uh a exo |
4068s | over to him get over here um and this we |
4070s | see fors of reinforcing units over and |
4073s | over again uh the FL cannons are doing a |
4075s | ton of damage and I think it's just a |
4077s | like a kind of a war of attrition where |
4078s | uh man's economy is just slightly better |
4081s | uh T I think just got this base so he |
4083s | didn't um his army didn't catch up as |
4085s | quickly and eventually I think TLO is |
4088s | just going to fall you know I think that |
4089s | this battle in particular kind of made |
4091s | me excited about the way we're going to |
4092s | see micromanagement evolve you know the |
4094s | fact that he's he's bringing in his own |
4096s | shroud uh and then also like with the |
4099s | exos we saw good micro but maybe not |
4102s | placed perfectly against the magmod on |
4104s | coming in right that's going to be a |
4105s | unit in the future we see Pros really |
4107s | focusing on dodging the stun up yeah and |
4110s | one thing I'm really excited about is |
4111s | the the Lancer in particular the Lancer |
4113s | has an ability that says every time you |
4115s | attack me I get faster and I attack |
4117s | faster so U maybe later on in the |
4120s | development of St game we see players |
4121s | that say oh maybe I just don't want to |
4123s | attack these laners as much as possible |
4125s | go into the the backline um in order to |
4127s | to hit those juicy exos instead yeah |
4130s | very very cool stuff let's go do you |
4132s | have any more Clips here I think they're |
4133s | just the the final clip where the the |
4135s | game kind of ends but that's more of |
4136s | like a closer I would say nothing too |
4138s | interesting happened here is there's a |
4139s | final overcharge I think this is the um |
4142s | the the Vanguard version of the um the |
4145s | the scans all over the map or the mule |
4146s | dropping um but yeah we see uh Bob |
4149s | overcharge this a final defense K is |
4152s | trying his best with uh M Mass infantry |
4155s | we see another infest but there's just |
4157s | Carnage all over the map as every unit |
4159s | Falls yeah some awesome Clips I think it |
4161s | was a really fun series and one thing I |
4163s | have to say right we're like very early |
4165s | in the the close beta and we don't even |
4168s | have tier three here yet but we're still |
4170s | having very exciting end games oh yeah |
4172s | um yeah the games are like I think mana |
4175s | and TI have done a really great job of |
4177s | like showcasing uh what this game uh can |
4179s | be um and just like how the the unit |
4182s | competitions can be very different the |
4184s | the back and forth with the creep camps |
4185s | and just the back and forth overall |
4187s | really great uh games I'm excited even |
4189s | more for what moon can put up against |
4192s | them y exciting games and very exciting |
4195s | with you guys casting it's been a joy |
4197s | artosis having you bring your expertise |
4199s | uh to the cast The analysis as well and |
4201s | this is not the last you will see of |
4204s | artosis but uh may I send you to the |
4207s | back all right thank you and we're going |
4210s | to have Kevin stick around because we |
4212s | took a look at some of the 1V one action |
4216s | that's coming up in stormgate but we |
4218s | have a bit more to talk about because |
4220s | stormgate is more than just 1 V one so |
4222s | Kevin dong AKA mon you have stayed with |
4225s | us you are the lead competitive designer |
4227s | at Frost giant for stormgate but you |
4229s | have a long history in this space so |
4231s | tell us a little bit more about that |
4233s | well I would say my history in RTS |
4235s | really began when um I started posting |
4237s | on Team Liquid I was started as a a |
4240s | lowly poster but I started writing a lot |
4242s | of strategy guides I volunteered to help |
4244s | with moderation and from there um I was |
4247s | offered a job at Team Liquid where I was |
4249s | uh project managing a lot of the the |
4251s | early Team Liquid days back when I was |
4253s | just a fledging company uh in in in New |
4256s | York basically um from then on I moved |
4258s | on to become the lead uh Co-op designer |
4261s | at blizzard for Starcraft 2 um where I |
4263s | worked primarily on the Cooperative mode |
4266s | but also in the competitive mode and |
4267s | from then on uh I moved to frost shine |
4270s | where I work on stormgate very happily |
4272s | uh as the primary competitive designer |
4274s | but I also work on the I have a big hand |
4276s | in the Cooperative mode as well and I'm |
4278s | really excited not only to show off the |
4280s | 1 V one matches the competitive mode but |
4282s | also to talk about Co-op yeah let's get |
4285s | into Co-op a little bit you've got the |
4286s | 3ve that you're focusing on now tell me |
4289s | why you think it's important to focus on |
4290s | that what you're excited about with it |
4292s | yeah I think there's a a really large |
4294s | audience of RTS players who really enjoy |
4297s | the power fantasy of building this huge |
4300s | Army sending it across the map and just |
4303s | rolling their opponents with that Army |
4304s | and I think this infinitely replayable |
4307s | mode that we've developed in 3ve |
4309s | stormgate Co-op it kind of fulfills that |
4312s | fantasy well you mentioned your history |
4314s | of Blizzard a lot of work on the |
4317s | competitive on the co-op there how does |
4319s | that inform what you're doing here at |
4321s | Frost yeah we honestly we learned a lot |
4323s | of lessons while developing Co-op uh on |
4325s | the Starcraft 2 Team um Co-op really |
4328s | from the ground up initially it was not |
4330s | designed or it was not envisioned to be |
4332s | as successful as initially was um it |
4335s | started off as a very modest mode very |
4337s | humble from very humble beginnings uh |
4339s | there were only six commanders just a |
4341s | few Maps but then the team realized oh |
4343s | wow this mode is actually really popular |
4345s | people are really engaging with this |
4347s | mode so every year on the team we |
4349s | figured out oh what's what's the next |
4352s | next best thing we can give to the |
4353s | players uh what's the next B best |
4356s | building block we can give to them and |
4357s | honestly like taking a look back at it I |
4359s | think we did a pretty good job but um |
4362s | after like many many years of |
4364s | development when you take a look back |
4366s | the because every year we added one |
4368s | thing the the end product was not as |
4371s | cohesive as it could have been there |
4373s | were many just staggered building blocks |
4375s | on top of each other um so at stormgate |
4378s | where we've taken a lot of lessons we |
4379s | learned there and we can now develop a |
4382s | game mode from the ground up uh what of |
4384s | what we want it to be and we can look at |
4386s | it from the whole picture um and I think |
4391s | how How would how how I would best put |
4393s | it is that I think it's really much |
4395s | easier to hit a Target if you know |
4398s | exactly what you're aiming for well |
4399s | that's really exciting you've had all |
4401s | these opportunities to iterate you have |
4402s | seen what the fans been very interested |
4405s | in and you yourself as a fan have |
4407s | brought a lot of your own experiences to |
4409s | it so with all that what is it going to |
4412s | look like what can you tell us about it |
4413s | yeah I think uh there's kind of three |
4415s | things we're really focusing on with 3ve |
4418s | Co-op uh it's going to be focus on |
4420s | replayability a focus on progression |
4423s | slash uh SL customization and then |
4426s | finally the the team aspect you want it |
4428s | to really feel good to play as a team so |
4431s | with replayability in Starcraft the repl |
4433s | playability mostly came from the the |
4436s | variation on uh enemy waves so we're |
4439s | still going to have that in star in uh |
4441s | in stormgate Co-op um but in addition to |
4443s | that we're going to have lots of |
4444s | variations on where these attack waves |
4445s | are going to come from and in addition |
4447s | to that we're going to have variation on |
4448s | a mapto map basis so every map is going |
4451s | to have something a little different and |
4452s | every time you play it it's going to |
4454s | feel very different in addition um we're |
4456s | also obviously going to be continually |
4458s | developing Maps so yeah every uh every |
4461s | few months you can look to an exciting |
4463s | new uh hero you can look to an exciting |
4465s | new Commander um from the rep from the |
4469s | progression customization side we want |
4471s | you to feel good about playing your |
4473s | commander and leveling up over time and |
4476s | not only that we want you to be able to |
4478s | play exactly how you want to play so for |
4481s | the hero you just saw which is blockade |
4483s | um he is primarily a tank uh he helps |
4486s | his allies a lot so perhaps you can spec |
4489s | him more towards the healing side more |
4491s | towards the defensive side or maybe |
4493s | you're just like like you're full of |
4495s | pure aggression and you want to go all |
4496s | out so exactly how you want to choose |
4499s | exactly Rachel which one are you the the |
4500s | pure aggression yes I can see it in your |
4503s | eyes you know you um but also uh in |
4506s | addition to that we want you to yeah |
4508s | just play exactly how you want and then |
4510s | finally is the the team aspect we want |
4512s | you to it's a 3v um it's a 3v eame mode |
4515s | rather than a 2v eame mode in Starcraft |
4518s | so we want you to really feel like |
4520s | you're part of the team we want to make |
4521s | cooperation feel good we want to say hey |
4524s | I I I used my heel on my Ally oh I'm |
4527s | really appreciative of that heel Rachel |
4529s | thank you I I got you I mean I'm I'm mad |
4531s | aggressive but I'll still heal you okay |
4533s | you're you're that you're that player |
4534s | you're the DPS player I got that uh so |
4537s | maybe I can heal you instead I would |
4538s | appreciate that as well but it's I love |
4540s | three a three-legged stool never wobbles |
4542s | yeah exactly and and part of the thing |
4544s | we can do there is that um by expanding |
4546s | to a 3ve mode we allow it to um to bring |
4550s | even more friends in and we can also |
4552s | split you in many different ways you as |
4554s | a team you can choose oh all three of my |
4556s | uh teammates are going to go down that |
4558s | path or you can choose to be lone wolves |
4560s | and go 111 complete the uh the map in |
4563s | three separate Lanes perhaps or you can |
4565s | go some combination of two and one uh |
4568s | the the choice is really yours a lot of |
4570s | opportunities out there and I know we |
4572s | have a big enough crowd that's going to |
4573s | explore all of them as soon as they can |
4575s | get their hands on it uh any last words |
4577s | you want to say about what's to come |
4579s | what you're excited for or who you're |
4581s | excited to see play well I think I'm |
4583s | most most excited about our next guest |
4585s | who not only is my current coworker but |
4588s | he also uh worked with me a long time |
4591s | ago back on the team liquid days back |
4593s | when we were just a couple of guys in a |
4595s | room well that's a great setup so thank |
4597s | you so much monk for coming out for |
4599s | sharing your experiences and of course |
4601s | giving us a little taste of what's to |
4602s | come in 3ve and you did do a wonderful |
4604s | job also of welcoming our next guest to |
4606s | the stage this is hyoka we've got Matt |
4610s | Weber he is the senior production |
4612s | manager for stormgate bringing a lot of |
4615s | experience to bear as monk shouted out |
4617s | as well as a lot of new thoughts from |
4620s | all the different places that you've |
4621s | been working in Matt it's a pleasure to |
4623s | have you here on the stage why don't you |
4625s | tell the people a little bit more about |
4626s | your background your history in RTS |
4628s | hello oh wow it's very exciting here |
4631s | this is actually uh a little bit |
4633s | emotional for me I uh I worked for dream |
4635s | hack for many years I ran every |
4639s | Starcraft tournament dream hack did |
4640s | between I don't know 2017 and |
4644s | 2021 I was one of the people that |
4647s | founded the initial ESL Pro Tour the RTS |
4650s | ones um and now I'm here with storm |
4653s | Gates on stage I mean it looks amazing |
4655s | it's so nice to see this on |
4657s | stage it really does look good up here |
4660s | and uh you're teaming me up nicely for a |
4663s | talk about future competitive storm gate |
4666s | uh yeah um I mean for us Esports is |
4670s | really just all about facilitating cool |
4672s | stuff I don't want us to be a group that |
4675s | is really setting a strict structure |
4678s | dictating exactly what needs to happen |
4680s | the formats the tournaments what I'd |
4682s | really like to do is to set up a a |
4685s | structure by which people can plug in |
4687s | try things have different tournaments |
4690s | see what works see what's fun for me my |
4693s | background like Kevin mentioned is that |
4694s | Team Liquid the thing that made me |
4696s | really fall in love with Esports was the |
4699s | co the community aspect just hanging out |
4701s | with people um I ran into Team Liquid in |
4705s | the mid 2000s and I really felt like |
4708s | these are my people these are the people |
4709s | I want to hang out with and I'd like to |
4711s | facilitate that for everyone else and |
4714s | that's kind of the way we're approaching |
4715s | Esports it's something similar to that |
4718s | yeah I think uh Frost Giant's overall |
4720s | philosophy on stormgate Esports is very |
4722s | interesting and it speaks to your |
4724s | background in the Grassroots scenes of |
4726s | what built these RTS games that we love |
4728s | that what built Starcraft into a game |
4730s | that has weathered time is the deep deep |
4733s | roots that were allowed to set early on |
4735s | so what are you guys doing for that yeah |
4737s | I mean for us um you know first and |
4739s | foremost we're looking to just make a |
4741s | really fun game I actually spend most of |
4743s | my time on the production side I |
4744s | produced our Kickstarter I produced a |
4746s | lot of the UI I do some production for |
4749s | monetization um but in parallel we're |
4751s | planning for a future to have |
4753s | competition and the general goal for us |
4756s | is you know when a game is good it tends |
4758s | to be fun to watch we've been pretty |
4760s | happy with the results which is why |
4762s | we're here I mean I pleasantly surprised |
4764s | at how good the game was to watch even |
4766s | in an early State it's really uh to the |
4769s | designers's credit yeah see great that's |
4772s | good I asked quietly but they were quick |
4774s | to enthus guys uh yeah that's that's |
4777s | just sort of the goal is we'd like |
4778s | something that's cool something that's |
4780s | fun and we want to be there to help make |
4782s | it happen we want to empower people I |
4783s | want to support people I mean I can't |
4785s | really even stop people from doing |
4786s | tournaments as soon as we had a |
4788s | pre-alpha people were doing competitions |
4790s | and so I I just want to let them have |
4792s | that love I I want to I want to support |
4794s | that I want to Foster that that's kind |
4795s | of our our main goal and for us in |
4798s | addition to supporting people like TLO |
4800s | mana and moon I'd really like you to be |
4802s | able to play with your co-workers with |
4804s | your friends with people you're at |
4805s | school with um I mean when I was in |
4807s | college we used to go to the bar and |
4808s | then we would come home and play little |
4810s | tournaments among ourselves and I really |
4812s | want to support that for this game yeah |
4814s | a wide and strong base is going to build |
4817s | for a very tall and incredible and long |
4820s | lasting future I do love that there's |
4822s | you putting that effort into to building |
4825s | that community and players turn into |
4828s | viewers as well and viewers love to |
4830s | watch competition at the highest level |
4832s | so tell me Hyo what's going on with the |
4834s | the the top tier orts the top tier well |
4837s | um for the next couple of months you're |
4838s | going to see a little bit more play from |
4839s | our Clos beta we're going to let people |
4841s | stream some events even though we're |
4843s | still in Clos beta uh next year we're |
4845s | going to go into Early Access in the |
4847s | fall then we'd like to sanction some |
4849s | events um not so much first party run |
4851s | but work with the community to really |
4852s | make some cool stuff and then at the |
4854s | very end of the year we'd like to have |
4856s | the first real stormgate Championship a |
4858s | live event have a real prize pool and |
4860s | really just celebrate the first couple |
4862s | of months of the |
4863s | game that sounds incredible it sounds |
4865s | like you've got a lot of future players |
4868s | maybe a lot of current players if you've |
4869s | been over to the booth and been able to |
4870s | score a beta key that are interested in |
4873s | following the growth of Esports that |
4874s | might want to do these beta tournaments |
4876s | are you collecting them somewhere do we |
4878s | send them somewhere do you have a |
4879s | personal email you want to hand out yeah |
4881s | I mean I think oh I don't even know what |
4882s | email to be to do but I think if you if |
4884s | you look on our website our press |
4885s | contact is probably the best place |
4887s | they'll send us I I'm trying to talk to |
4888s | all the community members make sure we |
4890s | know who wants to do things but really |
4891s | reach out to us we want to work with |
4893s | people just help build a really cool |
4895s | community and let people do super fun |
4896s | things well thank you so much Matt for |
4898s | coming out to talk to us I know the |
4901s | future of stormgate competitive is in |
4903s | great hands so I'm going to let you go |
4905s | back and actually watch our next |
4906s | competition we're going to get set up |
4908s | because we have the finals of our |
4910s | stormgate Showdown about to go down here |
4912s | on stage |
4913s | incredible players we've got Moon and |
4915s | Mana who just took out T and they are |
4918s | ready to put on the highest level |
4921s | stormgate competition thus far let's |
4923s | check it |
4927s | out all right everybody let's make some |
4929s | noise Let's Get Hype it is Moon versus |
4931s | Mana here in the first ever stormgate |
4934s | show match MAA in in a way representing |
4938s | Starcraft 1 Starcraft 2 he started |
4940s | playing and competing in Starcraft at a |
4942s | very young age and of Moon the greatest |
4944s | Warcraft 3 player of all time these two |
4947s | duking it out now in a game that takes |
4949s | the best of Starcraft and the best of |
4951s | Warcraft puts it together let's find out |
4953s | who comes out on top artosis it's going |
4955s | to be an exciting one here you know Mana |
4958s | a legend from Starcraft 2 and Moon being |
4960s | the greatest of all time from Warcraft 3 |
4962s | can't really ask for a better match in |
4964s | this it's going to be infernals against |
4967s | infernals that bottom left purple |
4970s | infernal is moon and the top right is is |
4974s | Mana this is going to be such a crazy |
4977s | match here uh this map a very different |
4979s | one they are both going to be going for |
4981s | fast expanding builds um there are |
4984s | creeps on this map some are in the |
4986s | middle some are a little bit further out |
4987s | of the way uh it is a very winding map |
4990s | in that there's a lot of different ways |
4991s | to Counterattack and move around so |
4993s | having a map presence and map vision is |
4995s | going to be key yeah and already we see |
4998s | maybe a little bit of a difference |
5000s | between the two players two iron vaults |
5002s | going down there for Moon uh you know |
5005s | right now as far as uh infernal vers |
5008s | infernal fiends are very very strong and |
5012s | gaun with that infest ability to make |
5014s | more fiends is very very strong so I |
5016s | wouldn't be surprised if we see just a |
5020s | lot of fiends battling on both sides |
5022s | there's one uh function we haven't |
5024s | really discussed yet it we didn't really |
5025s | have time in the last series because the |
5027s | game picked up so fast but there is |
5029s | animus that is collected over time and |
5031s | units are killed um and that is only uh |
5034s | for infernals but in an infernal versus |
5036s | infernal match you're both going to be |
5037s | getting animous I would seem like who |
5039s | Canever whoever could pick up uh the |
5040s | most more quickly is going to have a lot |
5042s | of um positional uh advantages here to |
5045s | try to activate a lot of those abilities |
5047s | you can use with that yeah and if you |
5049s | have a lot of fiends dying all game and |
5052s | turning into fiends for your opponent |
5053s | and things like this uh you're going to |
5056s | get a lot of animus we might we might |
5057s | see those shroud Stones really come into |
5060s | play as a huge focal point of power and |
5062s | it is possible if you get enough animus |
5064s | to unlock a Dragon which is a extremely |
5067s | powerful uh unit we'll see if that comes |
5069s | into play here but just keep that in the |
5070s | back of your minds if this game does |
5072s | drag out I would imagine that is going |
5074s | to be an inevitability if it drags out |
5076s | it will drag |
5077s | on we've got the First Resource Camp |
5080s | going down over here uh Mana clearing |
5082s | that and we see mirrored Behavior over |
5084s | here uh from moon and so nobody I think |
5087s | in a mirr match up like this is really |
5088s | incentivized to try to come out and HIC |
5091s | up and interrupt The Creep on the other |
5093s | side of the map because otherwise you're |
5094s | not going to be creeping on your own |
5096s | you're going to be playing with very uh |
5097s | similar unit sets here as well and in |
5099s | fact look at that surround that is moon |
5102s | for you right there instantly |
5104s | surrounding that brute gets it to split |
5107s | and of course you know those fend are |
5108s | going to have to back up they can't do |
5109s | anything against that Army yeah and in a |
5111s | mirr match up like this that's pretty |
5112s | huge we've got Mana all the way down out |
5115s | of position here so Moon able to |
5117s | generate some threats is he going to |
5118s | commit it does seem like with the two |
5120s | brute sorry three brutes and two fiends |
5121s | you do get a perfect around to try to |
5123s | come in there and crush and look at this |
5125s | the three brutes really diving far right |
5128s | now the two brutes up mana trying to |
5129s | chase them down splits the hurt one off |
5131s | into some fiends and he's going to go |
5133s | ahe chase that but that means the two |
5134s | brutes in the main base could deal some |
5136s | extra damage yeah he wants to basically |
5137s | go for a worker harass here he's going |
5139s | to dive in and of course these fiends |
5141s | are so Nimble they could just come |
5143s | through here and hit these workers |
5144s | that's going to force uh mat to then uh |
5146s | change his brutes into fiends here yeah |
5149s | a lot of brutes a lot of fiends fighting |
5151s | right now you can see just battling all |
5153s | over the place and splitting into those |
5155s | fiends when they need to the Fel Hogs |
5158s | being pretty useful as well as a |
5160s | defensive deterrent a really crazy game |
5163s | to start this off it looks like a lot of |
5165s | these imps are taking damage some are |
5167s | even getting killed off over here and |
5169s | you know Moon he was known to have by |
5171s | far the best micro in Warcraft 3 we're |
5173s | kind of seeing that on display here in |
5175s | stormgate he was a guy who would pick |
5177s | fights that many other Warcraft 3 Pros |
5178s | would never dare go into and often times |
5180s | come out on top Yeah but he is fighting |
5183s | over here on his opponent's troud which |
5185s | means we get that additional white |
5187s | health for mana's unit so even though |
5189s | he's keeping a lot of pressure on I feel |
5192s | like he's not really making that much |
5194s | progress with these |
5195s | attacks looks like we've got two more |
5197s | brutes coming up here now more pressure |
5199s | building over here on mana's |
5201s | base yeah the brutes coming up and |
5204s | fiends being pushed back a little bit |
5206s | that meat farm having to walk around it |
5208s | right now A shroud Stone going down so |
5210s | he is looking for a little bit more |
5212s | static defense we're going to see if |
5214s | that works out for him as Moon just |
5216s | rallying brutes across the map nonstop |
5219s | here OS is just got to be his gaming no |
5221s | that I can't explain it he's coming |
5223s | through and doing so much damage I don't |
5225s | really uh I didn't expect any games to |
5227s | possibly be uh you know snowballing this |
5229s | quickly but moon is doing so much damage |
5231s | here it seems like he's just able to eek |
5233s | out enough by uh you know knowing |
5235s | exactly when to split his bruts into the |
5237s | two fiends microing back perfectly the |
5239s | pressure is really on here for mana and |
5241s | denying those Stones is huge they deal a |
5244s | lot of damage there great static defense |
5247s | and you can start casting spells because |
5248s | we have a ton of animus already in play |
5250s | here that's right it's really building |
5252s | up because this game has been such a |
5254s | blood bath it looks like for the time |
5256s | being uh Mana may be able to force us |
5258s | back the question is as more and more |
5259s | brutes come in can Moon keep the |
5261s | pressure on well he's certainly trying |
5264s | to the fiend's getting cleaned up in |
5266s | that main base looks like he turns |
5267s | around for now he has some very damaged |
5269s | brutes right there and yeah let's take a |
5272s | look at what else is going on on this |
5274s | map do we have additional expansions do |
5276s | we have some additional Tech it really |
5277s | looks like it's mostly that production |
5280s | of the brutes and maybe a little bit of |
5282s | expanding going on as well there for |
5284s | Moon yeah this is looking pretty good |
5286s | for moon with that base down there at |
5287s | 6:00 uh can we get a check over at the |
5290s | the far center right uh is there |
5292s | actually a base over there um yeah I |
5295s | think Ma is expanding to the right got |
5298s | there we go okay I wanted to confirm how |
5299s | much is there only three workers there |
5301s | mining for now I a little bit more there |
5303s | for Mana at 6:00 you'll have to build |
5305s | that up a little bit you see he has put |
5307s | down the meat farm there to try to |
5308s | defend a little bit of shroud Stone as |
5310s | well that base is kind of far away from |
5312s | everything else so I like the fact that |
5314s | he's putting down some static defense to |
5316s | just dissuade Moon from harassing that |
5319s | base with his fiends moon with some |
5320s | pretty good roaming is continuing to |
5322s | creep up on the map here using these |
5324s | fiends to basically stalk the brutes are |
5326s | we going to have another engage here |
5327s | moon with a very injured brute uh it |
5330s | seems like Mana has a little bit more HP |
5331s | even some uh white Health there on top |
5334s | of those units so Moon instead just |
5335s | going to continue to ignore this move to |
5337s | the South he wants to try to get that |
5338s | but a good move there by Moon he |
5339s | actually gets his own fiends out that's |
5341s | right very very nice and in fact the the |
5343s | fiends he's body blocking so well you |
5345s | can see those Warcraft 3 world |
5347s | championship skills for Moon there as he |
5350s | gets additional damage onto mana's |
5352s | brutes but eventually they do part ways |
5355s | that's right Moon's going to loop around |
5357s | over here he could hit this base it |
5358s | seems to be fairly undefended you know |
5361s | brutes as they move on the map they're |
5362s | not that fast so if you get out of |
5364s | position and your opponent is going to |
5365s | be hammering one of your bases you can |
5367s | see with fiend's doing so much more |
5368s | damage moon it's going to come in here |
5369s | and try to take this out as quickly as |
5371s | as possible he is targeting down the |
5373s | shrine is he going to get it in time oh |
5375s | my gosh I think he is that is some great |
5378s | Killer Instinct coming out of moon so |
5381s | the shrine goes down that's going to be |
5382s | one less base tries to get in with the |
5384s | magmod Don actually stopping his fiends |
5387s | and only a few will escape so he |
5389s | definitely traded a lot of units there |
5391s | but to kill off a base of Mana it feels |
5393s | like it was worth it I think it was |
5395s | definitely worth it you got to remember |
5396s | that unless you're going to commit with |
5397s | fiends your own which I guess he is by |
5399s | the way you don't have a lot of |
5400s | counterattacking uh opportunities it's |
5402s | interesting in an RTS game you know when |
5404s | do you want to Target down a building |
5406s | and and all in on that versus when do |
5407s | you want to trade out to fight it's cool |
5409s | to see moon in that moment he decides no |
5410s | you want to go for the shrine first yeah |
5413s | now I I find this kind of interesting |
5415s | tell me what you think tasteless but the |
5417s | magmod Don coming out here for mana's |
5420s | side uh you know obviously they don't |
5422s | have a lot to do with fiends they do |
5423s | have they do have that stun which is |
5425s | nice but when you're building them |
5427s | you're not building brutes right um and |
5430s | we're going to see what role that's |
5431s | going to play as eventually these two |
5433s | armies are going to collide mon in a |
5435s | game of catchup here I liked earlier on |
5437s | we saw his magm medon tear through the |
5439s | trees to try to get a nice pathway there |
5441s | from the main base to the third base M |
5443s | um but this entire game thematically |
5445s | it's really been moon on the offense |
5447s | man's never really had a real |
5448s | opportunity to do any damage to |
5450s | interfere in any way on Moon side of the |
5453s | map and you know it can be misleading |
5455s | when you see one player constantly |
5456s | defending and surviving attacks where in |
5458s | reality moon is just out growing him in |
5460s | every possible conceivable metric it |
5462s | really does seem that way and now he |
5464s | even has a lot of gauns with his army |
5467s | which means moon is going to be able to |
5469s | go ahead and infest some of these units |
5472s | which of course when they die you're |
5473s | going to get more fiends and this is |
5475s | that kind of snowballing effect that |
5477s | we've been talking about that's kind of |
5479s | what you're aiming for with these Mass |
5481s | fiend plays |
5483s | the game quiets down for a little bit |
5485s | here as we're seeing moon really gather |
5487s | up a pretty insanely powerful Army he is |
5490s | going to be moving out it looks like |
5491s | he's going to be tearing through the |
5492s | center of the map there is going to be |
5493s | an expand over here I don't think the |
5494s | fiend is going to be able to deny that |
5496s | in time oh in fact it is uh meanwhile we |
5498s | look looks like we have an ambush over |
5500s | here is he going to try to plow into |
5501s | this he is oh that's a lot of magmod Don |
5503s | right there fiends coming up to help out |
5505s | as well the brutes of mana come from the |
5507s | north and you can see some great Michel |
5509s | right now he's utilizing those gauns up |
5511s | at the top of the battle trying to get |
5514s | those additional kills trying to get |
5515s | those additional fiends and it looks |
5517s | like he's going to start to run Mana |
5519s | over who has to retreat and you can see |
5521s | that the chain stunning there from the |
5523s | magmod Don is really working out very |
5525s | nicely he's chasing him all the way back |
5526s | to where we saw the action start at the |
5528s | beginning of this game the question now |
5530s | is is he going to try to press in and do |
5531s | more damage looks like he's going to go |
5532s | for the shrine yeah he's coming up right |
5534s | now trying to get something done here |
5537s | splitting off into more and more fiends |
5540s | at the moment this is just just huge |
5543s | here from moon it's a lot of pressure |
5545s | here from Mata and I don't know that he |
5546s | can stop either this push over here at |
5548s | the front but more importantly all of |
5550s | these fiends taking out his workers back |
5552s | here this is a big problem this Shrine |
5555s | going to end up falling moon in complete |
5557s | control of this yeah and there you have |
5560s | it incredible game |
5563s | there wow that was something else |
5566s | artosis it's crazy to see you know uh |
5569s | what an action pack game that was from |
5570s | start to finish |
5572s | um well we're going to be going into |
5574s | game two in a second here uh it was |
5576s | interesting to see that map play out um |
5578s | you know the fast expanding plays the |
5580s | development how everything uh went down |
5584s | but we're going to be going into uh that |
5587s | next map at a second here it is I think |
5588s | loser picks is that correct artos yes |
5590s | that is that is correct uh so yeah uh |
5593s | Moon taken down that first game and well |
5597s | we'll see what Mana has to try to come |
5599s | back yeah um now moon really uh hindered |
5603s | uh Mana early on I think there were some |
5606s | moments where maybe Mana could have come |
5607s | back but after um getting crippled early |
5610s | on we then saw moon be very decisive he |
5612s | saw that third base he knew he could |
5613s | come in there and Crush that it seems |
5615s | like currently the way that this Mir |
5616s | match up is operating um if you're able |
5619s | to dive in and really commit and do |
5620s | damage it's hard to have a Counterattack |
5623s | with the fact that brutes are so slow |
5624s | and of course fiends are impermanent if |
5627s | they're not you know uh on their own |
5629s | shroud there so uh really interesting to |
5631s | see The Meta kind of develop yeah yeah I |
5635s | think that that's one of the more |
5636s | interesting things is like okay well |
5637s | these are really fast they're good at |
5638s | dealing damage but when they're out on |
5640s | the other side of the map there's a |
5642s | clock on them so if you make that hard |
5644s | decision to make your brutes into fiends |
5647s | well you got to make it work for you and |
5648s | moon definitely did that that |
5650s | game so we're just waiting to go into |
5653s | game two right now it is a best of three |
5655s | just to remind everybody fingers crossed |
5657s | that Mana can win one I think it was an |
5659s | interesting close match there it's just |
5661s | Moon knows how to accumulate that lead |
5663s | over time um but whoever comes out here |
5666s | on top and wins this either 20- from |
5668s | moon or a comeback here from Mana 21 |
5670s | will be the first ever champion of |
5673s | stormgate competitive match I know |
5676s | that's it really is and to see that |
5679s | beautiful trophy of a Vulcan uh okay so |
5683s | we actually just got an update guys it |
5685s | turns out that they mislabeled the |
5686s | colors on the overlay there and actually |
5689s | that was Mana every time we said Moon |
5691s | that was was man every time he said man |
5693s | that was oh that makes sense cuz we saw |
5695s | the GG first on one side so everything |
5697s | that you saw back there flip the player |
5701s | so that was Mana that came in there with |
5703s | the pressure on to Moon did the damage |
5705s | that was Mana that came in did the |
5708s | fiends and hit the third base so a |
5710s | little bit of a mistake there on our |
5711s | overlay but uh once you understand you |
5714s | just reverse the players now you know |
5716s | what happened okay so this is crazy |
5717s | let's up let's update this Mana up one |
5720s | to zero that's right yes moon really I |
5724s | really having a bit of a hard time with |
5726s | Mana it felt like Mana really had a |
5728s | great idea of what he was trying to do |
5730s | throughout that game I do know he's |
5732s | played a little bit more than moon but |
5734s | you know Moon's still looking very |
5736s | strong yeah Moon looking very good back |
5739s | there um but you know just like we saw |
5741s | with Mana versus TLO able to kind of |
5744s | lean onto the opponent it seems like if |
5746s | you're able to kind of build that |
5748s | pressure and do that damage it really |
5751s | does build up over time so what would uh |
5753s | Moon want to do here for maps we already |
5755s | saw some interesting games here with Jag |
5757s | and ma um you know with the Catapult |
5760s | pushes and how that panned out um we do |
5762s | still have one more map remaining here |
5764s | let me check uh my notes is that yeah |
5766s | Titans Causeway I don't believe we |
5768s | played that's right Titans Causeway |
5770s | that's an interesting map in that it's a |
5772s | little bit tricky to get a natural I |
5774s | should say a second base uh up and |
5776s | running uh more easily because it's such |
5779s | a wide area to defend but as so far in |
5782s | the three games of St stormgate that |
5784s | we've had here today um it's been a lot |
5787s | of fast expand plays yeah yeah that does |
5790s | seem to be the case uh you know it it |
5792s | feels like uh early rushes it's a little |
5795s | bit hard to really make them pay off |
5797s | enough compared to getting that |
5799s | expansion up getting a slightly stronger |
5800s | Army and then going across for an |
5804s | attack all right well we're still |
5806s | waiting to see what game um or what map |
5808s | excuse me it's going to be it is packed |
5810s | down here dream hack what what's up |
5812s | everybody uh it's so exciting to be part |
5816s | of a new |
5817s | RTS developed and supported here by the |
5820s | ogs you know RTS it's a genre that |
5823s | really ages like a fine wine the more we |
5826s | know about it the more we learn the more |
5828s | there uh is that you can do and we're |
5830s | ready now to go into game two here right |
5832s | now Mana up 1 to |
5834s | zero all right so uh this game making |
5839s | extra sure that we have this on the |
5840s | right side the purple player in the |
5843s | bottom left that's going to be |
5849s | Moon nope that's going to be Mana that's |
5852s | going to be Mana all right we're safe |
5854s | it's good we're getting destroyed out of |
5855s | the you know I'm always saying that's |
5857s | the hardest thing about RTS is having |
5858s | that overlay |
5860s | correct and in the top right over here |
5862s | hoping to win this and come back two to |
5864s | zero here for uh all the Warcraft 3 fans |
5866s | out there it is |
5870s | Moon |
5873s | okay so we had fast expands in game one |
5877s | in the first mirr matchup ever in |
5879s | stormgate in this show match we're going |
5881s | to have the same thing again going here |
5883s | into game |
5884s | two yeah these very fast expansions no |
5887s | real way to uh harass it too much you |
5890s | know we saw in the previous match |
5892s | against T because the vanguards start |
5895s | with a scout unit they can go across the |
5897s | map they can deal some damage right here |
5900s | that's not the same case with infernal |
5902s | right so you can just kind of expand |
5903s | right away get into your production |
5905s | facilities afterwards and just macro up |
5908s | really heavily one of my favorite things |
5910s | about learning an RTS is seeing where |
5913s | the top players who are really uh you |
5915s | know steering our our knowledge of the |
5917s | game where they placed the first few |
5919s | buildings it seems like in the bottom |
5920s | left here we've got Mana just like he |
5923s | did in game one with somewhat of a wall |
5926s | he's creating a more of a bottleneck |
5927s | entry point here um when we look at Moon |
5930s | and where his structures are it does |
5931s | seem to be a little bit more spaced out |
5934s | yeah yeah it does uh I I do Wonder kind |
5937s | of like why he's doing that what his |
5939s | thought processes for those buildings it |
5941s | feels like Monas might be a little bit |
5942s | better for blocking things but they're |
5945s | doing basically the same thing here |
5947s | right they're going ahead and getting |
5949s | three iron vaults each after that fast |
5951s | expansion a lot of brutes going to come |
5953s | out maybe you can go ahead and you know |
5955s | clear some of those small creep camps |
5957s | and then start the attack and get those |
5959s | fiends out there see if you can deal |
5961s | some d D and slow your opponent down so |
5964s | whenever I see a mere match up I'm |
5965s | always looking for where the deviation |
5968s | in the builds are sometimes you'll see |
5969s | both players behaving in the exact same |
5971s | way but where is that fork in the road |
5973s | going to be and will it start with the |
5975s | creeping or will it start with the tech |
5978s | yeah yeah it's really hard to say now uh |
5981s | three brutes coming out from the Side of |
5983s | Moon looks like he wants to go ahead |
5985s | clear some of the camps here and you |
5988s | know this is secluded Grove by the way |
5990s | I'm not sure if we were talking about |
5991s | that too much earlier obviously the last |
5993s | game had uh a lot of action a lot of |
5996s | attacking non-stop there from Mana but I |
5998s | wonder if this map could slow it down a |
6001s | little bit you know those Central bases |
6002s | are so strong absolutely um we got the |
6007s | brutes now roaming nobody committing to |
6009s | the other side of the map just yet and |
6012s | it looks like moon going to go here for |
6013s | the health camp now when you kill this |
6016s | you then are able to start to regen |
6017s | Health you have to occupy this area for |
6019s | now um in order to get that full effect |
6021s | of the region it doesn't carry on with |
6023s | you um and we have I believe that's an |
6025s | imp headed up here northbound yeah yeah |
6028s | looks like we're probably going to get |
6030s | uh another expansion going down here for |
6032s | Mana really focusing on getting those |
6033s | bases up as quickly as possible wouldn't |
6035s | be surprised if we see something uh |
6038s | similar from Moon as |
6041s | well now um we've got the first attack |
6044s | coming in up here some real pressure |
6046s | over here onto Moon Shrine is there |
6049s | going to be any way to defend where's |
6050s | the rest of his armies beautiful |
6051s | surround over there really nicely done |
6053s | by Mana oh my God this is kind of a Bas |
6055s | trade situation osis they're both just |
6057s | going to be going at each other yeah it |
6059s | does look that way now we have a lot of |
6062s | imps coming down to try to help to hold |
6064s | this on in the meantime this |
6065s | Counterattack from moon coming in it's a |
6067s | little bit later so it feels like Mana |
6069s | has the |
6070s | advantage yeah well I you know he's |
6072s | certainly going to have you know the the |
6073s | lead as far as the damage coming out and |
6075s | that means that you're going to be able |
6076s | to deny the workers from mining earlier |
6078s | which means you can slow them down |
6080s | there's no way to back at home right now |
6082s | here for Moon so I mean this could |
6084s | spiral out of control but let's find out |
6086s | well it's a real possibility uh he is |
6088s | eventually getting rid of these brutes |
6091s | you can see that moon is actually doing |
6092s | a reasonable job over here as well he |
6095s | will micro back a little bit a couple |
6096s | more brutes coming out and of course |
6099s | with those fiends there's no real chance |
6101s | for his brutes to do much more yeah the |
6103s | fiends now going to try to come in here |
6105s | from Manana just to try to slow down any |
6106s | mining here from Moon we've got the hell |
6108s | Hogs coming out here but they're not |
6109s | going to last that long |
6111s | yeah you know definitely helpful as far |
6114s | as defense goes adding into that |
6116s | Defender advantage that's so important |
6117s | in RTS games but at the end of the day |
6119s | it feels like both sides end up holding |
6121s | reasonably well the third base is being |
6124s | taken here as we're seeing Mana as far |
6127s | as growth goes shoot up uh to the north |
6130s | on his side of the map we need to see |
6132s | how Moon can possibly try to come back |
6134s | and balance this out and look at the |
6135s | denial here great Instinct he's going to |
6137s | get the Imp but more importantly deny |
6139s | the third base and you know uh if you're |
6142s | getting that many more resources over |
6144s | time from that third base it's |
6145s | undeniable that there's not a lot that |
6147s | Moon's going to be able to do to recover |
6149s | that so M with some really good control |
6150s | play but look at this Counterattack here |
6152s | from Moon oh man very very nice we |
6154s | dropped down to just five workers on the |
6156s | Lumin in that base for Mana so a little |
6159s | bit of a problem definitely needs to get |
6161s | more imps out uh to get that economy |
6163s | back |
6165s | online so uh the vision camp now going |
6168s | to be hit over here by Moon just doing |
6171s | whatever he can on that side of the map |
6172s | to you know stay active and when you're |
6174s | denying that Vision uh it's going to |
6176s | make things more ambiguous there from |
6177s | the p uh the perspective excuse me of |
6180s | Mana yeah he's going to come back and |
6182s | try to battle against that as well here |
6184s | taking as much damage against him as he |
6186s | can here but the fiend's going to get |
6188s | surrounded as well so you do see some of |
6190s | these small skirmishes where Moon's |
6192s | micro is paying off it really is a |
6194s | balancing act here for infernal of of |
6196s | when do you want to commit to an area um |
6199s | give the brute up to have the feing |
6201s | there temporarily uh do more damage |
6203s | control an area versus uh hanging onto |
6205s | the brutes for a longer period of time |
6208s | and then using that to have more |
6209s | explosive power at a moment that might |
6211s | swing the game yeah and one thing I find |
6215s | interesting as well is the expansion |
6217s | timing right we've seen Moon trying a |
6219s | couple times but getting denied because |
6221s | Mana is keeping so much aggression on |
6223s | but Mana is actually the one that's been |
6224s | expanding a little bit quicker yeah and |
6226s | you know with the third base coming down |
6228s | now for moon this seems like a really |
6229s | ample opportunity here for ma to come in |
6232s | he's got his brutes he's got his guns |
6234s | we've got moon coming up here to try to |
6235s | meet and defend this there's no shroud |
6237s | here so there's no Defenders Advantage |
6239s | Mana going to fraction some of those |
6241s | fiends off to try to body block these |
6243s | brutes oh look at that he's trying to |
6245s | back up with the brutes let's see if he |
6248s | actually has enough here I think the |
6249s | gauns making a huge difference oh man a |
6252s | gigantic infest does end up going down |
6255s | there but it feels like Moon doesn't |
6256s | have enough units yeah he's zoned out |
6259s | and now he's going to start to lose this |
6261s | position we're going to see the farm go |
6263s | down uh and look with no third base in |
6266s | the picture what exactly can Moon do now |
6269s | the theorem mining uh area here he can |
6271s | come in here and deny that he doesn't |
6273s | have to commit in here if he doesn't |
6274s | want to but he's buying more and more of |
6275s | a lead and with that third base up in |
6278s | mining this feels like it's going to be |
6280s | really hard for moon to come back he's |
6282s | playing with basically the same units |
6283s | comes forward right now his shroud Stone |
6285s | taking huge amounts of damage the Shroud |
6287s | Stone will be picked off so less static |
6289s | D available for Moon at his space yeah |
6292s | moon really in a lot of trouble here the |
6294s | question is is Mana perhaps overc |
6296s | committing uh that's one way that Moon |
6298s | can end up coming back into this it |
6300s | seems like he's doing a pretty decent |
6301s | job but as more um fiends come in here |
6304s | and begin to hit these brutes we're |
6305s | going to see Moon wrap back around if |
6307s | Moon can't do much more over here and in |
6309s | fact with this infest this is looking |
6311s | really bad right now for Moon yeah the |
6313s | gauns adding a lot in here as well looks |
6314s | like a meat farm might end up falling |
6316s | here continues to attack forward and |
6319s | look at that Acro coming out just a huge |
6323s | amount of imps coming from Moon up |
6325s | trying to help this base out yeah and |
6328s | you know with these imps can't mine |
6330s | there's just not a whole lot else that |
6331s | can be done we have another infest |
6332s | coming down here right now the workers |
6334s | going to be pulled away once more it |
6336s | looks like what was once a Wallen that |
6338s | would have helped the defend is now |
6339s | boxing these units in they can't get out |
6342s | yeah he does get a magma daon out a |
6344s | stronger more sturdy unit capable of uh |
6346s | stunning everything but doesn't feel |
6348s | like that's enough he needs more damage |
6350s | output here against some M fiends that |
6351s | Mana has sent to him yeah and now this |
6354s | is becoming a bit of an execution over |
6356s | here trying to get these workers |
6357s | somewhere safe as these fiends just come |
6359s | in here and chase him down the shrine |
6361s | the greater Shrine is about to be taken |
6363s | out it's so low sub 100 HP and it will |
6367s | go down a Mana getting a smile on his |
6370s | face he knows this game is all but over |
6372s | right now Moon struggling trying to come |
6375s | back but the gauns are looking really |
6378s | strong those ranged attacks to really |
6381s | micro against here for moon with less |
6383s | units and we're seeing Ma's units spill |
6385s | into the main the only thing that |
6387s | remains now is the infrastructure The |
6389s | Source that's producing these magmod |
6391s | these brutes and it looks like they're |
6392s | going to be falling as well yeah down |
6395s | goes that magedon we have more and more |
6397s | fiends continuing to join the battle |
6399s | onto mana's side and now the last imps |
6402s | are going to have to fight here as well |
6404s | Mana seconds from Victory there it is GG |
6408s | MAA going undefeated makes some noise he |
6410s | is the stormgate Victor here in the |
6412s | first ever show match at dream hack |
6416s | Atlanta really incredible stuff artosis |
6419s | yeah yeah Mana such a great legendary |
6421s | gamer uh great results at dream in the |
6424s | past for him and here at The stormgate |
6426s | Showdown he is the champion really cool |
6430s | to see what he was able to pull off here |
6432s | able to keep the pressure on his |
6435s | opponent continue to grow continue to |
6437s | develop and then make the comeback an |
6439s | impossibility we're going to throw it |
6441s | over to the stage now with Rachel to see |
6443s | how mana's feeling thank you so much |
6445s | Mana is feeling like a wonderful and |
6447s | honorable competitor cuz he ran over to |
6449s | give Moon a handshake right before we |
6450s | hopped into this interview but now hello |
6453s | hello Mana welcome congratulations the |
6455s | very first champion of the onstage major |
6459s | esport that is to be stormgate so tell |
6462s | me how does it feel amazing feeling |
6465s | actually I remember starting my career |
6467s | in Starcraft 2 Beta I uh enjoyed all the |
6470s | the show matches I always wanted to be |
6472s | like part of like the battle report that |
6473s | we had for starc 2 so now for the first |
6476s | time to be in the stage for stormgate to |
6477s | make history here as a player and also |
6479s | not only just be part of it but actually |
6481s | win win it all just it's an amazing |
6483s | feeling for sure congratulations Anna It |
6485s | is Well earned you talked about your |
6488s | history in Starcraft before this tell me |
6491s | how that led to you getting involved |
6492s | into the stormgate at such an early |
6494s | stage um it definitely helps a lot to |
6497s | get like a lot of multitasking from |
6499s | starov 2 it feels very similar uh the |
6502s | way that the game plays out yeah I I |
6503s | could feel that I was kind of like out |
6505s | multitasking Moon here and there so it |
6507s | felt felt quite nice so uh it it feels |
6510s | to be like a relatively uh even game |
6512s | here uh compared to to Starcraft 2 and |
6515s | uh yeah like the the way that we started |
6517s | it off like the the first closed Alpha |
6519s | test then like the beta test and so on |
6521s | like the the game is progressing in a in |
6523s | a such a nice State and it feels uh like |
6525s | an actual RTS is on the horizon well and |
6528s | for you to stand here as our champion |
6530s | you talked about making history and now |
6531s | at such a high Mark how are you going to |
6533s | Top This you plan on sticking with |
6535s | stormgate what's your future look like |
6537s | well it depends of course like I'll try |
6538s | to play starov 2 and stormgate at the |
6540s | same time uh we will see how the future |
6542s | looks like for the stormgate tournaments |
6544s | I will definitely be actively playing |
6545s | the game play testing in and trying to |
6547s | make it the best game possible so far I |
6549s | do enjoy it but I'll obviously still |
6551s | compete in starf 2 well Mana it is so |
6553s | exciting to be able to do this but I |
6556s | would like to invite you now to place |
6557s | down your microphone and hoist for the |
6559s | first time go |
6561s | the very first stormgate |
6564s | [Applause] |
6571s | trophy big congratulations and much |
6575s | respect to mana and of course Moon and |
6577s | TLO who came out and showed us an |
6580s | incredible range on stormgate and the |
6582s | game is just getting started thank you |
6585s | also to our developers who came out and |
6587s | shared their perspective their Insight |
6589s | it's been a real treat to get a a closer |
6591s | look at stormgate and it's been a real |
6593s | treat Mana to Crown you the champion so |
6596s | for now thank you for watching stick |
6598s | around for more stormgate news on their |
6601s | socials and we'll see you later from |
6602s | dream |
6605s | [Music] |
6619s | hack |
6621s | [Music] |
6644s | [Applause] |
6655s | [Music] |
6687s | [Music] |
6699s | [Music] |
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6737s | [Music] |
6756s | [Music] |
6766s | [Music] |
6769s | h |